@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 4,4 and gets 0 hits
Combat Move - Austria
2 infantry moved from Montenegro to Albania
2 field_guns and 8 infantry moved from Croatia to Montenegro
4 field_guns moved from Belgrade to Bulgaria
2 field_guns and 2 infantry moved from Bulgaria to Macedonia
1 heavy_gun and 2 infantry moved from Trieste to Venice
3 infantry moved from Vienna to Carpathia
3 infantry moved from Carpathia to Galicia
2 infantry moved from Warsaw to Eastern Poland
2 infantry moved from Galicia to Odessa
6 heavy_guns moved from Galicia to Odessa
Purchase Units - Austria
Austria buy 4 field_guns, 16 infantry and 8 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Austria
1 heavy_gun and 4 infantry moved from Venice to Tyrol
1 infantry moved from Venice to Tyrol
Place Units - Austria
3 trenchs placed in Odessa
6 infantry placed in Galicia
4 field_guns placed in Belgrade
3 trenchs placed in Tyrol
2 trenchs placed in Eastern Poland
4 infantry placed in Venice
6 infantry placed in Trieste
Activate Technology - Austria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Austria
Austria collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - Italy
Italy spend 5 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Combat Move - Italy
1 infantry moved from Latium to Tuscany
1 infantry moved from Latium to Tuscany
2 infantry moved from Piedmont to Milan
1 field_gun moved from Piedmont to Milan
Purchase Units - Italy
Italy buy 2 field_guns, 3 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
Place Units - Italy
1 trench placed in Tuscany
1 trench placed in Milan
2 field_guns and 1 infantry placed in Piedmont
2 infantry placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
don’t forget arabia
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Combat Move - Arabia
3 Bedouins moved from Mecca to Al-Dammam
9 Bedouins moved from Mecca to Mesopotamia
4 Bedouins moved from Sinai to Jordan
2 Bedouins moved from Mecca to Arabia
2 Bedouins moved from Arabia to Jordan
Purchase Units - Arabia
Arabia buy 4 Bedouins and 1 trench; Remaining resources: 0 PUs;
Combat - Arabia
Battle in Jordan
Arabia attack with 6 Bedouins
Turkey defend with 2 infantry
Arabia roll dice for 6 Bedouins in Jordan, round 2 : 1/6 hits, 1.00 expected hits
Turkey roll dice for 2 infantry in Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Jordan
Arabia roll dice for 5 Bedouins in Jordan, round 3 : 0/5 hits, 0.83 expected hits
Turkey roll dice for 1 infantry in Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 Bedouin owned by the Arabia lost in Jordan
Arabia roll dice for 4 Bedouins in Jordan, round 4 : 1/4 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Jordan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Jordan
Arabia win, taking Jordan from Turkey with 4 Bedouins remaining. Battle score for attacker is 2
Casualties for Arabia: 2 Bedouins
Casualties for Turkey: 2 infantry
Battle in Mesopotamia
Arabia attack with 9 Bedouins
Turkey defend with 1 field_gun, 3 infantry and 2 trenchs
Arabia roll dice for 9 Bedouins in Mesopotamia, round 2 : 1/9 hits, 1.50 expected hits
Units damaged: 1 trench owned by the Turkey
Turkey roll dice for 1 field_gun, 3 infantry and 2 trenchs in Mesopotamia, round 2 : 0/4 hits, 1.33 expected hits
Arabia roll dice for 9 Bedouins in Mesopotamia, round 3 : 1/9 hits, 1.50 expected hits
Units damaged: 1 trench owned by the Turkey
Turkey roll dice for 1 field_gun, 3 infantry and 2 trenchs in Mesopotamia, round 3 : 0/4 hits, 1.33 expected hits
Arabia roll dice for 9 Bedouins in Mesopotamia, round 4 : 1/9 hits, 1.50 expected hits
Turkey roll dice for 1 field_gun, 3 infantry and 2 trenchs in Mesopotamia, round 4 : 2/4 hits, 1.33 expected hits
2 Bedouins owned by the Arabia and 1 trench owned by the Turkey lost in Mesopotamia
Arabia roll dice for 7 Bedouins in Mesopotamia, round 5 : 2/7 hits, 1.17 expected hits
Turkey roll dice for 1 field_gun, 3 infantry and 1 trench in Mesopotamia, round 5 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Turkey, 1 Bedouin owned by the Arabia and 1 trench owned by the Turkey lost in Mesopotamia
Arabia roll dice for 6 Bedouins in Mesopotamia, round 6 : 0/6 hits, 1.00 expected hits
Turkey roll dice for 1 field_gun and 2 infantry in Mesopotamia, round 6 : 1/3 hits, 1.00 expected hits
1 Bedouin owned by the Arabia lost in Mesopotamia
Arabia roll dice for 5 Bedouins in Mesopotamia, round 7 : 1/5 hits, 0.83 expected hits
Turkey roll dice for 1 field_gun and 2 infantry in Mesopotamia, round 7 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Turkey lost in Mesopotamia
Arabia roll dice for 5 Bedouins in Mesopotamia, round 8 : 1/5 hits, 0.83 expected hits
Turkey roll dice for 1 field_gun and 1 infantry in Mesopotamia, round 8 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Mesopotamia
Arabia roll dice for 4 Bedouins in Mesopotamia, round 9 : 0/4 hits, 0.67 expected hits
Turkey roll dice for 1 field_gun in Mesopotamia, round 9 : 0/1 hits, 0.33 expected hits
Arabia roll dice for 4 Bedouins in Mesopotamia, round 10 : 1/4 hits, 0.67 expected hits
Turkey roll dice for 1 field_gun in Mesopotamia, round 10 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Turkey lost in Mesopotamia
Arabia win, taking Mesopotamia from Turkey with 4 Bedouins remaining. Battle score for attacker is 9
Casualties for Arabia: 5 Bedouins
Casualties for Turkey: 1 field_gun, 3 infantry and 2 trenchs
Battle in Al-Dammam
Arabia attack with 3 Bedouins
Turkey defend with 1 infantry
Arabia roll dice for 3 Bedouins in Al-Dammam, round 2 : 1/3 hits, 0.50 expected hits
Turkey roll dice for 1 infantry in Al-Dammam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Al-Dammam
Arabia win, taking Al-Dammam from Turkey with 2 Bedouins remaining. Battle score for attacker is 1
Casualties for Arabia: 1 Bedouin
Casualties for Turkey: 1 infantry
Non Combat Move - Arabia
Place Units - Arabia
1 trench placed in Hejaz
4 Bedouins placed in Mecca
Turn Complete - Arabia
Arabia collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Turkey : -2.33
Arabia : -1.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - Turkey
Turkey spend 0 on tech rolls
Turkey rolls : 0/1 hits, 0.00 expected hits
Combat Move - Turkey
1 heavy_gun and 2 infantry moved from Baghdad to Mesopotamia
1 fighter moved from Basra to Mesopotamia
1 infantry moved from Basra to Kuwait
1 infantry moved from Basra to Mesopotamia
1 heavy_gun and 4 infantry moved from Damascus to Jordan
2 infantry moved from Palestine to Jordan
4 infantry moved from Syria to Mesopotamia
2 field_guns and 2 infantry moved from Smyrna to Syria
4 infantry moved from Constantinople to Smyrna
1 field_gun and 1 infantry moved from Anatolia to Armenia
1 field_gun and 1 infantry moved from Armenia to Georgia
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
Purchase Units - Turkey
Turkey buy 1 cruiser, 1 fighter, 12 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Turkey
Battle in Jordan
Turkey attack with 1 heavy_gun and 6 infantry
Arabia defend with 4 Bedouins
Turkey roll dice for 1 heavy_gun and 6 infantry in Jordan, round 2 : 1/7 hits, 1.50 expected hits
Arabia roll dice for 4 Bedouins in Jordan, round 2 : 0/4 hits, 1.33 expected hits
1 Bedouin owned by the Arabia lost in Jordan
Turkey roll dice for 1 heavy_gun and 6 infantry in Jordan, round 3 : 3/7 hits, 1.50 expected hits
Arabia roll dice for 3 Bedouins in Jordan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Turkey and 3 Bedouins owned by the Arabia lost in Jordan
Turkey win, taking Jordan from Arabia with 1 heavy_gun and 5 infantry remaining. Battle score for attacker is 5
Casualties for Arabia: 4 Bedouins
Casualties for Turkey: 1 infantry
Battle in Mesopotamia
Turkey attack with 1 fighter, 1 heavy_gun and 7 infantry
Arabia defend with 4 Bedouins
Turkey roll dice for 1 fighter, 1 heavy_gun and 7 infantry in Mesopotamia, round 2 : 3/9 hits, 2.17 expected hits
Arabia roll dice for 4 Bedouins in Mesopotamia, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Turkey and 3 Bedouins owned by the Arabia lost in Mesopotamia
Turkey roll dice for 1 fighter, 1 heavy_gun and 5 infantry in Mesopotamia, round 3 : 2/7 hits, 1.83 expected hits
Arabia roll dice for 1 Bedouin in Mesopotamia, round 3 : 0/1 hits, 0.33 expected hits
1 Bedouin owned by the Arabia lost in Mesopotamia
Turkey win, taking Mesopotamia from Arabia with 1 fighter, 1 heavy_gun and 5 infantry remaining. Battle score for attacker is 2
Casualties for Turkey: 2 infantry
Casualties for Arabia: 4 Bedouins
Non Combat Move - Turkey
1 fighter moved from Mesopotamia to Damascus
Place Units - Turkey
3 infantry placed in Damascus
1 fighter and 2 infantry placed in Baghdad
1 trench placed in Lebanon
1 trench placed in Smyrna
1 trench placed in Dardanelles
7 infantry placed in Constantinople
1 cruiser placed in Sea Zone 68 Aegean Sea
Turn Complete - Turkey
Turkey collect 53 PUs; end with 53 PUs
Turkey collect 6 PUs from War Bonds; end with 59 PUs
Combat Hit Differential Summary :
Turkey : 2.00
Arabia : -1.00
Turkey rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - Britain
Britain roll 2,4,3,1,1,4 and gets 0 hits
Combat Move - Britain
2 field_guns and 2 heavy_guns moved from Hejaz to Jordan
4 infantry moved from Arabia to Jordan
3 battlecruisers and 1 battleship moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete
2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
2 cruisers moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean
1 battlecruiser, 3 cruisers and 1 destroyer moved from Sea Zone 98 South Atlantic to Sea Zone 92 Mozambique Channel
1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 114 Pacific Ocean
1 colonial moved from New Zealand to Sea Zone 114 Pacific Ocean
1 colonial and 1 transport moved from Sea Zone 114 Pacific Ocean to Sea Zone 115 Tasman Sea
1 colonial moved from Sea Zone 115 Tasman Sea to Sydney-Canberra
1 field_gun and 1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
1 cavalry and 1 infantry moved from Caroline Islands to Sea Zone 132 Pacific Ocean
1 field_gun moved from Marshall Islands to Sea Zone 134 Pacific Ocean
1 field_gun and 1 transport moved from Sea Zone 134 Pacific Ocean to Sea Zone 132 Pacific Ocean
1 cavalry, 2 field_guns, 2 infantry and 3 transports moved from Sea Zone 132 Pacific Ocean to Sea Zone 122 Bismarck Sea
1 cavalry, 2 field_guns and 2 infantry moved from Sea Zone 122 Bismarck Sea to German New Guinea
2 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun moved from Sea Zone 73 Arabian Sea to Baluchistan
1 cavalry and 1 infantry moved from Sindh to Baluchistan
Purchase Units - Britain
Britain buy 2 cavalrys, 4 field_guns, 5 fighters, 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 6 techTokens;
Combat - Britain
Battle in Jordan
Britain attack with 2 field_guns, 2 heavy_guns and 4 infantry
Turkey defend with 1 heavy_gun and 5 infantry
Britain roll dice for 2 field_guns, 2 heavy_guns and 4 infantry in Jordan, round 2 : 3/8 hits, 2.67 expected hits
Turkey roll dice for 1 heavy_gun and 5 infantry in Jordan, round 2 : 3/6 hits, 2.33 expected hits
3 infantry owned by the Turkey and 3 infantry owned by the Britain lost in Jordan
Britain roll dice for 2 field_guns, 2 heavy_guns and 1 infantry in Jordan, round 3 : 1/5 hits, 1.67 expected hits
Turkey roll dice for 1 heavy_gun and 2 infantry in Jordan, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Jordan
Britain roll dice for 2 field_guns and 2 heavy_guns in Jordan, round 4 : 1/4 hits, 1.33 expected hits
Turkey roll dice for 1 heavy_gun and 1 infantry in Jordan, round 4 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Turkey lost in Jordan
Britain roll dice for 2 field_guns and 2 heavy_guns in Jordan, round 5 : 2/4 hits, 1.33 expected hits
Turkey roll dice for 1 heavy_gun in Jordan, round 5 : 0/1 hits, 0.67 expected hits
1 heavy_gun owned by the Turkey lost in Jordan
Britain win, taking Jordan from Turkey with 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 8
Casualties for Britain: 4 infantry
Casualties for Turkey: 1 heavy_gun and 5 infantry
Battle in Baluchistan
Britain attack with 1 cavalry, 1 field_gun and 1 infantry
Neutral defend with 2 infantry
Britain roll dice for 1 cavalry, 1 field_gun and 1 infantry in Baluchistan, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Baluchistan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 cavalry owned by the Britain lost in Baluchistan
Britain roll dice for 1 field_gun and 1 infantry in Baluchistan, round 3 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Baluchistan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Baluchistan
Britain loses 0 PUs for violating Baluchistans neutrality.
Britain win, taking Baluchistan from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
Casualties for Britain: 1 cavalry
Casualties for Neutral: 2 infantry
Non Combat Move - Britain
1 battlecruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
Place Units - Britain
5 fighters and 3 trenchs placed in London
Turning on Edit Mode
EDIT: Removing units owned by Britain from London: 5 fighters
EDIT: Adding units owned by Britain to Paris: 5 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Britain from Cairo-Suez: 1 field_gun and 1 infantry
EDIT: Adding units owned by Britain to Sinai: 1 field_gun and 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in German East Africa
Turning on Edit Mode
EDIT: Removing units owned by Britain from Cape Town: 2 cavalrys
EDIT: Adding units owned by Britain to German Southwest Africa: 2 cavalrys
EDIT: Turning off Edit Mode
2 cavalrys placed in Cape Town
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Cairo-Suez
1 field_gun and 1 infantry placed in German New Guinea
Activate Technology - Britain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 7 techTokens
Turn Complete - Britain
Britain collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Neutral : 0.00
Turkey : -1.33
Britain : 0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 3,2 and gets 0 hits
Combat Move - Russia
1 conscript moved from Dnieper to Kiev
2 infantry moved from Don to Caucasus
1 infantry moved from Don to Belarus
3 infantry moved from Minsk to Belarus
3 infantry moved from Moscow to Don
3 field_guns, 1 heavy_gun and 5 infantry moved from St. Petersburg to Finland
4 infantry moved from St. Petersburg to Pskov
1 conscript moved from Sakhe to Tiksi
Russia take Tiksi from Communists
2 field_guns moved from Sakhe to Khabarovsk
3 infantry moved from Primorsky to Khabarovsk
1 cavalry moved from Vladivostok to Khabarovsk
2 infantry moved from Vladivostok to Primorsky
1 conscript moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 conscript moved from Kazakhstan to Ryazan
Purchase Units - Russia
Russia buy 1 field_gun, 14 infantry and 12 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Non Combat Move - Russia
Place Units - Russia
1 trench placed in Kazakhstan
1 trench placed in Vladimir
1 trench placed in Nizhni-Novgorod
1 trench placed in Vologda
3 infantry and 3 trenchs placed in Moscow
2 trenchs placed in Belarus
3 trenchs placed in Latvia
3 infantry placed in Kiev
3 infantry placed in Minsk
3 infantry placed in Vladivostok
Russia undo move 9.
1 field_gun and 2 infantry placed in Minsk
3 infantry placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Russia
Russia collect 70 PUs; end with 70 PUs
Russia collect 3 PUs from War Bonds; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - Communists
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 cavalry moved from Novosibirsk to Ryazan
9 cavalrys, 1 conscript and 2 field_guns moved from Kazan to Ryazan
1 cavalry moved from Krasnoyarsk to Western Siberian Lowlands
Communists take Western Siberian Lowlands from Russia
1 cavalry moved from Western Siberian Lowlands to Perm
1 field_gun moved from Novosibirsk to Perm
1 field_gun moved from Novosibirsk to Kazakhstan
1 field_gun moved from Novosibirsk to Perm
2 field_guns moved from Chita to Aldan
1 conscript and 1 field_gun moved from Evenkia to Tiksi
1 infantry moved from Yakutsk to Sakhe
Communists take Sakhe from Russia
3 infantry moved from Yakutsk to Aldan
1 infantry moved from Yakutsk to Tiksi
Purchase Units - Communists
Communists buy 3 conscripts, 2 gass, 1 heavy_gun, 1 infantry and 5 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Perm
Communists attack with 1 cavalry and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 1 cavalry and 2 field_guns in Perm, round 2 : 2/3 hits, 1.00 expected hits
Russia roll dice for 1 conscript in Perm, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Perm
Communists win, taking Perm from Russia with 1 cavalry and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Ryazan
Communists attack with 10 cavalrys, 1 conscript and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 10 cavalrys, 1 conscript and 2 field_guns in Ryazan, round 2 : 1/13 hits, 2.67 expected hits
Russia roll dice for 1 conscript in Ryazan, round 2 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Ryazan
Communists win, taking Ryazan from Russia with 10 cavalrys and 2 field_guns remaining. Battle score for attacker is 0
Casualties for Communists: 1 conscript
Casualties for Russia: 1 conscript
Battle in Kazakhstan
Communists attack with 1 field_gun
Russia defend with 1 trench
1 trench owned by the Russia lost in Kazakhstan
Communists win, taking Kazakhstan from Russia with 1 field_gun remaining. Battle score for attacker is 3
Casualties for Russia: 1 trench
Battle in Tiksi
Communists attack with 1 conscript, 1 field_gun and 1 infantry
Russia defend with 1 conscript
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 2 : 1/3 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Tiksi
Communists win, taking Tiksi from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Aldan
2 gass and 2 trenchs placed in Omsk
3 conscripts placed in Irkutsk
1 heavy_gun and 1 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : -0.33
Russia : 0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - USA
USA roll 6,2,5,3,1,1,1 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover workingWomen
Combat Move - USA
1 field_gun, 5 infantry and 3 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic
1 field_gun and 5 infantry moved from Sea Zone 33 Mid Atlantic to Algarve
4 field_guns moved from Andalusia to Algarve
1 cruiser and 1 destroyer moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic
5 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 31 Mid Atlantic
2 field_guns and 2 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
3 cavalrys and 1 infantry moved from Baja-Sonora to Puerto Vallarta
1 field_gun moved from Honolulu to Sea Zone 145 Pacific Ocean
1 field_gun and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean
1 field_gun moved from Manila to Sea Zone 130 Philippine Sea
1 field_gun and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea
1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 145 Pacific Ocean
2 field_guns moved from Sea Zone 142 Pacific Ocean to Tohoku
Purchase Units - USA
USA buy 2 Factorys, 2 cruisers, 2 field_guns and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Algarve
USA attack with 5 field_guns and 5 infantry
Neutral defend with 6 infantry
USA roll dice for 5 field_guns and 5 infantry in Algarve, round 2 : 4/10 hits, 3.33 expected hits
Neutral roll dice for 6 infantry in Algarve, round 2 : 0/6 hits, 2.00 expected hits
4 infantry owned by the Neutral lost in Algarve
USA roll dice for 5 field_guns and 5 infantry in Algarve, round 3 : 4/10 hits, 3.33 expected hits
Neutral roll dice for 2 infantry in Algarve, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Algarve
USA loses 0 PUs for violating Algarves neutrality.
USA win, taking Algarve from Neutral with 5 field_guns and 4 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 6 infantry
Casualties for USA: 1 infantry
Battle in Puerto Vallarta
USA attack with 3 cavalrys and 1 infantry
Neutral defend with 2 infantry
USA roll dice for 3 cavalrys and 1 infantry in Puerto Vallarta, round 2 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the USA lost in Puerto Vallarta
USA roll dice for 3 cavalrys in Puerto Vallarta, round 3 : 1/3 hits, 0.50 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Puerto Vallarta
USA roll dice for 3 cavalrys in Puerto Vallarta, round 4 : 1/3 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Puerto Vallarta, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Puerto Vallarta
USA loses 0 PUs for violating Puerto Vallartas neutrality.
USA win, taking Puerto Vallarta from Neutral with 3 cavalrys remaining. Battle score for attacker is 3
Casualties for USA: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
Place Units - USA
1 Factory placed in Tohoku
1 Factory placed in Andalusia
2 cruisers placed in Sea Zone 54 Alboran Sea
2 transports placed in Sea Zone 30 Mid Atlantic
2 field_guns placed in Washington D.C.
Activate Technology - USA
USA activating workingWomen
Trigger USAT1: buyfield_gun_w added to productionUSA
Trigger USAT1: buyheavy_gun_w added to productionUSA
Trigger USAT1: buyfield_gun removed from productionUSA
Trigger USAT1: buyheavy_gun removed from productionUSA
Trigger USAT1: buygas_w added to productionUSA
Trigger USAT1: buyfighter_w added to productionUSA
Trigger USAT1: buygas removed from productionUSA
Trigger USAT1: buyfighter removed from productionUSA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - USA
USA collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Neutral : -2.33
USA : 1.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 5,6,1,5,3,2 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover propaganda
Combat Move - Germany
1 infantry moved from Oslo to Sweden
6 cavalrys moved from Alsace to Rhone
5 field_guns and 6 infantry moved from Franche-Comte to Rhone
5 cavalrys moved from Champagne to Rhone
1 field_gun, 2 infantry and 1 stormtruppen moved from Champagne to Burgundy
2 infantry moved from Champagne to Burgundy
6 field_guns and 6 infantry moved from Alsace to Champagne
4 field_guns and 5 infantry moved from Wurttemburg to Alsace
6 field_guns and 3 infantry moved from Bavaria to Wurttemburg
1 field_gun moved from Picardy to Sea Zone 15 English Channel
3 infantry moved from Belgium to Sea Zone 15 English Channel
2 infantry moved from Picardy to Sea Zone 15 English Channel
4 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer, 1 field_gun, 5 infantry, 2 submarines and 3 transports moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
2 field_guns and 4 infantry moved from Normandy to Brittany
1 field_gun and 5 infantry moved from Sea Zone 25 Mid Atlantic to Brittany
2 fighters moved from Champagne to Brittany
1 heavy_gun and 6 infantry moved from Picardy to Normandy
3 heavy_guns moved from Belgium to Picardy
3 field_guns moved from Hanover to Mecklenburg
1 stormtruppen moved from Berlin to Mecklenburg
1 infantry moved from Hanover to Mecklenburg
1 stormtruppen moved from Brandenburg to Mecklenburg
6 stormtruppens moved from Brandenburg to Mecklenburg
1 stormtruppen moved from Brandenburg to West Prussia
4 infantry and 8 stormtruppens moved from West Prussia to East Prussia
2 stormtruppens moved from East Prussia to Eastern Poland
Purchase Units - Germany
Germany buy 6 field_guns, 14 infantry, 6 transports and 6 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - Germany
Battle in Burgundy
Germany attack with 1 field_gun, 4 infantry and 1 stormtruppen
France defend with 3 infantry
Germany roll dice for 1 field_gun, 4 infantry and 1 stormtruppen in Burgundy, round 2 : 0/6 hits, 1.50 expected hits
France roll dice for 3 infantry in Burgundy, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germany lost in Burgundy
Germany roll dice for 1 field_gun, 2 infantry and 1 stormtruppen in Burgundy, round 3 : 1/4 hits, 1.17 expected hits
France roll dice for 3 infantry in Burgundy, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germany and 1 infantry owned by the France lost in Burgundy
Germany roll dice for 1 field_gun and 1 stormtruppen in Burgundy, round 4 : 2/2 hits, 0.83 expected hits
France roll dice for 2 infantry in Burgundy, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the France lost in Burgundy
Germany win, taking Burgundy from France with 1 field_gun and 1 stormtruppen remaining. Battle score for attacker is -3
Casualties for Germany: 4 infantry
Casualties for France: 3 infantry
Battle in Brittany
Germany attack with 3 field_guns, 2 fighters and 9 infantry
France defend with 1 Factory, 2 field_guns, 6 infantry and 3 trenchs
Germany roll dice for 4 battlecruisers and 2 battleships in Brittany, round 2 : 4/6 hits, 4.00 expected hits
Units damaged: 2 trenchs owned by the France
Germany roll dice for 3 field_guns, 2 fighters and 9 infantry in Brittany, round 2 : 3/14 hits, 4.00 expected hits
France roll dice for 2 field_guns, 6 infantry and 3 trenchs in Brittany, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Germany, 3 trenchs owned by the France and 1 infantry owned by the France lost in Brittany
Germany roll dice for 3 field_guns, 2 fighters and 8 infantry in Brittany, round 3 : 4/13 hits, 3.83 expected hits
France roll dice for 2 field_guns and 5 infantry in Brittany, round 3 : 4/7 hits, 2.33 expected hits
4 infantry owned by the Germany and 4 infantry owned by the France lost in Brittany
Germany roll dice for 3 field_guns, 2 fighters and 4 infantry in Brittany, round 4 : 2/9 hits, 3.00 expected hits
France roll dice for 2 field_guns and 1 infantry in Brittany, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany, 1 field_gun owned by the France and 1 infantry owned by the France lost in Brittany
Germany roll dice for 3 field_guns, 2 fighters and 3 infantry in Brittany, round 5 : 5/8 hits, 2.67 expected hits
France roll dice for 1 field_gun in Brittany, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 field_gun owned by the France lost in Brittany
Germany win, taking Brittany from France with 3 field_guns, 2 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germany: 7 infantry
Casualties for France: 2 field_guns, 6 infantry and 3 trenchs
Battle in Rhone
Germany attack with 11 cavalrys, 5 field_guns and 6 infantry
France defend with 2 colonials, 4 field_guns, 6 infantry and 3 trenchs
Germany roll dice for 11 cavalrys, 5 field_guns and 6 infantry in Rhone, round 2 : 4/22 hits, 5.33 expected hits
Units damaged: 2 trenchs owned by the France
France roll dice for 2 colonials, 4 field_guns, 6 infantry and 3 trenchs in Rhone, round 2 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Germany and 1 trench owned by the France lost in Rhone
Germany roll dice for 11 cavalrys, 5 field_guns and 3 infantry in Rhone, round 3 : 3/19 hits, 4.83 expected hits
France roll dice for 2 colonials, 4 field_guns, 6 infantry and 2 trenchs in Rhone, round 3 : 1/12 hits, 4.00 expected hits
1 infantry owned by the Germany, 2 trenchs owned by the France and 1 infantry owned by the France lost in Rhone
Germany roll dice for 11 cavalrys, 5 field_guns and 2 infantry in Rhone, round 4 : 3/18 hits, 4.67 expected hits
France roll dice for 2 colonials, 4 field_guns and 5 infantry in Rhone, round 4 : 4/11 hits, 3.67 expected hits
2 infantry owned by the Germany, 2 cavalrys owned by the Germany and 3 infantry owned by the France lost in Rhone
Germany roll dice for 9 cavalrys and 5 field_guns in Rhone, round 5 : 2/14 hits, 4.00 expected hits
France roll dice for 2 colonials, 4 field_guns and 2 infantry in Rhone, round 5 : 2/8 hits, 2.67 expected hits
2 cavalrys owned by the Germany and 2 infantry owned by the France lost in Rhone
Germany roll dice for 7 cavalrys and 5 field_guns in Rhone, round 6 : 4/12 hits, 3.67 expected hits
France roll dice for 2 colonials and 4 field_guns in Rhone, round 6 : 2/6 hits, 2.00 expected hits
2 field_guns owned by the France, 2 cavalrys owned by the Germany and 2 colonials owned by the France lost in Rhone
Germany roll dice for 5 cavalrys and 5 field_guns in Rhone, round 7 : 4/10 hits, 3.33 expected hits
France roll dice for 2 field_guns in Rhone, round 7 : 0/2 hits, 0.67 expected hits
2 field_guns owned by the France lost in Rhone
Germany win, taking Rhone from France with 5 cavalrys and 5 field_guns remaining. Battle score for attacker is 7
Casualties for Germany: 6 cavalrys and 6 infantry
Casualties for France: 2 colonials, 4 field_guns, 6 infantry and 3 trenchs
Non Combat Move - Germany
2 fighters moved from Brittany to Normandy
Place Units - Germany
6 infantry and 3 trenchs placed in Belgium
3 trenchs placed in Normandy
3 field_guns and 6 infantry placed in Wurttemburg
3 field_guns and 2 infantry placed in Bavaria
6 transports placed in Sea Zone 12 Baltic Sea
Activate Technology - Germany
Germany activating propaganda
Trigger GermanyP: Germany has 3 infantry placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 135 PUs; end with 137 PUs
Combat Hit Differential Summary :
France : -3.00
Germany : -5.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - France
France spend 0 on tech rolls
France rolls : 0/1 hits, 0.00 expected hits
Combat Move - France
1 field_gun and 2 infantry moved from Paris to Burgundy
2 field_guns and 2 infantry moved from Paris to Picardy
2 infantry moved from Paris to Picardy
1 infantry moved from Paris to Burgundy
8 field_guns and 7 infantry moved from Paris to Normandy
2 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
1 field_gun and 5 infantry moved from Primorsky to Khabarovsk
Purchase Units - France
France buy 11 heavy_guns, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - France
Battle in Normandy
France attack with 8 field_guns and 7 infantry
Germany defend with 2 fighters, 1 heavy_gun, 6 infantry and 3 trenchs
France roll dice for 8 field_guns and 7 infantry in Normandy, round 2 : 7/15 hits, 5.00 expected hits
Germany roll dice for 2 fighters, 1 heavy_gun, 6 infantry and 3 trenchs in Normandy, round 2 : 4/9 hits, 3.67 expected hits
1 infantry owned by the Germany, 3 trenchs owned by the Germany and 4 infantry owned by the France lost in Normandy
France roll dice for 8 field_guns and 3 infantry in Normandy, round 3 : 4/11 hits, 3.67 expected hits
Germany roll dice for 2 fighters, 1 heavy_gun and 5 infantry in Normandy, round 3 : 5/8 hits, 3.33 expected hits
4 infantry owned by the Germany, 2 field_guns owned by the France and 3 infantry owned by the France lost in Normandy
France roll dice for 6 field_guns in Normandy, round 4 : 1/6 hits, 2.00 expected hits
Germany roll dice for 2 fighters, 1 heavy_gun and 1 infantry in Normandy, round 4 : 2/4 hits, 2.00 expected hits
1 infantry owned by the Germany and 2 field_guns owned by the France lost in Normandy
France roll dice for 4 field_guns in Normandy, round 5 : 1/4 hits, 1.33 expected hits
Germany roll dice for 2 fighters and 1 heavy_gun in Normandy, round 5 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Germany and 2 field_guns owned by the France lost in Normandy
France roll dice for 2 field_guns in Normandy, round 6 : 2/2 hits, 0.67 expected hits
Germany roll dice for 1 fighter and 1 heavy_gun in Normandy, round 6 : 0/2 hits, 1.17 expected hits
1 fighter owned by the Germany and 1 heavy_gun owned by the Germany lost in Normandy
France win, taking Normandy from Germany with 2 field_guns remaining. Battle score for attacker is 1
Casualties for France: 6 field_guns and 7 infantry
Casualties for Germany: 2 fighters, 1 heavy_gun, 6 infantry and 3 trenchs
Battle in Burgundy
France attack with 1 field_gun and 3 infantry
Germany defend with 1 field_gun and 1 stormtruppen
France roll dice for 1 field_gun and 3 infantry in Burgundy, round 2 : 2/4 hits, 1.00 expected hits
Germany roll dice for 1 field_gun and 1 stormtruppen in Burgundy, round 2 : 0/2 hits, 0.67 expected hits
1 stormtruppen owned by the Germany and 1 field_gun owned by the Germany lost in Burgundy
France win, taking Burgundy from Germany with 1 field_gun and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germany: 1 field_gun and 1 stormtruppen
Battle in Picardy
France attack with 2 field_guns and 4 infantry
Germany defend with 3 heavy_guns
France roll dice for 2 field_guns and 4 infantry in Picardy, round 2 : 1/6 hits, 1.67 expected hits
Germany roll dice for 3 heavy_guns in Picardy, round 2 : 2/3 hits, 2.00 expected hits
1 heavy_gun owned by the Germany and 2 infantry owned by the France lost in Picardy
France roll dice for 2 field_guns and 2 infantry in Picardy, round 3 : 2/4 hits, 1.33 expected hits
Germany roll dice for 2 heavy_guns in Picardy, round 3 : 2/2 hits, 1.33 expected hits
2 heavy_guns owned by the Germany and 2 infantry owned by the France lost in Picardy
France win, taking Picardy from Germany with 2 field_guns remaining. Battle score for attacker is 3
Casualties for France: 4 infantry
Casualties for Germany: 3 heavy_guns
Non Combat Move - France
1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 61 Ionian Sea
2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
Place Units - France
8 heavy_guns and 3 trenchs placed in Paris
3 heavy_guns and 3 trenchs placed in Marseilles
1 infantry placed in Tobruk
Turn Complete - France
France collect 72 PUs; end with 72 PUs
France collect 7 PUs from War Bonds; end with 79 PUs
Combat Hit Differential Summary :
France rolls : : 0.00
France : 3.33
Germany : 1.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Purchase Units - Serbia
Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs;
Place Units - Serbia
1 heavy_gun and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 1,3,6,6 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover lateFighter
Combat Move - Austria
3 infantry moved from Carpathia to Galicia
3 infantry moved from Vienna to Hungary
6 infantry moved from Trieste to Venice
Purchase Units - Austria
Austria buy 21 infantry and 9 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Austria
4 field_guns moved from Belgrade to Bulgaria
4 field_guns moved from Bulgaria to Macedonia
2 field_guns and 8 infantry moved from Montenegro to Albania
Place Units - Austria
3 trenchs placed in Tyrol
4 infantry and 3 trenchs placed in Venice
6 infantry and 1 trench placed in Galicia
1 trench placed in Odessa
1 trench placed in Eastern Poland
4 infantry placed in Belgrade
6 infantry placed in Trieste
1 infantry placed in Hungary
Activate Technology - Austria
Austria activating lateFighter
Trigger AustriaT3: buylate_fighter added to productionAustria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Austria
Austria collect 96 PUs; end with 97 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Combat Move - Italy
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
3 heavy_guns moved from Milan to Piedmont
1 heavy_gun moved from Tuscany to Piedmont
3 infantry moved from Milan to Piedmont
1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
Purchase Units - Italy
Italy buy 1 field_gun and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
Place Units - Italy
1 field_gun and 2 infantry placed in Piedmont
6 infantry placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Combat Move - Arabia
2 Bedouins moved from Al-Dammam to Arabia
2 Bedouins moved from Mecca to Arabia
2 Bedouins moved from Mecca to Hejaz
Purchase Units - Arabia
Arabia buy 3 Bedouins and 4 trenchs; Remaining resources: 0 PUs;
Non Combat Move - Arabia
Place Units - Arabia
2 trenchs placed in Hejaz
2 trenchs placed in Arabia
3 Bedouins placed in Mecca
Turn Complete - Arabia
Arabia collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Turkey
Turkey rolls : 1/1 hits, 0.00 expected hits
Turkey removing all Technology Tokens after successful research.
Turkey discover lateFighter
Combat Move - Turkey
1 infantry moved from Kuwait to Al-Dammam
Turkey take Al-Dammam from Arabia
1 fighter and 3 infantry moved from Damascus to Jordan
1 fighter moved from Baghdad to Jordan
2 infantry moved from Baghdad to Mesopotamia
2 infantry moved from Mesopotamia to Jordan
5 infantry moved from Constantinople to Smyrna
4 infantry moved from Smyrna to Syria
2 field_guns and 2 infantry moved from Syria to Mesopotamia
3 infantry moved from Mesopotamia to Jordan
1 heavy_gun moved from Mesopotamia to Jordan
1 field_gun and 1 infantry moved from Armenia to Georgia
2 infantry moved from Constantinople to Dardanelles
2 field_guns moved from Dardanelles to Bulgaria
Purchase Units - Turkey
Turkey buy 1 destroyer, 2 field_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Battle in Jordan
Turkey attack with 2 fighters, 1 heavy_gun and 8 infantry
Britain defend with 2 field_guns and 2 heavy_guns
Turkey roll dice for 2 fighters, 1 heavy_gun and 8 infantry in Jordan, round 2 : 2/11 hits, 2.83 expected hits
Britain roll dice for 2 field_guns and 2 heavy_guns in Jordan, round 2 : 3/4 hits, 2.00 expected hits
3 infantry owned by the Turkey and 2 field_guns owned by the Britain lost in Jordan
Turkey roll dice for 2 fighters, 1 heavy_gun and 5 infantry in Jordan, round 3 : 3/8 hits, 2.33 expected hits
Britain roll dice for 2 heavy_guns in Jordan, round 3 : 2/2 hits, 1.33 expected hits
2 infantry owned by the Turkey and 2 heavy_guns owned by the Britain lost in Jordan
Turkey win, taking Jordan from Britain with 2 fighters, 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 5 infantry
Casualties for Britain: 2 field_guns and 2 heavy_guns
Non Combat Move - Turkey
2 fighters moved from Jordan to Palestine
Place Units - Turkey
3 trenchs placed in Mesopotamia
2 field_guns and 4 infantry placed in Damascus
1 destroyer placed in Sea Zone 68 Aegean Sea
6 infantry placed in Baghdad
1 infantry placed in Constantinople
Activate Technology - Turkey
Turkey activating lateFighter
Trigger TurkeyT3: buylate_fighter added to productionTurkey
Turn Complete - Turkey
Turkey collect 54 PUs; end with 54 PUs
Turkey collect 4 PUs from War Bonds; end with 58 PUs
Combat Hit Differential Summary :
Turkey : -0.17
Turkey rolls : : 1.00
Britain : 1.67
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Britain
Britain spend 0 on tech rolls
Britain roll 4,6,3,2,4,4,6 and gets 2 hits
Britain removing all Technology Tokens after successful research.
Britain discover victoryBonds
Combat Move - Britain
5 fighters moved from London to Sea Zone 25 Mid Atlantic
14 fighters moved from Paris to Sea Zone 25 Mid Atlantic
1 battlecruiser and 2 cruisers moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete
1 field_gun and 1 infantry moved from Cairo-Suez to Sinai
1 battlecruiser, 3 cruisers and 1 destroyer moved from Sea Zone 92 Mozambique Channel to Sea Zone 74 Gulf of Aden
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from German East Africa to Sea Zone 76 Indian Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Basra
Britain take Basra from Turkey
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
1 colonial moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
1 cavalry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
3 field_guns moved from German New Guinea to Sea Zone 122 Bismarck Sea
3 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea
3 field_guns, 3 infantry and 3 transports moved from Sea Zone 122 Bismarck Sea to Sea Zone 119 Timor Sea
3 field_guns and 3 infantry moved from Sea Zone 119 Timor Sea to East Timor
1 cavalry, 1 colonial and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 119 Timor Sea
1 cavalry and 1 colonial moved from Sea Zone 119 Timor Sea to East Timor
2 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
2 cruisers moved from Sea Zone 104 Southern Ocean to Sea Zone 95 South Atlantic
1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Sinai
Purchase Units - Britain
Britain buy 2 cavalrys, 3 field_guns, 5 fighters, 1 heavy_gun, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in East Timor
Britain attack with 1 cavalry, 1 colonial, 3 field_guns and 3 infantry
Neutral defend with 6 infantry
Britain roll dice for 1 cavalry, 1 colonial, 3 field_guns and 3 infantry in East Timor, round 2 : 1/8 hits, 2.50 expected hits
Neutral roll dice for 6 infantry in East Timor, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Neutral and 3 infantry owned by the Britain lost in East Timor
Britain roll dice for 1 cavalry, 1 colonial and 3 field_guns in East Timor, round 3 : 1/5 hits, 1.83 expected hits
Neutral roll dice for 5 infantry in East Timor, round 3 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Neutral, 1 cavalry owned by the Britain and 1 field_gun owned by the Britain lost in East Timor
Britain roll dice for 1 colonial and 2 field_guns in East Timor, round 4 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 4 infantry in East Timor, round 4 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Neutral and 1 field_gun owned by the Britain lost in East Timor
Britain roll dice for 1 colonial and 1 field_gun in East Timor, round 5 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 3 infantry in East Timor, round 5 : 2/3 hits, 1.00 expected hits
1 colonial owned by the Britain, 1 infantry owned by the Neutral and 1 field_gun owned by the Britain lost in East Timor
Neutral win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Britain: 1 cavalry, 1 colonial, 3 field_guns and 3 infantry
Casualties for Neutral: 4 infantry
Battle in Sea Zone 25 Mid Atlantic
Britain attack with 19 fighters
Germany defend with 4 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer, 2 submarines and 3 transports
Combat Hit Differential Summary :
Neutral : 2.00
Britain : -2.33
@Whackamatt i forget if you can take subs as losses. but do you want to submerge them or take them as losses?
i will take them as loses
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Britain
Britain spend 0 on tech rolls
Britain roll 4,6,3,2,4,4,6 and gets 2 hits
Britain removing all Technology Tokens after successful research.
Britain discover victoryBonds
Combat Move - Britain
5 fighters moved from London to Sea Zone 25 Mid Atlantic
14 fighters moved from Paris to Sea Zone 25 Mid Atlantic
1 battlecruiser and 2 cruisers moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete
1 field_gun and 1 infantry moved from Cairo-Suez to Sinai
1 battlecruiser, 3 cruisers and 1 destroyer moved from Sea Zone 92 Mozambique Channel to Sea Zone 74 Gulf of Aden
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from German East Africa to Sea Zone 76 Indian Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Basra
Britain take Basra from Turkey
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
1 colonial moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
1 cavalry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
3 field_guns moved from German New Guinea to Sea Zone 122 Bismarck Sea
3 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea
3 field_guns, 3 infantry and 3 transports moved from Sea Zone 122 Bismarck Sea to Sea Zone 119 Timor Sea
3 field_guns and 3 infantry moved from Sea Zone 119 Timor Sea to East Timor
1 cavalry, 1 colonial and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 119 Timor Sea
1 cavalry and 1 colonial moved from Sea Zone 119 Timor Sea to East Timor
2 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
2 cruisers moved from Sea Zone 104 Southern Ocean to Sea Zone 95 South Atlantic
1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Sinai
Purchase Units - Britain
Britain buy 2 cavalrys, 3 field_guns, 5 fighters, 1 heavy_gun, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in East Timor
Britain attack with 1 cavalry, 1 colonial, 3 field_guns and 3 infantry
Neutral defend with 6 infantry
Britain roll dice for 1 cavalry, 1 colonial, 3 field_guns and 3 infantry in East Timor, round 2 : 1/8 hits, 2.50 expected hits
Neutral roll dice for 6 infantry in East Timor, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Neutral and 3 infantry owned by the Britain lost in East Timor
Britain roll dice for 1 cavalry, 1 colonial and 3 field_guns in East Timor, round 3 : 1/5 hits, 1.83 expected hits
Neutral roll dice for 5 infantry in East Timor, round 3 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Neutral, 1 cavalry owned by the Britain and 1 field_gun owned by the Britain lost in East Timor
Britain roll dice for 1 colonial and 2 field_guns in East Timor, round 4 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 4 infantry in East Timor, round 4 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Neutral and 1 field_gun owned by the Britain lost in East Timor
Britain roll dice for 1 colonial and 1 field_gun in East Timor, round 5 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 3 infantry in East Timor, round 5 : 2/3 hits, 1.00 expected hits
1 colonial owned by the Britain, 1 infantry owned by the Neutral and 1 field_gun owned by the Britain lost in East Timor
Neutral win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Britain: 1 cavalry, 1 colonial, 3 field_guns and 3 infantry
Casualties for Neutral: 4 infantry
Battle in Sea Zone 25 Mid Atlantic
Britain attack with 19 fighters
Germany defend with 4 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer, 2 submarines and 3 transports
2 submarines owned by the Germany Submerged
Britain roll dice for 19 fighters in Sea Zone 25 Mid Atlantic, round 2 : 7/19 hits, 6.33 expected hits
Units damaged: 2 battleships owned by the Germany
Germany roll dice for 4 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer and 3 transports in Sea Zone 25 Mid Atlantic, round 2 : 4/10 hits, 5.83 expected hits
4 fighters owned by the Britain, 1 destroyer owned by the Germany, 1 battlecruiser owned by the Germany and 3 cruisers owned by the Germany lost in Sea Zone 25 Mid Atlantic
Britain roll dice for 15 fighters in Sea Zone 25 Mid Atlantic, round 3 : 4/15 hits, 5.00 expected hits
Germany roll dice for 3 battlecruisers, 2 battleships and 3 transports in Sea Zone 25 Mid Atlantic, round 3 : 4/5 hits, 3.33 expected hits
4 fighters owned by the Britain, 1 battleship owned by the Germany and 3 battlecruisers owned by the Germany lost in Sea Zone 25 Mid Atlantic
Britain roll dice for 11 fighters in Sea Zone 25 Mid Atlantic, round 4 : 5/11 hits, 3.67 expected hits
Germany roll dice for 1 battleship and 3 transports in Sea Zone 25 Mid Atlantic, round 4 : 1/1 hits, 0.67 expected hits
3 transports owned by the Germany, 1 fighter owned by the Britain and 1 battleship owned by the Germany lost in Sea Zone 25 Mid Atlantic
Britain win with 10 fighters remaining. Battle score for attacker is 87
Casualties for Britain: 9 fighters
Casualties for Germany: 4 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer and 3 transports
Battle in Al-Dammam
Britain attack with 1 field_gun and 1 infantry
Turkey defend with 1 infantry
Britain roll dice for 1 field_gun and 1 infantry in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun and 1 infantry in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Al-Dammam, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Al-Dammam
Britain win, taking Al-Dammam from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Non Combat Move - Britain
10 fighters moved from Sea Zone 25 Mid Atlantic to England
Place Units - Britain
5 fighters placed in London
Turning on Edit Mode
EDIT: Removing units owned by Britain from German Southwest Africa: 2 cavalrys
EDIT: Adding units owned by Britain to German East Africa: 2 cavalrys
EDIT: Removing units owned by Britain from Cape Town: 2 cavalrys
EDIT: Adding units owned by Britain to German Southwest Africa: 2 cavalrys
EDIT: Turning off Edit Mode
1 transport placed in Sea Zone 122 Bismarck Sea
1 infantry placed in German New Guinea
1 transport placed in Sea Zone 115 Tasman Sea
1 infantry placed in Sydney-Canberra
2 cavalrys placed in Cape Town
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Bombay
1 heavy_gun and 1 infantry placed in German East Africa
1 field_gun and 1 infantry placed in Cairo-Suez
Activate Technology - Britain
Britain activating victoryBonds
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 104 PUs; end with 104 PUs
Britain collect 11 PUs from War Bonds; end with 115 PUs
Combat Hit Differential Summary :
Neutral : 2.00
Turkey : -0.67
Britain : -1.67
Germany : -0.83