@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Combat Move - Arabia
1 Bedouin moved from Arabia to Kuwait
Britain take Kuwait from Turkey
1 Bedouin moved from Oman to Jordan
7 Bedouins moved from Arabia to Jordan
4 Bedouins moved from Mecca to Jordan
2 Bedouins moved from Yemen to Jordan
Purchase Units - Arabia
Arabia buy 4 Bedouins and 1 trench; Remaining resources: 1 PUs;
Combat - Arabia
Battle in Jordan
Arabia attack with 14 Bedouins
Turkey defend with 1 field_gun and 1 infantry
Arabia roll dice for 14 Bedouins in Jordan, round 2 : 2/14 hits, 2.33 expected hits
Turkey roll dice for 1 field_gun and 1 infantry in Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Turkey, 1 Bedouin owned by the Arabia and 1 field_gun owned by the Turkey lost in Jordan
Arabia win, taking Jordan from Turkey with 13 Bedouins remaining. Battle score for attacker is 5
Casualties for Arabia: 1 Bedouin
Casualties for Turkey: 1 field_gun and 1 infantry
Non Combat Move - Arabia
Place Units - Arabia
4 Bedouins and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Turkey : 0.33
Arabia : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 2,2 and gets 0 hits
Combat Move - Turkey
3 infantry moved from Smyrna to Syria
1 fighter moved from Constantinople to Syria
1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
3 infantry moved from Constantinople to Smyrna
3 field_guns and 1 infantry moved from Dardanelles to Bulgaria
1 field_gun and 3 infantry moved from Bulgaria to Macedonia
1 field_gun and 1 infantry moved from Constantinople to Dardanelles
1 field_gun and 1 infantry moved from Constantinople to Anatolia
4 infantry moved from Basra to Kuwait
Purchase Units - Turkey
Turkey buy 1 cruiser, 5 field_guns, 8 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Syria
Turkey attack with 1 fighter and 3 infantry
France defend with 1 cavalry
Turkey roll dice for 1 fighter and 3 infantry in Syria, round 2 : 1/4 hits, 1.00 expected hits
France roll dice for 1 cavalry in Syria, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the France lost in Syria
Turkey win, taking Syria from France with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for France: 1 cavalry
Battle in Kuwait
Turkey attack with 4 infantry
Arabia defend with 1 Bedouin
Turkey roll dice for 4 infantry in Kuwait, round 2 : 2/4 hits, 0.67 expected hits
Britain roll dice for 1 Bedouin in Kuwait, round 2 : 0/1 hits, 0.33 expected hits
1 Bedouin owned by the Arabia lost in Kuwait
Turkey win, taking Kuwait from Britain with 4 infantry remaining. Battle score for attacker is 2
Casualties for Arabia: 1 Bedouin
Non Combat Move - Turkey
2 infantry moved from Mesopotamia to Basra
1 fighter moved from Syria to Damascus
Place Units - Turkey
1 cruiser placed in Sea Zone 67 Black Sea
1 field_gun, 2 infantry and 3 trenchs placed in Damascus
1 field_gun and 2 infantry placed in Baghdad
3 field_guns and 4 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 51 PUs; end with 51 PUs
Turkey collect 12 PUs from War Bonds; end with 63 PUs
Combat Hit Differential Summary :
Turkey : 1.33
Britain : -0.33
France : -0.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 6,3,4,6,1,4 and gets 2 hits
Britain removing all Technology Tokens after successful research.
Britain discover science
Combat Move - Britain
1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 colonial moved from Sindh to Sea Zone 73 Arabian Sea
1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 colonial, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 colonial and 1 infantry moved from Sea Zone 72 Persian Gulf to Kuwait
1 field_gun and 1 infantry moved from Al-Dammam to Kuwait
1 heavy_gun moved from Cairo-Suez to Sea Zone 75 Red Sea
1 heavy_gun and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean
1 heavy_gun moved from Sea Zone 76 Indian Ocean to German East Africa
1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 112 Pacific Ocean to Sea Zone 106 Pacific Ocean
1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea
1 field_gun moved from Solomon Islands to Sea Zone 121 Coral Sea
1 field_gun and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 122 Bismarck Sea
1 field_gun moved from Sea Zone 122 Bismarck Sea to Bismarck Islands
Britain take Bismarck Islands from Germany
1 colonial moved from Solomon Islands to Sea Zone 121 Coral Sea
1 colonial and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 112 Pacific Ocean
1 colonial moved from Sea Zone 112 Pacific Ocean to Samoa
Britain take Samoa from Germany
1 colonial moved from Caroline Islands to Sea Zone 132 Pacific Ocean
1 colonial and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean
1 colonial moved from Sea Zone 131 Pacific Ocean to Palau
Britain take Palau from Germany
1 cruiser moved from Sea Zone 132 Pacific Ocean to Sea Zone 112 Pacific Ocean
1 cruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
1 battlecruiser and 3 cruisers moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic
2 cavalrys moved from Cape Town to German Southwest Africa
1 colonial moved from Cyrenaica to Lower Egypt
1 infantry moved from Fezzan to Cyrenaica
1 infantry moved from Gujarat to Sindh
1 infantry moved from Bombay to Gujarat
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
Purchase Units - Britain
Britain buy 2 cavalrys, 1 field_gun, 4 fighters, 5 infantry, 1 transport and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Kuwait
Britain attack with 1 colonial, 1 field_gun and 2 infantry
Turkey defend with 4 infantry
Britain roll dice for 1 colonial, 1 field_gun and 2 infantry in Kuwait, round 2 : 1/4 hits, 1.17 expected hits
Turkey roll dice for 4 infantry in Kuwait, round 2 : 3/4 hits, 1.33 expected hits
1 colonial owned by the Britain, 1 infantry owned by the Turkey and 2 infantry owned by the Britain lost in Kuwait
