I am always wondering what to do with the subs near Gibraltar, it seems like they have no use anymore and are being hunted down almost instantly. What are your thoughts on that?!
1914 - Whack/dawg
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TripleA Turn Summary: Arabia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Purchase Units - Arabia Arabia buy 3 Bedouins and 2 trenchs; Remaining resources: 0 PUs; Place Units - Arabia 3 Bedouins and 2 trenchs placed in Mecca Turn Complete - Arabia Arabia collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Turkey Turkey roll 4,1 and gets 0 hits Combat Move - Turkey 1 infantry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 4 field_guns and 4 infantry moved from Georgia to Lurs 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 5 infantry moved from Dardanelles to Smyrna 6 infantry moved from Smyrna to Syria 6 infantry moved from Syria to Mesopotamia 6 infantry moved from Baghdad to Fars 3 infantry moved from Damascus to Jordan 4 field_guns moved from Jordan to Arabia 1 infantry moved from Jordan to Arabia 5 field_guns moved from Lebanon to Palestine 2 fighters and 10 infantry moved from Palestine to Hejaz 3 field_guns moved from Arabia to Hejaz 1 infantry moved from Arabia to Yemen Turkey take Yemen from Arabia 1 infantry moved from Arabia to Oman Turkey take Oman from Arabia 1 infantry moved from Arabia to Trucial Coast Turkey take Trucial Coast from Arabia Purchase Units - Turkey Turkey buy 3 cruisers, 3 field_guns, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Combat - Turkey Battle in Sea Zone 69 Sea of Crete Turkey attack with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine Italy defend with 1 cruiser Turkey roll dice for 1 submarine in Sea Zone 69 Sea of Crete, round 2 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 battlecruiser, 1 battleship, 7 cruisers and 1 destroyer in Sea Zone 69 Sea of Crete, round 2 : 4/10 hits, 5.17 expected hits Italy roll dice for 1 cruiser in Sea Zone 69 Sea of Crete, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Turkey 1 cruiser owned by the Italy lost in Sea Zone 69 Sea of Crete Turkey win with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 10 Casualties for Italy: 1 cruiser Battle in Hejaz Turkey attack with 3 field_guns, 2 fighters and 10 infantry France defend with 1 colonial, 1 field_gun and 1 infantry Turkey roll dice for 3 field_guns, 2 fighters and 10 infantry in Hejaz, round 2 : 6/15 hits, 4.17 expected hits Arabia roll dice for 1 colonial, 1 field_gun and 1 infantry in Hejaz, round 2 : 0/3 hits, 1.00 expected hits 1 field_gun owned by the France, 1 colonial owned by the France and 1 infantry owned by the France lost in Hejaz Turkey win, taking Hejaz from Arabia with 3 field_guns, 2 fighters and 10 infantry remaining. Battle score for attacker is 10 Casualties for France: 1 colonial, 1 field_gun and 1 infantry Battle in Lurs Turkey attack with 4 field_guns and 4 infantry Neutral defend with 2 infantry Turkey roll dice for 4 field_guns and 4 infantry in Lurs, round 2 : 1/8 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Lurs Turkey roll dice for 4 field_guns and 3 infantry in Lurs, round 3 : 2/7 hits, 2.33 expected hits Neutral roll dice for 1 infantry in Lurs, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Lurs Turkey loses 0 PUs for violating Lurss neutrality. Turkey win, taking Lurs from Neutral with 4 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Turkey Turning on Edit Mode EDIT: Turning off Edit Mode 1 gas moved from Baghdad to Mesopotamia 2 fighters moved from Hejaz to Palestine EDIT: 3 infantry moved from Jordan to Palestine EDIT: 1 infantry moved from Jordan to Palestine EDIT: Turkey undo move 4. EDIT: 1 field_gun moved from Lebanon to Palestine Place Units - Turkey 3 cruisers and 1 submarine placed in Sea Zone 68 Aegean Sea 2 infantry placed in Damascus 3 field_guns and 3 infantry placed in Baghdad Turn Complete - Turkey Turkey collect 63 PUs; end with 64 PUs Turkey collect 4 PUs from War Bonds; end with 68 PUs 1 unit repaired.Combat Hit Differential Summary :
Neutral : 0.00 Turkey : -1.67 Arabia : -1.00 Italy : 0.50 -
TripleA Turn Summary: Britain round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 6,5,2,4 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover industry Purchase Units - Britain Britain buy 1 Factory, 2 cavalrys, 4 destroyers, 4 field_guns, 2 heavy_guns, 5 infantry, 2 submarines and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Britain 1 fighter moved from London to Paris 4 infantry moved from England to London 2 cavalrys moved from Cairo-Suez to Sinai 2 cavalrys moved from Port Sudan to Cairo-Suez 13 cavalrys moved from Western Sudan to Cairo-Suez 2 cavalrys moved from Northern Rhodesia to Western Sudan 2 cavalrys moved from German Southwest Africa to Congo 2 cavalrys moved from Cape Town to German Southwest Africa 1 field_gun and 1 infantry moved from Baluchistan to Sistan 1 cavalry moved from Sindh to Sistan 1 field_gun and 1 infantry moved from Gujarat to Sindh 2 cavalrys moved from Bombay to Sindh 2 cavalrys moved from Goa to Deccan 1 cavalry moved from Calcutta to Nagpur 1 field_gun moved from Orissa to Nagpur 1 fighter moved from Calcutta to Rajputana 2 fighters moved from Tohoku to Kyoto 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan Place Units - Britain 1 Factory placed in Kyoto 3 field_guns and 3 infantry placed in Chubu 2 infantry and 1 trench placed in German East Africa 2 heavy_guns placed in Cairo-Suez 2 cavalrys placed in Bombay 1 field_gun placed in Goa 4 destroyers and 1 submarine placed in Sea Zone 16 North Sea Britain undo move 7. 1 destroyer placed in Sea Zone 73 Arabian Sea 3 destroyers and 2 submarines placed in Sea Zone 16 North Sea Activate Technology - Britain Britain activating industry Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 113 PUs; end with 113 PUs Britain collect 7 PUs from War Bonds; end with 120 PUs Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 62 Adriatic Sea: 5 battlecruisers, 1 battleship and 4 cruisers EDIT: Adding units owned by Britain to Sea Zone 60 Central Mediterranean: 5 battlecruisers, 1 battleship and 4 cruisers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Russia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Russia Russia roll 3,1,6,5,6 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover creepingBarage Purchase Units - Russia Russia buy 13 conscripts, 2 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russia 3 conscripts moved from Vladivostok to Primorsky Place Units - Russia 1 conscript, 2 infantry and 3 trenchs placed in Minsk 6 conscripts and 1 trench placed in St. Petersburg 3 conscripts placed in Moscow 3 conscripts placed in Vladivostok Activate Technology - Russia Russia activating creepingBarage Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Russia Russia collect 25 PUs; end with 25 PUs Russia collect 9 PUs from War Bonds; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communists round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 2 field_guns and 2 infantry moved from Caucasus to Don Communists take Don from Russia 2 infantry moved from Volgograd to Ryazan 1 infantry moved from Ryazan to Tver 1 cavalry moved from Murmansk to Karelia 6 cavalrys moved from Caucasus to Turkmenistan 2 conscripts moved from Kazakhstan to Turkmenistan 2 cavalrys moved from Omsk to Turkmenistan 4 conscripts moved from Yakutsk to Sakhe 3 conscripts, 1 field_gun and 1 infantry moved from Chita to Aldan Purchase Units - Communists Communists buy 10 conscripts, 2 heavy_guns and 10 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Aldan 3 trenchs placed in Sakhe 8 conscripts, 1 heavy_gun and 3 trenchs placed in Yakutsk 2 conscripts, 1 heavy_gun and 1 trench placed in Irkutsk Turn Complete - Communists Communists collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Communists rolls : : 0.00 -
TripleA Turn Summary: USA round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - USA USA spend 5 on tech rolls USA roll 5,6,3,1,4,6,1 and gets 2 hits USA removing all Technology Tokens after successful research. USA discover victoryBonds Combat Move - USA 1 infantry moved from Toulouse to Auvergne France take Auvergne from Germany 1 infantry moved from Toulouse to Languedoc 3 field_guns and 1 infantry moved from Toulouse to Aquitaine 1 field_gun moved from Andalusia to Sea Zone 33 Mid Atlantic 2 field_guns moved from Algarve to Sea Zone 33 Mid Atlantic 1 infantry moved from Andalusia to Sea Zone 33 Mid Atlantic 2 infantry moved from Algarve to Sea Zone 33 Mid Atlantic 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 26 Bay of Biscay 5 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 33 Mid Atlantic 4 field_guns, 6 infantry and 5 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 26 Bay of Biscay 1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 28 Sargasso Sea to Sea Zone 26 Bay of Biscay 3 infantry moved from Algarve to Norte 2 field_guns and 2 infantry moved from Mexico City to Guadalahara 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun and 1 infantry moved from Koryak to Chukotka 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean 2 field_guns and 2 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo 4 field_guns and 4 infantry moved from Tohoku to Tokyo 2 field_guns moved from Hokkaido to Sea Zone 139 Sea of Okhotsk 4 field_guns moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk 4 infantry moved from Hokkaido to Sea Zone 139 Sea of Okhotsk 2 infantry moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 142 Pacific Ocean 6 field_guns and 6 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 field_gun and 1 infantry moved from Kamchatka to Koryak 8 field_guns and 10 infantry moved from Sea Zone 26 Bay of Biscay to Aquitaine Purchase Units - USA USA buy 6 cavalrys, 12 field_guns, 10 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Chukotka USA attack with 1 field_gun and 1 infantry Communists defend with 1 conscript USA roll dice for 1 field_gun and 1 infantry in Chukotka, round 2 : 2/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Chukotka, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Chukotka USA win, taking Chukotka from Communists with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Tokyo USA attack with 12 field_guns and 12 infantry Neutral defend with 15 infantry USA roll dice for 12 field_guns and 12 infantry in Tokyo, round 2 : 10/24 hits, 8.00 expected hits Neutral roll dice for 15 infantry in Tokyo, round 2 : 6/15 hits, 5.00 expected hits 10 infantry owned by the Neutral and 6 infantry owned by the USA lost in Tokyo USA roll dice for 12 field_guns and 6 infantry in Tokyo, round 3 : 7/18 hits, 6.00 expected hits Neutral roll dice for 5 infantry in Tokyo, round 3 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the USA lost in Tokyo USA loses 0 PUs for violating Tokyos neutrality. USA win, taking Tokyo from Neutral with 12 field_guns and 4 infantry remaining. Battle score for attacker is 21 Casualties for USA: 8 infantry Casualties for Neutral: 15 infantry Non Combat Move - USA 2 destroyers moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 142 Pacific Ocean Place Units - USA 3 field_guns and 3 infantry placed in Hokkaido 3 field_guns and 3 infantry placed in Tohoku 1 field_gun and 1 infantry placed in Manila 1 field_gun and 1 infantry placed in Honolulu 4 cavalrys placed in Mexico City 3 field_guns placed in Algarve 1 field_gun and 1 infantry placed in Andalusia 1 transport placed in Sea Zone 53 Mid Atlantic 2 cavalrys placed in Morocco 1 infantry placed in Washington D.C. Activate Technology - USA USA activating victoryBonds Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 120 PUs; end with 120 PUs USA collect 6 PUs from War Bonds; end with 126 PUsCombat Hit Differential Summary :
Neutral : 1.33 USA : 4.33 Communists : -0.17 -
TripleA Turn Summary: Germany round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 2,1,4 and gets 0 hits Combat Move - Germany 6 infantry moved from Belgium to Picardy 4 field_guns and 2 infantry moved from Picardy to Normandy 9 heavy_guns moved from Burgundy to Normandy 9 cavalrys moved from Alsace to Burgundy 3 heavy_guns moved from Champagne to Burgundy 17 field_guns, 17 infantry and 6 stormtruppens moved from Champagne to Burgundy 5 infantry moved from Wurttemburg to Switzerland 10 field_guns and 8 infantry moved from Alsace to Champagne 6 infantry moved from Rhine to Champagne 5 gass moved from Rhine to Burgundy 1 field_gun and 5 infantry moved from Sweden to Finland 1 field_gun and 3 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 field_gun and 3 infantry moved from Sea Zone 12 Baltic Sea to Sweden 3 infantry moved from Berlin to Mecklenburg 1 infantry moved from Pskov to Smolensk Germany take Smolensk from Russia Purchase Units - Germany Germany buy 2 destroyers, 9 gass, 2 late_fighters, 8 tanks and 12 trenchs; Remaining resources: 1 PUs; 3 techTokens; Combat - Germany Non Combat Move - Germany 1 field_gun moved from Burgundy to Normandy 3 infantry moved from Burgundy to Normandy 1 field_gun moved from Burgundy to Normandy 5 infantry moved from Burgundy to Normandy Place Units - Germany 3 trenchs placed in Burgundy 2 late_fighters, 3 tanks and 3 trenchs placed in Brittany 1 destroyer placed in Sea Zone 25 Mid Atlantic 1 destroyer placed in Sea Zone 15 English Channel 5 tanks placed in Belgium 3 trenchs placed in Rhone 3 trenchs placed in Milan 9 gass placed in Wurttemburg Activate Technology - Germany Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Germany Germany collect 150 PUs; end with 151 PUs Germany collect 9 PUs from War Bonds; end with 160 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: France round 15
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - France France spend 0 on tech rolls France rolls : 1/1 hits, 0.00 expected hits France removing all Technology Tokens after successful research. France discover bunkers Combat Move - France 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 4 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean 4 infantry and 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 4 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai 1 battleship and 3 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean Purchase Units - France France buy 8 heavy_guns, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Sea Zone 69 Sea of Crete France attack with 1 battleship and 3 cruisers Turkey defend with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine Turkey roll dice for 1 submarine in Sea Zone 69 Sea of Crete, round 2 : 0/1 hits, 0.17 expected hits France roll dice for 1 battleship and 3 cruisers in Sea Zone 69 Sea of Crete, round 2 : 4/4 hits, 2.17 expected hitsCombat Hit Differential Summary :
Turkey : -0.17 France rolls : : 1.00 France : 1.83 -
@dawgoneit i got 4 hits in sz69. ool please
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max defense. You have no subs, so lose the destroyer
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TripleA Turn Summary: France round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - France France spend 0 on tech rolls France rolls : 1/1 hits, 0.00 expected hits France removing all Technology Tokens after successful research. France discover bunkers Combat Move - France 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 4 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean 4 infantry and 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 4 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai 1 battleship and 3 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean Purchase Units - France France buy 8 heavy_guns, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Sea Zone 69 Sea of Crete France attack with 1 battleship and 3 cruisers Turkey defend with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine Turkey roll dice for 1 submarine in Sea Zone 69 Sea of Crete, round 2 : 0/1 hits, 0.17 expected hits France roll dice for 1 battleship and 3 cruisers in Sea Zone 69 Sea of Crete, round 2 : 4/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Turkey Turkey roll dice for 1 battlecruiser, 1 battleship, 7 cruisers and 1 destroyer in Sea Zone 69 Sea of Crete, round 2 : 8/10 hits, 5.17 expected hits 1 submarine owned by the Turkey, 3 cruisers owned by the France, 1 battleship owned by the France, 1 destroyer owned by the Turkey and 1 cruiser owned by the Turkey lost in Sea Zone 69 Sea of Crete Turkey win with 1 battlecruiser, 1 battleship and 6 cruisers remaining. Battle score for attacker is -26 Casualties for France: 1 battleship and 3 cruisers Casualties for Turkey: 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - France 2 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 2 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 3 infantry and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky Place Units - France 8 heavy_guns and 3 trenchs placed in Paris 2 submarines placed in Sea Zone 60 Central Mediterranean Activate Technology - France France activating bunkers Turn Complete - France France collect 60 PUs; end with 60 PUs France collect 4 PUs from War Bonds; end with 64 PUs 1 unit repaired.Combat Hit Differential Summary :
Turkey : 2.67 France rolls : : 1.00 France : 1.83 -
TripleA Turn Summary: Serbia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Turn Complete - SerbiaCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Austria Austria roll 6,6,4,4,4 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover industry Combat Move - Austria 7 infantry moved from Galicia to Belarus 2 field_guns and 12 heavy_guns moved from Kiev to Dnieper 2 gass moved from Galicia to Belarus 2 gass moved from Warsaw to Belarus 3 field_guns and 1 heavy_gun moved from Romania to Galicia 3 infantry moved from Carpathia to Galicia 3 infantry moved from Vienna to Carpathia 1 infantry moved from Greece to Macedonia 1 infantry moved from Greece to Albania 12 field_guns moved from Montenegro to Croatia 2 infantry moved from Albania to Montenegro 1 field_gun, 2 infantry and 1 late_fighter moved from Marseilles to Languedoc 1 field_gun and 3 heavy_guns moved from Marseilles to Piedmont 1 infantry moved from Marseilles to Piedmont 2 heavy_guns and 3 infantry moved from Trieste to Venice 4 gass moved from Hungary to Venice Purchase Units - Austria Austria buy 1 cavalry, 4 cruisers, 1 destroyer, 2 field_guns, 12 infantry, 1 transport and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Languedoc Austria attack with 1 field_gun, 2 infantry and 1 late_fighter USA defend with 1 infantry Austria roll dice for 1 field_gun, 2 infantry and 1 late_fighter in Languedoc, round 2 : 1/4 hits, 1.50 expected hits France roll dice for 1 infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Austria and 1 infantry owned by the USA lost in Languedoc Austria win, taking Languedoc from France with 1 field_gun, 1 infantry and 1 late_fighter remaining. Battle score for attacker is 0 Casualties for Austria: 1 infantry Casualties for USA: 1 infantry Non Combat Move - Austria 1 late_fighter moved from Languedoc to Marseilles Place Units - Austria 3 trenchs placed in Marseilles 1 destroyer and 1 transport placed in Sea Zone 56 Gulf of Lyon 1 infantry placed in Marseilles 4 cruisers placed in Sea Zone 69 Sea of Crete 1 trench placed in Albania 1 infantry and 1 trench placed in Greece 3 infantry and 3 trenchs placed in Piedmont 4 infantry placed in Venice 1 trench placed in Greece Austria undo move 9. 1 trench placed in Belarus Austria undo move 9. 1 trench placed in Greece 1 cavalry, 2 field_guns and 3 infantry placed in Galicia Activate Technology - Austria Austria activating industry Trigger AustriaP: Austria has 3 infantry placed in Vienna Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 120 PUs; end with 120 PUs Austria collect 9 PUs from War Bonds; end with 129 PUsCombat Hit Differential Summary :
Austria : -0.50 France : 0.67 -
TripleA Turn Summary: Italy round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italy Italy buy 1 field_gun, 5 infantry and 1 trench; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy 2 infantry moved from Rome to Naples 2 infantry moved from Rome to Apulia 1 field_gun and 1 infantry moved from Rome to Latium 2 heavy_guns moved from Latium to Tuscany 2 infantry moved from Latium to Tuscany Place Units - Italy 1 field_gun and 5 infantry placed in Rome 1 trench placed in Tuscany Turn Complete - Italy Italy collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Italy rolls : : 0.00 -
TripleA Turn Summary: Arabia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Purchase Units - Arabia Arabia buy 3 Bedouins and 1 trench; Remaining resources: 1 PUs; Place Units - Arabia 3 Bedouins and 1 trench placed in Mecca Turn Complete - Arabia Arabia collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 6,3,4 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover propaganda Combat Move - Turkey 4 field_guns, 2 heavy_guns and 18 infantry moved from Arabia to Mecca 3 field_guns and 10 infantry moved from Hejaz to Mecca 1 infantry moved from Yemen to Aden Turkey take Aden from Britain 2 fighters moved from Palestine to Mecca 1 gas moved from Mesopotamia to Mecca 1 late_fighter moved from Fars to Mecca 3 cruisers and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 1 infantry moved from Azerbaijan to Lurs 4 field_guns and 3 infantry moved from Lurs to Tehran 1 infantry moved from Jordan to Hejaz 2 infantry moved from Damascus to Palestine 3 infantry moved from Syria to Lebanon 1 field_gun and 2 infantry moved from Lebanon to Palestine 6 field_guns and 3 infantry moved from Palestine to Hejaz Purchase Units - Turkey Turkey buy 1 cruiser, 4 field_guns, 6 infantry and 6 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Turkey Battle in Tehran Turkey attack with 4 field_guns and 3 infantry Neutral defend with 2 infantry Turkey roll dice for 4 field_guns and 3 infantry in Tehran, round 2 : 1/7 hits, 2.33 expected hits Neutral roll dice for 2 infantry in Tehran, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Tehran Turkey roll dice for 4 field_guns and 2 infantry in Tehran, round 3 : 1/6 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Tehran, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Tehran Turkey loses 0 PUs for violating Tehrans neutrality. Turkey win, taking Tehran from Neutral with 4 field_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Battle in Mecca Turkey attack with 7 field_guns, 2 fighters, 1 gas, 2 heavy_guns, 28 infantry and 1 late_fighter Arabia defend with 21 Bedouins, 1 Factory and 10 trenchs; France defend with 1 infantry Turkey roll dice for 1 gas in Mecca, round 2 : 1/1 hits, 0.83 expected hits 1 Bedouin owned by the Arabia lost in Mecca 1 gas owned by the Turkey lost in Mecca Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 28 infantry and 1 late_fighter in Mecca, round 2 : 7/40 hits, 10.83 expected hits Units damaged: 7 trenchs owned by the Arabia Arabia roll dice for 20 Bedouins, 1 infantry and 10 trenchs in Mecca, round 2 : 8/21 hits, 7.00 expected hits 8 infantry owned by the Turkey lost in Mecca Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 20 infantry and 1 late_fighter in Mecca, round 3 : 7/32 hits, 9.50 expected hits Units damaged: 3 trenchs owned by the Arabia Arabia roll dice for 20 Bedouins, 1 infantry and 10 trenchs in Mecca, round 3 : 6/21 hits, 7.00 expected hits 4 trenchs owned by the Arabia and 6 infantry owned by the Turkey lost in Mecca Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 14 infantry and 1 late_fighter in Mecca, round 4 : 7/26 hits, 8.50 expected hits Arabia roll dice for 20 Bedouins, 1 infantry and 6 trenchs in Mecca, round 4 : 3/21 hits, 7.00 expected hits 6 trenchs owned by the Arabia, 3 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Mecca Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 11 infantry and 1 late_fighter in Mecca, round 5 : 9/23 hits, 7.83 expected hits Arabia roll dice for 19 Bedouins and 1 infantry in Mecca, round 5 : 7/20 hits, 6.67 expected hits 7 infantry owned by the Turkey and 9 Bedouins owned by the Arabia lost in Mecca Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 4 infantry and 1 late_fighter in Mecca, round 6 : 2/16 hits, 5.50 expected hits Arabia roll dice for 10 Bedouins and 1 infantry in Mecca, round 6 : 5/11 hits, 3.67 expected hits 4 infantry owned by the Turkey, 2 Bedouins owned by the Arabia and 1 field_gun owned by the Turkey lost in Mecca Turkey roll dice for 6 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 7 : 2/11 hits, 3.83 expected hits Arabia roll dice for 8 Bedouins and 1 infantry in Mecca, round 7 : 2/9 hits, 3.00 expected hits 2 Bedouins owned by the Arabia and 2 field_guns owned by the Turkey lost in Mecca Turkey roll dice for 4 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 8 : 2/9 hits, 3.17 expected hits Arabia roll dice for 6 Bedouins and 1 infantry in Mecca, round 8 : 2/7 hits, 2.33 expected hits 2 Bedouins owned by the Arabia and 2 field_guns owned by the Turkey lost in Mecca Turkey roll dice for 2 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 9 : 3/7 hits, 2.50 expected hits Arabia roll dice for 4 Bedouins and 1 infantry in Mecca, round 9 : 0/5 hits, 