@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 6,1,6 and gets 2 hits
Turkey removing all Technology Tokens after successful research.
Turkey discover industry
Combat Move - Turkey
1 field_gun and 1 infantry moved from Anatolia to Armenia
1 field_gun and 1 infantry moved from Dardanelles to Bulgaria
3 field_guns and 1 infantry moved from Bulgaria to Macedonia
2 field_guns and 2 infantry moved from Constantinople to Dardanelles
1 infantry moved from Constantinople to Smyrna
1 field_gun and 1 infantry moved from Constantinople to Anatolia
1 infantry moved from Damascus to Jordan
Turkey take Jordan from Arabia
2 infantry moved from Kuwait to Al-Dammam
Turkey take Al-Dammam from Britain
1 fighter moved from Damascus to Basra
3 infantry moved from Syria to Mesopotamia
1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
3 field_guns and 4 infantry moved from Mesopotamia to Arabia
Turkey take Arabia from Arabia
2 field_guns and 3 infantry moved from Damascus to Palestine
Purchase Units - Turkey
Turkey buy 1 cruiser, 3 field_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Non Combat Move - Turkey
Place Units - Turkey
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Mesopotamia: 3 infantry
EDIT: Adding units owned by Turkey to Syria: 3 infantry
EDIT: Turning off Edit Mode
1 trench placed in Smyrna
1 trench placed in Dardanelles
1 trench placed in Syria
3 infantry placed in Damascus
3 infantry placed in Baghdad
1 cruiser placed in Sea Zone 67 Black Sea
3 field_guns and 3 infantry placed in Constantinople
Activate Technology - Turkey
Turkey activating industry
Turn Complete - Turkey
Turkey collect 55 PUs; end with 55 PUs
Turkey collect 10 PUs from War Bonds; end with 65 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 5,3 and gets 0 hits
Combat Move - Britain
1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
2 infantry moved from Bombay to Sea Zone 73 Arabian Sea
2 infantry moved from Sea Zone 73 Arabian Sea to Oman
2 cavalrys moved from German Southwest Africa to German East Africa
2 cavalrys moved from Cape Town to German Southwest Africa
1 infantry moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean
1 colonial moved from Lower Egypt to Sea Zone 70 Eastern Mediterranean
1 colonial, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea
1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
2 cavalrys moved from Cairo-Suez to Hejaz
2 field_guns, 2 heavy_guns and 4 infantry moved from Cairo-Suez to Sinai
1 colonial moved from Palau to Sea Zone 131 Pacific Ocean
1 colonial and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 135 Pacific Ocean
1 colonial moved from Sea Zone 135 Pacific Ocean to Mariana Islands
Britain take Mariana Islands from Germany
1 field_gun moved from Bismarck Islands to Sea Zone 122 Bismarck Sea
1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 115 Tasman Sea
1 colonial moved from Samoa to Sea Zone 112 Pacific Ocean
1 colonial and 1 field_gun moved from Sea Zone 112 Pacific Ocean to Tuamotu
1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean
2 cruisers moved from Sea Zone 112 Pacific Ocean to Sea Zone 106 Pacific Ocean
1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
1 infantry moved from Gujarat to Sea Zone 73 Arabian Sea
1 infantry moved from Sindh to Sea Zone 73 Arabian Sea
2 infantry moved from Sea Zone 73 Arabian Sea to Oman
1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
Purchase Units - Britain
Britain buy 2 destroyers, 3 field_guns, 5 fighters and 5 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat - Britain
Battle in Tuamotu
Britain attack with 1 colonial and 1 field_gun
Germany defend with 1 infantry
Britain roll dice for 1 colonial and 1 field_gun in Tuamotu, round 2 : 2/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Tuamotu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Tuamotu
Britain win, taking Tuamotu from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Britain
Place Units - Britain
1 field_gun and 1 infantry placed in Cairo-Suez
2 infantry placed in German East Africa
2 destroyers placed in Sea Zone 94 South Atlantic
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Bombay
5 fighters placed in London
Activate Technology - Britain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Britain
Britain collect 95 PUs; end with 96 PUs
Combat Hit Differential Summary :
Britain : 1.17
Germany : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Russia
Russia roll 1,2,1 and gets 0 hits
Combat Move - Russia
1 conscript and 1 infantry moved from Don to Caucasus
1 conscript moved from Dnieper to Kiev
1 conscript moved from Don to Dnieper
1 conscript, 2 field_guns and 1 infantry moved from Don to Belarus
2 field_guns and 3 infantry moved from Oslo to Norway
1 conscript moved from Krasnoyarsk to Bratsk
Russia take Bratsk from Communists
1 conscript moved from Chita to Buryatia
Russia take Buryatia from Communists
1 conscript, 1 field_gun and 3 infantry moved from Khabarovsk to Aldan
1 conscript moved from Amur to Aldan
1 conscript moved from Tiksi to Aldan
1 conscript moved from Sakhe to Aldan
1 conscript moved from Western Siberian Lowlands to Perm
1 conscript moved from Western Siberian Lowlands to Krasnoyarsk
Purchase Units - Russia
Russia buy 1 field_gun, 4 heavy_guns, 9 infantry and 13 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Russia
Battle in Aldan
Russia attack with 4 conscripts, 1 field_gun and 3 infantry