Britain roll dice for 1 field_gun in Kuwait, round 3 : 1/1 hits, 0.33 expected hits
Turkey roll dice for 3 infantry in Kuwait, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Turkey and 1 field_gun owned by the Britain lost in Kuwait
Turkey win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Britain: 1 colonial, 1 field_gun and 2 infantry
Casualties for Turkey: 2 infantry
Non Combat Move - Britain
1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
Place Units - Britain
1 transport placed in Sea Zone 70 Eastern Mediterranean
1 field_gun placed in Cairo-Suez
4 fighters and 3 trenchs placed in London
2 cavalrys placed in Cape Town
2 infantry and 3 trenchs placed in German East Africa
2 infantry placed in Bombay
1 infantry placed in London
Turning on Edit Mode
EDIT: Removing units owned by Britain from Scotland: 4 infantry
EDIT: Adding units owned by Britain to England: 4 infantry
EDIT: Turning off Edit Mode
Activate Technology - Britain
Britain activating science
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Turkey : 1.67
Britain : 0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 3,2 and gets 0 hits
Combat Move - Russia
1 conscript moved from Amur to Chita
Russia take Chita from Communists
1 conscript moved from Khabarovsk to Amur
1 conscript moved from Chukotka to Sakhe
Russia take Sakhe from Communists
1 conscript moved from Chukotka to Magadan
1 conscript and 3 infantry moved from Primorsky to Khabarovsk
1 conscript moved from Norilsk to Tiksi
Russia take Tiksi from Communists
1 conscript moved from Evenkia to Krasnoyarsk
1 conscript moved from Norilsk to Evenkia
3 conscripts moved from Norilsk to Western Siberian Lowlands
1 conscript moved from Azerbaijan to Caucasus
6 infantry moved from Pskov to Latvia
2 infantry moved from Smolensk to Belarus
1 conscript and 1 field_gun moved from Don to Belarus
1 conscript moved from Don to Dnieper
2 infantry moved from Moscow to Don
1 field_gun and 1 infantry moved from Minsk to Belarus
3 conscripts moved from Caucasus to Don
2 field_guns moved from Caucasus to Don
1 cavalry moved from Caucasus to Belarus
1 field_gun and 1 infantry moved from Sweden to Oslo
1 conscript, 1 field_gun and 2 infantry moved from Norway to Oslo
Purchase Units - Russia
Russia buy 1 field_gun, 5 heavy_guns, 7 infantry and 11 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Battle in Oslo
Russia attack with 1 conscript, 2 field_guns and 3 infantry
Neutral defend with 3 infantry
Russia roll dice for 1 conscript, 2 field_guns and 3 infantry in Oslo, round 2 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 3 infantry in Oslo, round 2 : 1/3 hits, 1.00 expected hits
1 conscript owned by the Russia and 1 infantry owned by the Neutral lost in Oslo
Russia roll dice for 2 field_guns and 3 infantry in Oslo, round 3 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Oslo, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Oslo
Russia loses 0 PUs for violating Oslos neutrality.
Russia win, taking Oslo from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russia: 1 conscript
Casualties for Neutral: 3 infantry
Non Combat Move - Russia
1 infantry moved from Minsk to Belarus
Place Units - Russia
3 trenchs placed in Kiev
3 heavy_guns placed in Kiev
3 trenchs placed in Belarus
3 trenchs placed in Latvia
Russia undo move 4.
2 heavy_guns and 3 trenchs placed in Omsk
3 infantry placed in Vladivostok
2 trenchs placed in Khabarovsk
3 infantry placed in Irkutsk
1 field_gun and 1 infantry placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Russia
Russia collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Russia : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
8 conscripts and 8 field_guns moved from Bratsk to Irkutsk
1 conscript and 2 field_guns moved from Bratsk to Irkutsk
1 conscript and 2 infantry moved from Yakutsk to Aldan
1 conscript and 2 field_guns moved from Bratsk to Novosibirsk
6 cavalrys moved from Aldan to Novosibirsk
1 cavalry moved from Buryatia to Irkutsk
4 gass moved from Yakutsk to Novosibirsk
Purchase Units - Communists
Communists buy 3 conscripts, 2 field_guns and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Irkutsk
Communists attack with 1 cavalry, 9 conscripts and 10 field_guns
Russia defend with 1 Factory, 1 field_gun, 3 heavy_guns, 6 infantry and 3 trenchs
Communists roll dice for 1 cavalry, 9 conscripts and 10 field_guns in Irkutsk, round 2 : 6/20 hits, 5.17 expected hits
Russia roll dice for 1 field_gun, 3 heavy_guns, 6 infantry and 3 trenchs in Irkutsk, round 2 : 4/10 hits, 4.33 expected hits
3 trenchs owned by the Russia and 4 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 1 cavalry, 5 conscripts and 10 field_guns in Irkutsk, round 3 : 4/16 hits, 4.50 expected hits
Russia roll dice for 1 field_gun, 3 heavy_guns and 6 infantry in Irkutsk, round 3 : 6/10 hits, 4.33 expected hits
4 infantry owned by the Russia, 5 conscripts owned by the Communists and 1 cavalry owned by the Communists lost in Irkutsk
Communists roll dice for 10 field_guns in Irkutsk, round 4 : 4/10 hits, 3.33 expected hits
Russia roll dice for 1 field_gun, 3 heavy_guns and 2 infantry in Irkutsk, round 4 : 3/6 hits, 3.00 expected hits
1 field_gun owned by the Russia, 2 infantry owned by the Russia, 1 heavy_gun owned by the Russia and 3 field_guns owned by the Communists lost in Irkutsk
Communists roll dice for 7 field_guns in Irkutsk, round 5 : 1/7 hits, 2.33 expected hits
Russia roll dice for 2 heavy_guns in Irkutsk, round 5 : 1/2 hits, 1.33 expected hits
1 heavy_gun owned by the Russia and 1 field_gun owned by the Communists lost in Irkutsk
Communists roll dice for 6 field_guns in Irkutsk, round 6 : 1/6 hits, 2.00 expected hits
Russia roll dice for 1 heavy_gun in Irkutsk, round 6 : 1/1 hits, 0.67 expected hits
1 heavy_gun owned by the Russia and 1 field_gun owned by the Communists lost in Irkutsk
Communists win, taking Irkutsk from Russia with 5 field_guns remaining. Battle score for attacker is 4
Casualties for Communists: 1 cavalry, 9 conscripts and 5 field_guns
Casualties for Russia: 1 field_gun, 3 heavy_guns, 6 infantry and 3 trenchs
Non Combat Move - Communists
Place Units - Communists
3 conscripts, 2 field_guns and 3 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : -1.33
Russia : 1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - USA
USA spend 5 on tech rolls
USA roll 2,4,5,4 and gets 0 hits
Combat Move - USA
3 field_guns moved from Washington D.C. to Sea Zone 30 Mid Atlantic
1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic
1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
3 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
3 destroyers, 4 field_guns, 4 infantry, 1 submarine and 4 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
4 field_guns and 4 infantry moved from Sea Zone 34 Mid Atlantic to Madeira
2 infantry moved from Hudson-Delaware to Washington D.C.
1 infantry moved from Arkansas to Atlanta
Purchase Units - USA
USA buy 2 Factorys, 2 field_guns, 2 infantry and 1 transport; Remaining resources: 0 PUs; 4 techTokens;
Combat - USA
Battle in Madeira
USA attack with 4 field_guns and 4 infantry
Neutral defend with 1 infantry
USA roll dice for 4 field_guns and 4 infantry in Madeira, round 2 : 2/8 hits, 2.67 expected hits
Neutral roll dice for 1 infantry in Madeira, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Madeira
USA loses 0 PUs for violating Madeiras neutrality.
USA win, taking Madeira from Neutral with 4 field_guns and 3 infantry remaining. Battle score for attacker is 0
Casualties for USA: 1 infantry
Casualties for Neutral: 1 infantry
Non Combat Move - USA
3 cavalrys moved from New Mexico to California
Place Units - USA
1 Factory placed in Manila
1 Factory placed in Honolulu
1 transport placed in Sea Zone 30 Mid Atlantic
2 field_guns and 2 infantry placed in Washington D.C.
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - USA
USA collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Neutral : 0.67
USA : -0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 2,6 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover science
Combat Move - Germany
2 field_guns moved from Denmark to Sea Zone 12 Baltic Sea
2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
4 battlecruisers, 2 battleships and 1 cruiser moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
2 field_guns and 2 stormtruppens moved from Sea Zone 10 Baltic Sea to Stockholm
2 cruisers and 1 destroyer moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
2 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight
3 submarines moved from Sea Zone 50 Mid Atlantic to Sea Zone 98 South Atlantic
1 fighter and 3 heavy_guns moved from Belgium to Picardy
2 fighters moved from Rhine to Picardy
4 field_guns, 3 heavy_guns and 9 infantry moved from Amsterdam to Belgium
1 heavy_gun and 6 infantry moved from Holland to Amsterdam
2 infantry and 1 stormtruppen moved from Rhine to Champagne
1 cavalry moved from Alsace to Champagne
1 field_gun moved from Alsace to Champagne
3 field_guns and 3 infantry moved from Wurttemburg to Alsace
3 field_guns and 3 infantry moved from Bavaria to Wurttemburg
8 stormtruppens moved from Saxony to Westphalia
7 infantry moved from Denmark to Holstein
2 stormtruppens moved from Mecklenburg to Pomerania
Purchase Units - Germany
Germany buy 8 field_guns, 2 heavy_guns, 13 infantry, 8 stormtruppens and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat - Germany
Battle in Champagne
Germany attack with 1 cavalry, 1 field_gun, 2 infantry and 1 stormtruppen
France defend with 3 infantry
Germany roll dice for 1 cavalry, 1 field_gun, 2 infantry and 1 stormtruppen in Champagne, round 2 : 1/5 hits, 1.33 expected hits
France roll dice for 3 infantry in Champagne, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germany and 1 infantry owned by the France lost in Champagne
Germany roll dice for 1 cavalry, 1 field_gun and 1 stormtruppen in Champagne, round 3 : 0/3 hits, 1.00 expected hits
France roll dice for 2 infantry in Champagne, round 3 : 2/2 hits, 0.67 expected hits
1 stormtruppen owned by the Germany and 1 cavalry owned by the Germany lost in Champagne
Germany roll dice for 1 field_gun in Champagne, round 4 : 0/1 hits, 0.33 expected hits
France roll dice for 2 infantry in Champagne, round 4 : 1/2 hits, 0.67 expected hits
1 field_gun owned by the Germany lost in Champagne
France win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Germany: 1 cavalry, 1 field_gun, 2 infantry and 1 stormtruppen
Casualties for France: 1 infantry
Battle in Sea Zone 13 Skagerrak
Germany attack with 4 battlecruisers, 2 battleships, 3 cruisers and 1 destroyer
France defend with 1 cruiser
Germany roll dice for 4 battlecruisers, 2 battleships, 3 cruisers and 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 4/10 hits, 5.83 expected hits
France roll dice for 1 cruiser in Sea Zone 13 Skagerrak, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Germany
1 cruiser owned by the France lost in Sea Zone 13 Skagerrak
Germany win with 4 battlecruisers, 2 battleships, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 10
Casualties for France: 1 cruiser
Battle in Stockholm
Germany attack with 2 field_guns and 2 stormtruppens
Neutral defend with 3 infantry
Germany roll dice for 2 field_guns and 2 stormtruppens in Stockholm, round 2 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits
1 stormtruppen owned by the Germany and 3 infantry owned by the Neutral lost in Stockholm
Germany loses 0 PUs for violating Stockholms neutrality.
