@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded
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@surfer scramble in sz91?
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Nope. Stay put…I hate having to make a post 8 characters. I should be able to answer yes/no…
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 7 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from British Guiana to Gibraltar 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry Germans defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour, 8 infantry and 1 marine; Italians defend with 1 fighter Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/19 hits, 6.67 expected hits Germans roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 marine in Gibraltar, round 2 : 10/17 hits, 7.00 expected hits 8 infantry owned by the Germans, 8 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 3/9 hits, 4.00 expected hits Germans roll dice for 4 artilleries, 4 fighters and 1 marine in Gibraltar, round 3 : 5/9 hits, 4.33 expected hits 3 artilleries owned by the Germans, 1 armour owned by the Americans, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar 2 fighters owned by the Americans and 1 bomber owned by the Americans retreated Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 4 fighters and 1 marine in Gibraltar, round 4 : 4/6 hits, 3.33 expected hits 1 armour owned by the Americans lost in Gibraltar Germans win with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is -24 Casualties for Americans: 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry Casualties for Germans: 3 artilleries and 8 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to British Guiana 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 7 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Americans undo move 1. 2 destroyers placed in 10 Sea Zone 5 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 4.33 Americans : -0.67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 7 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from British Guiana to Gibraltar 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry Germans defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour, 8 infantry and 1 marine; Italians defend with 1 fighter Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/19 hits, 6.67 expected hits Germans roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 marine in Gibraltar, round 2 : 10/17 hits, 7.00 expected hits 8 infantry owned by the Germans, 8 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 3/9 hits, 4.00 expected hits Germans roll dice for 4 artilleries, 4 fighters and 1 marine in Gibraltar, round 3 : 5/9 hits, 4.33 expected hits 3 artilleries owned by the Germans, 1 armour owned by the Americans, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar 2 fighters owned by the Americans and 1 bomber owned by the Americans retreated Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 4 fighters and 1 marine in Gibraltar, round 4 : 4/6 hits, 3.33 expected hits 1 armour owned by the Americans lost in Gibraltar Germans win with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is -24 Casualties for Americans: 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry Casualties for Germans: 3 artilleries and 8 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to British Guiana 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 7 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Americans undo move 1. 2 destroyers placed in 10 Sea Zone 5 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to 99 Sea Zone 1 infantry moved from Scotland to Eire British take Eire from Germans 6 armour, 6 artilleries, 6 infantry, 17 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Caucasus 3 armour moved from Iraq to Caucasus 1 infantry moved from India to Burma 3 infantry moved from Rhodesia to Belgian Congo Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Caucasus British attack with 9 armour, 6 artilleries, 6 infantry, 17 mech_infantrys and 1 tactical_bomber Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry British roll dice for 9 armour, 6 artilleries, 6 infantry, 17 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 9/39 hits, 12.00 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 9 armour, 6 artilleries, 4 infantry, 17 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Caucasus to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 infantry moved from Eastern Persia to West India 2 armour moved from Egypt to Iraq 1 fighter moved from 99 Sea Zone to Egypt Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6 British collect 35 PUs (2 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : 5.00 British : -3.00 Americans : -0.67 -
@surfer i agree
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@surfer said in Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded:
Nope. Stay put…I hate having to make a post 8 characters. I should be able to answer yes/no…
i agree
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Gibraltar to 104 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Gibraltar to 104 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco Combat - Italians Battle in Morocco Italians attack with 2 infantry Americans defend with 2 aaGuns 2 aaGuns owned by the Americans lost in Morocco Italians win, taking Morocco from British with 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 aaGuns Battle in 104 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Non Combat Move - Italians 1 fighter moved from Southern Italy to Gibraltar 1 armour moved from Bessarabia to Ukraine Place Units - Italians 1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : 0.67 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Java to 54 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 ANZAC collect 15 PUs (3 lost to blockades); end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : -1.67 Japanese : 1.00 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Java to 54 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 ANZAC collect 15 PUs (3 lost to blockades); end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.67 Japanese : 1.00 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 fighters, 9 infantry, 1 marine and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Norway to 104 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 104 Sea Zone 2 infantry moved from Volgograd to Samara 1 artillery moved from Volgograd to Samara 2 infantry moved from Volgograd to Tambov 2 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Volgograd to Tambov Combat - Germans Battle in 104 Sea Zone Germans attack with 1 bomber and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 91 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 8 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 8 transports in 91 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Americans, 1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/7 hits, 4.