Communists defend with 1 conscript, 2 infantry and 2 trenchs
Russia roll dice for 4 conscripts, 1 field_gun and 3 infantry in Aldan, round 2 : 0/5 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 2 : 1/3 hits, 0.83 expected hits
1 conscript owned by the Russia lost in Aldan
Russia roll dice for 3 conscripts, 1 field_gun and 3 infantry in Aldan, round 3 : 1/5 hits, 1.00 expected hits
Units damaged: 1 trench owned by the Communists
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 3 : 0/3 hits, 0.83 expected hits
Russia roll dice for 3 conscripts, 1 field_gun and 3 infantry in Aldan, round 4 : 1/5 hits, 1.00 expected hits
Units damaged: 1 trench owned by the Communists
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 4 : 2/3 hits, 0.83 expected hits
2 conscripts owned by the Russia lost in Aldan
Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 5 : 0/5 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 5 : 0/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 6 : 1/5 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 6 : 0/3 hits, 0.83 expected hits
1 trench owned by the Communists lost in Aldan
Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 7 : 0/5 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 2 infantry and 1 trench in Aldan, round 7 : 2/3 hits, 0.83 expected hits
1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Aldan
Russia roll dice for 1 field_gun and 2 infantry in Aldan, round 8 : 0/3 hits, 0.83 expected hits
Communists roll dice for 1 conscript, 2 infantry and 1 trench in Aldan, round 8 : 2/3 hits, 0.83 expected hits
2 infantry owned by the Russia lost in Aldan
1 field_gun owned by the Russia retreated to Khabarovsk
Communists win with 1 conscript, 2 infantry and 1 trench remaining. Battle score for attacker is -14
Casualties for Russia: 4 conscripts and 3 infantry
Casualties for Communists: 1 trench
Non Combat Move - Russia
2 conscripts and 1 field_gun moved from Magadan to Khabarovsk
Place Units - Russia
2 heavy_guns and 3 trenchs placed in Omsk
1 heavy_gun, 2 infantry and 3 trenchs placed in Kiev
3 trenchs placed in Belarus
3 trenchs placed in Latvia
1 heavy_gun and 1 trench placed in St. Petersburg
1 field_gun and 2 infantry placed in Minsk
3 infantry placed in Moscow
2 infantry placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 4 techTokens
Turn Complete - Russia
Russia collect 90 PUs; end with 90 PUs
1 unit repaired.
Combat Hit Differential Summary :
Communists : 1.17
Russia : -3.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Communists
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 conscript, 2 field_guns and 4 gass moved from Novosibirsk to Omsk
5 cavalrys moved from Novosibirsk to Omsk
2 cavalrys moved from Novosibirsk to Omsk
2 cavalrys moved from Novosibirsk to Omsk
2 field_guns moved from Irkutsk to Buryatia
2 field_guns moved from Irkutsk to Bratsk
1 field_gun moved from Irkutsk to Bratsk
1 conscript moved from Aldan to Chita
Communists take Chita from Russia
2 conscripts and 2 field_guns moved from Yakutsk to Tiksi
Communists take Tiksi from Russia
1 conscript moved from Yakutsk to Sakhe
Communists take Sakhe from Russia
3 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 2 cavalrys, 2 conscripts, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat - Communists
Battle in Buryatia
Communists attack with 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 2 field_guns in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Buryatia
Communists win, taking Buryatia from Russia with 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Bratsk
Communists attack with 3 field_guns
Russia defend with 1 conscript
Communists roll dice for 3 field_guns in Bratsk, round 2 : 2/3 hits, 1.00 expected hits
Russia roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Bratsk
Communists win, taking Bratsk from Russia with 3 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Omsk
Communists attack with 9 cavalrys, 1 conscript, 2 field_guns and 4 gass
Russia defend with 1 Factory, 4 heavy_guns and 6 trenchs
Communists roll dice for 4 gass in Omsk, round 2 : 4/4 hits, 2.67 expected hits
4 heavy_guns owned by the Russia lost in Omsk
4 gass owned by the Communists lost in Omsk
6 trenchs owned by the Russia lost in Omsk
Communists win, taking Omsk from Russia with 9 cavalrys, 1 conscript and 2 field_guns remaining. Battle score for attacker is 22
Casualties for Russia: 4 heavy_guns and 6 trenchs
Casualties for Communists: 4 gass
Non Combat Move - Communists
Place Units - Communists
2 conscripts and 2 infantry placed in Yakutsk
2 cavalrys and 1 fighter placed in Irkutsk
Turn Complete - Communists
Communists collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : 2.67
Russia : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - USA
USA roll 2,1,1,3,3 and gets 0 hits
Combat Move - USA
4 field_guns and 3 infantry moved from Madeira to Sea Zone 34 Mid Atlantic
4 field_guns, 3 infantry and 4 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea
4 field_guns and 3 infantry moved from Sea Zone 54 Alboran Sea to Morocco
4 destroyers and 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 51 Mid Atlantic
1 field_gun and 1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Azores
Purchase Units - USA
USA buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 0 PUs; 5 techTokens;
Combat - USA
Battle in Azores
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Azores
USA loses 0 PUs for violating Azoress neutrality.
USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Morocco
USA attack with 4 field_guns and 3 infantry
Neutral defend with 6 cavalrys
USA roll dice for 4 field_guns and 3 infantry in Morocco, round 2 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 6 cavalrys in Morocco, round 2 : 0/6 hits, 1.00 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 4 field_guns and 3 infantry in Morocco, round 3 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 5 cavalrys in Morocco, round 3 : 2/5 hits, 0.83 expected hits
1 cavalry owned by the Neutral and 2 infantry owned by the USA lost in Morocco
USA roll dice for 4 field_guns and 1 infantry in Morocco, round 4 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 4 cavalrys in Morocco, round 4 : 0/4 hits, 0.67 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 4 field_guns and 1 infantry in Morocco, round 5 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 3 cavalrys in Morocco, round 5 : 0/3 hits, 0.50 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 4 field_guns and 1 infantry in Morocco, round 6 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 2 cavalrys in Morocco, round 6 : 1/2 hits, 0.33 expected hits
1 cavalry owned by the Neutral and 1 infantry owned by the USA lost in Morocco
USA roll dice for 4 field_guns in Morocco, round 7 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 cavalry in Morocco, round 7 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA loses 0 PUs for violating Moroccos neutrality.
USA win, taking Morocco from Neutral with 4 field_guns remaining. Battle score for attacker is 15
Casualties for Neutral: 6 cavalrys
Casualties for USA: 3 infantry
Non Combat Move - USA
1 infantry moved from Atlanta to Charleston
Place Units - USA
2 transports placed in Sea Zone 130 Philippine Sea
2 transports placed in Sea Zone 145 Pacific Ocean
1 cruiser, 1 destroyer and 3 transports placed in Sea Zone 30 Mid Atlantic
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens
Turn Complete - USA
USA collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Neutral : -0.83
USA : -4.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 5,6,4 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover industry
Combat Move - Germany
2 fighters and 2 infantry moved from Belgium to Picardy
2 stormtruppens moved from Rhine to Champagne
5 cavalrys, 8 field_guns and 3 infantry moved from Alsace to Champagne
7 field_guns, 3 heavy_guns and 7 infantry moved from Belgium to Champagne
5 field_guns and 7 infantry moved from Wurttemburg to Alsace
2 field_guns and 4 infantry moved from Bavaria to Wurttemburg
8 stormtruppens moved from Westphalia to Rhine
1 heavy_gun and 6 infantry moved from Amsterdam to Belgium
1 stormtruppen moved from Stockholm to Sweden
Germany take Sweden from Russia
2 field_guns moved from Stockholm to Sea Zone 10 Baltic Sea
2 field_guns and 2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
1 field_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea
2 stormtruppens moved from Pomerania to West Prussia
4 infantry moved from Mecklenburg to Pomerania
3 infantry moved from Holstein to Sea Zone 12 Baltic Sea
3 field_guns, 3 infantry and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
3 field_guns and 3 infantry moved from Sea Zone 13 Skagerrak to Norway
8 stormtruppens moved from Berlin to Brandenburg
Purchase Units - Germany
Germany buy 6 cavalrys, 10 field_guns, 3 infantry, 8 stormtruppens and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - Germany
Battle in Norway
Germany attack with 3 field_guns and 3 infantry
Russia defend with 2 field_guns and 3 infantry
Germany roll dice for 4 battlecruisers and 2 battleships in Norway, round 2 : 3/6 hits, 4.00 expected hits
Germany roll dice for 3 field_guns and 3 infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits
Russia roll dice for 2 field_guns and 3 infantry in Norway, round 2 : 2/5 hits, 1.67 expected hits
2 field_guns owned by the Russia, 2 infantry owned by the Germany and 3 infantry owned by the Russia lost in Norway
Germany win, taking Norway from Russia with 3 field_guns and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germany: 2 infantry
Casualties for Russia: 2 field_guns and 3 infantry
Battle in Picardy
Germany attack with 2 fighters and 2 infantry
France defend with 1 infantry
Germany roll dice for 2 fighters and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits
France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Picardy
Germany win, taking Picardy from France with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Battle in Champagne
Germany attack with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens
France defend with 3 infantry
Germany roll dice for 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens in Champagne, round 2 : 11/35 hits, 12.00 expected hits
France roll dice for 3 infantry in Champagne, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the France lost in Champagne
Germany win, taking Champagne from France with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens remaining. Battle score for attacker is 9
Casualties for France: 3 infantry
Non Combat Move - Germany
2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
2 fighters moved from Picardy to Belgium
Place Units - Germany
3 trenchs placed in Lithuania
6 cavalrys placed in Bavaria
3 field_guns placed in Belgium
4 field_guns and 2 infantry placed in Wurttemburg
3 field_guns and 1 infantry placed in Mecklenburg
8 stormtruppens placed in Berlin
Activate Technology - Germany
Germany activating industry
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 122 PUs; end with 124 PUs
Combat Hit Differential Summary :
France : -1.33
Germany : -0.33
Russia : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - France
France roll 5,4,4,6 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover lateFighter
Combat Move - France
1 colonial and 1 infantry moved from Hejaz to Mecca
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean
1 colonial and 1 infantry moved from Uganda to German East Africa
1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 cavalry, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 cavalry and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 field_gun moved from Shanghai 1 to Sea Zone 137 Yellow Sea
2 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea
2 field_guns, 3 infantry and 4 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
2 field_guns and 3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
3 colonials, 2 field_guns and 1 infantry moved from Primorsky to Khabarovsk
2 infantry moved from Shanghai 4 to Shanghai 1
Purchase Units - France
France buy 3 field_guns, 8 heavy_guns, 7 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - France
1 heavy_gun and 2 infantry moved from Burgundy to Paris
2 infantry moved from Rhone to Burgundy
1 infantry moved from Brittany to Burgundy
1 field_gun moved from Marseilles to Rhone
2 infantry moved from Marseilles to Rhone
2 colonials, 1 field_gun and 2 infantry moved from Milan to Piedmont
2 infantry moved from Paris to Normandy
Place Units - France
8 heavy_guns and 3 trenchs placed in Paris
1 field_gun and 2 infantry placed in Brittany
1 field_gun and 2 infantry placed in Marseilles
1 field_gun and 1 infantry placed in Shanghai 2
2 infantry placed in Shanghai 1
Activate Technology - France
France activating lateFighter
Trigger FranceT3: buylate_fighter added to productionFrance
Turn Complete - France
France collect 74 PUs; end with 74 PUs
France collect 7 PUs from War Bonds; end with 81 PUs
Combat Hit Differential Summary :
Serbia going to do anything?
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Purchase Units - Serbia
Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs;
Place Units - Serbia
1 heavy_gun and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
@Whackamatt said in 1914 - Whack/dawg:
Serbia going to do anything?
ya. they’re going to stick they’re middle finger up at you and yell, COMER GET ME BUT HOLES!!!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 6,6,1 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover workingWomen
Purchase Units - Austria
Austria buy 1 cruiser, 4 field_guns, 1 heavy_gun, 14 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Austria
2 infantry moved from Croatia to Montenegro
2 field_guns and 8 infantry moved from Hungary to Croatia
3 infantry moved from Vienna to Carpathia
2 field_guns and 2 infantry moved from Belgrade to Bulgaria
Place Units - Austria
1 heavy_gun and 3 trenchs placed in Trieste
4 infantry placed in Venice
6 infantry and 3 trenchs placed in Galicia
2 infantry placed in Warsaw
4 field_guns placed in Belgrade
2 infantry placed in Trieste
1 cruiser placed in Sea Zone 62 Adriatic Sea
Activate Technology - Austria
Austria activating workingWomen
Trigger AustriaT1: buyfield_gun_w added to productionAustria
Trigger AustriaT1: buyheavy_gun_w added to productionAustria
Trigger AustriaT1: buyfield_gun removed from productionAustria
Trigger AustriaT1: buyheavy_gun removed from productionAustria
Trigger AustriaT1: buygas_w added to productionAustria
Trigger AustriaT1: buyfighter_w added to productionAustria
Trigger AustriaT1: buygas removed from productionAustria
Trigger AustriaT1: buyfighter removed from productionAustria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Turn Complete - Austria
Austria collect 96 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing Technology workingWomen for Austria
EDIT: Adding Technology science for Austria
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
You may notice I edited the Tech Austria got. Sometimes I forget about tech. I scored Science, did my buys and stuff, but changed my mind after I did NCM and placement. Since I hand’t posted yet, I closed and redid the turn, forgetting I had gotten tech and didn’t save it.
So I reloaded a bunch of times until I scored a tech, then edited it to the first one I got.
The one thing you can’t edit is the number of tech rolls a power has. So I had to keep reloading until I scored a tech. In case you a lot of tech rolls for Austria in your inbox. lol
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Combat Move - Italy
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
Purchase Units - Italy
Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
1 field_gun and 2 infantry moved from Piedmont to Milan
2 infantry moved from Rome to Latium
Place Units - Italy
3 trenchs placed in Tuscany
3 trenchs placed in Milan
1 field_gun and 2 infantry placed in Piedmont
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Combat Move - Arabia
4 Bedouins moved from Sinai to Mecca
2 Bedouins moved from Sinai to Mecca
Purchase Units - Arabia
Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 1 PUs;
Non Combat Move - Arabia
Place Units - Arabia
4 Bedouins and 1 trench placed in Mecca
1 trench placed in Sinai
Turn Complete - Arabia
Arabia collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey rolls : 0/1 hits, 0.00 expected hits
Combat Move - Turkey
2 field_guns and 6 infantry moved from Palestine to Hejaz
1 infantry moved from Jordan to Hejaz
3 field_guns and 4 infantry moved from Arabia to Hejaz
1 infantry moved from Al-Dammam to Arabia
3 infantry moved from Damascus to Palestine
2 infantry moved from Lebanon to Palestine
2 infantry moved from Syria to Lebanon
3 infantry moved from Baghdad to Mesopotamia
1 field_gun and 1 infantry moved from Armenia to Georgia
1 field_gun and 1 infantry moved from Anatolia to Armenia
1 battlecruiser, 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 64 Sea of Azov to Sea Zone 68 Aegean Sea
2 cruisers moved from Sea Zone 67 Black Sea to Sea Zone 68 Aegean Sea
1 field_gun and 1 infantry moved from Bulgaria to Macedonia
1 field_gun and 1 infantry moved from Constantinople to Anatolia
1 field_gun and 1 infantry moved from Constantinople to Smyrna
1 field_gun and 1 infantry moved from Constantinople to Smyrna
4 infantry moved from Smyrna to Syria
1 infantry moved from Syria to Lebanon
2 infantry moved from Mesopotamia to Jordan
Purchase Units - Turkey
Turkey buy 2 heavy_guns, 10 infantry and 6 trenchs; Remaining resources: 2 PUs; 1 techTokens;
Combat - Turkey
Battle in Hejaz
Turkey attack with 5 field_guns and 11 infantry
Britain defend with 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry
Turkey roll dice for 5 field_guns and 11 infantry in Hejaz, round 2 : 4/16 hits, 4.33 expected hits
Arabia roll dice for 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry in Hejaz, round 2 : 2/6 hits, 1.67 expected hits
2 infantry owned by the Turkey, 2 infantry owned by the Britain and 2 cavalrys owned by the Britain lost in Hejaz
Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 3 : 1/14 hits, 4.00 expected hits
Arabia roll dice for 1 colonial and 1 field_gun in Hejaz, round 3 : 0/2 hits, 0.67 expected hits
1 colonial owned by the Britain lost in Hejaz
Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 4 : 5/14 hits, 4.00 expected hits
Arabia roll dice for 1 field_gun in Hejaz, round 4 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Britain lost in Hejaz
Turkey win, taking Hejaz from Arabia with 5 field_guns and 9 infantry remaining. Battle score for attacker is 15
Casualties for Turkey: 2 infantry
Casualties for Britain: 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry
Non Combat Move - Turkey
Place Units - Turkey
3 trenchs placed in Palestine
3 trenchs placed in Georgia
1 heavy_gun and 5 infantry placed in Damascus
1 heavy_gun and 5 infantry placed in Baghdad
Turkey undo move 4.
Turkey undo move 3.
1 heavy_gun and 2 infantry placed in Damascus
1 heavy_gun and 2 infantry placed in Baghdad
4 infantry placed in Constantinople
2 infantry placed in Damascus
Turn Complete - Turkey
Turkey collect 57 PUs; end with 59 PUs
Turkey collect 5 PUs from War Bonds; end with 64 PUs
Combat Hit Differential Summary :
Turkey : -2.33
Arabia : -0.67
Turkey rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Britain
Britain spend 10 on tech rolls
Britain roll 4,4,2,4,4 and gets 0 hits
Combat Move - Britain
9 fighters moved from London to Paris
1 cavalry moved from London to Scotland
4 infantry moved from England to Scotland
1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 98 South Atlantic
1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean
1 battlecruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
2 field_guns, 2 heavy_guns and 4 infantry moved from Sinai to Hejaz
1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea
1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
1 battlecruiser and 1 battleship moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea
1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 75 Red Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Hejaz
1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
4 infantry moved from Oman to Arabia
2 cavalrys moved from German Southwest Africa to German East Africa
1 cavalry and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
1 cavalry, 1 infantry and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea
1 colonial and 1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 134 Pacific Ocean
1 colonial and 1 field_gun moved from Sea Zone 134 Pacific Ocean to Marshall Islands
1 colonial moved from Mariana Islands to Sea Zone 135 Pacific Ocean
2 cruisers moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean
2 infantry moved from Shanghai 3 to Shanghai 2
1 cavalry moved from Sea Zone 122 Bismarck Sea to Caroline Islands
1 infantry moved from Sea Zone 122 Bismarck Sea to Caroline Islands
1 colonial and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 132 Pacific Ocean
1 colonial moved from Sea Zone 132 Pacific Ocean to Marshall Islands
Purchase Units - Britain
Britain buy 2 cavalrys, 5 field_guns, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 5 techTokens;
Combat - Britain
Battle in Sea Zone 98 South Atlantic
Britain attack with 1 battlecruiser, 3 cruisers and 2 destroyers
Germany defend with 3 submarines
Britain roll dice for 1 battlecruiser, 3 cruisers and 2 destroyers in Sea Zone 98 South Atlantic, round 2 : 2/6 hits, 2.83 expected hits
Germany roll dice for 3 submarines in Sea Zone 98 South Atlantic, round 2 : 1/3 hits, 0.50 expected hits
2 submarines owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 98 South Atlantic
Britain roll dice for 1 battlecruiser, 3 cruisers and 1 destroyer in Sea Zone 98 South Atlantic, round 3 : 3/5 hits, 2.50 expected hits
Germany roll dice for 1 submarine in Sea Zone 98 South Atlantic, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germany lost in Sea Zone 98 South Atlantic
Britain win with 1 battlecruiser, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Britain: 1 destroyer
Casualties for Germany: 3 submarines
Battle in Marshall Islands
Britain attack with 2 colonials and 1 field_gun
Germany defend with 1 infantry
Britain roll dice for 2 colonials and 1 field_gun in Marshall Islands, round 2 : 0/3 hits, 1.17 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 colonial owned by the Britain lost in Marshall Islands
Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 3 : 0/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 4 : 0/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 5 : 1/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Marshall Islands
Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is -3
Casualties for Britain: 2 colonials
Casualties for Germany: 1 infantry
Battle in Arabia
Britain attack with 4 infantry
Turkey defend with 1 infantry
Britain roll dice for 4 infantry in Arabia, round 2 : 1/4 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Arabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Arabia
Britain win, taking Arabia from Turkey with 4 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Battle in Hejaz
Britain attack with 5 field_guns, 2 heavy_guns and 7 infantry
Turkey defend with 5 field_guns and 9 infantry
Britain roll dice for 3 battlecruisers and 1 battleship in Hejaz, round 2 : 2/4 hits, 2.67 expected hits
Britain roll dice for 5 field_guns, 2 heavy_guns and 7 infantry in Hejaz, round 2 : 4/14 hits, 4.67 expected hits
Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 2 : 5/14 hits, 4.67 expected hits
6 infantry owned by the Turkey and 5 infantry owned by the Britain lost in Hejaz
Britain roll dice for 5 field_guns, 2 heavy_guns and 2 infantry in Hejaz, round 3 : 1/9 hits, 3.00 expected hits
Turkey roll dice for 5 field_guns and 3 infantry in Hejaz, round 3 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Hejaz
Britain roll dice for 5 field_guns, 2 heavy_guns and 1 infantry in Hejaz, round 4 : 4/8 hits, 2.67 expected hits
Turkey roll dice for 5 field_guns and 2 infantry in Hejaz, round 4 : 4/7 hits, 2.33 expected hits
2 infantry owned by the Turkey, 1 infantry owned by the Britain, 3 field_guns owned by the Britain and 2 field_guns owned by the Turkey lost in Hejaz
Britain roll dice for 2 field_guns and 2 heavy_guns in Hejaz, round 5 : 0/4 hits, 1.33 expected hits
Turkey roll dice for 3 field_guns in Hejaz, round 5 : 0/3 hits, 1.00 expected hits
Britain roll dice for 2 field_guns and 2 heavy_guns in Hejaz, round 6 : 3/4 hits, 1.33 expected hits
Turkey roll dice for 3 field_guns in Hejaz, round 6 : 0/3 hits, 1.00 expected hits
3 field_guns owned by the Turkey lost in Hejaz
Britain win, taking Hejaz from Turkey with 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 14
Casualties for Britain: 3 field_guns and 7 infantry
Casualties for Turkey: 5 field_guns and 9 infantry
Non Combat Move - Britain
Place Units - Britain
5 fighters placed in London
1 transport placed in Sea Zone 115 Tasman Sea
2 cavalrys placed in Cape Town
2 field_guns placed in German East Africa
1 field_gun and 1 infantry placed in Cairo-Suez
1 field_gun and 1 infantry placed in German New Guinea
1 field_gun placed in Bombay
Activate Technology - Britain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 6 techTokens
Turn Complete - Britain
Britain collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Turkey : -2.00
Britain : -4.33
Germany : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 6,6,4,4,3 and gets 2 hits
Russia removing all Technology Tokens after successful research.
Russia discover victoryBonds
Combat Move - Russia
1 conscript moved from Kiev to Dnieper
1 field_gun and 2 infantry moved from Minsk to Belarus
3 infantry moved from Moscow to Don
1 conscript moved from Perm to Kazan
1 conscript moved from Western Siberian Lowlands to Perm
1 conscript moved from Krasnoyarsk to Novosibirsk
Russia take Novosibirsk from Communists
1 conscript moved from Caucasus to Kazakhstan
2 conscripts and 2 field_guns moved from Khabarovsk to Sakhe
3 infantry moved from Vladivostok to Primorsky
Purchase Units - Russia
Russia buy 1 cavalry, 15 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Sakhe
Russia attack with 2 conscripts and 2 field_guns
Communists defend with 1 conscript
Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 2 : 1/4 hits, 1.00 expected hits
Communists roll dice for 1 conscript in Sakhe, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Sakhe
Russia win, taking Sakhe from Communists with 2 conscripts and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Communists: 1 conscript
Non Combat Move - Russia
Place Units - Russia
3 trenchs placed in Belarus
3 infantry and 3 trenchs placed in Kiev
3 trenchs placed in Latvia
3 trenchs placed in Caucasus
1 cavalry and 2 infantry placed in Vladivostok
3 infantry placed in Moscow
6 infantry placed in St. Petersburg
Russia undo move 7.