Germany win, taking Stockholm from Neutral with 2 field_guns and 1 stormtruppen remaining. Battle score for attacker is 6
Casualties for Germany: 1 stormtruppen
Casualties for Neutral: 3 infantry
Battle in Picardy
Germany attack with 3 fighters and 3 heavy_guns
France defend with 1 heavy_gun and 3 infantry
Germany roll dice for 3 fighters and 3 heavy_guns in Picardy, round 2 : 2/6 hits, 2.00 expected hits
France roll dice for 1 heavy_gun and 3 infantry in Picardy, round 2 : 1/4 hits, 1.67 expected hits
1 heavy_gun owned by the Germany and 2 infantry owned by the France lost in Picardy
Germany roll dice for 3 fighters and 2 heavy_guns in Picardy, round 3 : 0/5 hits, 1.67 expected hits
France roll dice for 1 heavy_gun and 1 infantry in Picardy, round 3 : 0/2 hits, 1.00 expected hits
Germany roll dice for 3 fighters and 2 heavy_guns in Picardy, round 4 : 1/5 hits, 1.67 expected hits
France roll dice for 1 heavy_gun and 1 infantry in Picardy, round 4 : 1/2 hits, 1.00 expected hits
1 heavy_gun owned by the Germany and 1 infantry owned by the France lost in Picardy
Germany roll dice for 3 fighters and 1 heavy_gun in Picardy, round 5 : 0/4 hits, 1.33 expected hits
France roll dice for 1 heavy_gun in Picardy, round 5 : 1/1 hits, 0.67 expected hits
1 heavy_gun owned by the Germany lost in Picardy
Germany roll dice for 3 fighters in Picardy, round 6 : 1/3 hits, 1.00 expected hits
France roll dice for 1 heavy_gun in Picardy, round 6 : 1/1 hits, 0.67 expected hits
1 heavy_gun owned by the France and 1 fighter owned by the Germany lost in Picardy
Germany win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Germany: 1 fighter and 3 heavy_guns
Casualties for France: 1 heavy_gun and 3 infantry
Non Combat Move - Germany
2 fighters moved from Picardy to Belgium
Place Units - Germany
3 field_guns placed in Belgium
2 field_guns and 4 infantry placed in Wurttemburg
2 field_guns and 4 infantry placed in Bavaria
2 heavy_guns and 1 infantry placed in Dar es Salaam
1 transport placed in Sea Zone 12 Baltic Sea
1 field_gun and 4 infantry placed in Mecklenburg
8 stormtruppens placed in Berlin
Activate Technology - Germany
Germany activating science
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 112 PUs; end with 113 PUs
1 unit repaired.
Combat Hit Differential Summary :
Neutral : 0.00
France : 2.17
Germany : -5.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - France
France spend 0 on tech rolls
France roll 5,5,4,3 and gets 0 hits
Combat Move - France
3 heavy_guns moved from Burgundy to Paris
2 infantry moved from Burgundy to Paris
1 infantry moved from Rhone to Franche-Comte
1 heavy_gun and 2 infantry moved from Rhone to Burgundy
1 field_gun and 2 infantry moved from Marseilles to Rhone
3 gass moved from Paris to Rhine
2 infantry moved from Champagne to Rhine
2 infantry moved from Paris to Champagne
1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 70 Eastern Mediterranean
1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 cavalry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 cavalry moved from Sea Zone 60 Central Mediterranean to Greece
1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 colonial and 1 infantry moved from Western Sudan to Uganda
1 colonial and 1 infantry moved from German East Africa to Sea Zone 76 Indian Ocean
1 colonial, 1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea
1 colonial moved from Tsingtao to Sea Zone 137 Yellow Sea
2 colonials moved from Shanghai 2 to Sea Zone 137 Yellow Sea
3 colonials, 1 cruiser, 2 field_guns, 1 infantry and 3 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
3 colonials, 2 field_guns and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
Purchase Units - France
France buy 6 field_guns, 2 heavy_guns, 12 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Combat - France
Battle in Rhine
France attack with 3 gass and 2 infantry
Germany defend with 4 stormtruppens
France roll dice for 3 gass in Rhine, round 2 : 2/3 hits, 2.00 expected hits
2 stormtruppens owned by the Germany lost in Rhine
3 gass owned by the France lost in Rhine
France roll dice for 2 infantry in Rhine, round 2 : 0/2 hits, 0.33 expected hits
Germany roll dice for 2 stormtruppens in Rhine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the France lost in Rhine
1 infantry owned by the France retreated to Champagne
Germany win with 2 stormtruppens remaining. Battle score for attacker is -9
Casualties for Germany: 2 stormtruppens
Casualties for France: 3 gass and 1 infantry
Non Combat Move - France
1 infantry moved from Paris to Picardy
Place Units - France
2 field_guns, 2 heavy_guns, 4 infantry and 3 trenchs placed in Paris
1 transport placed in Sea Zone 137 Yellow Sea
1 field_gun and 1 infantry placed in Shanghai 2
1 field_gun placed in Shanghai 1
2 infantry placed in Shanghai 4
1 field_gun and 2 infantry placed in Marseilles
1 field_gun and 2 infantry placed in Brittany
1 infantry placed in Tobruk
Turn Complete - France
France collect 79 PUs; end with 79 PUs
France collect 3 PUs from War Bonds; end with 82 PUs
Combat Hit Differential Summary :
France : -0.33
Germany : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Purchase Units - Serbia
Serbia buy 1 heavy_gun, 1 infantry and 1 trench; Remaining resources: 1 PUs;
Place Units - Serbia
1 heavy_gun, 1 infantry and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 1,3 and gets 0 hits
Combat Move - Austria
2 infantry moved from Montenegro to Albania
6 heavy_guns moved from Galicia to Odessa
3 infantry moved from Vienna to Hungary
4 infantry moved from Trieste to Venice
Purchase Units - Austria
Austria buy 4 field_guns, 6 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Austria
Non Combat Move - Austria
Place Units - Austria
6 heavy_guns and 3 trenchs placed in Galicia
2 field_guns and 2 infantry placed in Belgrade
4 infantry placed in Venice
2 field_guns and 5 infantry placed in Hungary
Activate Technology - Austria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Turn Complete - Austria
Austria collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Combat Move - Italy
1 heavy_gun moved from Piedmont to Milan
2 infantry moved from Sardinia to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
Purchase Units - Italy
Italy buy 1 field_gun, 6 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
Place Units - Italy
1 trench placed in Tuscany
1 trench placed in Milan
Italy undo move 1.
1 trench placed in Milan
1 field_gun and 2 infantry placed in Piedmont
4 infantry placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Combat Move - Arabia
13 Bedouins moved from Jordan to Sinai
4 Bedouins moved from Mecca to Sinai
Purchase Units - Arabia
Arabia buy 4 Bedouins and 1 trench; Remaining resources: 2 PUs;
Combat - Arabia
Battle in Sinai
Arabia attack with 17 Bedouins
Turkey defend with 1 heavy_gun, 3 infantry and 5 trenchs
Arabia roll dice for 17 Bedouins in Sinai, round 2 : 3/17 hits, 2.83 expected hits
Units damaged: 3 trenchs owned by the Turkey
Turkey roll dice for 1 heavy_gun, 3 infantry and 5 trenchs in Sinai, round 2 : 2/4 hits, 1.67 expected hits
2 Bedouins owned by the Arabia lost in Sinai
Arabia roll dice for 15 Bedouins in Sinai, round 3 : 4/15 hits, 2.50 expected hits
Units damaged: 2 trenchs owned by the Turkey
Turkey roll dice for 1 heavy_gun, 3 infantry and 5 trenchs in Sinai, round 3 : 1/4 hits, 1.67 expected hits
1 Bedouin owned by the Arabia and 2 trenchs owned by the Turkey lost in Sinai
Arabia roll dice for 14 Bedouins in Sinai, round 4 : 3/14 hits, 2.33 expected hits
Turkey roll dice for 1 heavy_gun, 3 infantry and 3 trenchs in Sinai, round 4 : 2/4 hits, 1.67 expected hits
2 Bedouins owned by the Arabia and 3 trenchs owned by the Turkey lost in Sinai
Arabia roll dice for 12 Bedouins in Sinai, round 5 : 1/12 hits, 2.00 expected hits
Turkey roll dice for 1 heavy_gun and 3 infantry in Sinai, round 5 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Sinai
Arabia roll dice for 11 Bedouins in Sinai, round 6 : 3/11 hits, 1.83 expected hits
Turkey roll dice for 1 heavy_gun and 2 infantry in Sinai, round 6 : 1/3 hits, 1.33 expected hits
2 infantry owned by the Turkey, 1 Bedouin owned by the Arabia and 1 heavy_gun owned by the Turkey lost in Sinai
Arabia win, taking Sinai from Turkey with 10 Bedouins remaining. Battle score for attacker is 15
Casualties for Arabia: 7 Bedouins
Casualties for Turkey: 1 heavy_gun, 3 infantry and 5 trenchs
Non Combat Move - Arabia
Place Units - Arabia
4 Bedouins and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Turkey : -1.00
Arabia : 2.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 6,1,6 and gets 2 hits
Turkey removing all Technology Tokens after successful research.
Turkey discover industry
Combat Move - Turkey
1 field_gun and 1 infantry moved from Anatolia to Armenia
1 field_gun and 1 infantry moved from Dardanelles to Bulgaria
3 field_guns and 1 infantry moved from Bulgaria to Macedonia
2 field_guns and 2 infantry moved from Constantinople to Dardanelles
1 infantry moved from Constantinople to Smyrna
1 field_gun and 1 infantry moved from Constantinople to Anatolia
1 infantry moved from Damascus to Jordan
Turkey take Jordan from Arabia
2 infantry moved from Kuwait to Al-Dammam
Turkey take Al-Dammam from Britain
1 fighter moved from Damascus to Basra
3 infantry moved from Syria to Mesopotamia
1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
3 field_guns and 4 infantry moved from Mesopotamia to Arabia
Turkey take Arabia from Arabia
2 field_guns and 3 infantry moved from Damascus to Palestine
Purchase Units - Turkey
Turkey buy 1 cruiser, 3 field_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Non Combat Move - Turkey
Place Units - Turkey
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Mesopotamia: 3 infantry
EDIT: Adding units owned by Turkey to Syria: 3 infantry
EDIT: Turning off Edit Mode
1 trench placed in Smyrna
1 trench placed in Dardanelles
1 trench placed in Syria
3 infantry placed in Damascus
3 infantry placed in Baghdad
1 cruiser placed in Sea Zone 67 Black Sea
3 field_guns and 3 infantry placed in Constantinople
Activate Technology - Turkey
Turkey activating industry
Turn Complete - Turkey
Turkey collect 55 PUs; end with 55 PUs
Turkey collect 10 PUs from War Bonds; end with 65 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 5,3 and gets 0 hits
Combat Move - Britain
1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
2 infantry moved from Bombay to Sea Zone 73 Arabian Sea
2 infantry moved from Sea Zone 73 Arabian Sea to Oman
2 cavalrys moved from German Southwest Africa to German East Africa
2 cavalrys moved from Cape Town to German Southwest Africa
1 infantry moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean
1 colonial moved from Lower Egypt to Sea Zone 70 Eastern Mediterranean
1 colonial, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea
1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
2 cavalrys moved from Cairo-Suez to Hejaz
2 field_guns, 2 heavy_guns and 4 infantry moved from Cairo-Suez to Sinai
1 colonial moved from Palau to Sea Zone 131 Pacific Ocean
1 colonial and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 135 Pacific Ocean
1 colonial moved from Sea Zone 135 Pacific Ocean to Mariana Islands
Britain take Mariana Islands from Germany
1 field_gun moved from Bismarck Islands to Sea Zone 122 Bismarck Sea
1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 115 Tasman Sea
1 colonial moved from Samoa to Sea Zone 112 Pacific Ocean
1 colonial and 1 field_gun moved from Sea Zone 112 Pacific Ocean to Tuamotu
1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean
2 cruisers moved from Sea Zone 112 Pacific Ocean to Sea Zone 106 Pacific Ocean
1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
1 infantry moved from Gujarat to Sea Zone 73 Arabian Sea
1 infantry moved from Sindh to Sea Zone 73 Arabian Sea
2 infantry moved from Sea Zone 73 Arabian Sea to Oman
1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
Purchase Units - Britain
Britain buy 2 destroyers, 3 field_guns, 5 fighters and 5 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat - Britain
Battle in Tuamotu
Britain attack with 1 colonial and 1 field_gun
Germany defend with 1 infantry
Britain roll dice for 1 colonial and 1 field_gun in Tuamotu, round 2 : 2/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Tuamotu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Tuamotu
Britain win, taking Tuamotu from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Britain
Place Units - Britain
1 field_gun and 1 infantry placed in Cairo-Suez
2 infantry placed in German East Africa
2 destroyers placed in Sea Zone 94 South Atlantic
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Bombay
5 fighters placed in London
Activate Technology - Britain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Britain
Britain collect 95 PUs; end with 96 PUs
Combat Hit Differential Summary :
Britain : 1.17
Germany : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Russia
Russia roll 1,2,1 and gets 0 hits
Combat Move - Russia
1 conscript and 1 infantry moved from Don to Caucasus
1 conscript moved from Dnieper to Kiev
1 conscript moved from Don to Dnieper
1 conscript, 2 field_guns and 1 infantry moved from Don to Belarus
2 field_guns and 3 infantry moved from Oslo to Norway
1 conscript moved from Krasnoyarsk to Bratsk
Russia take Bratsk from Communists
1 conscript moved from Chita to Buryatia
Russia take Buryatia from Communists
1 conscript, 1 field_gun and 3 infantry moved from Khabarovsk to Aldan
1 conscript moved from Amur to Aldan
1 conscript moved from Tiksi to Aldan
1 conscript moved from Sakhe to Aldan
1 conscript moved from Western Siberian Lowlands to Perm
1 conscript moved from Western Siberian Lowlands to Krasnoyarsk
Purchase Units - Russia
Russia buy 1 field_gun, 4 heavy_guns, 9 infantry and 13 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Russia
Battle in Aldan
Russia attack with 4 conscripts, 1 field_gun and 3 infantry
Communists defend with 1 conscript, 2 infantry and 2 trenchs
Russia roll dice for 4 conscripts, 1 field_gun and 3 infantry in Aldan, round 2 : 0/5 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 2 : 1/3 hits, 0.83 expected hits
1 conscript owned by the Russia lost in Aldan
Russia roll dice for 3 conscripts, 1 field_gun and 3 infantry in Aldan, round 3 : 1/5 hits, 1.00 expected hits
Units damaged: 1 trench owned by the Communists
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 3 : 0/3 hits, 0.83 expected hits
Russia roll dice for 3 conscripts, 1 field_gun and 3 infantry in Aldan, round 4 : 1/5 hits, 1.00 expected hits
Units damaged: 1 trench owned by the Communists
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 4 : 2/3 hits, 0.83 expected hits
2 conscripts owned by the Russia lost in Aldan
Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 5 : 0/5 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 5 : 0/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 6 : 1/5 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 6 : 0/3 hits, 0.83 expected hits
1 trench owned by the Communists lost in Aldan
Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 7 : 0/5 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 2 infantry and 1 trench in Aldan, round 7 : 2/3 hits, 0.83 expected hits
1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Aldan
Russia roll dice for 1 field_gun and 2 infantry in Aldan, round 8 : 0/3 hits, 0.83 expected hits
Communists roll dice for 1 conscript, 2 infantry and 1 trench in Aldan, round 8 : 2/3 hits, 0.83 expected hits
2 infantry owned by the Russia lost in Aldan
1 field_gun owned by the Russia retreated to Khabarovsk
Communists win with 1 conscript, 2 infantry and 1 trench remaining. Battle score for attacker is -14
Casualties for Russia: 4 conscripts and 3 infantry
Casualties for Communists: 1 trench
Non Combat Move - Russia
2 conscripts and 1 field_gun moved from Magadan to Khabarovsk
Place Units - Russia
2 heavy_guns and 3 trenchs placed in Omsk
1 heavy_gun, 2 infantry and 3 trenchs placed in Kiev
3 trenchs placed in Belarus
3 trenchs placed in Latvia
1 heavy_gun and 1 trench placed in St. Petersburg
1 field_gun and 2 infantry placed in Minsk
3 infantry placed in Moscow
2 infantry placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 4 techTokens
Turn Complete - Russia
Russia collect 90 PUs; end with 90 PUs
1 unit repaired.
