let me know if you want to change the chosen casualties; I assumed since its clear i’m going for London you want to lose the bomber and then some inf (americans first as the brit stack is larger). keeping the aa so they’ll help against the german air.
dawgoneit allies -vs- lebowsky axis
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Scrambke Queensland?
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@lebowsky no
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 2 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 54 Sea Zone 2 artilleries, 1 fighter, 2 infantry, 1 marine and 2 tactical_bombers moved from 54 Sea Zone to Queensland 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone 2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to Queensland 1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Burma 1 bomber moved from Yunnan to Burma 1 bomber moved from Kwangtung to Burma 1 submarine moved from 57 Sea Zone to 74 Sea Zone 2 destroyers moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in New South Wales Japanese attack with 2 artilleries and 4 infantry ANZAC defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries and 4 infantry in New South Wales, round 2 : 1/6 hits, 1,67 expected hits ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in New South Wales, round 2 : 0/3 hits, 1,17 expected hits 1 infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries and 4 infantry in New South Wales, round 3 : 0/6 hits, 1,67 expected hits ANZAC roll dice for 1 armour and 1 artillery in New South Wales, round 3 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Japanese lost in New South Wales Japanese roll dice for 2 artilleries and 2 infantry in New South Wales, round 4 : 1/4 hits, 1,33 expected hits ANZAC roll dice for 1 armour and 1 artillery in New South Wales, round 4 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries and 1 infantry in New South Wales, round 5 : 3/3 hits, 1,00 expected hits ANZAC roll dice for 1 armour in New South Wales, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in New South Wales Japanese captures 17PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry Casualties for Japanese: 3 infantry Battle in Burma Japanese attack with 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Burma, round 2 : 0/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Burma, round 3 : 2/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Queensland Japanese attack with 2 artilleries, 5 fighters, 2 infantry, 1 marine and 6 tactical_bombers ANZAC defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour and 5 infantry; Americans defend with 1 fighter AA fire in Queensland : 3/6 hits, 1,00 expected hits 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Queensland Japanese roll dice for 2 battleships and 2 cruisers in Queensland, round 2 : 1/4 hits, 2,33 expected hits Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Queensland, round 2 : 7/13 hits, 6,33 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 4 fighters and 5 infantry in Queensland, round 2 : 4/12 hits, 5,50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 marine owned by the Japanese, 5 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland Japanese roll dice for 1 artillery, 4 fighters and 4 tactical_bombers in Queensland, round 3 : 7/9 hits, 5,00 expected hits ANZAC roll dice for 1 armour, 1 artillery and 4 fighters in Queensland, round 3 : 4/6 hits, 3,50 expected hits 3 tactical_bombers owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC, 1 artillery owned by the ANZAC and 1 fighter owned by the Americans lost in Queensland Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 5 tactical_bombers Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 3 fighters and 5 infantry Casualties for Americans: 1 fighter triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 4 carriers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from Kwangsi to 54 Sea Zone 4 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 artillery and 2 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 2 bombers moved from Burma to Kwangsi 3 mech_infantrys moved from Anhwe to Hunan 3 mech_infantrys moved from Manchuria to Anhwe 1 aaGun moved from Yunnan to Burma 2 fighters moved from Manchuria to Kwangsi 3 fighters moved from Japan to Manchuria 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 fighter, 1 infantry and 2 tactical_bombers placed in Japan 3 mech_infantrys placed in Manchuria 3 mech_infantrys placed in French Indo China 1 artillery and 1 infantry placed in Malaya 1 transport placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
ANZAC : -1,33 UK_Pacific : -0,67 AA fire in Queensland : : 2,00 Japanese : 0,33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 3 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Alexandria to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - British Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 fighters EDIT: Adding units owned by British to 98 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,3,1,6,2 British collect 26 PUs (8 lost to blockades); end with 26 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 0.33 Japanese : 0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Libya to Tobruk 1 fighter moved from Southern Italy to Tobruk 1 bomber moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in Tobruk Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Tobruk, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Tobruk, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tobruk retreated to Tobruk British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 fighter moved from Tobruk to 95 Sea Zone 1 submarine moved from 96 Sea Zone to 95 Sea Zone Place Units - Italians 1 submarine placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns, 1 artillery and 5 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns, 1 artillery and 5 infantry EDIT: Turning off Edit Mode 1 fighter placed in Southern Italy 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Italians from Algeria: 1 infantry EDIT: Adding units owned by Italians to Libya: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -1,33 British : 0,00 Russians : -0,33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC Turn Complete - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Libya to Tobruk 1 fighter and 1 tactical_bomber moved from Libya to Tobruk 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Tobruk 10 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 2 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Ukraine to Archangel 1 bomber moved from Ukraine to Western Ukraine 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Ukraine to Volgograd 2 bombers moved from Ukraine to Volgograd 2 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in Tobruk Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tobruk, round 2 : 5/6 hits, 2,67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Germans win, taking Tobruk from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 mech_infantrys in Eastern Poland, round 2 : 2/10 hits, 1,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Archangel to Ukraine 2 bombers moved from Western Ukraine to Ukraine 2 bombers moved from Volgograd to Ukraine 2 bombers moved from Tunisia to Ukraine 2 fighters and 2 tactical_bombers moved from Tobruk to 95 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery moved from Algeria to Tunisia 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 infantry moved from France to Northern Italy 2 transports moved from 93 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Western Germany to Poland 7 mech_infantrys moved from Baltic States to Bessarabia 1 aaGun moved from Bessarabia to Ukraine Place Units - Germans 3 bombers placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 5,33 British : -0,33 Russians : -0,67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Smolensk to Archangel 2 infantry moved from Smolensk to Belarus 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Tambov Combat - Russians Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Tambov to Russia 3 aaGuns, 2 armour, 21 artilleries and 38 infantry moved from Bryansk to Russia 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Amur Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from Kwangsi to Java 1 armour, 8 artilleries and 5 infantry moved from Yunnan to Burma 1 artillery and 2 infantry moved from Shan State to Burma 3 mech_infantrys moved from French Indo China to Burma 5 mech_infantrys moved from Hunan to Burma 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 artilleries and 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 47 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 47 Sea Zone to New Britain 1 artillery moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in New Guinea Battle in New Britain Battle in Solomon Islands Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2,00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Java Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 armour, 9 artilleries, 7 infantry and 8 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 9 artilleries, 7 infantry and 8 mech_infantrys in Burma, round 2 : 7/25 hits, 7,50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 9 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Java to Malaya 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 2 fighters moved from Kwangsi to 49 Sea Zone 1 fighter and 2 tactical_bombers moved from Japan to Kwangsi 1 fighter moved from Manchuria to Kwangsi 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Jehol 3 mech_infantrys moved from Anhwe to Yunnan 1 mech_infantry moved from Manchuria to Anhwe Place Units - Japanese 3 infantry placed in New South Wales 2 armour and 1 mech_infantry placed in Manchuria 2 fighters and 1 tactical_bomber placed in French Indo China 1 fighter and 2 tactical_bombers placed in Malaya Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 1,33 UK_Pacific : 1,33 Japanese : -0,50 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Siberia to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 1 transport placed in 10 Sea Zone 2 bombers and 2 fighters placed in Western United States 1 infantry and 1 marine placed in Central United States 1 destroyer placed in 101 Sea Zone Americans undo move 4. 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Siberia to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 1 transport placed in 10 Sea Zone 2 bombers and 2 fighters placed in Western United States 1 infantry and 1 marine placed in Central United States 1 destroyer placed in 101 Sea Zone Americans undo move 4. 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 airfield and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 armour and 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - British Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Trans-Jordan: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode 1 airfield placed in Trans-Jordan 1 tactical_bomber placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,6,4,1,3 British collect 30 PUs (4 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 3 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Rostov to Tambov 1 bomber moved from Ukraine to Tambov 1 armour and 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Libya to Alexandria Italians take Alexandria from British Combat - Italians Battle in Bryansk Italians attack with 1 armour and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Romania 1 artillery and 5 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk 2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Place Units - Italians 1 mech_infantry placed in Ukraine 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 0,33 Russians : -1,33 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 51 Sea Zone to 30 Sea Zone Turn Complete - ANZACCombat Hit Differential Summary :
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TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - French -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 51 Sea Zone to 30 Sea Zone Turn Complete - ANZAC Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Western Ukraine 5 infantry moved from Novgorod to Belarus 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 7 bombers moved from Ukraine to 98 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone 3 bombers moved from Western Germany to 98 Sea Zone -
@dawgoneit
Scramble and OOL in SZ93Also do you want the sub fight or not?