3 infantry placed in Minsk
4 infantry placed in St. Petersburg
Activate Technology - Russia
Russia activating victoryBonds
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Russia
Russia collect 78 PUs; end with 78 PUs
Russia collect 9 PUs from War Bonds; end with 87 PUs
Combat Hit Differential Summary :
Communists : -0.17
Russia : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Communists
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
9 cavalrys, 1 conscript and 2 field_guns moved from Omsk to Kazan
1 conscript and 1 field_gun moved from Tiksi to Norilsk
1 conscript and 1 field_gun moved from Tiksi to Evenkia
1 cavalry moved from Irkutsk to Krasnoyarsk
Communists take Krasnoyarsk from Russia
3 field_guns moved from Bratsk to Novosibirsk
1 cavalry moved from Irkutsk to Novosibirsk
1 conscript moved from Chita to Amur
Communists take Amur from Russia
2 conscripts and 2 infantry moved from Yakutsk to Sakhe
2 field_guns moved from Buryatia to Chita
1 fighter moved from Irkutsk to Aldan
2 infantry moved from Aldan to Sakhe
Purchase Units - Communists
Communists buy 1 field_gun, 6 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Evenkia
Communists attack with 1 conscript and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 2 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 3 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 4 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 5 : 1/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Evenkia
Communists win, taking Evenkia from Russia with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Novosibirsk
Communists attack with 1 cavalry and 3 field_guns
Russia defend with 1 conscript
Communists roll dice for 1 cavalry and 3 field_guns in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Novosibirsk
Communists win, taking Novosibirsk from Russia with 1 cavalry and 3 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Norilsk
Communists attack with 1 conscript and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 1 field_gun in Norilsk, round 2 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Norilsk, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Norilsk, round 3 : 1/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Norilsk, round 3 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Norilsk
Communists win, taking Norilsk from Russia with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Communists: 1 conscript
Casualties for Russia: 1 conscript
Battle in Kazan
Communists attack with 9 cavalrys, 1 conscript and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 9 cavalrys, 1 conscript and 2 field_guns in Kazan, round 2 : 3/12 hits, 2.50 expected hits
Russia roll dice for 1 conscript in Kazan, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Kazan
Communists win, taking Kazan from Russia with 9 cavalrys, 1 conscript and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Sakhe
Communists attack with 2 conscripts and 4 infantry
Russia defend with 2 conscripts and 2 field_guns
Communists roll dice for 2 conscripts and 4 infantry in Sakhe, round 2 : 0/4 hits, 0.67 expected hits
Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 2 : 0/4 hits, 1.00 expected hits
Communists roll dice for 2 conscripts and 4 infantry in Sakhe, round 3 : 0/4 hits, 0.67 expected hits
Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 3 : 1/4 hits, 1.00 expected hits
1 conscript owned by the Communists lost in Sakhe
Communists roll dice for 1 conscript and 4 infantry in Sakhe, round 4 : 1/4 hits, 0.67 expected hits
Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 4 : 2/4 hits, 1.00 expected hits
1 conscript owned by the Russia, 1 infantry owned by the Communists and 1 conscript owned by the Communists lost in Sakhe
Communists roll dice for 3 infantry in Sakhe, round 5 : 0/3 hits, 0.50 expected hits
Russia roll dice for 1 conscript and 2 field_guns in Sakhe, round 5 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Communists lost in Sakhe
2 infantry owned by the Communists retreated to Aldan
Russia win with 1 conscript and 2 field_guns remaining. Battle score for attacker is -8
Casualties for Communists: 2 conscripts and 2 infantry
Casualties for Russia: 1 conscript
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Aldan
1 field_gun, 1 infantry and 1 trench placed in Omsk
5 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : -1.33
Russia : -0.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - USA
USA roll 2,2,5,3,3,3 and gets 0 hits
Combat Move - USA
4 field_guns moved from Morocco to Sea Zone 54 Alboran Sea
4 field_guns and 4 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic
4 field_guns moved from Sea Zone 33 Mid Atlantic to Andalusia
1 field_gun and 1 infantry moved from Azores to Sea Zone 34 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia
4 destroyers and 1 submarine moved from Sea Zone 51 Mid Atlantic to Sea Zone 33 Mid Atlantic
3 destroyers moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic
1 cruiser and 1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun moved from Washington D.C. to Sea Zone 30 Mid Atlantic
4 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 field_gun, 5 infantry and 3 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 2 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
1 field_gun and 3 infantry moved from Manila to Sea Zone 130 Philippine Sea
1 field_gun, 3 infantry and 2 transports moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
1 field_gun, 2 infantry and 2 transports moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean
2 field_guns and 5 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
3 cavalrys and 2 infantry moved from California to Baja-Sonora
Purchase Units - USA
USA buy 1 Factory, 4 field_guns, 3 infantry and 4 transports; Remaining resources: 0 PUs; 6 techTokens;
Combat - USA
Battle in Baja-Sonora
USA attack with 3 cavalrys and 2 infantry
Neutral defend with 2 infantry
USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 2 : 1/5 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Baja-Sonora
USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 3 : 0/5 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0.33 expected hits
USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 4 : 0/5 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Baja-Sonora, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the USA lost in Baja-Sonora
USA roll dice for 3 cavalrys and 1 infantry in Baja-Sonora, round 5 : 2/4 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Baja-Sonora, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Baja-Sonora
USA loses 0 PUs for violating Baja-Sonoras neutrality.
USA win, taking Baja-Sonora from Neutral with 3 cavalrys and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 2 infantry
Casualties for USA: 1 infantry
Battle in Tohoku
USA attack with 2 field_guns and 5 infantry
Neutral defend with 6 infantry
USA roll dice for 2 field_guns and 5 infantry in Tohoku, round 2 : 2/7 hits, 1.83 expected hits
Neutral roll dice for 6 infantry in Tohoku, round 2 : 0/6 hits, 2.00 expected hits
2 infantry owned by the Neutral lost in Tohoku
USA roll dice for 2 field_guns and 5 infantry in Tohoku, round 3 : 2/7 hits, 1.83 expected hits
Neutral roll dice for 4 infantry in Tohoku, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Tohoku
USA roll dice for 2 field_guns and 3 infantry in Tohoku, round 4 : 3/5 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Tohoku, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Tohoku
USA loses 0 PUs for violating Tohokus neutrality.
USA win, taking Tohoku from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral: 6 infantry
Casualties for USA: 2 infantry
Battle in Andalusia
USA attack with 5 field_guns and 1 infantry
Neutral defend with 4 infantry
USA roll dice for 5 field_guns and 1 infantry in Andalusia, round 2 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 4 infantry in Andalusia, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Andalusia
USA roll dice for 5 field_guns in Andalusia, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Andalusia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Andalusia
USA roll dice for 4 field_guns in Andalusia, round 4 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Andalusia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Andalusia
USA loses 0 PUs for violating Andalusias neutrality.
USA win, taking Andalusia from Neutral with 4 field_guns remaining. Battle score for attacker is 5
Casualties for USA: 1 field_gun and 1 infantry
Casualties for Neutral: 4 infantry
Non Combat Move - USA
Place Units - USA
1 Factory placed in Morocco
1 transport placed in Sea Zone 130 Philippine Sea
1 field_gun placed in Manila
1 transport placed in Sea Zone 145 Pacific Ocean
1 field_gun placed in Honolulu
2 transports placed in Sea Zone 30 Mid Atlantic
2 field_guns and 3 infantry placed in Washington D.C.
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 7 techTokens
Turn Complete - USA
USA collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Neutral : -3.00
USA : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 2,2,3,3 and gets 0 hits
Combat Move - Germany
3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight
4 infantry moved from Holstein to Sea Zone 14 Helgoland Bight
4 infantry and 3 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
1 field_gun moved from Belgium to Sea Zone 15 English Channel
1 field_gun moved from Belgium to Sea Zone 15 English Channel
4 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel
2 field_guns and 4 infantry moved from Sea Zone 15 English Channel to Normandy
1 field_gun, 1 heavy_gun and 6 infantry moved from Belgium to Picardy
8 stormtruppens moved from Rhine to Champagne
5 field_guns and 7 infantry moved from Alsace to Franche-Comte
6 field_guns and 6 infantry moved from Wurttemburg to Alsace
6 cavalrys moved from Bavaria to Alsace
3 field_guns and 1 infantry moved from Mecklenburg to Hanover
1 infantry moved from Norway to Oslo
Germany take Oslo from Russia
3 field_guns moved from Norway to Sweden
2 stormtruppens moved from West Prussia to East Prussia
4 infantry moved from Pomerania to West Prussia
8 stormtruppens moved from Brandenburg to West Prussia
8 stormtruppens moved from Berlin to Brandenburg
Purchase Units - Germany
Germany buy 10 field_guns, 4 heavy_guns, 11 infantry, 1 stormtruppen and 6 trenchs; Remaining resources: 2 PUs; 4 techTokens;
Combat - Germany
Battle in Normandy
Germany attack with 2 field_guns and 4 infantry
France defend with 2 infantry
Germany roll dice for 4 battlecruisers and 2 battleships in Normandy, round 2 : 4/6 hits, 4.00 expected hits
France roll dice for 2 infantry in Normandy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the France lost in Normandy
Germany win, taking Normandy from France with 2 field_guns and 4 infantry remaining. Battle score for attacker is 6
Casualties for France: 2 infantry
Battle in Franche-Comte
Germany attack with 5 field_guns and 7 infantry
France defend with 1 infantry
Germany roll dice for 5 field_guns and 7 infantry in Franche-Comte, round 2 : 5/12 hits, 3.67 expected hits
France roll dice for 1 infantry in Franche-Comte, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte
Germany win, taking Franche-Comte from France with 5 field_guns and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germany: 1 infantry
Casualties for France: 1 infantry
Non Combat Move - Germany
2 fighters moved from Belgium to Champagne
Place Units - Germany
3 trenchs placed in Champagne
3 trenchs placed in Lithuania
4 field_guns and 5 infantry placed in Wurttemburg
6 field_guns and 3 infantry placed in Bavaria
3 heavy_guns and 3 infantry placed in Belgium
1 heavy_gun placed in Dar es Salaam
1 stormtruppen placed in Berlin
Activate Technology - Germany
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - Germany
Germany collect 128 PUs; end with 130 PUs
Combat Hit Differential Summary :
France : 0.00
Germany : 1.33