The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
1914 - Whack/dawg
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@Whackamatt said in 1914 - Whack/dawg:
Serbia going to do anything?
ya. they’re going to stick they’re middle finger up at you and yell, COMER GET ME BUT HOLES!!!
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TripleA Turn Summary: Austria round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 6,6,1 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover workingWomen Purchase Units - Austria Austria buy 1 cruiser, 4 field_guns, 1 heavy_gun, 14 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Austria 2 infantry moved from Croatia to Montenegro 2 field_guns and 8 infantry moved from Hungary to Croatia 3 infantry moved from Vienna to Carpathia 2 field_guns and 2 infantry moved from Belgrade to Bulgaria Place Units - Austria 1 heavy_gun and 3 trenchs placed in Trieste 4 infantry placed in Venice 6 infantry and 3 trenchs placed in Galicia 2 infantry placed in Warsaw 4 field_guns placed in Belgrade 2 infantry placed in Trieste 1 cruiser placed in Sea Zone 62 Adriatic Sea Activate Technology - Austria Austria activating workingWomen Trigger AustriaT1: buyfield_gun_w added to productionAustria Trigger AustriaT1: buyheavy_gun_w added to productionAustria Trigger AustriaT1: buyfield_gun removed from productionAustria Trigger AustriaT1: buyheavy_gun removed from productionAustria Trigger AustriaT1: buygas_w added to productionAustria Trigger AustriaT1: buyfighter_w added to productionAustria Trigger AustriaT1: buygas removed from productionAustria Trigger AustriaT1: buyfighter removed from productionAustria Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 96 PUs; end with 96 PUs Turning on Edit Mode EDIT: Removing Technology workingWomen for Austria EDIT: Adding Technology science for Austria EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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You may notice I edited the Tech Austria got. Sometimes I forget about tech. I scored Science, did my buys and stuff, but changed my mind after I did NCM and placement. Since I hand’t posted yet, I closed and redid the turn, forgetting I had gotten tech and didn’t save it.
So I reloaded a bunch of times until I scored a tech, then edited it to the first one I got.
The one thing you can’t edit is the number of tech rolls a power has. So I had to keep reloading until I scored a tech. In case you a lot of tech rolls for Austria in your inbox. lol
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TripleA Turn Summary: Italy round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Combat Move - Italy 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany Purchase Units - Italy Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy 1 field_gun and 2 infantry moved from Piedmont to Milan 2 infantry moved from Rome to Latium Place Units - Italy 3 trenchs placed in Tuscany 3 trenchs placed in Milan 1 field_gun and 2 infantry placed in Piedmont Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Combat Move - Arabia 4 Bedouins moved from Sinai to Mecca 2 Bedouins moved from Sinai to Mecca Purchase Units - Arabia Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 1 PUs; Non Combat Move - Arabia Place Units - Arabia 4 Bedouins and 1 trench placed in Mecca 1 trench placed in Sinai Turn Complete - Arabia Arabia collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 2 field_guns and 6 infantry moved from Palestine to Hejaz 1 infantry moved from Jordan to Hejaz 3 field_guns and 4 infantry moved from Arabia to Hejaz 1 infantry moved from Al-Dammam to Arabia 3 infantry moved from Damascus to Palestine 2 infantry moved from Lebanon to Palestine 2 infantry moved from Syria to Lebanon 3 infantry moved from Baghdad to Mesopotamia 1 field_gun and 1 infantry moved from Armenia to Georgia 1 field_gun and 1 infantry moved from Anatolia to Armenia 1 battlecruiser, 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 64 Sea of Azov to Sea Zone 68 Aegean Sea 2 cruisers moved from Sea Zone 67 Black Sea to Sea Zone 68 Aegean Sea 1 field_gun and 1 infantry moved from Bulgaria to Macedonia 1 field_gun and 1 infantry moved from Constantinople to Anatolia 1 field_gun and 1 infantry moved from Constantinople to Smyrna 1 field_gun and 1 infantry moved from Constantinople to Smyrna 4 infantry moved from Smyrna to Syria 1 infantry moved from Syria to Lebanon 2 infantry moved from Mesopotamia to Jordan Purchase Units - Turkey Turkey buy 2 heavy_guns, 10 infantry and 6 trenchs; Remaining resources: 2 PUs; 1 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 5 field_guns and 11 infantry Britain defend with 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry Turkey roll dice for 5 field_guns and 11 infantry in Hejaz, round 2 : 4/16 hits, 4.33 expected hits Arabia roll dice for 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry in Hejaz, round 2 : 2/6 hits, 1.67 expected hits 2 infantry owned by the Turkey, 2 infantry owned by the Britain and 2 cavalrys owned by the Britain lost in Hejaz Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 3 : 1/14 hits, 4.00 expected hits Arabia roll dice for 1 colonial and 1 field_gun in Hejaz, round 3 : 0/2 hits, 0.67 expected hits 1 colonial owned by the Britain lost in Hejaz Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 4 : 5/14 hits, 4.00 expected hits Arabia roll dice for 1 field_gun in Hejaz, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Hejaz Turkey win, taking Hejaz from Arabia with 5 field_guns and 9 infantry remaining. Battle score for attacker is 15 Casualties for Turkey: 2 infantry Casualties for Britain: 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry Non Combat Move - Turkey Place Units - Turkey 3 trenchs placed in Palestine 3 trenchs placed in Georgia 1 heavy_gun and 5 infantry placed in Damascus 1 heavy_gun and 5 infantry placed in Baghdad Turkey undo move 4. Turkey undo move 3. 1 heavy_gun and 2 infantry placed in Damascus 1 heavy_gun and 2 infantry placed in Baghdad 4 infantry placed in Constantinople 2 infantry placed in Damascus Turn Complete - Turkey Turkey collect 57 PUs; end with 59 PUs Turkey collect 5 PUs from War Bonds; end with 64 PUsCombat Hit Differential Summary :
Turkey : -2.33 Arabia : -0.67 Turkey rolls : : 0.00 -
TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - Britain Britain spend 10 on tech rolls Britain roll 4,4,2,4,4 and gets 0 hits Combat Move - Britain 9 fighters moved from London to Paris 1 cavalry moved from London to Scotland 4 infantry moved from England to Scotland 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 98 South Atlantic 1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean 1 battlecruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 2 field_guns, 2 heavy_guns and 4 infantry moved from Sinai to Hejaz 1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea 1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz 1 battlecruiser and 1 battleship moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea 1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 75 Red Sea 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Hejaz 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 4 infantry moved from Oman to Arabia 2 cavalrys moved from German Southwest Africa to German East Africa 1 cavalry and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea 1 colonial and 1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 134 Pacific Ocean 1 colonial and 1 field_gun moved from Sea Zone 134 Pacific Ocean to Marshall Islands 1 colonial moved from Mariana Islands to Sea Zone 135 Pacific Ocean 2 cruisers moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean 2 infantry moved from Shanghai 3 to Shanghai 2 1 cavalry moved from Sea Zone 122 Bismarck Sea to Caroline Islands 1 infantry moved from Sea Zone 122 Bismarck Sea to Caroline Islands 1 colonial and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 colonial moved from Sea Zone 132 Pacific Ocean to Marshall Islands Purchase Units - Britain Britain buy 2 cavalrys, 5 field_guns, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 5 techTokens; Combat - Britain Battle in Sea Zone 98 South Atlantic Britain attack with 1 battlecruiser, 3 cruisers and 2 destroyers Germany defend with 3 submarines Britain roll dice for 1 battlecruiser, 3 cruisers and 2 destroyers in Sea Zone 98 South Atlantic, round 2 : 2/6 hits, 2.83 expected hits Germany roll dice for 3 submarines in Sea Zone 98 South Atlantic, round 2 : 1/3 hits, 0.50 expected hits 2 submarines owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 98 South Atlantic Britain roll dice for 1 battlecruiser, 3 cruisers and 1 destroyer in Sea Zone 98 South Atlantic, round 3 : 3/5 hits, 2.50 expected hits Germany roll dice for 1 submarine in Sea Zone 98 South Atlantic, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germany lost in Sea Zone 98 South Atlantic Britain win with 1 battlecruiser, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Britain: 1 destroyer Casualties for Germany: 3 submarines Battle in Marshall Islands Britain attack with 2 colonials and 1 field_gun Germany defend with 1 infantry Britain roll dice for 2 colonials and 1 field_gun in Marshall Islands, round 2 : 0/3 hits, 1.17 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Marshall Islands Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 3 : 0/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 4 : 0/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 5 : 1/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is -3 Casualties for Britain: 2 colonials Casualties for Germany: 1 infantry Battle in Arabia Britain attack with 4 infantry Turkey defend with 1 infantry Britain roll dice for 4 infantry in Arabia, round 2 : 1/4 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Arabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Arabia Britain win, taking Arabia from Turkey with 4 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Hejaz Britain attack with 5 field_guns, 2 heavy_guns and 7 infantry Turkey defend with 5 field_guns and 9 infantry Britain roll dice for 3 battlecruisers and 1 battleship in Hejaz, round 2 : 2/4 hits, 2.67 expected hits Britain roll dice for 5 field_guns, 2 heavy_guns and 7 infantry in Hejaz, round 2 : 4/14 hits, 4.67 expected hits Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 2 : 5/14 hits, 4.67 expected hits 6 infantry owned by the Turkey and 5 infantry owned by the Britain lost in Hejaz Britain roll dice for 5 field_guns, 2 heavy_guns and 2 infantry in Hejaz, round 3 : 1/9 hits, 3.00 expected hits Turkey roll