@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Timguska to Urals Japanese take Urals from Russians 1 armour moved from Urals to Timguska 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Burma to India 1 bomber moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in Burma Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Japanese 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from India to Yunnan 1 infantry moved from Kansu to Timguska 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Kazakhstan 2 mech_infantrys moved from Tsinghai to Timguska 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from French Indo China to Szechwan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from Celebes to 44 Sea Zone 1 transport moved from 45 Sea Zone to 20 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 carriers and 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 3 fighters moved from 45 Sea Zone to 33 Sea Zone 2 carriers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 2 submarines moved from 55 Sea Zone to 33 Sea Zone 1 battleship and 2 destroyers moved from 44 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from Malaya to Yunnan 1 mech_infantry moved from Hopei to Sikang 1 fighter moved from 25 Sea Zone to Wake Island Place Units - Japanese 3 submarines placed in 6 Sea Zone 3 fighters and 3 infantry placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 72 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Defenders Fire, : : 0.67 Americans : 0.67 Attackers Fire, : : -0.33 UK_Pacific : 0.33 AA fire in India : : -0.17 Japanese : 1.17 -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 11 submarines moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Midway Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 2/8 hits, 3.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone Place Units - Americans 6 submarines placed in 10 Sea Zone 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -1.50 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 11 submarines moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Midway Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 2/8 hits, 3.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone Place Units - Americans 6 submarines placed in 10 Sea Zone 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 6 armour, 12 artilleries, 10 infantry and 1 mech_infantry moved from India to Burma 1 infantry moved from West India to India 1 mech_infantry moved from Iraq to Egypt 8 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt Combat - British Battle in Burma British attack with 6 armour, 12 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 6 armour, 12 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 11/33 hits, 12.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 6 armour, 12 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 tactical_bomber moved from Burma to India Place Units - British 1 armour and 2 artilleries placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,5,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2,3,2,1 British collect 27 PUs (9 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
British : -1.33 Americans : -1.50 Japanese : 1.00 -
TripleA Move Summary: Italians round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians repair damage of 1x factory_major; Remaining resources: 33 PUs; Italians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Rostov to Caucasus -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians repair damage of 1x factory_major; Remaining resources: 33 PUs; Italians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Rostov to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 armour and 3 infantry moved from 98 Sea Zone to Alexandria 3 transports moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 artillery moved from Morocco to Algeria 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Kansu to Kazakhstan Place Units - Italians 3 infantry placed in Southern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : 1.00 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2 ANZAC collect 5 PUs (5 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2 ANZAC collect 5 PUs (5 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 96 PUs; Germans buy 1 airfield, 2 artilleries, 2 fighters, 6 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Rostov to Volgograd 1 tactical_bomber moved from Rostov to Volgograd 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 2 mech_infantrys moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Russia to Archangel 1 mech_infantry moved from Novgorod to Archangel 2 mech_infantrys moved from Russia to Vologda 1 armour, 1 artillery and 1 mech_infantry moved from Russia to Tambov 8 armour, 7 artilleries and 8 mech_infantrys moved from Russia to Samara 1 bomber moved from Bryansk to Vologda 1 bomber moved from Bryansk to Iraq 1 bomber moved from Bryansk to Persia 2 mech_infantrys moved from Bryansk to Volgograd 2 tactical_bombers moved from Rostov to Samara Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Tambov Germans attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 8 armour, 7 artilleries, 8 mech_infantrys and 2 tactical_bombers British defend with 3 mech_infantrys; Russians defend with 1 infantry Germans roll dice for 8 armour, 7 artilleries, 8 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 12/25 hits, 10.17 expected hits Russians roll dice for 1 infantry and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 8 armour, 7 artilleries, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Casualties for British: 3 mech_infantrys Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Bryansk to Southern Italy 