Odonis (Axis) vs AEV (Allies +4) BML3 Game 3 2019


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Western Ukraine
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                 retreated to Ukraine
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            10 artilleries moved from Bryansk to Tambov
            7 artilleries moved from Bryansk to Russia
            10 infantry moved from Bryansk to Tambov
            3 aaGuns, 10 armour and 26 infantry moved from Bryansk to Russia
            1 fighter moved from Ukraine to Russia
            12 infantry moved from Novosibirsk to Samara
            1 aaGun moved from Novosibirsk to Samara
            1 aaGun moved from Russia to Tambov
    
        Place Units - Russians
            1 fighter and 7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -1,33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kansu to Tsinghai
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
            1 infantry moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Kweichow to Szechwan
            1 infantry moved from Kansu to Tsinghai
            5 armour, 4 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Szechwan
            1 mech_infantry moved from Kweichow to Szechwan
            1 armour moved from French Indo China to Szechwan
            1 destroyer moved from 6 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Tsinghai
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 6 armour, 4 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                Chinese defend with 12 infantry
                    Japanese roll dice for 6 armour, 4 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 5/19 hits, 8.17 expected hits
                    Chinese roll dice for 12 infantry in Szechwan, round 2 : 3/12 hits, 4.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 6 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Szechwan, round 3 : 6/16 hits, 7.33 expected hits
                    Chinese roll dice for 7 infantry in Szechwan, round 3 : 4/7 hits, 2.33 expected hits
                    1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 6 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Szechwan, round 4 : 10/12 hits, 6.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 6 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 artilleries, 2 infantry and 3 mech_infantrys
                Casualties for Chinese: 12 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Szechwan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Yunnan
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter moved from Shan State to Kweichow
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 2 carriers, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun, 2 carriers, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from Japan to French Indo China
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 artilleries placed in French Indo China
            1 factory_minor placed in Kwangtung
            1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.00
    UK_Pacific : -0.33
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
            2 bombers moved from Hawaiian Islands to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 2 bombers, 1 carrier and 1 destroyer; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    Americans roll dice for 2 bombers, 1 carrier and 1 destroyer in 54 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 2 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 31 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 armour moved from Wake Island to 31 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 mech_infantrys moved from Western United States to Central United States
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 bombers moved from 54 Sea Zone to Queensland
            1 armour and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 armour moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 bombers and 1 fighter placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from Persia to 72 Sea Zone
            1 carrier and 2 cruisers moved from 39 Sea Zone to 72 Sea Zone
            2 armour and 2 mech_infantrys moved from Persia to Iraq
            4 infantry moved from Persia to Iraq
            1 fighter moved from Persia to Iraq
            1 bomber moved from Persia to Tanganyika Territory
            2 mech_infantrys moved from Rhodesia to Tanganyika Territory
            1 armour moved from Union of South Africa to Tanganyika Territory
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            2 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Burma to Shan State
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - British
            Battle in Borneo
            Battle in 72 Sea Zone
                British attack with 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
                Italians defend with 2 cruisers and 1 transport
                    British roll dice for 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 72 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Italians roll dice for 2 cruisers and 1 transport in 72 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    2 cruisers owned by the Italians and 1 fighter owned by the British lost in 72 Sea Zone
                    1 transport owned by the Italians lost in 72 Sea Zone
                British win, taking Borneo from Japanese, taking 72 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21
                Casualties for British: 1 fighter
                Casualties for Italians: 2 cruisers and 1 transport
            Battle in Tanganyika Territory
                British attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                Italians defend with 1 armour, 1 infantry and 1 marine
                    British roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Tanganyika Territory, round 2 : 2/5 hits, 1,67 expected hits
                    Italians roll dice for 1 armour, 1 infantry and 1 marine in Tanganyika Territory, round 2 : 1/3 hits, 1,17 expected hits
                    1 marine owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                    British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tanganyika Territory, round 3 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 armour in Tanganyika Territory, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 infantry and 1 marine
            Battle in Iraq
                British attack with 2 armour, 1 fighter, 4 infantry and 2 mech_infantrys
                Italians defend with 1 artillery
                    British roll dice for 2 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Iraq, round 2 : 1/9 hits, 2,50 expected hits
                    Italians roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 2 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to Burma
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 aaGun moved from Burma to India
            1 fighter moved from Iraq to 72 Sea Zone
            1 bomber moved from Tanganyika Territory to Union of South Africa
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 40 Sea Zone to 41 Sea Zone
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
            2 infantry placed in Persia
            1 transport placed in 80 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -0,83
    Italians : -0,00
    Americans : 0,17
    Chinese : 0,50
    Japanese : 1,17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Kenya to Tanganyika Territory
            1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory
            1 armour moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 armour moved from Nigeria to French Equatorial Africa
            2 fighters moved from Southern Italy to 110 Sea Zone
    
        Combat - Italians
            Battle in Tanganyika Territory
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British lost in Tanganyika Territory
                    Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 3 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 armour in Tanganyika Territory, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                    Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Tanganyika Territory, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Tanganyika Territory
                Italians win, taking Tanganyika Territory from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in 110 Sea Zone
                Germans loiter and taunt; Italians attack with 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Egypt to Trans-Jordan
            2 armour moved from Egypt to French Equatorial Africa
            3 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Egypt
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 fighter placed in Southern Italy
            2 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6,3,2,3,2
            Italians collect 18 PUs (3 lost to blockades); end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -1.17
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,67
    

    Savegame


  • @Odonis

    Your Go!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour and 3 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            1 battleship, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Smolensk
            1 mech_infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 armour moved from Eastern Poland to Western Ukraine
            3 mech_infantrys moved from Poland to Western Ukraine
            2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
            3 armour moved from Novgorod to Smolensk
            17 armour, 11 artilleries, 22 infantry, 1 marine and 25 mech_infantrys moved from Belarus to Smolensk
            1 tactical_bomber moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 armour in Western Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -6
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 22 armour, 11 artilleries, 23 infantry, 1 marine and 27 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 22 armour, 11 artilleries, 23 infantry, 1 marine and 27 mech_infantrys in Smolensk, round 2 : 28/84 hits, 25.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 22 armour, 11 artilleries, 21 infantry, 1 marine and 27 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber
                British defend with 1 carrier, 1 cruiser and 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 6/10 hits, 5.00 expected hits
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    3 destroyers owned by the Germans, 1 submarine owned by the Russians, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/7 hits, 4.00 expected hits
                    Americans roll dice for 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the Germans, 1 transport owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 60
                Casualties for Germans: 4 destroyers
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Casualties for British: 1 carrier, 1 cruiser and 1 transport
                Casualties for Russians: 1 submarine
            Battle in 92 Sea Zone
                Germans attack with 2 fighters
                British defend with 1 destroyer
                    Germans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 bombers moved from 91 Sea Zone to Southern France
            1 carrier moved from 112 Sea Zone to 91 Sea Zone
            1 infantry moved from Alexandria to Egypt
            2 fighters moved from 92 Sea Zone to Southern France
            2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            3 fighters moved from Western Germany to Novgorod
            4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 artillery and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    British : -0.33
    Americans : 0.17
    Russians : 2.67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            3 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Tambov to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 3 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 artillery and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            2 fighters moved from Bryansk to Russia
            2 fighters moved from Rostov to Russia
            1 artillery moved from Novosibirsk to Samara
            1 aaGun and 6 infantry moved from Novosibirsk to Samara
            1 aaGun moved from Samara to Russia
            6 infantry moved from Samara to Russia
            10 artilleries moved from Tambov to Russia
            9 infantry moved from Tambov to Russia
            1 aaGun moved from Tambov to Volgograd
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Volgograd
            7 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -1,33
    

    Savegame


  • @aequitas-et-veritas
    How is the FTR in 54 able to land on a damaged carrier?

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
            1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            2 fighters moved from French Indo China to 41 Sea Zone
            1 destroyer moved from 20 Sea Zone to 41 Sea Zone
            1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 36 Sea Zone to Sumatra
            3 artilleries and 3 infantry moved from French Indo China to Yunnan
            6 armour and 2 artilleries moved from Szechwan to Yunnan
            2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer; ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21
                Casualties for British: 1 destroyer
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Sumatra
                Japanese attack with 1 fighter and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in Sumatra, round 2 : 0/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 fighter and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in Yunnan
                Japanese attack with 6 armour, 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 6 armour, 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 7/17 hits, 7.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 6 armour, 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sumatra to 41 Sea Zone
            2 carriers moved from 36 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
            1 aaGun moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Tsinghai to Kweichow
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 armour placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : 0.67
    UK_Pacific : -0.67
    Japanese : -1.00
    

    Savegame


  • @Odonis said in Odonis (Axis) vs AEV (Allies +4) BML3 Game 3 2019:

    @aequitas-et-veritas
    How is the FTR in 54 able to land on a damaged carrier?

    A Ftr can’t land on a dmg CV, you are correct.

    However, the US CV with a loaded Anzak Ftr engaged combat in sz 54 acompanied with a DD and two Bmbrs. Your Sub was able to score a hit wich I let the CV absorb.
    Since the Ftr was a friendly Ftr from my Ally (Anzak), it was then becoming a CARGO and was locked on the US CV. It will be locked until my US CV makes port in a friendly Harbour to be repaired.
    After that it may takeoff and/or land on the US CV again.

    Since i did not move it on Anzaks turn, everything should be allright and triple a was treating it the right way.

    See Rule book Pacific page 30/31.

