@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded
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I edited the naval battle by S. France. I’d rather lose the DD and keep the CV with planes.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone 4 bombers moved from Midway to Queensland 2 bombers moved from Western United States to Queensland 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Iraq to India 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Tobruk to Egypt 1 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 1 aaGun and 2 infantry moved from Algeria to Morocco 1 mech_infantry moved from Tunisia to Morocco 2 infantry moved from Tunisia to Libya Place Units - Americans 1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Central United States 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : 0.50 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 6 infantry moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone 4 bombers moved from Midway to Queensland 2 bombers moved from Western United States to Queensland 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Iraq to India 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Tobruk to Egypt 1 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 1 aaGun and 2 infantry moved from Algeria to Morocco 1 mech_infantry moved from Tunisia to Morocco 2 infantry moved from Tunisia to Libya Place Units - Americans 1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Central United States 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 6 infantry moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 armour, 2 artilleries, 2 fighters, 4 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Persia to Northwest Persia 1 armour, 1 artillery, 5 infantry and 7 mech_infantrys moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 submarines moved from 97 Sea Zone to 93 Sea Zone 1 battleship and 3 cruisers moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 6 armour and 3 mech_infantrys moved from India to Eastern Persia 1 destroyer moved from 77 Sea Zone to 81 Sea Zone Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 93 Sea Zone British attack with 1 battleship, 3 cruisers, 1 destroyer and 2 submarines Germans defend with 2 carriers and 4 fighters British roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 battleship, 3 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 4 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 carriers in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the British and 1 submarine owned by the British lost in 93 Sea Zone British roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 93 Sea Zone British roll dice for 1 battleship and 3 cruisers in 93 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits Germans roll dice for 4 fighters in 93 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 carrier in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 2 fighters owned by the Germans, 2 cruisers owned by the British, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 93 Sea Zone British roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 fighters in 93 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 cruiser owned by the British lost in 93 Sea Zone British roll dice for 1 battleship in 93 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 fighter in 93 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 93 Sea Zone Germans win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 battleship, 3 cruisers, 1 destroyer and 2 submarines Casualties for Germans: 2 carriers and 4 fighters Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 aaGun, 4 artilleries and 2 infantry moved from India to Burma 1 infantry moved from India to Burma Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour, 1 artillery and 1 infantry placed in Iraq British undo move 2. British undo move 1. 1 armour and 2 infantry placed in Quebec 1 armour and 2 artilleries placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Germans : -0.33 British : 1.00 Americans : 0.50 Chinese : 1.17 Japanese : 0.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Novosibirsk to Kansu Italians take Kansu from Chinese 1 mech_infantry moved from Kazakhstan to Sikang Italians take Sikang from Chinese 1 armour moved from Kazakhstan to Tsinghai Italians take Tsinghai from Chinese 2 armour moved from Kazakhstan to Shensi Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter French defend with 1 destroyer Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 98 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Battle in Shensi Italians attack with 2 armour Chinese defend with 1 infantry Italians roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Shensi, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Shensi Italians win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Bessarabia to Rostov 1 armour moved from Southern Italy to Yugoslavia Turn Complete - Italians Italians collect 17 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -1.50 French : 0.67 Chinese : 0.33 -
One of these days, i’m going to win a critical battle that involves 1-2 units…
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 transports EDIT: Adding units owned by ANZAC to Java: 2 artilleries and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 transports EDIT: Adding units owned by ANZAC to Java: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 1 armour, 2 bombers, 10 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 mech_infantry moved from Caucasus to Samara 1 artillery moved from Volgograd to Samara 1 mech_infantry moved from Caucasus to Samara 1 tactical_bomber moved from Kazakhstan to Samara 3 infantry moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 3 infantry moved from Novgorod to Belarus 1 artillery moved from Archangel to Belarus 1 armour and 3 mech_infantrys moved from Novosibirsk to Urals 1 artillery and 2 infantry moved from Archangel to Vologda Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Urals Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Samara, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 3 mech_infantrys moved from Caucasus to Novosibirsk 5 armour and 1 infantry moved from Caucasus to Volgograd 3 infantry moved from Ukraine to Rostov 10 mech_infantrys moved from Caucasus to Volgograd 2 artilleries moved from Western Ukraine to Ukraine 4 armour moved from Western Ukraine to Ukraine 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Volgograd 1 tactical_bomber moved from Samara to Volgograd 1 mech_infantry moved from Germany to Eastern Poland 2 transports moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from Southern France to 93 Sea Zone 4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 aaGun and 2 infantry moved from Northern Italy to Southern France 1 infantry moved from France to Southern France 1 battleship moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from Finland to Karelia 3 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Eastern Poland to Ukraine Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 armour, 2 bombers and 4 infantry placed in Western Germany Germans undo move 3. 2 bombers placed in Western Germany 3 submarines placed in 110 Sea Zone Germans undo move 4. 2 submarines placed in 110 Sea Zone 1 submarine placed in 93 Sea Zone 3 infantry placed in Novgorod 1 armour placed in Germany 1 infantry placed in Southern France Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -2.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Samara 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Samara 1 infantry moved from Russia to Samara 7 infantry moved from Sakha to Buryatia Combat - Russians Battle in Vologda Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Buryatia Russians attack with 7 infantry Japanese defend with 2 infantry Russians roll dice for 7 infantry in Buryatia, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 7 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Sakha to Buryatia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 1.00 Japanese : -0.67 -
TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 bomber moved from Japan to Shan State 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kweichow to Hopei 1 mech_infantry moved from Kweichow to Hopei 1 fighter and 1 tactical_bomber moved from Manchuria to Hopei 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Szechwan to Yunnan 4 fighters moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 2 submarines moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 42 Sea Zone 2 destroyers moved from 41 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 2 fighters moved from Philippines to 42 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 4 fighters moved from 19 Sea Zone to 42 Sea Zone -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 bomber moved from Japan to Shan State 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kweichow to Hopei 1 mech_infantry moved from Kweichow to Hopei 1 fighter and 1 tactical_bomber moved from Manchuria to Hopei 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Szechwan to Yunnan 4 fighters moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 2 submarines moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 42 Sea Zone 2 destroyers moved from 41 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 2 fighters moved from Philippines to 42 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 4 fighters moved from 19 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 3/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 3 destroyers, 10 fighters, 2 submarines and 1 tactical_bomber Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber; ANZAC defend with 1 cruiser, 3 destroyers, 2 submarines and 2 transports Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 3 destroyers, 10 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 13/19 hits, 9.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 8/15 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 10 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 9/16 hits, 8.67 expected hits Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 2 transports in 42 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits 4 fighters owned by the Japanese, 2 transports owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 91 Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines Casualties for ANZAC: 1 cruiser, 3 destroyers, 2 submarines and 2 transports Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Battle in Hopei Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 3 armour moved from Kweichow to Shensi 1 artillery moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Szechwan 2 mech_infantrys moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Shensi 1 bomber moved from Shan State to French Indo China 1 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 artilleries and 4 infantry moved from Jehol to 19 Sea Zone 2 artilleries, 4 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 3 carriers moved from 19 Sea Zone to 36 Sea Zone 6 fighters moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 2 bombers moved from 42 Sea Zone to French Indo China 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 2 infantry moved from Manchuria to Amur 1 aaGun and 2 infantry moved from Siberia to Amur 1 submarine moved from 5 Sea Zone to 19 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : 2.00 Chinese : 1.00 UK_Pacific : -0.33 Japanese : 6.67 -
Roar! From the Japanese after finding nothing for the game, they get a big win.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Queensland to 42 Sea Zone 2 bombers moved from Queensland to Shan State 1 bomber moved from India to Szechwan 1 bomber moved from India to Kweichow 1 bomber moved from India to Hunan 1 bomber moved from India to Chahar 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour moved from Iraq to Caucasus 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt 3 infantry moved from Tobruk to Alexandria 2 infantry moved from Libya to Tobruk 1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Caucasus Americans attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus Americans win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Shan State Americans attack with 2 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers in Shan State, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Shan State Americans roll dice for 1 bomber in Shan State, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State Japanese win with 1 artillery remaining. Battle score for attacker is -21 Casualties for Americans: 2 bombers Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 4 bombers Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 4 bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship and 1 cruiser Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Kweichow to India 1 bomber moved from Chahar to Suiyuyan 4 bombers moved from 42 Sea Zone to India 1 infantry moved from Suriname to British Guiana Place Units - Americans 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : -2.67 Japanese : -1.17 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Queensland to 42 Sea Zone 2 bombers moved from Queensland to Shan State 1 bomber moved from India to Szechwan 1 bomber moved from India to Kweichow 1 bomber moved from India to Hunan 1 bomber moved from India to Chahar 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour moved from Iraq to Caucasus 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt 3 infantry moved from Tobruk to Alexandria 2 infantry moved from Libya to Tobruk 1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Caucasus Americans attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus Americans win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Shan State Americans attack with 2 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers in Shan State, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Shan State Americans roll dice for 1 bomber in Shan State, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State Japanese win with 1 artillery remaining. Battle score for attacker is -21 Casualties for Americans: 2 bombers Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 4 bombers Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 4 bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship and 1 cruiser Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Kweichow to India 1 bomber moved from Chahar to Suiyuyan 4 bombers moved from 42 Sea Zone to India 1 infantry moved from Suriname to British Guiana Place Units - Americans 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 3 armour and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 artillery and 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 mech_infantry moved from Northwest Persia to Kazakhstan Russians take Kazakhstan from Italians Combat - British Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Yunnan British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 aaGun and 1 artillery moved from Burma to India 6 armour and 3 mech_infantrys moved from Eastern Persia to India 2 artilleries moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 2 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Iraq to Northwest Persia 1 bomber moved from Persia to Northwest Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt British undo move 3. 3 armour placed in Egypt British undo move 3. British undo move 2. 3 armour placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : 0.67 British : 0.50 Americans : -2.67 Japanese : -0.83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 1x factory_minor; Remaining resources: 24 PUs; Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Rostov to Volgograd Place Units - Italians 1 submarine and 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :