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 carrier moved from 93 Sea Zone to 98 Sea Zone 1 bomber moved from Iraq to Caucasus 1 bomber moved from Persia to Caucasus 7 mech_infantrys moved from Bryansk to Caucasus 1 tactical_bomber moved from Rostov to Caucasus 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Tambov 1 aaGun and 3 artilleries moved from Bryansk to Rostov 2 tactical_bombers moved from Samara to Caucasus 1 bomber moved from Vologda to Caucasus 5 submarines moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Algeria 1 fighter moved from 98 Sea Zone to Algeria 1 battleship moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Western Germany to Gibraltar 1 fighter moved from Western Germany to Algeria 1 tactical_bomber moved from Volgograd to Caucasus Place Units - Germans 1 infantry and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 2 artilleries and 1 mech_infantry placed in Ukraine 1 airfield placed in Algeria 1 transport placed in 93 Sea Zone 2 infantry placed in Southern France 2 fighters, 3 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -1.50 AA fire in Persia : : -0.17 AA fire in Iraq : : -0.17 Russians : 0.00 -
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - Russians 6 artilleries, 3 infantry and 1 tactical_bomber moved from Novosibirsk to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 6 artilleries, 3 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry; Japanese defend with 2 infantry Russians roll dice for 6 artilleries, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/10 hits, 3.50 expected hits Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 6 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Kazakhstan to Persia Turn Complete - RussiansCombat Hit Differential Summary :
Russians : 0.50 Japanese : -0.50 -
TripleA Move Summary: Japanese round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour, 1 artillery, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 4 mech_infantrys moved from Sikang to Novosibirsk 1 fighter moved from Wake Island to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 3 submarines moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 4 infantry moved from Caroline Islands to 33 Sea Zone 5 carriers, 5 destroyers, 6 fighters, 4 infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 62 Sea Zone -
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour, 1 artillery, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 4 mech_infantrys moved from Sikang to Novosibirsk 1 fighter moved from Wake Island to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 3 submarines moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 4 infantry moved from Caroline Islands to 33 Sea Zone 5 carriers, 5 destroyers, 6 fighters, 4 infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 62 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novosibirsk Japanese attack with 3 armour, 1 artillery, 10 infantry and 12 mech_infantrys British defend with 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber Japanese roll dice for 3 armour, 1 artillery, 10 infantry and 12 mech_infantrys in Novosibirsk, round 2 : 10/26 hits, 5.67 expected hits Russians roll dice for 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 3/12 hits, 5.33 expected hits 3 infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 tactical_bomber owned by the British and 3 armour owned by the British lost in Novosibirsk Japanese roll dice for 3 armour, 1 artillery, 7 infantry and 12 mech_infantrys in Novosibirsk, round 3 : 8/23 hits, 5.17 expected hits Russians roll dice for 2 fighters in Novosibirsk, round 3 : 2/2 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 fighters owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 armour, 1 artillery, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 58 Casualties for Japanese: 5 infantry Casualties for British: 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber Battle in 26 Sea Zone Japanese attack with 5 carriers, 5 destroyers, 9 fighters, 8 submarines and 2 transports Americans defend with 3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber Japanese roll dice for 8 submarines in 26 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 5 carriers, 5 destroyers, 9 fighters and 2 transports in 26 Sea Zone, round 2 : 8/14 hits, 6.17 expected hits Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits 1 fighter owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone 7 submarines owned by the Japanese Submerged Japanese roll dice for 4 carriers, 5 destroyers, 8 fighters and 2 transports in 26 Sea Zone, round 3 : 7/13 hits, 5.67 expected hits Americans roll dice for 5 fighters in 26 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits 3 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 4 carriers, 2 destroyers, 8 fighters and 2 transports remaining. Battle score for attacker is 79 Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 submarine Casualties for Americans: 3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber Battle in Hawaiian Islands Battle in 62 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone Japanese win, taking Hawaiian Islands from Americans, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to Wake Island 1 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 4 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Suiyuyan 1 infantry moved from Sikang to Tsinghai 2 artilleries moved from Sikang to Szechwan 1 armour and 1 mech_infantry moved from Kweichow to Szechwan 1 armour moved from Kiangsu to Hopei 4 mech_infantrys moved from Malaya to French Indo China 1 armour moved from Malaya to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 1 battleship and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone 2 aaGuns moved from Timguska to Novosibirsk Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 armour, 2 fighters and 2 mech_infantrys placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : -2.00 ANZAC : 0.67 Russians : -1.67 Japanese : 11.00 -
