@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Caucasus to Kazakhstan Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Caucasus to Kazakhstan Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 destroyers, 6 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tobruk 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 3 infantry moved from Tunisia to Libya 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 battleship moved from 91 Sea Zone to 96 Sea Zone 2 bombers moved from Gibraltar to Libya 1 bomber moved from Western Germany to Libya 1 fighter moved from Western Germany to Tobruk 1 fighter moved from Western Germany to Libya 1 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 destroyers, 6 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tobruk 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 3 infantry moved from Tunisia to Libya 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 battleship moved from 91 Sea Zone to 96 Sea Zone 2 bombers moved from Gibraltar to Libya 1 bomber moved from Western Germany to Libya 1 fighter moved from Western Germany to Tobruk 1 fighter moved from Western Germany to Libya 1 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda Combat - Germans Battle in Tobruk Germans attack with 1 fighter and 1 marine Americans defend with 1 infantry Germans roll dice for 1 battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tobruk Germans win, taking Tobruk from British with 1 fighter and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Libya Germans attack with 1 artillery, 3 bombers, 1 fighter and 6 infantry Americans defend with 5 infantry Germans roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 6 infantry in Libya, round 2 : 2/11 hits, 4.00 expected hits British roll dice for 5 infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Libya Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 4 infantry in Libya, round 3 : 1/9 hits, 3.67 expected hits British roll dice for 3 infantry in Libya, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 2 infantry in Libya, round 4 : 2/7 hits, 3.33 expected hits British roll dice for 2 infantry in Libya, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Libya Germans win, taking Libya from British with 1 artillery, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Americans: 5 infantry Battle in Vologda Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Vologda, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Vologda, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Vologda to Novgorod 2 mech_infantrys moved from Archangel to Urals 3 infantry moved from Novgorod to Archangel 10 armour, 6 infantry and 16 mech_infantrys moved from Ukraine to Western Ukraine 4 mech_infantrys moved from Poland to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Tobruk to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 3 bombers moved from Libya to Southern Italy 4 submarines moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 104 Sea Zone to 109 Sea Zone 1 marine moved from Southern France to Northern Italy Place Units - Germans 7 mech_infantrys placed in Germany 1 bomber and 1 tactical_bomber placed in Western Germany 2 destroyers placed in 93 Sea Zone 1 infantry placed in Southern France 3 infantry placed in Novgorod 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -7.50 British : 1.33 Russians : -0.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Tambov to Bryansk 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Russia to Belarus 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov Combat - Russians Battle in Vologda Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor; Italians defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : -0.67 -
TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from Philippines to 55 Sea Zone 1 fighter moved from Philippines to Celebes 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Yunnan to Burma 1 bomber moved from Yunnan to India 1 bomber moved from Hopei to India 1 fighter and 1 tactical_bomber moved from Hopei to Burma 1 mech_infantry moved from Yunnan to Burma 1 bomber moved from Tsinghai to Volgograd -
Intercept in India?