dice for 5 field_guns and 3 infantry in Hejaz, round 3 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Hejaz Britain roll dice for 5 field_guns, 2 heavy_guns and 1 infantry in Hejaz, round 4 : 4/8 hits, 2.67 expected hits Turkey roll dice for 5 field_guns and 2 infantry in Hejaz, round 4 : 4/7 hits, 2.33 expected hits 2 infantry owned by the Turkey, 1 infantry owned by the Britain, 3 field_guns owned by the Britain and 2 field_guns owned by the Turkey lost in Hejaz Britain roll dice for 2 field_guns and 2 heavy_guns in Hejaz, round 5 : 0/4 hits, 1.33 expected hits Turkey roll dice for 3 field_guns in Hejaz, round 5 : 0/3 hits, 1.00 expected hits Britain roll dice for 2 field_guns and 2 heavy_guns in Hejaz, round 6 : 3/4 hits, 1.33 expected hits Turkey roll dice for 3 field_guns in Hejaz, round 6 : 0/3 hits, 1.00 expected hits 3 field_guns owned by the Turkey lost in Hejaz Britain win, taking Hejaz from Turkey with 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 14 Casualties for Britain: 3 field_guns and 7 infantry Casualties for Turkey: 5 field_guns and 9 infantry Non Combat Move - Britain Place Units - Britain 5 fighters placed in London 1 transport placed in Sea Zone 115 Tasman Sea 2 cavalrys placed in Cape Town 2 field_guns placed in German East Africa 1 field_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in German New Guinea 1 field_gun placed in Bombay Activate Technology - Britain Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 6 techTokens Turn Complete - Britain Britain collect 96 PUs; end with 96 PUsCombat Hit Differential Summary :
Turkey : -2.00 Britain : -4.33 Germany : 1.00 -
TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 6,6,4,4,3 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover victoryBonds Combat Move - Russia 1 conscript moved from Kiev to Dnieper 1 field_gun and 2 infantry moved from Minsk to Belarus 3 infantry moved from Moscow to Don 1 conscript moved from Perm to Kazan 1 conscript moved from Western Siberian Lowlands to Perm 1 conscript moved from Krasnoyarsk to Novosibirsk Russia take Novosibirsk from Communists 1 conscript moved from Caucasus to Kazakhstan 2 conscripts and 2 field_guns moved from Khabarovsk to Sakhe 3 infantry moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 1 cavalry, 15 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Sakhe Russia attack with 2 conscripts and 2 field_guns Communists defend with 1 conscript Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 2 : 1/4 hits, 1.00 expected hits Communists roll dice for 1 conscript in Sakhe, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Sakhe Russia win, taking Sakhe from Communists with 2 conscripts and 2 field_guns remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Belarus 3 infantry and 3 trenchs placed in Kiev 3 trenchs placed in Latvia 3 trenchs placed in Caucasus 1 cavalry and 2 infantry placed in Vladivostok 3 infantry placed in Moscow 6 infantry placed in St. Petersburg Russia undo move 7. 3 infantry placed in Minsk 4 infantry placed in St. Petersburg Activate Technology - Russia Russia activating victoryBonds Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Russia Russia collect 78 PUs; end with 78 PUs Russia collect 9 PUs from War Bonds; end with 87 PUsCombat Hit Differential Summary :
Communists : -0.17 Russia : 0.00 -
TripleA Turn Summary: Communists round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - Communists Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 9 cavalrys, 1 conscript and 2 field_guns moved from Omsk to Kazan 1 conscript and 1 field_gun moved from Tiksi to Norilsk 1 conscript and 1 field_gun moved from Tiksi to Evenkia 1 cavalry moved from Irkutsk to Krasnoyarsk Communists take Krasnoyarsk from Russia 3 field_guns moved from Bratsk to Novosibirsk 1 cavalry moved from Irkutsk to Novosibirsk 1 conscript moved from Chita to Amur Communists take Amur from Russia 2 conscripts and 2 infantry moved from Yakutsk to Sakhe 2 field_guns moved from Buryatia to Chita 1 fighter moved from Irkutsk to Aldan 2 infantry moved from Aldan to Sakhe Purchase Units - Communists Communists buy 1 field_gun, 6 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Evenkia Communists attack with 1 conscript and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 2 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 3 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 4 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 5 : 1/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Evenkia Communists win, taking Evenkia from Russia with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Novosibirsk Communists attack with 1 cavalry and 3 field_guns Russia defend with 1 conscript Communists roll dice for 1 cavalry and 3 field_guns in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Novosibirsk Communists win, taking Novosibirsk from Russia with 1 cavalry and 3 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Norilsk Communists attack with 1 conscript and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 conscript and 1 field_gun in Norilsk, round 2 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Norilsk, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Norilsk, round 3 : 1/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Norilsk, round 3 