Combat Hit Differential Summary :
Communists : 1.17
Russia : -3.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Communists
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 conscript, 2 field_guns and 4 gass moved from Novosibirsk to Omsk
5 cavalrys moved from Novosibirsk to Omsk
2 cavalrys moved from Novosibirsk to Omsk
2 cavalrys moved from Novosibirsk to Omsk
2 field_guns moved from Irkutsk to Buryatia
2 field_guns moved from Irkutsk to Bratsk
1 field_gun moved from Irkutsk to Bratsk
1 conscript moved from Aldan to Chita
Communists take Chita from Russia
2 conscripts and 2 field_guns moved from Yakutsk to Tiksi
Communists take Tiksi from Russia
1 conscript moved from Yakutsk to Sakhe
Communists take Sakhe from Russia
3 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 2 cavalrys, 2 conscripts, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat - Communists
Battle in Buryatia
Communists attack with 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 2 field_guns in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Buryatia
Communists win, taking Buryatia from Russia with 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Bratsk
Communists attack with 3 field_guns
Russia defend with 1 conscript
Communists roll dice for 3 field_guns in Bratsk, round 2 : 2/3 hits, 1.00 expected hits
Russia roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Bratsk
Communists win, taking Bratsk from Russia with 3 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Omsk
Communists attack with 9 cavalrys, 1 conscript, 2 field_guns and 4 gass
Russia defend with 1 Factory, 4 heavy_guns and 6 trenchs
Communists roll dice for 4 gass in Omsk, round 2 : 4/4 hits, 2.67 expected hits
4 heavy_guns owned by the Russia lost in Omsk
4 gass owned by the Communists lost in Omsk
6 trenchs owned by the Russia lost in Omsk
Communists win, taking Omsk from Russia with 9 cavalrys, 1 conscript and 2 field_guns remaining. Battle score for attacker is 22
Casualties for Russia: 4 heavy_guns and 6 trenchs
Casualties for Communists: 4 gass
Non Combat Move - Communists
Place Units - Communists
2 conscripts and 2 infantry placed in Yakutsk
2 cavalrys and 1 fighter placed in Irkutsk
Turn Complete - Communists
Communists collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : 2.67
Russia : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - USA
USA roll 2,1,1,3,3 and gets 0 hits
Combat Move - USA
4 field_guns and 3 infantry moved from Madeira to Sea Zone 34 Mid Atlantic
4 field_guns, 3 infantry and 4 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea
4 field_guns and 3 infantry moved from Sea Zone 54 Alboran Sea to Morocco
4 destroyers and 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 51 Mid Atlantic
1 field_gun and 1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Azores
Purchase Units - USA
USA buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 0 PUs; 5 techTokens;
Combat - USA
Battle in Azores
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Azores
USA loses 0 PUs for violating Azoress neutrality.
USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Morocco
USA attack with 4 field_guns and 3 infantry
Neutral defend with 6 cavalrys
USA roll dice for 4 field_guns and 3 infantry in Morocco, round 2 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 6 cavalrys in Morocco, round 2 : 0/6 hits, 1.00 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 4 field_guns and 3 infantry in Morocco, round 3 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 5 cavalrys in Morocco, round 3 : 2/5 hits, 0.83 expected hits
1 cavalry owned by the Neutral and 2 infantry owned by the USA lost in Morocco
USA roll dice for 4 field_guns and 1 infantry in Morocco, round 4 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 4 cavalrys in Morocco, round 4 : 0/4 hits, 0.67 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 4 field_guns and 1 infantry in Morocco, round 5 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 3 cavalrys in Morocco, round 5 : 0/3 hits, 0.50 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 4 field_guns and 1 infantry in Morocco, round 6 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 2 cavalrys in Morocco, round 6 : 1/2 hits, 0.33 expected hits
1 cavalry owned by the Neutral and 1 infantry owned by the USA lost in Morocco
USA roll dice for 4 field_guns in Morocco, round 7 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 cavalry in Morocco, round 7 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA loses 0 PUs for violating Moroccos neutrality.
