@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Nenetsia to Archangel Germans take Archangel from Russians 1 artillery, 1 infantry and 1 marine moved from Nenetsia to 127 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 127 Sea Zone to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Poland to Eastern Poland 1 armour, 3 artilleries and 10 infantry moved from Poland to Baltic States 1 infantry moved from Romania to Eastern Poland 2 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Novgorod 1 tactical_bomber moved from Western Germany to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 1 bomber, 5 infantry and 1 marine Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 1 bomber, 5 infantry and 1 marine in Novgorod, round 2 : 4/8 hits, 2.33 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 5 infantry and 1 marine remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Bessarabia Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 armour, 3 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries and 10 infantry in Baltic States, round 2 : 3/14 hits, 3.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber moved from Novgorod to Germany 1 bomber moved from Eastern Poland to Western Germany 1 bomber moved from Bessarabia to Poland 1 tactical_bomber moved from Eastern Poland to Poland 2 aaGuns moved from Poland to Baltic States 7 mech_infantrys moved from Germany to Baltic States 7 armour moved from Germany to Baltic States 4 infantry moved from Finland to Karelia 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 2 artilleries moved from France to Western Germany 5 mech_infantrys moved from Western Germany to Slovakia Hungary 1 artillery moved from Germany to Poland 3 infantry moved from Germany to Poland Place Units - Germans 1 submarine placed in 112 Sea Zone 1 infantry and 7 mech_infantrys placed in Germany 1 infantry placed in France 2 infantry placed in Western Germany 1 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 3.33 Russians : -1.00 -
Um. I just noticed, but how do you have 3 US bombers in Russia? They shouldn’t be able to land there until Russia declares war on Japan.
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Not sure what is really fair, but suggest you reposition them to Hawaii, queensland, or E/W US. You can add 3 IPCs to Russia for their Turn 3 loss of objective.
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@surfer i do believe its legal. i will ask someone
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Siberia: 3 bombers EDIT: Adding units owned by Americans to Midway: 3 bombers EDIT: Turning off Edit Mode Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 2 infantry moved from Vologda to Urals 2 infantry moved from Vologda to Archangel 2 infantry moved from Ukraine to Bessarabia 3 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 1 artillery moved from Ukraine to Bessarabia 1 fighter moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Vologda to Urals 1 infantry moved from Belarus to Archangel 1 submarine moved from 111 Sea Zone to 105 Sea Zone Combat - Russians Battle in Eastern Poland Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Urals Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Archangel to Bryansk 1 fighter and 1 tactical_bomber moved from Urals to Bryansk 1 aaGun, 4 artilleries and 9 infantry moved from Belarus to Smolensk 1 artillery and 2 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Smolensk Place Units - Russians 3 artilleries placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : 0.67 -
@dawgoneit you are rite. sorry i didn’t no. it let me land there so i did. i didn’t mean to make an illegal move.
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@dawgoneit i didn’t take the 3 extra ipc’s. i will leave that up to you. i just want to be fair. if you do give it to me, may i please have a man on Russia.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Turning off Edit Mode Japanese buy 1 armour, 1 factory_minor, 2 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Borneo to 43 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from Siam to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/6 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/6 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 4/5 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 1 armour, 4 fighters, 1 infantry and 4 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 4 tactical_bombers moved from Malaya to French Indo China 2 fighters moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 fighter moved from 55 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 2 destroyers and 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 infantry moved from Anhwe to Kweichow 4 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hunan 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Hunan 1 bomber moved from 25 Sea Zone to Japan 1 carrier moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 0.33 ANZAC : 0.67 Chinese : -1.00 UK_Pacific : -0.33 Japanese : -4.67 -
No worries. I added an Inf to Russia. I was just surprised that the game let you do that. Perhaps you have an older version of TripleA? My version is 1.9.0.0.13066, and if I were to try a US move to Russia, it would stop me.
Anyway, I think we caught it in time before it really affected the game.
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Western United States to Siberia 3 bombers moved from Midway to Japan 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 bomber moved from Gibraltar to Southern Italy -
@dawgoneit intercept in southern italy or japan?
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Intercept in Italy.
Nothing for Japan. -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Western United States to Siberia 3 bombers moved from Midway to Japan 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 bomber moved from Gibraltar to Southern Italy Combat - Americans Air Battle in Japan Americans attacks with 3 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Air Battle in Southern Italy Americans attacks with 1 units heading to Southern Italy Italians launches 1 interceptors out of Southern Italy Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 8,3 and causes: 11 damage to unit: factory_major Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Japan causes 17 damage total. Damaged units is as follows: factory_major = 11, harbour = 6 Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern Italy causes 3 damage total. Battle in 42 Sea Zone Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Java Cleaning up after air battles Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 3 bombers moved from Japan to Siberia 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Southern Italy to Malta 3 infantry moved from Brazil to British Guiana Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 bomber placed in Western United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0.33 AA fire in Japan : : -0.50 AA fire in Southern Italy : : -0.17 Americans : 0.67 Attackers Fire, : : -0.17 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 15 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Chahar Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Chahar, round 2 : 3/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Western United States to Siberia 3 bombers moved from Midway to Japan 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 bomber moved from Gibraltar to Southern Italy Combat - Americans Air Battle in Japan Americans attacks with 3 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Air Battle in Southern Italy Americans attacks with 1 units heading to Southern Italy Italians launches 1 interceptors out of Southern Italy Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 8,3 and causes: 11 damage to unit: factory_major Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Japan causes 17 damage total. Damaged units is as follows: factory_major = 11, harbour = 6 Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern Italy causes 3 damage total. Battle in 42 Sea Zone Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Java Cleaning up after air battles Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 3 bombers moved from Japan to Siberia 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Southern Italy to Malta 3 infantry moved from Brazil to British Guiana Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 bomber placed in Western United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 15 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Chahar Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Chahar, round 2 : 3/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to Tunisia British take Algeria from Neutral_Axis 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Libya 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Malta to Libya 1 tactical_bomber moved from Malta to Libya 1 fighter moved from Malta to Gibraltar 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Italian Somaliland to Ethiopia 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Libya 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in Tunisia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 3 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Tunisia, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia British roll dice for 1 armour and 2 artilleries in Tunisia, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Tunisia British roll dice for 1 armour and 2 artilleries in Tunisia, round 4 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 artilleries in Tunisia, round 5 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Tunisia, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Tunisia British roll dice for 1 armour and 1 artillery in Tunisia, round 6 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Tunisia, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Tunisia British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 3 infantry and 1 mech_infantry Battle in Libya British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries and 2 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Libya, round 2 : 3/7 hits, 2.83 expected hits Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Libya, round 2 : 3/5 hits, 1.83 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Libya British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Libya, round 3 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the Italians lost in Libya British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 1 artillery, 1 fighter and 3 infantry Casualties for Italians: 1 armour, 2 artilleries and 2 infantry Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to India 2 aaGuns moved from Burma to India 2 infantry moved from India to Burma 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber moved from Libya to Egypt 1 tactical_bomber moved from Libya to Malta Place Units - British 1 submarine placed in 98 Sea Zone 2 armour placed in Egypt 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,6,5,1,6,4,5,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Defenders Fire, : : -0.33 British : -2.17 Italians : 3.33 AA fire in Japan : : -0.50 AA fire in Southern Italy : : -0.17 Americans : 0.67 Chinese : -0.17 Attackers Fire, : : -0.17 Japanese : -0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland 1 armour moved from Poland to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 3 infantry Italians roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Eastern Poland 1 artillery owned by the Italians and 3 armour owned by the Italians retreated to Romania Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : -1.33 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