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@surfer sure
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from Philippines to 55 Sea Zone 1 fighter moved from Philippines to Celebes 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Yunnan to Burma 1 bomber moved from Yunnan to India 1 bomber moved from Hopei to India 1 fighter and 1 tactical_bomber moved from Hopei to Burma 1 mech_infantry moved from Yunnan to Burma 1 bomber moved from Tsinghai to Volgograd Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 fighter in 25 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 25 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 25 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter and 5 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Celebes, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Celebes, round 2 : 2/7 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Crete: 1 bomber EDIT: Turning off Edit Mode 1 bomber moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 mech_infantry moved from Yunnan to Malaya 1 mech_infantry moved from Yunnan to Malaya 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shensi to Kansu 2 aaGuns, 1 artillery and 7 infantry moved from Yenisey to Timguska 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Suiyuyan to Kweichow 1 armour moved from Chahar to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Hopei 2 mech_infantrys moved from Kiangsu to Hunan 2 infantry moved from Japan to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 44 Sea Zone 4 destroyers moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Anhwe 1 aaGun moved from Kiangsu to Anhwe 3 infantry moved from French Indo China to Yunnan 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Kweichow to Yunnan 1 fighter moved from 6 Sea Zone to Philippines 1 fighter moved from 55 Sea Zone to 44 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 1 fighter moved from French Indo China to Philippines 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Timguska to Kansu Place Units - Japanese 2 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0.33 AA fire in Volgograd : : 0.83 Americans : 0.00 ANZAC : 0.33 Attackers Fire, : : -0.33 UK_Pacific : 0.33 AA fire in India : : 0.67 Japanese : -2.83 -
Wow! That was a miserable bomber run. 3 of 4 bombers shot down (all by AA–fighter missed). The one that made it through did minimum damage (3 pts). I had forgotten to attack Egypt with the Japanese bomber in Crete…so I edited to allow combat, it died. I wish I had forgotten…
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 destroyers, 2 infantry, 11 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to British Guiana -
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Russia to 99 Sea Zone 1 bomber moved from Russia to Burma 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 destroyers, 2 infantry, 11 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Rostov to Ukraine Russians take Ukraine from Germans -
@dawgoneit please use the second post. forgot to move my bombers
scramble in sz91? -
Nope. I’m fine where I’m at.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Russia to 99 Sea Zone 1 bomber moved from Russia to Burma 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 destroyers, 2 infantry, 11 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Rostov to Ukraine Russians take Ukraine from Germans Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 2.00 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 4 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar Germans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Germans: 1 aaGun and 1 infantry Battle in Borneo Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Americans roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from Burma to India 1 bomber moved from 99 Sea Zone to Iraq 1 bomber moved from 91 Sea Zone to 88 Sea Zone 1 bomber moved from 88 Sea Zone to British Guiana Place Units - Americans 2 artilleries placed in Eastern United States 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 4 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -2.00 Americans : -1.17 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Russia to 99 Sea Zone 1 bomber moved from Russia to Burma 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 destroyers, 2 infantry, 11 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Rostov to Ukraine Russians take Ukraine from Germans Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 2.00 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 4 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar Germans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Germans: 1 aaGun and 1 infantry Battle in Borneo Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Americans roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from Burma to India 1 bomber moved from 99 Sea Zone to Iraq 1 bomber moved from 91 Sea Zone to 88 Sea Zone 1 bomber moved from 88 Sea Zone to British Guiana Place Units - Americans 2 artilleries placed in Eastern United States 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 4 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 9 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Rostov to Bessarabia Russians take Bessarabia from Germans 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 bomber moved from Caucasus to Sikang 1 armour and 1 mech_infantry moved from Caucasus to Tsinghai 9 armour, 3 artilleries, 2 fighters, 1 infantry, 16 mech_infantrys and 1 tactical_bomber moved from Rostov to Bryansk 2 artilleries moved from Volgograd to Kazakhstan 4 armour and 2 mech_infantrys moved from Caucasus to Bryansk 3 infantry moved from Caucasus to Kazakhstan 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 artillery and 2 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Syria 3 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Tobruk 3 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Egypt to Alexandria Combat - British Battle in Sikang British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Sikang British win, taking Sikang from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Tsinghai British attack with 1 armour and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tsinghai British win, taking Tsinghai from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Tobruk British attack with 2 mech_infantrys Germans defend with 1 marine British roll dice for 2 mech_infantrys in Tobruk, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 marine in Tobruk, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 mech_infantrys in Tobruk, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 marine in Tobruk, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk British roll dice for 1 mech_infantry in Tobruk, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Tobruk, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Tobruk, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Tobruk, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Tobruk, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Tobruk, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Tobruk, round 7 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Tobruk, round 7 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Tobruk British win, taking Tobruk from Italians with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 marine Non Combat Move - British 1 bomber moved from Sikang to India Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,1,5 British collect 32 PUs (3 lost to blockades); end with 32 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -2.00 British : 0.67 Italians : -1.67 Americans : -1.17 Japanese : -0.33 -
TripleA Move Summary: Italians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from 96 Sea Zone to Tobruk -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from 96 Sea Zone to Tobruk Combat - Italians Battle in Tobruk Italians attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Tobruk, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Tobruk to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to Gibraltar 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -0.33 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from Kazakhstan to Tsinghai 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :