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Norilsk Communists win, taking Norilsk from Russia with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript Casualties for Russia: 1 conscript Battle in Kazan Communists attack with 9 cavalrys, 1 conscript and 2 field_guns Russia defend with 1 conscript Communists roll dice for 9 cavalrys, 1 conscript and 2 field_guns in Kazan, round 2 : 3/12 hits, 2.50 expected hits Russia roll dice for 1 conscript in Kazan, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Kazan Communists win, taking Kazan from Russia with 9 cavalrys, 1 conscript and 2 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Sakhe Communists attack with 2 conscripts and 4 infantry Russia defend with 2 conscripts and 2 field_guns Communists roll dice for 2 conscripts and 4 infantry in Sakhe, round 2 : 0/4 hits, 0.67 expected hits Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 2 : 0/4 hits, 1.00 expected hits Communists roll dice for 2 conscripts and 4 infantry in Sakhe, round 3 : 0/4 hits, 0.67 expected hits Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 3 : 1/4 hits, 1.00 expected hits 1 conscript owned by the Communists lost in Sakhe Communists roll dice for 1 conscript and 4 infantry in Sakhe, round 4 : 1/4 hits, 0.67 expected hits Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 4 : 2/4 hits, 1.00 expected hits 1 conscript owned by the Russia, 1 infantry owned by the Communists and 1 conscript owned by the Communists lost in Sakhe Communists roll dice for 3 infantry in Sakhe, round 5 : 0/3 hits, 0.50 expected hits Russia roll dice for 1 conscript and 2 field_guns in Sakhe, round 5 : 1/3 hits, 0.83 expected hits 1 infantry owned by the Communists lost in Sakhe 2 infantry owned by the Communists retreated to Aldan Russia win with 1 conscript and 2 field_guns remaining. Battle score for attacker is -8 Casualties for Communists: 2 conscripts and 2 infantry Casualties for Russia: 1 conscript Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Aldan 1 field_gun, 1 infantry and 1 trench placed in Omsk 5 infantry placed in Yakutsk Turn Complete - Communists Communists collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Communists rolls : : 0.00 Communists : -1.33 Russia : -0.17 -
TripleA Turn Summary: USA round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - USA USA roll 2,2,5,3,3,3 and gets 0 hits Combat Move - USA 4 field_guns moved from Morocco to Sea Zone 54 Alboran Sea 4 field_guns and 4 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic 4 field_guns moved from Sea Zone 33 Mid Atlantic to Andalusia 1 field_gun and 1 infantry moved from Azores to Sea Zone 34 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia 4 destroyers and 1 submarine moved from Sea Zone 51 Mid Atlantic to Sea Zone 33 Mid Atlantic 3 destroyers moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic 1 cruiser and 1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun moved from Washington D.C. to Sea Zone 30 Mid Atlantic 4 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 field_gun, 5 infantry and 3 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 field_gun and 2 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun and 3 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean 2 field_guns and 5 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku 3 cavalrys and 2 infantry moved from California to Baja-Sonora Purchase Units - USA USA buy 1 Factory, 4 field_guns, 3 infantry and 4 transports; Remaining resources: 0 PUs; 6 techTokens; Combat - USA Battle in Baja-Sonora USA attack with 3 cavalrys and 2 infantry Neutral defend with 2 infantry USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 2 : 1/5 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Baja-Sonora USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 3 : 0/5 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0.33 expected hits USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 4 : 0/5 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Baja-Sonora USA roll dice for 3 cavalrys and 1 infantry in Baja-Sonora, round 5 : 2/4 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Baja-Sonora USA loses 0 PUs for violating Baja-Sonoras neutrality. USA win, taking Baja-Sonora from Neutral with 3 cavalrys and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 2 infantry Casualties for USA: 1 infantry Battle in Tohoku USA attack with 2 field_guns and 5 infantry Neutral defend with 6 infantry USA roll dice for 2 field_guns and 5 infantry in Tohoku, round 2 : 2/7 hits, 1.83 expected hits Neutral roll dice for 6 infantry in Tohoku, round 2 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Neutral lost in Tohoku USA roll dice for 2 field_guns and 5 infantry in Tohoku, round 3 : 2/7 hits, 1.83 expected hits Neutral roll dice for 4 infantry in Tohoku, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Tohoku USA roll dice for 2 field_guns and 3 infantry in Tohoku, round 4 : 3/5 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Tohoku, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Tohoku USA loses 0 PUs for violating Tohokus neutrality. USA win, taking Tohoku from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 6 infantry Casualties for USA: 2 infantry Battle in Andalusia USA attack with 5 field_guns and 1 infantry Neutral defend with 4 infantry USA roll dice for 5 field_guns and 1 infantry in Andalusia, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 4 infantry in Andalusia, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Andalusia USA roll dice for 5 field_guns in Andalusia, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Andalusia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Andalusia USA roll dice for 4 field_guns in Andalusia, round 4 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Andalusia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Andalusia USA loses 0 PUs for violating Andalusias neutrality. USA win, taking Andalusia from Neutral with 4 field_guns remaining. Battle score for attacker is 5 Casualties for USA: 1 field_gun and 1 infantry Casualties for Neutral: 4 infantry Non Combat Move - USA Place Units - USA 1 Factory placed in Morocco 1 transport placed in Sea Zone 130 Philippine Sea 1 field_gun placed in Manila 1 transport placed in Sea Zone 145 Pacific Ocean 1 field_gun placed in Honolulu 2 transports placed in Sea Zone 30 Mid Atlantic 2 field_guns and 3 infantry placed in Washington D.C. Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 7 techTokens Turn Complete - USA USA collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Neutral : -3.00 USA : 0.67 -
TripleA Turn Summary: Germany round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 2,2,3,3 and gets 0 hits Combat Move - Germany 3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight 4 infantry moved from Holstein to Sea Zone 14 Helgoland Bight 4 infantry and 3 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 1 field_gun moved from Belgium to Sea Zone 15 English Channel 1 field_gun moved from Belgium to Sea Zone 15 English Channel 4 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel 2 field_guns and 4 infantry moved from Sea Zone 15 English Channel to Normandy 1 field_gun, 1 heavy_gun and 6 infantry moved from Belgium to Picardy 8 stormtruppens moved from Rhine to Champagne 5 field_guns and 7 infantry moved from Alsace to Franche-Comte 6 field_guns and 6 infantry moved from Wurttemburg to Alsace 6 cavalrys moved from Bavaria to Alsace 3 field_guns and 1 infantry moved from Mecklenburg to Hanover 1 infantry moved from Norway to Oslo Germany take Oslo from Russia 3 field_guns moved from Norway to Sweden 2 stormtruppens moved from West Prussia to East Prussia 4 infantry moved from Pomerania to West Prussia 8 stormtruppens moved from Brandenburg to West Prussia 8 stormtruppens moved from Berlin to Brandenburg Purchase Units - Germany Germany buy 10 field_guns, 4 heavy_guns, 11 infantry, 1 stormtruppen and 6 trenchs; Remaining resources: 2 PUs; 4 techTokens; Combat - Germany Battle in Normandy Germany attack with 2 field_guns and 4 infantry France defend with 2 infantry Germany roll dice for 4 battlecruisers and 2 battleships in Normandy, round 2 : 4/6 hits, 4.00 expected hits France roll dice for 2 infantry in Normandy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the France lost in Normandy Germany win, taking Normandy from France with 2 field_guns and 4 infantry remaining. Battle score for attacker is 6 Casualties for France: 2 infantry Battle in Franche-Comte Germany attack with 5 field_guns and 7 infantry France defend with 1 infantry Germany roll dice for 5 field_guns and 7 infantry in Franche-Comte, round 2 : 5/12 hits, 3.67 expected hits France roll dice for 1 infantry in Franche-Comte, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte Germany win, taking Franche-Comte from France with 5 field_guns and 6 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for France: 1 infantry Non Combat Move - Germany 2 fighters moved from Belgium to Champagne Place Units - Germany 3 trenchs placed in Champagne 3 trenchs placed in Lithuania 4 field_guns and 5 infantry placed in Wurttemburg 6 field_guns and 3 infantry placed in Bavaria 3 heavy_guns and 3 infantry placed in Belgium 1 heavy_gun placed in Dar es Salaam 1 stormtruppen placed in Berlin Activate Technology - Germany Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Germany Germany collect 128 PUs; end with 130 PUsCombat Hit Differential Summary :
France : 0.00 Germany : 1.33 -
TripleA Turn Summary: France round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Research Technology - France France spend 5 on tech rolls France rolls : 0/1 hits, 0.00 expected hits Combat Move - France 1 field_gun and 2 infantry moved from Marseilles to Rhone 2 colonials, 1 field_gun and 2 infantry moved from Piedmont to Rhone 1 infantry moved from Mecca to Arabia 1 colonial moved from Mecca to Arabia 1 colonial and 1 infantry moved from German East Africa to Sea Zone 76 Indian Ocean 1 colonial, 1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Sinai 3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 4 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 field_gun, 5 infantry and 3 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 field_gun and 5 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 2 field_guns and 3 infantry moved from Primorsky to Khabarovsk Purchase Units - France France buy 8 heavy_guns, 3 infantry and 9 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - France Non Combat Move - France Place Units - France 8 heavy_guns and 3 trenchs placed in Paris 3 infantry and 3 trenchs placed in Brittany 3 trenchs placed in Rhone Turn Complete - France France collect 70 PUs; end with 70 PUs France collect 6 PUs from War Bonds; end with 76 PUsCombat Hit Differential Summary :
France rolls : : 0.00 -
TripleA Turn Summary: Serbia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Purchase Units - Serbia Serbia buy 1 infantry and 1 trench; Remaining resources: 1 PUs; Place Units - Serbia 1 infantry and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 4,4 and gets 0 hits Combat Move - Austria 2 infantry moved from Montenegro to Albania 2 field_guns and 8 infantry moved from Croatia to Montenegro 4 field_guns moved from Belgrade to Bulgaria 2 field_guns and 2 infantry moved from Bulgaria to Macedonia 1 heavy_gun and 2 infantry moved from Trieste to Venice 3 infantry moved from Vienna to Carpathia 3 infantry moved from Carpathia to Galicia 2 infantry moved from Warsaw to Eastern Poland 2 infantry moved from Galicia to Odessa 6 heavy_guns moved from Galicia to Odessa Purchase Units - Austria Austria buy 4 field_guns, 16 infantry and 8 trenchs; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Austria 1 heavy_gun and 4 infantry moved from Venice to Tyrol 1 infantry moved from Venice to Tyrol Place Units - Austria 3 trenchs placed in Odessa 6 infantry placed in Galicia 4 field_guns placed in Belgrade 3 trenchs placed in Tyrol 2 trenchs placed in Eastern Poland 4 infantry placed in Venice 6 infantry placed in Trieste Activate Technology - Austria Trigger AustriaP: Austria has 3 infantry placed in Vienna Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Austria Austria collect 96 PUs; end with 96 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italy round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Research Technology - Italy Italy spend 5 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 1 infantry moved from Latium to Tuscany 1 infantry moved from Latium to Tuscany 2 infantry moved from Piedmont to Milan 1 field_gun moved from Piedmont to Milan Purchase Units - Italy Italy buy 2 field_guns, 3 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy Place Units - Italy 1 trench placed in Tuscany 1 trench placed in Milan 2 field_guns and 1 infantry placed in Piedmont 2 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Italy rolls : : 0.00 -
don’t forget arabia
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TripleA Turn Summary: Arabia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Combat Move - Arabia 3 Bedouins moved from Mecca to Al-Dammam 9 Bedouins moved from Mecca to Mesopotamia 4 Bedouins moved from Sinai to Jordan 2 Bedouins moved from Mecca to Arabia 2 Bedouins moved from Arabia to Jordan Purchase Units - Arabia Arabia buy 4 Bedouins and 1 trench; Remaining resources: 0 PUs; Combat - Arabia Battle in Jordan Arabia attack with 6 Bedouins Turkey defend with 2 infantry Arabia roll dice for 6 Bedouins in Jordan, round 2 : 1/6 hits, 1.00 expected hits Turkey roll dice for 2 infantry in Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Jordan Arabia roll dice for 5 Bedouins in Jordan, round 3 : 0/5 hits, 0.83 expected hits Turkey roll dice for 1 infantry in Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Jordan Arabia roll dice for 4 Bedouins in Jordan, round 4 : 1/4 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Jordan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Jordan Arabia win, taking Jordan from Turkey with 4 Bedouins remaining. Battle score for attacker is 2 Casualties for Arabia: 2 Bedouins Casualties for Turkey: 2 infantry Battle in Mesopotamia Arabia attack with 9 Bedouins Turkey defend with 1 field_gun, 3 infantry and 2 trenchs Arabia roll dice for 9 Bedouins in Mesopotamia, round 2 : 1/9 hits, 1.50 expected hits Units damaged: 1 trench owned by the Turkey Turkey roll dice for 1 field_gun, 3 infantry and 2 trenchs in Mesopotamia, round 2 : 0/4 hits, 1.33 expected hits Arabia roll dice for 9 Bedouins in Mesopotamia, round 3 : 1/9 hits, 1.50 expected hits Units damaged: 1 trench owned by the Turkey Turkey roll dice for 1 field_gun, 3 infantry and 2 trenchs in Mesopotamia, round 3 : 0/4 hits, 1.33 expected hits Arabia roll dice for 9 Bedouins in Mesopotamia, round 4 : 1/9 hits, 1.50 expected hits Turkey roll dice for 1 field_gun, 3 infantry and 2 trenchs in Mesopotamia, round 4 : 2/4 hits, 1.33 expected hits 2 Bedouins owned by the Arabia and 1 trench owned by the Turkey lost in Mesopotamia Arabia roll dice for 7 Bedouins in Mesopotamia, round 5 : 2/7 hits, 1.17 expected hits Turkey roll dice for 1 field_gun, 3 infantry and 1 trench in Mesopotamia, round 5 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Turkey, 1 Bedouin owned by the Arabia and 1 trench owned by the Turkey lost in Mesopotamia Arabia roll dice for 6 Bedouins in Mesopotamia, round 6 : 0/6 hits, 1.00 expected hits Turkey roll dice for 1 field_gun and 2 infantry in Mesopotamia, round 6 : 1/3 hits, 1.00 expected hits 1 Bedouin owned by the Arabia lost in Mesopotamia Arabia roll dice for 5 Bedouins in Mesopotamia, round 7 : 1/5 hits, 0.83 expected hits Turkey roll dice for 1 field_gun and 2 infantry in Mesopotamia, round 7 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Turkey lost in Mesopotamia Arabia roll dice for 5 Bedouins in Mesopotamia, round 8 : 1/5 hits, 0.83 expected hits Turkey roll dice for 1 field_gun and 1 infantry in Mesopotamia, round 8 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Mesopotamia Arabia roll dice for 4 Bedouins in Mesopotamia, round 9 : 0/4 hits, 0.67 expected hits Turkey roll dice for 1 field_gun in Mesopotamia, round 9 : 0/1 hits, 0.33 expected hits Arabia roll dice for 4 Bedouins in Mesopotamia, round 10 : 1/4 hits, 0.67 expected hits Turkey roll dice for 1 field_gun in Mesopotamia, round 10 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Turkey lost in Mesopotamia Arabia win, taking Mesopotamia from Turkey with 4 Bedouins remaining. Battle score for attacker is 9 Casualties for Arabia: 5 Bedouins Casualties for Turkey: 1 field_gun, 3 infantry and 2 trenchs Battle in Al-Dammam Arabia attack with 3 Bedouins Turkey defend with 1 infantry Arabia roll dice for 3 Bedouins in Al-Dammam, round 2 : 1/3 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Al-Dammam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Al-Dammam Arabia win, taking Al-Dammam from Turkey with 2 Bedouins remaining. Battle score for attacker is 1 Casualties for Arabia: 1 Bedouin Casualties for Turkey: 1 infantry Non Combat Move - Arabia Place Units - Arabia 1 trench placed in Hejaz 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Turkey : -2.33 Arabia : -1.67 -
TripleA Turn Summary: Turkey round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 1 heavy_gun and 2 infantry moved from Baghdad to Mesopotamia 1 fighter moved from Basra to Mesopotamia 1 infantry moved from Basra to Kuwait 1 infantry moved from Basra to Mesopotamia 1 heavy_gun and 4 infantry moved from Damascus to Jordan 2 infantry moved from Palestine to Jordan 4 infantry moved from Syria to Mesopotamia 2 field_guns and 2 infantry moved from Smyrna to Syria 4 infantry moved from Constantinople to Smyrna 1 field_gun and 1 infantry moved from Anatolia to Armenia 1 field_gun and 1 infantry moved from Armenia to Georgia 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia Purchase Units - Turkey Turkey buy 1 cruiser, 1 fighter, 12 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Turkey Battle in Jordan Turkey attack with 1 heavy_gun and 6 infantry Arabia defend with 4 Bedouins Turkey roll dice for 1 heavy_gun and 6 infantry in Jordan, round 2 : 1/7 hits, 1.50 expected hits Arabia roll dice for 4 Bedouins in Jordan, round 2 : 0/4 hits, 1.33 expected hits 1 Bedouin owned by the Arabia lost in Jordan Turkey roll dice for 1 heavy_gun and 6 infantry in Jordan, round 3 : 3/7 hits, 1.50 expected hits Arabia roll dice for 3 Bedouins in Jordan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Turkey and 3 Bedouins owned by the Arabia lost in Jordan Turkey win, taking Jordan from Arabia with 1 heavy_gun and 5 infantry remaining. Battle score for attacker is 5 Casualties for Arabia: 4 Bedouins Casualties for Turkey: 1 infantry Battle in Mesopotamia Turkey attack with 1 fighter, 1 heavy_gun and 7 infantry Arabia defend with 4 Bedouins Turkey roll dice for 1 fighter, 1 heavy_gun and 7 infantry in Mesopotamia, round 2 : 3/9 hits, 2.17 expected hits Arabia roll dice for 4 Bedouins in Mesopotamia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Turkey and 3 Bedouins owned by the Arabia lost in Mesopotamia Turkey roll dice for 1 fighter, 1 heavy_gun and 5 infantry in Mesopotamia, round 3 : 2/7 hits, 1.83 expected hits Arabia roll dice for 1 Bedouin in Mesopotamia, round 3 : 0/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Mesopotamia Turkey win, taking Mesopotamia from Arabia with 1 fighter, 1 heavy_gun and 5 infantry remaining. Battle score for attacker is 2 Casualties for Turkey: 2 infantry Casualties for Arabia: 4 Bedouins Non Combat Move - Turkey 1 fighter moved from Mesopotamia to Damascus Place Units - Turkey 3 infantry placed in Damascus 1 fighter and 2 infantry placed in Baghdad 1 trench placed in Lebanon 1 trench placed in Smyrna 1 trench placed in Dardanelles 7 infantry placed in Constantinople 1 cruiser placed in Sea Zone 68 Aegean Sea Turn Complete - Turkey Turkey collect 53 PUs; end with 53 PUs Turkey collect 6 PUs from War Bonds; end with 59 PUsCombat Hit Differential Summary :
Turkey : 2.00 Arabia : -1.00 Turkey rolls : : 0.00 -
TripleA Turn Summary: Britain round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Research Technology - Britain Britain roll 2,4,3,1,1,4 and gets 0 hits Combat Move - Britain 2 field_guns and 2 heavy_guns moved from Hejaz to Jordan 4 infantry moved from Arabia to Jordan 3 battlecruisers and 1 battleship moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete 2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete 2 cruisers moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean 1 battlecruiser, 3 cruisers and 1 destroyer moved from Sea Zone 98 South Atlantic to Sea Zone 92 Mozambique Channel 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 114 Pacific Ocean 1 colonial moved from New Zealand to Sea Zone 114 Pacific Ocean 1 colonial and 1 transport moved from Sea Zone 114 Pacific Ocean to Sea Zone 115 Tasman Sea 1 colonial moved from Sea Zone 115 Tasman Sea to Sydney-Canberra 1 field_gun and 1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean 1 cavalry and 1 infantry moved from Caroline Islands to Sea Zone 132 Pacific Ocean 1 field_gun moved from Marshall