1.67 expected hits 3 Bedouins owned by the Arabia lost in Mecca Turkey roll dice for 2 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 10 : 1/7 hits, 2.50 expected hits Arabia roll dice for 1 Bedouin and 1 infantry in Mecca, round 10 : 0/2 hits, 0.67 expected hits 1 Bedouin owned by the Arabia lost in Mecca Turkey roll dice for 2 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 11 : 2/7 hits, 2.50 expected hits Arabia roll dice for 1 infantry in Mecca, round 11 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Turkey and 1 infantry owned by the France lost in Mecca Turkey captures 6PUs while taking Arabia capital Turkey win, taking Mecca from Arabia with 1 field_gun, 2 fighters, 2 heavy_guns and 1 late_fighter remaining. Battle score for attacker is -37 Casualties for Arabia: 21 Bedouins and 10 trenchs Casualties for Turkey: 6 field_guns, 1 gas and 28 infantry Casualties for France: 1 infantry Non Combat Move - Turkey Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Mecca to Hejaz 1 late_fighter moved from Mecca to Hejaz EDIT: 2 field_guns moved from Hejaz to Palestine EDIT: 1 field_gun moved from Hejaz to Palestine 2 infantry moved from Mesopotamia to Jordan 1 infantry moved from Al-Dammam to Qatar 2 infantry moved from Al-Dammam to Arabia 1 infantry moved from Oman to Arabia 1 infantry moved from Trucial Coast to Arabia 3 field_guns and 3 infantry moved from Baghdad to Fars Place Units - Turkey 2 trenchs placed in Fars 1 trench placed in Hejaz 2 trenchs placed in Palestine 1 trench placed in Fars 1 cruiser placed in Sea Zone 68 Aegean Sea 2 field_guns and 3 infantry placed in Damascus 2 field_guns and 3 infantry placed in Baghdad Activate Technology - Turkey Turkey activating propaganda Trigger TurkeyP: Turkey has 3 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 70 PUs; end with 77 PUs Turkey collect 9 PUs from War Bonds; end with 86 PUsCombat Hit Differential Summary :
Neutral : 0.00 Turkey : -16.83 Arabia : -5.33 -
TripleA Turn Summary: Britain round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 1,3 and gets 0 hits Combat Move - Britain 15 cavalrys and 2 heavy_guns moved from Cairo-Suez to Sinai 2 cavalrys moved from Western Sudan to Cairo-Suez 2 cavalrys moved from Congo to Lower Egypt 2 cavalrys moved from German Southwest Africa to Congo 2 cavalrys moved from Sindh to Sistan 1 field_gun and 1 infantry moved from Sindh to Baluchistan 1 fighter moved from Rajputana to Sistan 2 cavalrys moved from Bombay to Sindh 2 cavalrys moved from Deccan to Sindh 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun moved from Sea Zone 73 Arabian Sea to Baluchistan 1 field_gun moved from Nagpur to Rajputana 2 cavalrys moved from Nagpur to Sindh 3 field_guns and 3 infantry moved from Chubu to Sea Zone 138 Sea of Japan 1 cavalry, 3 field_guns and 2 fighters moved from Kyoto to Chugoku 3 field_guns, 3 infantry and 6 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 3 field_guns and 3 infantry moved from Sea Zone 137 Yellow Sea to Chugoku Purchase Units - Britain Britain buy 7 cruisers, 1 destroyer, 4 heavy_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Battle in Chugoku Britain attack with 1 cavalry, 6 field_guns, 2 fighters and 3 infantry Neutral defend with 8 infantry Britain roll dice for 1 cavalry, 6 field_guns, 2 fighters and 3 infantry in Chugoku, round 2 : 3/12 hits, 4.00 expected hits Neutral roll dice for 8 infantry in Chugoku, round 2 : 1/8 hits, 2.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Chugoku Britain roll dice for 1 cavalry, 6 field_guns, 2 fighters and 2 infantry in Chugoku, round 3 : 4/11 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Chugoku, round 3 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Neutral, 2 infantry owned by the Britain, 1 cavalry owned by the Britain and 1 field_gun owned by the Britain lost in Chugoku Britain roll dice for 5 field_guns and 2 fighters in Chugoku, round 4 : 2/7 hits, 2.33 expected hits Neutral roll dice for 1 infantry in Chugoku, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Chugoku Britain loses 0 PUs for violating Chugokus neutrality. Britain win, taking Chugoku from Neutral with 5 field_guns and 2 fighters remaining. Battle score for attacker is 7 Casualties for Britain: 1 cavalry, 1 field_gun and 3 infantry Casualties for Neutral: 8 infantry Non Combat Move - Britain 2 fighters moved from Chugoku to Kyoto Place Units - Britain 4 heavy_guns placed in Cairo-Suez Britain undo move 1. 7 cruisers and 1 destroyer placed in Sea Zone 16 North Sea 3 infantry and 3 trenchs placed in German East Africa 4 heavy_guns placed in Cairo-Suez Activate Technology - Britain Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Britain Britain collect 119 PUs; end with 119 PUs Britain collect 10 PUs from War Bonds; end with 129 PUsCombat Hit Differential Summary :
