Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15
Research Technology - France
France spend 0 on tech rolls
France rolls : 1/1 hits, 0.00 expected hits
France removing all Technology Tokens after successful research.
France discover bunkers
Combat Move - France
1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
4 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
4 infantry and 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
4 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai
1 battleship and 3 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
Purchase Units - France
France buy 8 heavy_guns, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Battle in Sea Zone 69 Sea of Crete
France attack with 1 battleship and 3 cruisers
Turkey defend with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine
Turkey roll dice for 1 submarine in Sea Zone 69 Sea of Crete, round 2 : 0/1 hits, 0.17 expected hits
France roll dice for 1 battleship and 3 cruisers in Sea Zone 69 Sea of Crete, round 2 : 4/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Turkey
Turkey roll dice for 1 battlecruiser, 1 battleship, 7 cruisers and 1 destroyer in Sea Zone 69 Sea of Crete, round 2 : 8/10 hits, 5.17 expected hits
1 submarine owned by the Turkey, 3 cruisers owned by the France, 1 battleship owned by the France, 1 destroyer owned by the Turkey and 1 cruiser owned by the Turkey lost in Sea Zone 69 Sea of Crete
Turkey win with 1 battlecruiser, 1 battleship and 6 cruisers remaining. Battle score for attacker is -26
Casualties for France: 1 battleship and 3 cruisers
Casualties for Turkey: 1 cruiser, 1 destroyer and 1 submarine
Non Combat Move - France
2 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
2 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea
3 infantry and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
Place Units - France
8 heavy_guns and 3 trenchs placed in Paris
2 submarines placed in Sea Zone 60 Central Mediterranean
Activate Technology - France
France activating bunkers
Turn Complete - France
France collect 60 PUs; end with 60 PUs
France collect 4 PUs from War Bonds; end with 64 PUs
1 unit repaired.
Combat Hit Differential Summary :
Turkey : 2.67
France rolls : : 1.00
France : 1.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15
Research Technology - Austria
Austria roll 6,6,4,4,4 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover industry
Combat Move - Austria
7 infantry moved from Galicia to Belarus
2 field_guns and 12 heavy_guns moved from Kiev to Dnieper
2 gass moved from Galicia to Belarus
2 gass moved from Warsaw to Belarus
3 field_guns and 1 heavy_gun moved from Romania to Galicia
3 infantry moved from Carpathia to Galicia
3 infantry moved from Vienna to Carpathia
1 infantry moved from Greece to Macedonia
1 infantry moved from Greece to Albania
12 field_guns moved from Montenegro to Croatia
2 infantry moved from Albania to Montenegro
1 field_gun, 2 infantry and 1 late_fighter moved from Marseilles to Languedoc
1 field_gun and 3 heavy_guns moved from Marseilles to Piedmont
1 infantry moved from Marseilles to Piedmont
2 heavy_guns and 3 infantry moved from Trieste to Venice
4 gass moved from Hungary to Venice
Purchase Units - Austria
Austria buy 1 cavalry, 4 cruisers, 1 destroyer, 2 field_guns, 12 infantry, 1 transport and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Languedoc
Austria attack with 1 field_gun, 2 infantry and 1 late_fighter
USA defend with 1 infantry
Austria roll dice for 1 field_gun, 2 infantry and 1 late_fighter in Languedoc, round 2 : 1/4 hits, 1.50 expected hits
France roll dice for 1 infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Austria and 1 infantry owned by the USA lost in Languedoc
Austria win, taking Languedoc from France with 1 field_gun, 1 infantry and 1 late_fighter remaining. Battle score for attacker is 0
Casualties for Austria: 1 infantry
Casualties for USA: 1 infantry
Non Combat Move - Austria
1 late_fighter moved from Languedoc to Marseilles
Place Units - Austria
3 trenchs placed in Marseilles
1 destroyer and 1 transport placed in Sea Zone 56 Gulf of Lyon
1 infantry placed in Marseilles
4 cruisers placed in Sea Zone 69 Sea of Crete
1 trench placed in Albania
1 infantry and 1 trench placed in Greece
3 infantry and 3 trenchs placed in Piedmont
4 infantry placed in Venice
1 trench placed in Greece
Austria undo move 9.
1 trench placed in Belarus
Austria undo move 9.
1 trench placed in Greece
1 cavalry, 2 field_guns and 3 infantry placed in Galicia
Activate Technology - Austria
Austria activating industry
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Austria
Austria collect 120 PUs; end with 120 PUs
Austria collect 9 PUs from War Bonds; end with 129 PUs
Combat Hit Differential Summary :
Austria : -0.50
France : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italy
Italy buy 1 field_gun, 5 infantry and 1 trench; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
2 infantry moved from Rome to Naples
2 infantry moved from Rome to Apulia
1 field_gun and 1 infantry moved from Rome to Latium
2 heavy_guns moved from Latium to Tuscany
2 infantry moved from Latium to Tuscany
Place Units - Italy
1 field_gun and 5 infantry placed in Rome
1 trench placed in Tuscany
Turn Complete - Italy
Italy collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15
Purchase Units - Arabia
Arabia buy 3 Bedouins and 1 trench; Remaining resources: 1 PUs;
Place Units - Arabia
3 Bedouins and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 6,3,4 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover propaganda
Combat Move - Turkey
4 field_guns, 2 heavy_guns and 18 infantry moved from Arabia to Mecca
3 field_guns and 10 infantry moved from Hejaz to Mecca
1 infantry moved from Yemen to Aden
Turkey take Aden from Britain
2 fighters moved from Palestine to Mecca
1 gas moved from Mesopotamia to Mecca
1 late_fighter moved from Fars to Mecca
3 cruisers and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
1 infantry moved from Azerbaijan to Lurs
4 field_guns and 3 infantry moved from Lurs to Tehran
1 infantry moved from Jordan to Hejaz
2 infantry moved from Damascus to Palestine
3 infantry moved from Syria to Lebanon
1 field_gun and 2 infantry moved from Lebanon to Palestine
6 field_guns and 3 infantry moved from Palestine to Hejaz
Purchase Units - Turkey
Turkey buy 1 cruiser, 4 field_guns, 6 infantry and 6 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Turkey
Battle in Tehran
Turkey attack with 4 field_guns and 3 infantry
Neutral defend with 2 infantry
Turkey roll dice for 4 field_guns and 3 infantry in Tehran, round 2 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 2 infantry in Tehran, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Tehran
Turkey roll dice for 4 field_guns and 2 infantry in Tehran, round 3 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 1 infantry in Tehran, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Tehran
Turkey loses 0 PUs for violating Tehrans neutrality.
Turkey win, taking Tehran from Neutral with 4 field_guns and 2 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Casualties for Neutral: 2 infantry
Battle in Mecca
Turkey attack with 7 field_guns, 2 fighters, 1 gas, 2 heavy_guns, 28 infantry and 1 late_fighter
Arabia defend with 21 Bedouins, 1 Factory and 10 trenchs; France defend with 1 infantry
Turkey roll dice for 1 gas in Mecca, round 2 : 1/1 hits, 0.83 expected hits
1 Bedouin owned by the Arabia lost in Mecca
1 gas owned by the Turkey lost in Mecca
Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 28 infantry and 1 late_fighter in Mecca, round 2 : 7/40 hits, 10.83 expected hits
Units damaged: 7 trenchs owned by the Arabia
Arabia roll dice for 20 Bedouins, 1 infantry and 10 trenchs in Mecca, round 2 : 8/21 hits, 7.00 expected hits
8 infantry owned by the Turkey lost in Mecca
Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 20 infantry and 1 late_fighter in Mecca, round 3 : 7/32 hits, 9.50 expected hits
Units damaged: 3 trenchs owned by the Arabia
Arabia roll dice for 20 Bedouins, 1 infantry and 10 trenchs in Mecca, round 3 : 6/21 hits, 7.00 expected hits
4 trenchs owned by the Arabia and 6 infantry owned by the Turkey lost in Mecca
Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 14 infantry and 1 late_fighter in Mecca, round 4 : 7/26 hits, 8.50 expected hits
Arabia roll dice for 20 Bedouins, 1 infantry and 6 trenchs in Mecca, round 4 : 3/21 hits, 7.00 expected hits
6 trenchs owned by the Arabia, 3 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Mecca
Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 11 infantry and 1 late_fighter in Mecca, round 5 : 9/23 hits, 7.83 expected hits
Arabia roll dice for 19 Bedouins and 1 infantry in Mecca, round 5 : 7/20 hits, 6.67 expected hits
7 infantry owned by the Turkey and 9 Bedouins owned by the Arabia lost in Mecca
Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 4 infantry and 1 late_fighter in Mecca, round 6 : 2/16 hits, 5.50 expected hits
Arabia roll dice for 10 Bedouins and 1 infantry in Mecca, round 6 : 5/11 hits, 3.67 expected hits
4 infantry owned by the Turkey, 2 Bedouins owned by the Arabia and 1 field_gun owned by the Turkey lost in Mecca
Turkey roll dice for 6 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 7 : 2/11 hits, 3.83 expected hits
Arabia roll dice for 8 Bedouins and 1 infantry in Mecca, round 7 : 2/9 hits, 3.00 expected hits
2 Bedouins owned by the Arabia and 2 field_guns owned by the Turkey lost in Mecca
Turkey roll dice for 4 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 8 : 2/9 hits, 3.17 expected hits
Arabia roll dice for 6 Bedouins and 1 infantry in Mecca, round 8 : 2/7 hits, 2.33 expected hits
2 Bedouins owned by the Arabia and 2 field_guns owned by the Turkey lost in Mecca
Turkey roll dice for 2 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 9 : 3/7 hits, 2.50 expected hits
Arabia roll dice for 4 Bedouins and 1 infantry in Mecca, round 9 : 0/5 hits, 1.67 expected hits
3 Bedouins owned by the Arabia lost in Mecca
Turkey roll dice for 2 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 10 : 1/7 hits, 2.50 expected hits
Arabia roll dice for 1 Bedouin and 1 infantry in Mecca, round 10 : 0/2 hits, 0.67 expected hits
1 Bedouin owned by the Arabia lost in Mecca
Turkey roll dice for 2 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 11 : 2/7 hits, 2.50 expected hits
Arabia roll dice for 1 infantry in Mecca, round 11 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Turkey and 1 infantry owned by the France lost in Mecca
Turkey captures 6PUs while taking Arabia capital
Turkey win, taking Mecca from Arabia with 1 field_gun, 2 fighters, 2 heavy_guns and 1 late_fighter remaining. Battle score for attacker is -37
Casualties for Arabia: 21 Bedouins and 10 trenchs
Casualties for Turkey: 6 field_guns, 1 gas and 28 infantry
Casualties for France: 1 infantry
Non Combat Move - Turkey
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Mecca to Hejaz
1 late_fighter moved from Mecca to Hejaz
EDIT: 2 field_guns moved from Hejaz to Palestine
EDIT: 1 field_gun moved from Hejaz to Palestine
2 infantry moved from Mesopotamia to Jordan
1 infantry moved from Al-Dammam to Qatar
2 infantry moved from Al-Dammam to Arabia
1 infantry moved from Oman to Arabia
1 infantry moved from Trucial Coast to Arabia
3 field_guns and 3 infantry moved from Baghdad to Fars
Place Units - Turkey
2 trenchs placed in Fars
1 trench placed in Hejaz
2 trenchs placed in Palestine
1 trench placed in Fars
1 cruiser placed in Sea Zone 68 Aegean Sea
2 field_guns and 3 infantry placed in Damascus
2 field_guns and 3 infantry placed in Baghdad
Activate Technology - Turkey
Turkey activating propaganda
Trigger TurkeyP: Turkey has 3 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 70 PUs; end with 77 PUs
Turkey collect 9 PUs from War Bonds; end with 86 PUs
Combat Hit Differential Summary :
Neutral : 0.00
Turkey : -16.83
Arabia : -5.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 1,3 and gets 0 hits
Combat Move - Britain
15 cavalrys and 2 heavy_guns moved from Cairo-Suez to Sinai
2 cavalrys moved from Western Sudan to Cairo-Suez
2 cavalrys moved from Congo to Lower Egypt
2 cavalrys moved from German Southwest Africa to Congo
2 cavalrys moved from Sindh to Sistan
1 field_gun and 1 infantry moved from Sindh to Baluchistan
1 fighter moved from Rajputana to Sistan
2 cavalrys moved from Bombay to Sindh
2 cavalrys moved from Deccan to Sindh
1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun moved from Sea Zone 73 Arabian Sea to Baluchistan
1 field_gun moved from Nagpur to Rajputana
2 cavalrys moved from Nagpur to Sindh
3 field_guns and 3 infantry moved from Chubu to Sea Zone 138 Sea of Japan
1 cavalry, 3 field_guns and 2 fighters moved from Kyoto to Chugoku
3 field_guns, 3 infantry and 6 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
3 field_guns and 3 infantry moved from Sea Zone 137 Yellow Sea to Chugoku
Purchase Units - Britain
Britain buy 7 cruisers, 1 destroyer, 4 heavy_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Britain
Battle in Chugoku
Britain attack with 1 cavalry, 6 field_guns, 2 fighters and 3 infantry
Neutral defend with 8 infantry
Britain roll dice for 1 cavalry, 6 field_guns, 2 fighters and 3 infantry in Chugoku, round 2 : 3/12 hits, 4.00 expected hits
Neutral roll dice for 8 infantry in Chugoku, round 2 : 1/8 hits, 2.67 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Chugoku
Britain roll dice for 1 cavalry, 6 field_guns, 2 fighters and 2 infantry in Chugoku, round 3 : 4/11 hits, 3.67 expected hits
Neutral roll dice for 5 infantry in Chugoku, round 3 : 4/5 hits, 1.67 expected hits
4 infantry owned by the Neutral, 2 infantry owned by the Britain, 1 cavalry owned by the Britain and 1 field_gun owned by the Britain lost in Chugoku
Britain roll dice for 5 field_guns and 2 fighters in Chugoku, round 4 : 2/7 hits, 2.33 expected hits
Neutral roll dice for 1 infantry in Chugoku, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Chugoku
Britain loses 0 PUs for violating Chugokus neutrality.
Britain win, taking Chugoku from Neutral with 5 field_guns and 2 fighters remaining. Battle score for attacker is 7
Casualties for Britain: 1 cavalry, 1 field_gun and 3 infantry
Casualties for Neutral: 8 infantry
Non Combat Move - Britain
2 fighters moved from Chugoku to Kyoto
Place Units - Britain
4 heavy_guns placed in Cairo-Suez
Britain undo move 1.
7 cruisers and 1 destroyer placed in Sea Zone 16 North Sea
3 infantry and 3 trenchs placed in German East Africa
4 heavy_guns placed in Cairo-Suez
Activate Technology - Britain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Britain
Britain collect 119 PUs; end with 119 PUs
Britain collect 10 PUs from War Bonds; end with 129 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Britain : -1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15
Research Technology - Russia
Russia spend 0 on tech rolls
Russia rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russia
Russia buy 11 conscripts and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Place Units - Russia
3 conscripts and 3 trenchs placed in Moscow
3 conscripts and 1 trench placed in Minsk
5 conscripts placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 2 techTokens
Turn Complete - Russia
Russia collect 24 PUs; end with 24 PUs
Russia collect 7 PUs from War Bonds; end with 31 PUs
Combat Hit Differential Summary :
Russia rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15
Research Technology - Communists
Communists spend 10 on tech rolls
Communists roll 4,6,2 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover armour
Combat Move - Communists
2 conscripts and 1 heavy_gun moved from Irkutsk to Buryatia
1 heavy_gun moved from Yakutsk to Aldan
8 conscripts moved from Yakutsk to Sakhe
Purchase Units - Communists
Communists buy 5 conscripts, 4 heavy_guns and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Sakhe
3 trenchs placed in Chita
3 trenchs placed in Aldan
5 conscripts and 4 heavy_guns placed in Yakutsk
Activate Technology - Communists
Communists activating armour
Trigger CommunistsT5: buytank added to productionCommunists
Turn Complete - Communists
Communists collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15
Research Technology - USA
USA spend 5 on tech rolls
USA roll 1,1 and gets 0 hits
Combat Move - USA
1 infantry moved from Aquitaine to Toulouse
18 field_guns and 10 infantry moved from Aquitaine to Catalonia
1 field_gun and 1 infantry moved from Andalusia to Valencia
3 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 53 Mid Atlantic
2 cavalrys, 1 field_gun and 2 infantry moved from Morocco to Sea Zone 53 Mid Atlantic
2 cavalrys, 1 field_gun, 2 infantry and 4 transports moved from Sea Zone 53 Mid Atlantic to Sea Zone 33 Mid Atlantic
2 cavalrys, 1 field_gun and 2 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia
3 field_guns moved from Algarve to Andalusia
1 field_gun and 5 infantry moved from Norte to Sea Zone 33 Mid Atlantic
1 field_gun and 5 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia
9 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 33 Mid Atlantic
1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea
5 field_guns moved from Tokyo to Tohoku
1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo
1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 145 Pacific Ocean
6 field_guns moved from Tokyo to Sea Zone 142 Pacific Ocean
4 infantry moved from Tokyo to Sea Zone 142 Pacific Ocean
2 infantry moved from Tohoku to Sea Zone 142 Pacific Ocean
2 destroyers, 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk
6 field_guns and 6 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
1 field_gun moved from Tokyo to Tohoku
Purchase Units - USA
USA buy 1 Factory, 5 destroyers, 2 field_guns, 14 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - USA
Place Units - USA
2 destroyers placed in Sea Zone 33 Mid Atlantic
1 submarine placed in Sea Zone 33 Mid Atlantic
3 destroyers placed in Sea Zone 54 Alboran Sea
1 field_gun and 1 infantry placed in Manila
1 field_gun and 1 infantry placed in Honolulu
1 Factory placed in Tokyo
6 infantry placed in Tohoku
6 infantry placed in Hokkaido
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - USA
USA collect 120 PUs; end with 120 PUs
USA collect 7 PUs from War Bonds; end with 127 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 16
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 1,4,4,6,2 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover railwayGuns
Combat Move - Germany
9 cavalrys, 17 field_guns, 5 gass, 3 heavy_guns, 19 infantry and 6 stormtruppens moved from Burgundy to Paris
2 late_fighters and 3 tanks moved from Brittany to Paris
15 field_guns, 9 heavy_guns and 16 infantry moved from Normandy to Paris
27 field_guns and 28 infantry moved from Champagne to Paris
6 infantry moved from Picardy to Paris
5 tanks moved from Belgium to Paris
9 gass moved from Wurttemburg to Paris
5 infantry moved from Switzerland to Rhone
6 heavy_guns moved from Brittany to Burgundy
1 field_gun and 3 infantry moved from Sweden to Finland
8 stormtruppens moved from Latvia to Pskov
3 infantry moved from Berlin to Mecklenburg
3 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
3 infantry moved from Sea Zone 12 Baltic Sea to Sweden
Purchase Units - Germany
Germany buy 1 Factory, 1 battlecruiser, 2 cruisers, 9 gass and 12 tanks; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Paris
Germany attack with 9 cavalrys, 59 field_guns, 14 gass, 12 heavy_guns, 69 infantry, 2 late_fighters, 6 stormtruppens and 8 tanks
Britain defend with 11 fighters; France defend with 1 Factory, 1 field_gun, 79 heavy_guns and 27 trenchs
Germany roll dice for 14 gass in Paris, round 2 : 9/14 hits, 9.33 expected hits
1 field_gun owned by the France and 8 fighters owned by the Britain lost in Paris
14 gass owned by the Germany lost in Paris
Germany roll dice for 9 cavalrys, 59 field_guns, 12 heavy_guns, 69 infantry, 2 late_fighters, 6 stormtruppens and 8 tanks in Paris, round 2 : 55/165 hits, 58.50 expected hits
France roll dice for 3 fighters, 79 heavy_guns and 27 trenchs in Paris, round 2 : 62/109 hits, 58.67 expected hits
62 infantry owned by the Germany, 27 trenchs owned by the France and 1 fighter owned by the Britain lost in Paris
Germany roll dice for 9 cavalrys, 59 field_guns, 12 heavy_guns, 7 infantry, 2 late_fighters, 6 stormtruppens and 8 tanks in Paris, round 3 : 40/103 hits, 38.33 expected hits
France roll dice for 2 fighters and 79 heavy_guns in Paris, round 3 : 54/81 hits, 53.67 expected hits
38 heavy_guns owned by the France, 38 field_guns owned by the Germany, 7 infantry owned by the Germany, 2 fighters owned by the Britain and 9 cavalrys owned by the Germany lost in Paris
Germany roll dice for 21 field_guns, 12 heavy_guns, 2 late_fighters, 6 stormtruppens and 8 tanks in Paris, round 4 : 27/49 hits, 20.33 expected hits
France roll dice for 41 heavy_guns in Paris, round 4 : 25/41 hits, 27.33 expected hits
27 heavy_guns owned by the France, 21 field_guns owned by the Germany and 4 heavy_guns owned by the Germany lost in Paris
Germany roll dice for 8 heavy_guns, 2 late_fighters, 6 stormtruppens and 8 tanks in Paris, round 5 : 11/24 hits, 12.00 expected hits
France roll dice for 14 heavy_guns in Paris, round 5 : 10/14 hits, 9.33 expected hits
11 heavy_guns owned by the France, 6 stormtruppens owned by the Germany and 4 heavy_guns owned by the Germany lost in Paris
Germany roll dice for 4 heavy_guns, 2 late_fighters and 8 tanks in Paris, round 6 : 9/14 hits, 7.67 expected hits
France roll dice for 3 heavy_guns in Paris, round 6 : 1/3 hits, 2.00 expected hits
3 heavy_guns owned by the France and 1 heavy_gun owned by the Germany lost in Paris
Germany captures 64PUs while taking France capital
Germany win, taking Paris from France with 3 heavy_guns, 2 late_fighters and 8 tanks remaining. Battle score for attacker is -5
Casualties for Britain: 11 fighters
Casualties for France: 1 field_gun, 79 heavy_guns and 27 trenchs
Casualties for Germany: 9 cavalrys, 59 field_guns, 14 gass, 9 heavy_guns, 69 infantry and 6 stormtruppens
Non Combat Move - Germany
2 late_fighters moved from Paris to Brittany
Place Units - Germany
6 tanks placed in Brittany
6 tanks placed in Belgium
9 gass placed in Wurttemburg
1 battlecruiser and 2 cruisers placed in Sea Zone 12 Baltic Sea
1 Factory placed in Normandy
Activate Technology - Germany
Germany activating railwayGuns
Trigger GermanyP: Germany has 3 infantry placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 158 PUs; end with 222 PUs
Germany collect 5 PUs from War Bonds; end with 227 PUs
Combat Hit Differential Summary :
France : 1.00
Germany : 4.83
@Whackamatt i do believe this 1 is over also.