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Yunnan 6 submarines moved from 10 Sea Zone to 89 Sea Zone Combat - Americans Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Yunnan to India 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from Western United States to Mexico Place Units - Americans 1 transport placed in 101 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Eastern United States Americans undo move 2. 2 armour and 2 infantry placed in Eastern United States 2 artilleries, 1 fighter and 7 infantry placed in Western United States 3 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Removing units owned by Americans from Mexico: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Yunnan 6 submarines moved from 10 Sea Zone to 89 Sea Zone Combat - Americans Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Yunnan to India 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from Western United States to Mexico Place Units - Americans 1 transport placed in 101 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Eastern United States Americans undo move 2. 2 armour and 2 infantry placed in Eastern United States 2 artilleries, 1 fighter and 7 infantry placed in Western United States 3 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Removing units owned by Americans from Mexico: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 21 PUs; British buy 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 8 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Burma to Shan State 6 armour, 11 artilleries, 9 infantry and 1 mech_infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Iraq Combat - British Battle in Shan State British attack with 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry in Shan State, round 2 : 9/30 hits, 11.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British Place Units - British 3 infantry placed in Egypt 3 infantry placed in Persia 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,2,4,6 British collect 26 PUs (10 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
British : -2.00 Americans : 0.33 Japanese : -1.00 -
TripleA Move Summary: Italians round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians repair damage of 1x factory_major; Remaining resources: 36 PUs; Italians buy 1 artillery, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians -
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians repair damage of 1x factory_major; Remaining resources: 36 PUs; Italians buy 1 artillery, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 infantry moved from Southern Italy to 95 Sea Zone 3 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 mech_infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 carrier and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Southern Italy to Gibraltar Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; Germans buy 3 armour, 2 bombers, 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 8 armour, 7 artilleries and 7 mech_infantrys moved from Samara to Kazakhstan 3 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber and 4 tactical_bombers moved from Caucasus to Northwest Persia 1 bomber moved from Caucasus to Persia 3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Kazakhstan 2 mech_infantrys moved from Russia to Kazakhstan 4 mech_infantrys moved from Caucasus to Kazakhstan 1 mech_infantry moved from Vologda to Kazakhstan Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in Northwest Persia Germans attack with 1 bomber, 3 mech_infantrys and 4 tactical_bombers British defend with 3 infantry Germans roll dice for 1 bomber, 3 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 6/8 hits, 3.17 expected hits British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Kazakhstan Germans attack with 12 armour, 7 artilleries and 18 mech_infantrys Russians defend with 6 artilleries and 2 infantry Germans roll dice for 12 armour, 7 artilleries and 18 mech_infantrys in Kazakhstan, round 2 : 12/37 hits, 12.50 expected hits Russians roll dice for 6 artilleries and 2 infantry in Kazakhstan, round 2 : 1/8 hits, 2.67 expected hits 2 infantry owned by the Russians, 6 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 12 armour, 7 artilleries and 17 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Germans: 1 mech_infantry Casualties for Russians: 6 artilleries and 2 infantry Non Combat Move - Germans 1 bomber moved from Northwest Persia to Caucasus 3 artilleries moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 2 artilleries moved from Ukraine to Rostov 1 aaGun and 1 artillery moved from Tambov to Volgograd 1 aaGun moved from Samara to Kazakhstan 1 infantry moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Belarus to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 95 Sea Zone 3 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 4 tactical_bombers moved from Northwest Persia to Caucasus Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd Germans undo move 1. 2 armour and 1 mech_infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 infantry placed in Southern France 1 factory_minor placed in Yugoslavia 2 bombers and 3 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 2 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Germans undo move 3. 2 infantry placed in Southern France 1 submarine placed in 93 Sea Zone 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 2.33 AA fire in Persia : : 0.83 British : -1.00 Russians : -1.67