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports in 91 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 3 fighters in 91 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 cruiser, 2 fighters and 8 transports in 91 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits Units damaged: 1 carrier owned by the Germans 1 cruiser owned by the Americans, 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone 8 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 89 Casualties for Germans: 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 8 transports Battle in Tambov Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Samara, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Samara, round 6 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 tactical_bomber in Vologda, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits retreated to Vologda Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Vologda to Novgorod 1 tactical_bomber moved from Tambov to Novgorod 2 mech_infantrys moved from Timguska to Urals 1 armour and 1 mech_infantry moved from Yenisey to Urals 9 armour and 7 mech_infantrys moved from Volgograd to Ukraine 1 infantry moved from Volgograd to Kazakhstan 1 aaGun moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Western Ukraine to Ukraine 1 armour moved from Western Ukraine to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery and 2 infantry moved from France to Northern Italy 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun moved from 92 Sea Zone to Gibraltar 3 infantry moved from Algeria to Tunisia 2 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar 4 submarines moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from 104 Sea Zone to Gibraltar 4 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 infantry placed in Volgograd 2 infantry and 1 marine placed in Southern France 7 mech_infantrys placed in Germany 1 bomber and 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : -6.17 Americans : -1.00 Russians : -2.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 3 PUs; Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Tambov Combat - Russians Battle in Samara Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -0.33 -
TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 7 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 bomber moved from Volgograd to Burma 3 infantry moved from Jehol to Chahar 1 artillery moved from Hopei to Chahar 1 armour moved from Suiyuyan to Chahar 1 fighter and 1 tactical_bomber moved from Shensi to Chahar 1 bomber moved from Volgograd to Chahar 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 bomber moved from Volgograd to Persia 1 bomber moved from Volgograd to Iraq 1 fighter moved from French Indo China to Burma -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 7 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 bomber moved from Volgograd to Burma 3 infantry moved from Jehol to Chahar 1 artillery moved from Hopei to Chahar 1 armour moved from Suiyuyan to Chahar 1 fighter and 1 tactical_bomber moved from Shensi to Chahar 1 bomber moved from Volgograd to Chahar 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 bomber moved from Volgograd to Persia 1 bomber moved from Volgograd to Iraq 1 fighter moved from French Indo China to Burma Combat - Japanese Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Chahar, round 2 : 3/8 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 3 : 4/7 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 mech_infantry moved from Anhwe to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Hopei to Kweichow 2 mech_infantrys moved from French Indo China to Malaya 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from French Indo China to Philippines 1 fighter moved from Philippines to 35 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 1 fighter moved from Burma to French Indo China 1 bomber moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from French Indo China to Yunnan 1 bomber moved from Chahar to Hopei 1 fighter and 1 tactical_bomber moved from Chahar to Hopei 1 fighter moved from Shantung to 6 Sea Zone 1 mech_infantry moved from Kiangsu to Hunan 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Yakut S.S.R. to Timguska 2 aaGuns, 1 artillery and 7 infantry moved from Yakut S.S.R. to Yenisey 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Hunan to Shensi 1 bomber moved from Iraq to Crete 1 bomber moved from Persia to Tsinghai Place Units - Japanese 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 2 infantry placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
AA fire in Persia : : -0.17 Americans : -0.33 Chinese : -0.67 UK_Pacific : -0.33 AA fire in Iraq : : -0.17 Japanese : 2.67 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from British Guiana to Eastern United States 5 infantry moved from Tobruk to Libya 1 infantry moved from Alexandria to Tobruk 1 mech_infantry moved from Northwest Persia to Rostov 2 bombers moved from India to Rostov Combat - Americans Battle in Rostov Americans attack with 2 bombers and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Americans win, taking Rostov from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from Rostov to Russia 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 destroyers and 8 submarines placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Italians : -0.33 Americans : 0.50 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from British Guiana to Eastern United States 5 infantry moved from Tobruk to Libya 1 infantry moved from Alexandria to Tobruk 1 mech_infantry moved from Northwest Persia to Rostov 2 bombers moved from India to Rostov Combat - Americans Battle in Rostov Americans attack with 2 bombers and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Americans win, taking Rostov from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from Rostov to Russia 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 destroyers and 8 submarines placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British repair damage of 5x factory_minor, 5x factory_minor; Remaining resources: 25 PUs; British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 artillery and 2 infantry moved from Caucasus to Kazakhstan 2 artilleries moved from Caucasus to Volgograd 1 bomber moved from Northwest Persia to Volgograd 1 infantry moved from Caucasus to Volgograd 9 armour, 3 artilleries, 1 infantry and 17 mech_infantrys moved from Caucasus to Rostov 1 tactical_bomber moved from Northwest Persia to Volgograd 3 infantry moved from Northwest Persia to Caucasus 2 armour and 3 mech_infantrys moved from Iraq to Caucasus 3 armour moved from Persia to Caucasus 2 fighters moved from Egypt to Rostov 3 infantry moved from West India to India Combat - British Battle in Kazakhstan British attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 aaGun and 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 aaGun and 1 infantry Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Volgograd British attack with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry British roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd British roll dice for 2 artilleries, 1 bomber and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 2 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Volgograd to Rostov 1 bomber moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 2 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Belgian Congo: 3 infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 3 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 British : -0.50 Americans : 0.50 Japanese : 1.00 -
TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Battle in Malta Italians attack with 2 infantry British defend with 1 aaGun 1 aaGun owned by the British lost in Malta Italians win, taking Cyprus from British, taking Malta from British with 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from Morocco to Algeria 1 armour moved from Shensi to Szechwan Place Units - Italians 1 transport placed in 95 Sea Zone 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :





