@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from 96 Sea Zone to Tobruk Combat - Italians Battle in Tobruk Italians attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Tobruk, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Tobruk to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to Gibraltar 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -0.33 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from Kazakhstan to Tsinghai 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from Kazakhstan to Tsinghai 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 3 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 8 infantry and 20 mech_infantrys moved from Western Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 2 tactical_bombers moved from Novgorod to Bryansk 3 bombers moved from Southern Italy to Bryansk 1 bomber moved from Western Germany to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 96 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 artilleries and 3 infantry moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 3 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 8 infantry and 20 mech_infantrys moved from Western Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 2 tactical_bombers moved from Novgorod to Bryansk 3 bombers moved from Southern Italy to Bryansk 1 bomber moved from Western Germany to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 96 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 artilleries and 3 infantry moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus Combat - Germans Battle in Bryansk Germans attack with 10 armour, 3 bombers, 8 infantry, 27 mech_infantrys and 2 tactical_bombers British defend with 13 armour, 3 artilleries, 2 fighters, 1 infantry, 18 mech_infantrys and 1 tactical_bomber; Russians defend with 1 infantry Germans roll dice for 10 armour, 3 bombers, 8 infantry, 27 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 13/50 hits, 14.17 expected hits Russians roll dice for 13 armour, 3 artilleries, 2 fighters, 2 infantry, 18 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 14/39 hits, 16.00 expected hits 1 infantry owned by the Russians, 11 mech_infantrys owned by the British, 8 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Bryansk Germans roll dice for 10 armour, 3 bombers, 21 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 10/36 hits, 11.83 expected hits Russians roll dice for 13 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 10/26 hits, 11.67 expected hits 7 mech_infantrys owned by the British, 3 artilleries owned by the British and 10 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 10 armour, 3 bombers, 11 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 10/26 hits, 10.17 expected hits Russians roll dice for 13 armour, 2 fighters and 1 tactical_bomber in Bryansk, round 4 : 10/16 hits, 8.33 expected hits 10 mech_infantrys owned by the Germans and 10 armour owned by the British lost in Bryansk 10 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Western Ukraine Russians win with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Germans: 8 infantry and 26 mech_infantrys Casualties for British: 10 armour, 3 artilleries, 1 infantry and 18 mech_infantrys Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 1 bomber, 4 fighters and 1 tactical_bomber Americans defend with 6 destroyers, 11 submarines and 2 transports 11 submarines owned by the Americans Submerged Germans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 6 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits 4 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Americans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52 Casualties for Germans: 1 fighter Casualties for Americans: 6 destroyers and 2 transports Battle in Belarus Germans attack with 2 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 4/8 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Bryansk to Western Ukraine 3 mech_infantrys moved from Germany to Romania 4 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Novgorod to Belarus 1 armour and 5 mech_infantrys moved from Urals to Archangel 1 aaGun moved from Archangel to Belarus 3 bombers moved from Bryansk to Western Ukraine 2 infantry moved from Western Germany to Northern Italy 1 battleship, 1 carrier and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Libya to Tobruk 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 2 submarines moved from 109 Sea Zone to 112 Sea Zone Place Units - Germans 1 tactical_bomber placed in Western Germany 3 artilleries placed in Novgorod 9 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 93 Sea Zone: 2 destroyers EDIT: Adding units owned by Germans to 92 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 destroyer placed in 93 Sea Zone 2 infantry placed in Southern France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -1.33 Americans : -1.67 Russians : -2.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Russia to Vologda 1 infantry moved from Tambov to Samara 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 2 armour, 10 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Russia to Bryansk 5 artilleries moved from Russia to Vologda 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 3 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 4 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 3 infantry moved from Celebes to 44 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Java 1 fighter moved from 44 Sea Zone to Borneo 1 battleship moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 mech_infantrys moved from Kansu to Sikang 1 infantry moved from Shensi to Sikang 1 armour and 1 mech_infantry moved from Kweichow to Sikang 2 armour and 3 mech_infantrys moved from Yunnan to Sikang 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 bomber moved from Yunnan to Sikang -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 4 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 3 infantry moved from Celebes to 44 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Java 1 fighter moved from 44 Sea Zone to Borneo 1 battleship moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 mech_infantrys moved from Kansu to Sikang 1 infantry moved from Shensi to Sikang 1 armour and 1 mech_infantry moved from Kweichow to Sikang 2 armour and 3 mech_infantrys moved from Yunnan to Sikang 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 bomber moved from Yunnan to Sikang Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Americans defend with 1 artillery; ANZAC defend with 2 artilleries, 1 fighter and 2 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Java, round 2 : 4/9 hits, 3.33 expected hits Americans roll dice for 3 artilleries, 1 fighter and 2 infantry in Java, round 2 : 4/6 hits, 2.33 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 artillery owned by the Americans lost in Java Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Java, round 3 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java Japanese win, taking Java from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 4 infantry Casualties for ANZAC: 2 artilleries, 1 fighter and 2 infantry Casualties for Americans: 1 artillery Battle in Borneo Japanese attack with 1 fighter and 2 infantry Americans defend with 1 armour Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 armour in Borneo, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in Borneo, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 3 armour, 1 bomber, 1 infantry and 6 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour, 1 bomber, 1 infantry and 6 mech_infantrys in Sikang, round 2 : 0/11 hits, 3.