    I hope i could clear any concerns. Good that you asked:grinning:

    Best regards

    AetV


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Queensland to 43 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
            1 bomber and 1 fighter moved from Eastern United States to 91 Sea Zone
            2 bombers moved from Western United States to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
            1 bomber moved from Queensland to New Guinea
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in New Guinea, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in New Guinea, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 91 Sea Zone
                Americans attack with 3 bombers, 1 destroyer and 1 fighter
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 3 bombers, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Americans : -3,50
    Japanese : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Queensland to 43 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
            1 bomber and 1 fighter moved from Eastern United States to 91 Sea Zone
            2 bombers moved from Western United States to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
            1 bomber moved from Queensland to New Guinea
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in New Guinea, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in New Guinea, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 91 Sea Zone
                Americans attack with 3 bombers, 1 destroyer and 1 fighter
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 3 bombers, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Americans : -3,50
    Japanese : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Queensland to 43 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
            1 bomber and 1 fighter moved from Eastern United States to 91 Sea Zone
            2 bombers moved from Western United States to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
            1 bomber moved from Queensland to New Guinea
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in New Guinea, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in New Guinea, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 91 Sea Zone
                Americans attack with 3 bombers, 1 destroyer and 1 fighter
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 3 bombers, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                    Americans roll dice for 3 bombers and 1 fighter in 91 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Americans : -4,00
    Japanese : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Queensland to 43 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
            1 bomber and 1 fighter moved from Eastern United States to 91 Sea Zone
            2 bombers moved from Western United States to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
            1 bomber moved from Queensland to New Guinea
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in New Guinea, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in New Guinea, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 91 Sea Zone
                Americans attack with 3 bombers, 1 destroyer and 1 fighter
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 3 bombers, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                    Americans roll dice for 3 bombers and 1 fighter in 91 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Americans : -4,00
    Japanese : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Queensland to 43 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
            1 bomber and 1 fighter moved from Eastern United States to 91 Sea Zone
            2 bombers moved from Western United States to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
            1 bomber moved from Queensland to New Guinea
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in New Guinea, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in New Guinea, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 91 Sea Zone
                Americans attack with 3 bombers, 1 destroyer and 1 fighter
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 3 bombers, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                    Americans roll dice for 3 bombers and 1 fighter in 91 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Americans : -4,00
    Japanese : -0,67
    

    Savegame


  • @Odonis i thought that the post didn’t got through.
    Anyhow, first round in sz 91 i assigned the hit to your CV.
    I should have asked before i did that (i was under the Impression that your planes could land somewhere and saw that i was wrong).

    If you decide that i should not have taken the first hit on your CV, then please let me know.
    I think i would have to reroll the battle then, since i don’t know how to Change that otherwise.

    If you decide to stick with the hit on your CV, then please let me know your Ool.
    I scored two more hits and maybe retreat after that round.

    Best Regards

    AetV


  • @aequitas-et-veritas said in Odonis (Axis) vs AEV (Allies +4) BML3 Game 3 2019:

    @Odonis said in Odonis (Axis) vs AEV (Allies +4) BML3 Game 3 2019:

    @aequitas-et-veritas
    How is the FTR in 54 able to land on a damaged carrier?

    A Ftr can’t land on a dmg CV, you are correct.

    However, the US CV with a loaded Anzak Ftr engaged combat in sz 54 acompanied with a DD and two Bmbrs. Your Sub was able to score a hit wich I let the CV absorb.
    Since the Ftr was a friendly Ftr from my Ally (Anzak), it was then becoming a CARGO and was locked on the US CV. It will be locked until my US CV makes port in a friendly Harbour to be repaired.
    After that it may takeoff and/or land on the US CV again.

    Since i did not move it on Anzaks turn, everything should be allright and triple a was treating it the right way.

    See Rule book Pacific page 30/31.

    I hope i could clear any concerns. Good that you asked:grinning:

    Best regards

    AetV

    Cool. All good, didn’t know that one!


  • @aequitas-et-veritas said in Odonis (Axis) vs AEV (Allies +4) BML3 Game 3 2019:

    @Odonis i thought that the post didn’t got through.
    Anyhow, first round in sz 91 i assigned the hit to your CV.
    I should have asked before i did that (i was under the Impression that your planes could land somewhere and saw that i was wrong).

    If you decide that i should not have taken the first hit on your CV, then please let me know.
    I think i would have to reroll the battle then, since i don’t know how to Change that otherwise.

    If you decide to stick with the hit on your CV, then please let me know your Ool.
    I scored two more hits and maybe retreat after that round.

    Best Regards

    AetV

    Still need a decission here regarding this @Odonis
    Thank you


  • @aequitas-et-veritas said in Odonis (Axis) vs AEV (Allies +4) BML3 Game 3 2019:

    @Odonis i thought that the post didn’t got through.
    Anyhow, first round in sz 91 i assigned the hit to your CV.
    I should have asked before i did that (i was under the Impression that your planes could land somewhere and saw that i was wrong).

    If you decide that i should not have taken the first hit on your CV, then please let me know.
    I think i would have to reroll the battle then, since i don’t know how to Change that otherwise.

    If you decide to stick with the hit on your CV, then please let me know your Ool.
    I scored two more hits and maybe retreat after that round.

    Best Regards

    AetV

    Don’t worry. Realistically I have a better chance to do damage in Round 1 anyway as the battle is a foregone conclusion. Take the TAC and FTR as next casualties

    Thanks!

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