@surfer Iām Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery placed in New South Wales 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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I think we are in for a long gameā¦:relaxed:
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 8 infantry, 4 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 2 mech_infantrys moved from Evenkiyskiy to Yenisey 1 mech_infantry moved from Timguska to Yenisey 3 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Novosibirsk to Vologda 1 artillery moved from Nenetsia to Vologda 1 bomber moved from Archangel to Vologda 1 mech_infantry moved from Kazakhstan to Szechwan Germans take Szechwan from Chinese 3 mech_infantrys moved from Novosibirsk to Samara 1 artillery moved from Kazakhstan to Samara 1 tactical_bomber moved from Volgograd to Samara 1 artillery and 3 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Kazakhstan to Caucasus 1 artillery moved from Rostov to Caucasus 2 infantry moved from Ukraine to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 4 infantry moved from Tunisia to Algeria Germans take Algeria from British Combat - Germans Battle in Yenisey Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Yenisey, round 2 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Germans win, taking Yenisey from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Battle in Vologda Germans attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber Russians defend with 4 infantry Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 4 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Vologda Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 3/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 4 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry British defend with 4 infantry Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 4 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Volgograd to Rostov 7 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Ukraine to Western Ukraine 1 bomber moved from Vologda to Norway 1 tactical_bomber moved from Vologda to Novgorod 1 tactical_bomber moved from Samara to Volgograd 1 mech_infantry moved from Timguska to Yenisey 2 mech_infantrys moved from Nenetsia to Timguska 1 artillery moved from Nenetsia to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 94 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from Western Germany to Gibraltar 1 battleship and 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 carrier moved from 94 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in France 1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Western Germany 1 infantry placed in Western Germany 3 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 3.83 Russians : -1.00 -
Ugh. I forgot to kill the US DD blocker, so there is a final attack I rolled extra. You can look through the dice rolls. Essentially, we traded a DD for a sub.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 4 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 8 infantry moved from Yakut S.S.R. to Yenisey Combat - Russians Battle in Yenisey Russians attack with 8 infantry Germans defend with 1 armour and 4 mech_infantrys Russians roll dice for 8 infantry in Yenisey, round 2 : 2/8 hits, 1.33 expected hits Germans roll dice for 1 armour and 4 mech_infantrys in Yenisey, round 2 : 3/5 hits, 1.83 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Yenisey Russians roll dice for 5 infantry in Yenisey, round 3 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Yenisey Russians roll dice for 4 infantry in Yenisey, round 4 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 4 infantry in Yenisey, round 5 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 5 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey Russians roll dice for 2 infantry in Yenisey, round 6 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 6 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Yenisey 1 infantry owned by the Russians retreated to Yakut S.S.R. Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Russians: 7 infantry Casualties for Germans: 3 mech_infantrys Battle in Samara Russians attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : 0.83 Russians : -1.67 -
TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Jehol 1 armour and 1 mech_infantry moved from Suiyuyan to Kweichow 4 bombers moved from Timguska to Russia 1 artillery, 7 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Timguska to Hopei 2 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Anhwe 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe 2 fighters moved from 36 Sea Zone to Shan State 1 armour moved from Suiyuyan to Hopei 1 mech_infantry moved from Hunan to Kweichow 1 fighter moved from 36 Sea Zone to Jehol 1 artillery and 1 mech_infantry moved from Suiyuyan to Hopei 1 submarine moved from 36 Sea Zone to 41 Sea Zone -
Scramble in Russia?
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@surfer yes
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Jehol 1 armour and 1 mech_infantry moved from Suiyuyan to Kweichow 4 bombers moved from Timguska to Russia 1 artillery, 7 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Timguska to Hopei 2 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Anhwe 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe 2 fighters moved from 36 Sea Zone to Shan State 1 armour moved from Suiyuyan to Hopei 1 mech_infantry moved from Hunan to Kweichow 1 fighter moved from 36 Sea Zone to Jehol 1 artillery and 1 mech_infantry moved from Suiyuyan to Hopei 1 submarine moved from 36 Sea Zone to 41 Sea Zone Combat - Japanese Air Battle in Russia Japanese attacks with 4 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 0/4 hits, 0.67 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 4,8,4,6 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 fighters and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kweichow Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 artillery, 7 infantry and 1 mech_infantry Russians defend with 2 aaGuns and 1 infantry Japanese roll dice for 1 artillery, 7 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/9 hits, 1.83 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 artillery, 7 infantry and 1 mech_infantry in Yakut S.S.R., round 3 : 1/9 hits, 1.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 artillery, 7 infantry and 1 mech_infantry in Yakut S.S.R., round 4 : 4/9 hits, 1.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Russians: 2 aaGuns and 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 aaGuns moved from Buryatia to Yakut S.S.R. 2 transports moved from 36 Sea Zone to 20 Sea Zone 3 infantry moved from Kwangtung to 20 Sea Zone 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 1 carrier and 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 mech_infantry moved from French Indo China to Malaya 2 bombers moved from Russia to Volgograd 2 bombers moved from Russia to Volgograd 1 mech_infantry moved from Kiangsu to Hunan 1 fighter moved from Philippines to 6 Sea Zone 2 fighters moved from Shan State to French Indo China 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Jehol to Shantung 1 tactical_bomber moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from Hopei to Shensi Place Units - Japanese 1 fighter placed in Japan 2 destroyers placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 2 infantry placed in Japan 1 infantry placed in Japan Japanese undo move 4. 1 infantry and 1 mech_infantry placed in Kiangsu 2 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.67 Defenders Fire, : : -0.67 Chinese : 0.00 Attackers Fire, : : -0.67 UK_Pacific : 0.67 Russians : -1.00 Japanese : 2.50 -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 7 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from British Guiana to Gibraltar 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Combat - AmericansCombat Hit Differential Summary :
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@surfer scramble in sz91?
