Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
Wow, Russian bear went down hard. AA whiffed, and that was all she wrote.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Urals to Vologda
1 infantry moved from Novosibirsk to Samara
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Burma to India
1 bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
scramble?
@surfer sure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Burma to India
1 bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Burma
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from India to Yunnan
1 infantry moved from Kansu to Timguska
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Tsinghai to Timguska
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Celebes to 44 Sea Zone
1 transport moved from 45 Sea Zone to 20 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers and 1 destroyer moved from 45 Sea Zone to 33 Sea Zone
3 fighters moved from 45 Sea Zone to 33 Sea Zone
2 carriers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
2 submarines moved from 55 Sea Zone to 33 Sea Zone
1 battleship and 2 destroyers moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Hopei to Sikang
1 fighter moved from 25 Sea Zone to Wake Island
Place Units - Japanese
3 submarines placed in 6 Sea Zone
3 fighters and 3 infantry placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67
Americans : 0.67
Attackers Fire, : : -0.33
UK_Pacific : 0.33
AA fire in India : : -0.17
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
11 submarines moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Midway
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 2/8 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
Place Units - Americans
6 submarines placed in 10 Sea Zone
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
11 submarines moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Midway
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 2/8 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
Place Units - Americans
6 submarines placed in 10 Sea Zone
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
6 armour, 12 artilleries, 10 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from West India to India
1 mech_infantry moved from Iraq to Egypt
8 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Burma
British attack with 6 armour, 12 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 6 armour, 12 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 11/33 hits, 12.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 6 armour, 12 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
Place Units - British
1 armour and 2 artilleries placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2,3,2,1
British collect 27 PUs (9 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
British : -1.33
Americans : -1.50
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 33 PUs;
Italians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Rostov to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 33 PUs;
Italians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Rostov to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Alexandria
3 transports moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
Place Units - Italians
3 infantry placed in Southern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 5 PUs (5 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 5 PUs (5 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 96 PUs;
Germans buy 1 airfield, 2 artilleries, 2 fighters, 6 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Russia to Vologda
1 armour, 1 artillery and 1 mech_infantry moved from Russia to Tambov
8 armour, 7 artilleries and 8 mech_infantrys moved from Russia to Samara
1 bomber moved from Bryansk to Vologda
1 bomber moved from Bryansk to Iraq
1 bomber moved from Bryansk to Persia
2 mech_infantrys moved from Bryansk to Volgograd
2 tactical_bombers moved from Rostov to Samara
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Tambov
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 8 armour, 7 artilleries, 8 mech_infantrys and 2 tactical_bombers
British defend with 3 mech_infantrys; Russians defend with 1 infantry
Germans roll dice for 8 armour, 7 artilleries, 8 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 12/25 hits, 10.17 expected hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 8 armour, 7 artilleries, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Southern Italy
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
7 mech_infantrys moved from Bryansk to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Tambov
1 aaGun and 3 artilleries moved from Bryansk to Rostov
2 tactical_bombers moved from Samara to Caucasus
1 bomber moved from Vologda to Caucasus
5 submarines moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 fighter moved from 98 Sea Zone to Algeria
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Algeria
1 tactical_bomber moved from Volgograd to Caucasus
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 artilleries and 1 mech_infantry placed in Ukraine
1 airfield placed in Algeria
1 transport placed in 93 Sea Zone
2 infantry placed in Southern France
2 fighters, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -1.50
AA fire in Persia : : -0.17
AA fire in Iraq : : -0.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Combat Move - Russians
6 artilleries, 3 infantry and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 6 artilleries, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry; Japanese defend with 2 infantry
Russians roll dice for 6 artilleries, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/10 hits, 3.50 expected hits
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 6 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.50
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 1 artillery, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
4 mech_infantrys moved from Sikang to Novosibirsk
1 fighter moved from Wake Island to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
5 carriers, 5 destroyers, 6 fighters, 4 infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 62 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 1 artillery, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
4 mech_infantrys moved from Sikang to Novosibirsk
1 fighter moved from Wake Island to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
5 carriers, 5 destroyers, 6 fighters, 4 infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Japanese attack with 3 armour, 1 artillery, 10 infantry and 12 mech_infantrys
British defend with 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 3 armour, 1 artillery, 10 infantry and 12 mech_infantrys in Novosibirsk, round 2 : 10/26 hits, 5.67 expected hits
Russians roll dice for 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 3/12 hits, 5.33 expected hits
3 infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 tactical_bomber owned by the British and 3 armour owned by the British lost in Novosibirsk
Japanese roll dice for 3 armour, 1 artillery, 7 infantry and 12 mech_infantrys in Novosibirsk, round 3 : 8/23 hits, 5.17 expected hits
Russians roll dice for 2 fighters in Novosibirsk, round 3 : 2/2 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 fighters owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 armour, 1 artillery, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 58
Casualties for Japanese: 5 infantry
Casualties for British: 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Battle in 26 Sea Zone
Japanese attack with 5 carriers, 5 destroyers, 9 fighters, 8 submarines and 2 transports
Americans defend with 3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
Japanese roll dice for 8 submarines in 26 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 5 carriers, 5 destroyers, 9 fighters and 2 transports in 26 Sea Zone, round 2 : 8/14 hits, 6.17 expected hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits
1 fighter owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
7 submarines owned by the Japanese Submerged
Japanese roll dice for 4 carriers, 5 destroyers, 8 fighters and 2 transports in 26 Sea Zone, round 3 : 7/13 hits, 5.67 expected hits
Americans roll dice for 5 fighters in 26 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
3 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 4 carriers, 2 destroyers, 8 fighters and 2 transports remaining. Battle score for attacker is 79
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
Battle in Hawaiian Islands
Battle in 62 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to Wake Island
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
4 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from Sikang to Tsinghai
2 artilleries moved from Sikang to Szechwan
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Kiangsu to Hopei
4 mech_infantrys moved from Malaya to French Indo China
1 armour moved from Malaya to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 battleship and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour, 2 fighters and 2 mech_infantrys placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -2.00
ANZAC : 0.67
Russians : -1.67
Japanese : 11.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Yunnan
6 submarines moved from 10 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Yunnan to India
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Mexico
Place Units - Americans
1 transport placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
Americans undo move 2.
2 armour and 2 infantry placed in Eastern United States
2 artilleries, 1 fighter and 7 infantry placed in Western United States
3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Removing units owned by Americans from Mexico: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Yunnan
6 submarines moved from 10 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Yunnan to India
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Mexico
Place Units - Americans
1 transport placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
Americans undo move 2.
2 armour and 2 infantry placed in Eastern United States
2 artilleries, 1 fighter and 7 infantry placed in Western United States
3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Removing units owned by Americans from Mexico: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
8 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Burma to Shan State
6 armour, 11 artilleries, 9 infantry and 1 mech_infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Iraq
Combat - British
Battle in Shan State
British attack with 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry in Shan State, round 2 : 9/30 hits, 11.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,2,4,6
British collect 26 PUs (10 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : -2.00
Americans : 0.33
Japanese : -1.00