Islands to Sea Zone 134 Pacific Ocean 1 field_gun and 1 transport moved from Sea Zone 134 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 cavalry, 2 field_guns, 2 infantry and 3 transports moved from Sea Zone 132 Pacific Ocean to Sea Zone 122 Bismarck Sea 1 cavalry, 2 field_guns and 2 infantry moved from Sea Zone 122 Bismarck Sea to German New Guinea 2 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun moved from Sea Zone 73 Arabian Sea to Baluchistan 1 cavalry and 1 infantry moved from Sindh to Baluchistan Purchase Units - Britain Britain buy 2 cavalrys, 4 field_guns, 5 fighters, 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 6 techTokens; Combat - Britain Battle in Jordan Britain attack with 2 field_guns, 2 heavy_guns and 4 infantry Turkey defend with 1 heavy_gun and 5 infantry Britain roll dice for 2 field_guns, 2 heavy_guns and 4 infantry in Jordan, round 2 : 3/8 hits, 2.67 expected hits Turkey roll dice for 1 heavy_gun and 5 infantry in Jordan, round 2 : 3/6 hits, 2.33 expected hits 3 infantry owned by the Turkey and 3 infantry owned by the Britain lost in Jordan Britain roll dice for 2 field_guns, 2 heavy_guns and 1 infantry in Jordan, round 3 : 1/5 hits, 1.67 expected hits Turkey roll dice for 1 heavy_gun and 2 infantry in Jordan, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Jordan Britain roll dice for 2 field_guns and 2 heavy_guns in Jordan, round 4 : 1/4 hits, 1.33 expected hits Turkey roll dice for 1 heavy_gun and 1 infantry in Jordan, round 4 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Turkey lost in Jordan Britain roll dice for 2 field_guns and 2 heavy_guns in Jordan, round 5 : 2/4 hits, 1.33 expected hits Turkey roll dice for 1 heavy_gun in Jordan, round 5 : 0/1 hits, 0.67 expected hits 1 heavy_gun owned by the Turkey lost in Jordan Britain win, taking Jordan from Turkey with 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 8 Casualties for Britain: 4 infantry Casualties for Turkey: 1 heavy_gun and 5 infantry Battle in Baluchistan Britain attack with 1 cavalry, 1 field_gun and 1 infantry Neutral defend with 2 infantry Britain roll dice for 1 cavalry, 1 field_gun and 1 infantry in Baluchistan, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Baluchistan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 cavalry owned by the Britain lost in Baluchistan Britain roll dice for 1 field_gun and 1 infantry in Baluchistan, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Baluchistan Britain loses 0 PUs for violating Baluchistans neutrality. Britain win, taking Baluchistan from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Britain: 1 cavalry Casualties for Neutral: 2 infantry Non Combat Move - Britain 1 battlecruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea Place Units - Britain 5 fighters and 3 trenchs placed in London Turning on Edit Mode EDIT: Removing units owned by Britain from London: 5 fighters EDIT: Adding units owned by Britain to Paris: 5 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Britain from Cairo-Suez: 1 field_gun and 1 infantry EDIT: Adding units owned by Britain to Sinai: 1 field_gun and 1 infantry EDIT: Turning off Edit Mode 2 infantry placed in German East Africa Turning on Edit Mode EDIT: Removing units owned by Britain from Cape Town: 2 cavalrys EDIT: Adding units owned by Britain to German Southwest Africa: 2 cavalrys EDIT: Turning off Edit Mode 2 cavalrys placed in Cape Town 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in German New Guinea Activate Technology - Britain Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 7 techTokens Turn Complete - Britain Britain collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
Neutral : 0.00 Turkey : -1.33 Britain : 0.50 -
TripleA Turn Summary: Russia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 3,2 and gets 0 hits Combat Move - Russia 1 conscript moved from Dnieper to Kiev 2 infantry moved from Don to Caucasus 1 infantry moved from Don to Belarus 3 infantry moved from Minsk to Belarus 3 infantry moved from Moscow to Don 3 field_guns, 1 heavy_gun and 5 infantry moved from St. Petersburg to Finland 4 infantry moved from St. Petersburg to Pskov 1 conscript moved from Sakhe to Tiksi Russia take Tiksi from Communists 2 field_guns moved from Sakhe to Khabarovsk 3 infantry moved from Primorsky to Khabarovsk 1 cavalry moved from Vladivostok to Khabarovsk 2 infantry moved from Vladivostok to Primorsky 1 conscript moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 conscript moved from Kazakhstan to Ryazan Purchase Units - Russia Russia buy 1 field_gun, 14 infantry and 12 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Non Combat Move - Russia Place Units - Russia 1 trench placed in Kazakhstan 1 trench placed in Vladimir 1 trench placed in Nizhni-Novgorod 1 trench placed in Vologda 3 infantry and 3 trenchs placed in Moscow 2 trenchs placed in Belarus 3 trenchs placed in Latvia 3 infantry placed in Kiev 3 infantry placed in Minsk 3 infantry placed in Vladivostok Russia undo move 9. 1 field_gun and 2 infantry placed in Minsk 3 infantry placed in St. Petersburg Activate Technology - Russia Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Russia Russia collect 70 PUs; end with 70 PUs Russia collect 3 PUs from War Bonds; end with 73 PUsCombat Hit Differential Summary :