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 armour, 1 bomber, 1 infantry and 6 mech_infantrys in Sikang, round 3 : 4/11 hits, 3.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 3 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Malaya 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 bomber moved from Sikang to Yunnan 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 transport moved from 44 Sea Zone to 20 Sea Zone 2 carriers moved from 44 Sea Zone to 42 Sea Zone 4 destroyers moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 fighter moved from Borneo to 42 Sea Zone 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 6 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Yunnan to Szechwan 4 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 2. Japanese undo move 1. 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 1. 2 artilleries and 1 infantry placed in French Indo China 1 infantry placed in Kiangsu 1 tactical_bomber placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 2.00 Chinese : -0.33 UK_Pacific : -0.83 Japanese : -2.00 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 8 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from India to 43 Sea Zone 1 bomber moved from Iraq to Romania 1 mech_infantry moved from Ukraine to Romania 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 11 submarines moved from 91 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 3 destroyers moved from 101 Sea Zone to 102 Sea Zone 1 bomber moved from British Guiana to Anglo Egyptian Sudan Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 8 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Romania Americans attack with 1 bomber and 1 mech_infantry Germans defend with 3 mech_infantrys Americans roll dice for 1 bomber and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 3 mech_infantrys in Romania, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania Americans roll dice for 1 bomber in Romania, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 3 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Romania Germans win with 2 mech_infantrys remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from 43 Sea Zone to Northern Territory Place Units - Americans 8 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : -0.50 Japanese : -2.33 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 8 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from India to 43 Sea Zone 1 bomber moved from Iraq to Romania 1 mech_infantry moved from Ukraine to Romania 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 11 submarines moved from 91 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 3 destroyers moved from 101 Sea Zone to 102 Sea Zone 1 bomber moved from British Guiana to Anglo Egyptian Sudan Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 8 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Romania Americans attack with 1 bomber and 1 mech_infantry Germans defend with 3 mech_infantrys Americans roll dice for 1 bomber and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 3 mech_infantrys in Romania, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania Americans roll dice for 1 bomber in Romania, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 3 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Romania Germans win with 2 mech_infantrys remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from 43 Sea Zone to Northern Territory Place Units - Americans 8 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 8 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Tsinghai to Sikang 2 artilleries and 3 infantry moved from Kazakhstan to Sikang 1 bomber moved from India to Sikang 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 artillery and 2 infantry moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq Combat - British Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Sikang British attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry Japanese defend with 3 armour and 6 mech_infantrys British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Sikang, round 2 : 2/8 hits, 2.83 expected hits Japanese roll dice for 3 armour and 6 mech_infantrys in Sikang, round 2 : 4/9 hits, 3.50 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Sikang British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Sikang, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 3 armour and 4 mech_infantrys in Sikang, round 3 : 4/7 hits, 2.83 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Sikang Japanese win with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -27 Casualties for British: 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - British 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Germans : 0.33 British : -2.00 Americans : -0.50 Japanese : -1.67 -
Test post because I keep getting message that I’m locked out…
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@surfer are you still getting the message?
i tried and got rite in. -
TripleA Move Summary: Italians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 22 PUs; Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Gibraltar to 91 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 2 infantry moved from Tobruk to Alexandria 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from 96 Sea Zone to Alexandria 1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 22 PUs; Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Gibraltar to 91 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 2 infantry moved from Tobruk to Alexandria 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from 96 Sea Zone to Alexandria 1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria Combat - Italians Battle in 91 Sea Zone Italians attack with 2 fighters Americans defend with 1 destroyer Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Battle in Alexandria Italians attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber British defend with 3 infantry Italians roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/9 hits, 3.00 expected hits British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/8 hits, 2.83 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 carrier moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Alexandria to Libya 1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 2 armour and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -0.83 British : 0.67 Americans : 0.67 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,6,2 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,6,2 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 3 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Western Ukraine to Russia 1 mech_infantry moved from Szechwan to Kazakhstan Germans take Kazakhstan from Russians 1 bomber moved from Gibraltar to Egypt 1 tactical_bomber moved from Western Germany to 113 Sea Zone 2 submarines moved from 112 Sea Zone to 113 Sea Zone 5 armour moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Western Ukraine to Bessarabia 1 tactical_bomber moved from Western Ukraine to Bessarabia 2 mech_infantrys moved from Romania to Bessarabia 3 armour moved from Western Ukraine to Bessarabia 4 mech_infantrys moved from Eastern Poland to Bessarabia -
Thanks for the well wishes…yeah, I like have my mom around! Anyway, she’s much better. Had internal bleeding that caused a real scare, but once the surgeon fixed it, she has some broken bones, but she’ll heal. Yea!
I’m sitting here waiting for her to wake up, so I made a move
Submerge Russian sub?
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@surfer yes