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Nope. Stay putā¦I hate having to make a post 8 characters. I should be able to answer yes/noā¦
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 7 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from British Guiana to Gibraltar 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry Germans defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour, 8 infantry and 1 marine; Italians defend with 1 fighter Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/19 hits, 6.67 expected hits Germans roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 marine in Gibraltar, round 2 : 10/17 hits, 7.00 expected hits 8 infantry owned by the Germans, 8 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 3/9 hits, 4.00 expected hits Germans roll dice for 4 artilleries, 4 fighters and 1 marine in Gibraltar, round 3 : 5/9 hits, 4.33 expected hits 3 artilleries owned by the Germans, 1 armour owned by the Americans, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar 2 fighters owned by the Americans and 1 bomber owned by the Americans retreated Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 4 fighters and 1 marine in Gibraltar, round 4 : 4/6 hits, 3.33 expected hits 1 armour owned by the Americans lost in Gibraltar Germans win with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is -24 Casualties for Americans: 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry Casualties for Germans: 3 artilleries and 8 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to British Guiana 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 7 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Americans undo move 1. 2 destroyers placed in 10 Sea Zone 5 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 4.33 Americans : -0.67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 7 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from British Guiana to Gibraltar 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry Germans defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour, 8 infantry and 1 marine; Italians defend with 1 fighter Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/19 hits, 6.67 expected hits Germans roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 marine in Gibraltar, round 2 : 10/17 hits, 7.00 expected hits 8 infantry owned by the Germans, 8 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 3/9 hits, 4.00 expected hits Germans roll dice for 4 artilleries, 4 fighters and 1 marine in Gibraltar, round 3 : 5/9 hits, 4.33 expected hits 3 artilleries owned by the Germans, 1 armour owned by the Americans, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar 2 fighters owned by the Americans and 1 bomber owned by the Americans retreated Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 4 fighters and 1 marine in Gibraltar, round 4 : 4/6 hits, 3.33 expected hits 1 armour owned by the Americans lost in Gibraltar Germans win with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is -24 Casualties for Americans: 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry Casualties for Germans: 3 artilleries and 8 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to British Guiana 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 7 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Americans undo move 1. 2 destroyers placed in 10 Sea Zone 5 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to 99 Sea Zone 1 infantry moved from Scotland to Eire British take Eire from Germans 6 armour, 6 artilleries, 6 infantry, 17 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Caucasus 3 armour moved from Iraq to Caucasus 1 infantry moved from India to Burma 3 infantry moved from Rhodesia to Belgian Congo Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Caucasus British attack with 9 armour, 6 artilleries, 6 infantry, 17 mech_infantrys and 1 tactical_bomber Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry British roll dice for 9 armour, 6 artilleries, 6 infantry, 17 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 9/39 hits, 12.00 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 9 armour, 6 artilleries, 4 infantry, 17 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Caucasus to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 infantry moved from Eastern Persia to West India 2 armour moved from Egypt to Iraq 1 fighter moved from 99 Sea Zone to Egypt Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6 British collect 35 PUs (2 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : 5.00 British : -3.00 Americans : -0.67 -
@surfer i agree
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@surfer said in Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded:
Nope. Stay putā¦I hate having to make a post 8 characters. I should be able to answer yes/noā¦
i agree
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Gibraltar to 104 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Gibraltar to 104 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco Combat - Italians Battle in Morocco Italians attack with 2 infantry Americans defend with 2 aaGuns 2 aaGuns owned by the Americans lost in Morocco Italians win, taking Morocco from British with 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 aaGuns Battle in 104 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Non Combat Move - Italians 1 fighter moved from Southern Italy to Gibraltar 1 armour moved from Bessarabia to Ukraine Place Units - Italians 1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : 0.67 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Java to 54 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 ANZAC collect 15 PUs (3 lost to blockades); end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : -1.67 Japanese : 1.00