USA win, taking Morocco from Neutral with 4 field_guns remaining. Battle score for attacker is 15
Casualties for Neutral: 6 cavalrys
Casualties for USA: 3 infantry
Non Combat Move - USA
1 infantry moved from Atlanta to Charleston
Place Units - USA
2 transports placed in Sea Zone 130 Philippine Sea
2 transports placed in Sea Zone 145 Pacific Ocean
1 cruiser, 1 destroyer and 3 transports placed in Sea Zone 30 Mid Atlantic
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens
Turn Complete - USA
USA collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Neutral : -0.83
USA : -4.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 5,6,4 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover industry
Combat Move - Germany
2 fighters and 2 infantry moved from Belgium to Picardy
2 stormtruppens moved from Rhine to Champagne
5 cavalrys, 8 field_guns and 3 infantry moved from Alsace to Champagne
7 field_guns, 3 heavy_guns and 7 infantry moved from Belgium to Champagne
5 field_guns and 7 infantry moved from Wurttemburg to Alsace
2 field_guns and 4 infantry moved from Bavaria to Wurttemburg
8 stormtruppens moved from Westphalia to Rhine
1 heavy_gun and 6 infantry moved from Amsterdam to Belgium
1 stormtruppen moved from Stockholm to Sweden
Germany take Sweden from Russia
2 field_guns moved from Stockholm to Sea Zone 10 Baltic Sea
2 field_guns and 2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
1 field_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea
2 stormtruppens moved from Pomerania to West Prussia
4 infantry moved from Mecklenburg to Pomerania
3 infantry moved from Holstein to Sea Zone 12 Baltic Sea
3 field_guns, 3 infantry and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
3 field_guns and 3 infantry moved from Sea Zone 13 Skagerrak to Norway
8 stormtruppens moved from Berlin to Brandenburg
Purchase Units - Germany
Germany buy 6 cavalrys, 10 field_guns, 3 infantry, 8 stormtruppens and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - Germany
Battle in Norway
Germany attack with 3 field_guns and 3 infantry
Russia defend with 2 field_guns and 3 infantry
Germany roll dice for 4 battlecruisers and 2 battleships in Norway, round 2 : 3/6 hits, 4.00 expected hits
Germany roll dice for 3 field_guns and 3 infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits
Russia roll dice for 2 field_guns and 3 infantry in Norway, round 2 : 2/5 hits, 1.67 expected hits
2 field_guns owned by the Russia, 2 infantry owned by the Germany and 3 infantry owned by the Russia lost in Norway
Germany win, taking Norway from Russia with 3 field_guns and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germany: 2 infantry
Casualties for Russia: 2 field_guns and 3 infantry
Battle in Picardy
Germany attack with 2 fighters and 2 infantry
France defend with 1 infantry
Germany roll dice for 2 fighters and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits
France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Picardy
Germany win, taking Picardy from France with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Battle in Champagne
Germany attack with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens
France defend with 3 infantry
Germany roll dice for 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens in Champagne, round 2 : 11/35 hits, 12.00 expected hits
France roll dice for 3 infantry in Champagne, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the France lost in Champagne
Germany win, taking Champagne from France with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens remaining. Battle score for attacker is 9
Casualties for France: 3 infantry
Non Combat Move - Germany
2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
2 fighters moved from Picardy to Belgium
Place Units - Germany
3 trenchs placed in Lithuania
6 cavalrys placed in Bavaria
3 field_guns placed in Belgium
4 field_guns and 2 infantry placed in Wurttemburg
3 field_guns and 1 infantry placed in Mecklenburg
8 stormtruppens placed in Berlin
Activate Technology - Germany
Germany activating industry
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 122 PUs; end with 124 PUs
Combat Hit Differential Summary :
France : -1.33
Germany : -0.33
Russia : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - France
France roll 5,4,4,6 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover lateFighter
Combat Move - France
1 colonial and 1 infantry moved from Hejaz to Mecca
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean
1 colonial and 1 infantry moved from Uganda to German East Africa
1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 cavalry, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 cavalry and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 field_gun moved from Shanghai 1 to Sea Zone 137 Yellow Sea
2 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea
2 field_guns, 3 infantry and 4 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
2 field_guns and 3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
3 colonials, 2 field_guns and 1 infantry moved from Primorsky to Khabarovsk
2 infantry moved from Shanghai 4 to Shanghai 1
Purchase Units - France
France buy 3 field_guns, 8 heavy_guns, 7 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - France
1 heavy_gun and 2 infantry moved from Burgundy to Paris
2 infantry moved from Rhone to Burgundy
1 infantry moved from Brittany to Burgundy
1 field_gun moved from Marseilles to Rhone
2 infantry moved from Marseilles to Rhone
2 colonials, 1 field_gun and 2 infantry moved from Milan to Piedmont
2 infantry moved from Paris to Normandy
Place Units - France
8 heavy_guns and 3 trenchs placed in Paris
1 field_gun and 2 infantry placed in Brittany
1 field_gun and 2 infantry placed in Marseilles
1 field_gun and 1 infantry placed in Shanghai 2
2 infantry placed in Shanghai 1
Activate Technology - France
France activating lateFighter
Trigger FranceT3: buylate_fighter added to productionFrance
Turn Complete - France
France collect 74 PUs; end with 74 PUs
France collect 7 PUs from War Bonds; end with 81 PUs
Combat Hit Differential Summary :
Serbia going to do anything?