Neutral : 0.33 Britain : -1.00 -
TripleA Turn Summary: Russia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Russia Russia spend 0 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russia Russia buy 11 conscripts and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; Place Units - Russia 3 conscripts and 3 trenchs placed in Moscow 3 conscripts and 1 trench placed in Minsk 5 conscripts placed in St. Petersburg Activate Technology - Russia Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Russia Russia collect 24 PUs; end with 24 PUs Russia collect 7 PUs from War Bonds; end with 31 PUsCombat Hit Differential Summary :
Russia rolls : : 0.00 -
TripleA Turn Summary: Communists round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Communists Communists spend 10 on tech rolls Communists roll 4,6,2 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover armour Combat Move - Communists 2 conscripts and 1 heavy_gun moved from Irkutsk to Buryatia 1 heavy_gun moved from Yakutsk to Aldan 8 conscripts moved from Yakutsk to Sakhe Purchase Units - Communists Communists buy 5 conscripts, 4 heavy_guns and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Sakhe 3 trenchs placed in Chita 3 trenchs placed in Aldan 5 conscripts and 4 heavy_guns placed in Yakutsk Activate Technology - Communists Communists activating armour Trigger CommunistsT5: buytank added to productionCommunists Turn Complete - Communists Communists collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: USA round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - USA USA spend 5 on tech rolls USA roll 1,1 and gets 0 hits Combat Move - USA 1 infantry moved from Aquitaine to Toulouse 18 field_guns and 10 infantry moved from Aquitaine to Catalonia 1 field_gun and 1 infantry moved from Andalusia to Valencia 3 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 53 Mid Atlantic 2 cavalrys, 1 field_gun and 2 infantry moved from Morocco to Sea Zone 53 Mid Atlantic 2 cavalrys, 1 field_gun, 2 infantry and 4 transports moved from Sea Zone 53 Mid Atlantic to Sea Zone 33 Mid Atlantic 2 cavalrys, 1 field_gun and 2 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia 3 field_guns moved from Algarve to Andalusia 1 field_gun and 5 infantry moved from Norte to Sea Zone 33 Mid Atlantic 1 field_gun and 5 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia 9 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 33 Mid Atlantic 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea 5 field_guns moved from Tokyo to Tohoku 1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 145 Pacific Ocean 6 field_guns moved from Tokyo to Sea Zone 142 Pacific Ocean 4 infantry moved from Tokyo to Sea Zone 142 Pacific Ocean 2 infantry moved from Tohoku to Sea Zone 142 Pacific Ocean 2 destroyers, 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk 6 field_guns and 6 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk 1 field_gun moved from Tokyo to Tohoku Purchase Units - USA USA buy 1 Factory, 5 destroyers, 2 field_guns, 14 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - USA Place Units - USA 2 destroyers placed in Sea Zone 33 Mid Atlantic 1 submarine placed in Sea Zone 33 Mid Atlantic 3 destroyers placed in Sea Zone 54 Alboran Sea 1 field_gun and 1 infantry placed in Manila 1 field_gun and 1 infantry placed in Honolulu 1 Factory placed in Tokyo 6 infantry placed in Tohoku 6 infantry placed in Hokkaido Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - USA USA collect 120 PUs; end with 120 PUs USA collect 7 PUs from War Bonds; end with 127 PUsCombat Hit Differential Summary :





