Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
@Whackamatt said in Whack vs. Colt - WAW:
@Colt45554 said in Whack vs. Colt - WAW:
British : -6.33
:(
I concede. Care for another. I’ll start with a bid of +6 for the Axis ;)
Disregard. I shall soldier on for a while.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 unit repaired.
3 Transports moved from 110 Sea Zone to 106 Sea Zone
3 Marines moved from S.French Indochina to 106 Sea Zone
3 Marines and 3 Transports moved from 106 Sea Zone to 110 Sea Zone
1 Artillery and 2 Tanks moved from Banjarmasin to 110 Sea Zone
1 Artillery, 3 Marines and 2 Tanks moved from 110 Sea Zone to Java
2 Marines and 2 Tanks moved from Banjarmasin to 110 Sea Zone
2 Artillerys moved from Banjarmasin to 110 Sea Zone
2 Artillerys, 2 Marines, 2 Tanks and 4 Transports moved from 110 Sea Zone to 112 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 T.Boat moved from 107 Sea Zone to 112 Sea Zone
1 Infantry moved from 112 Sea Zone to Aroe
Yamamoto take Aroe from Dutch
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 T.Boat moved from 107 Sea Zone to 108 Sea Zone
4 Destroyers and 3 Submarines moved from 94 Sea Zone to 86 Sea Zone
4 Submarines moved from 85 Sea Zone to 86 Sea Zone
2 Artillerys, 2 Marines and 2 Tanks moved from 112 Sea Zone to Tanimbar
1 Artillery and 1 Marine moved from Hong Kong to 92 Sea Zone
1 Artillery and 1 Elite moved from Hong Kong to 92 Sea Zone
2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from 92 Sea Zone to 111 Sea Zone
1 Artillery and 1 Elite moved from 111 Sea Zone to Palawan
Yamamoto take Palawan from Americans
1 Artillery and 1 Marine moved from 111 Sea Zone to Flores
Yamamoto take Flores from Dutch
1 Infantry moved from 108 Sea Zone to Ulithi
1 Bomber moved from Mindanao to Ulithi
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 5 B.Transports, 1 Destroyer, 1 Infantry, 5 Marines and 3 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 86 Sea Zone
Yamamoto attack with 4 Destroyers and 7 Submarines
Americans defend with 3 Transports
Yamamoto roll dice for 7 Submarines in 86 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
1 Transport owned by the Americans lost in 86 Sea Zone
Yamamoto roll dice for 4 Destroyers in 86 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 Transports in 86 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto and 2 Transports owned by the Americans lost in 86 Sea Zone
Yamamoto win with 4 Destroyers and 6 Submarines remaining. Battle score for attacker is 11
Casualties for Americans: 3 Transports
Casualties for Yamamoto: 1 Submarine
Battle in Tanimbar
Yamamoto attack with 2 Artillerys, 2 Marines and 2 Tanks
Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys, 2 Marines and 2 Tanks in Tanimbar, round 2 : 2/6 hits, 3.00 expected hits
Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Tanimbar
Yamamoto win, taking Tanimbar from Dutch with 2 Artillerys, 2 Marines and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Java
Yamamoto attack with 1 Artillery, 3 Marines and 2 Tanks
British defend with 2 Artillerys
Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Artillery owned by the British lost in Java
Yamamoto roll dice for 1 Artillery, 3 Marines and 2 Tanks in Java, round 2 : 0/6 hits, 3.00 expected hits
Dutch roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery, 3 Marines and 2 Tanks in Java, round 3 : 5/6 hits, 3.00 expected hits
Dutch roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Java
Yamamoto win, taking Java from Dutch with 1 Artillery, 3 Marines and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 2 Artillerys
Battle in Ulithi
Yamamoto attack with 1 Bomber and 1 Infantry
Americans defend with 1 Artillery
Yamamoto roll dice for 1 Bomber and 1 Infantry in Ulithi, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 Artillery in Ulithi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Ulithi
Yamamoto win with 1 Bomber remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Artillery
Non Combat Move - Yamamoto
1 Fighter moved from Manila to Shantung
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
4 Infantrys moved from Tokyo to Chubu
1 Carrier and 2 Fighters moved from 111 Sea Zone to 112 Sea Zone
1 Carrier, 2 Fighters and 1 Submarine moved from 107 Sea Zone to 85 Sea Zone
1 Fighter moved from East And South Borneo to 67 Sea Zone
1 Bomber moved from Ulithi to Mindanao
1 Fighter moved from Manila to Mindanao
1 Infantry moved from Kwangtung to Hunan
3 Artillerys moved from Banjarmasin to East And South Borneo
Place Units - Yamamoto
2 B.Transports placed in 110 Sea Zone
2 Marines placed in Banjarmasin
1 B.Transport placed in 107 Sea Zone
1 Artillery and 2 Marines placed in Davao
2 B.Transports, 1 Destroyer and 3 Submarines placed in 85 Sea Zone
1 Artillery and 1 Marine placed in Tokyo
1 Infantry placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Yamamoto : -1.17
Americans : 1.33
Dutch : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Elite and 1 Infantry moved from Suiyuan to Chahar
1 Infantry moved from Shansi to Chahar
1 Artillery and 1 Infantry moved from Shansi to Anhwei
1 Bomber moved from Ningsia to Anhwei
8 Infantrys and 1 Tank moved from Shansi to Hupeh
1 Infantry moved from Suiyuan to Shansi
4 Tanks moved from Suiyuan to Hupeh
1 Artillery and 1 Infantry moved from Ningsia to Shensi
1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
1 Tank moved from Ningsia to Hupeh
1 Artillery and 1 Infantry moved from Lanchow to Sikang
1 Artillery and 1 Infantry moved from E.Qinghai to Sikang
1 Mech.Inf moved from Hsining to Sikang
2 ArmoredCars moved from Gobi Altai to Sikang
1 Tank moved from Gobi Altai to Shensi
2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai
4 ArmoredCars moved from Urumqi to W.Tibet
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Anhwei
Chinese attack with 1 Artillery, 1 Bomber and 1 Infantry
Hisaichi defend with 1 Bunker
Chinese roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 1 Bunker in Anhwei, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Anhwei, round 3 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Bunker in Anhwei, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Bunker
Battle in Sikang
Chinese attack with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf
Neutral defend with 4 Infantrys
Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf in Sikang, round 2 : 4/7 hits, 2.33 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits
4 Infantrys owned by the Neutral lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8
Casualties for Neutral: 4 Infantrys
Battle in Hupeh
Chinese attack with 8 Infantrys and 6 Tanks
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 8 Infantrys and 6 Tanks in Hupeh, round 2 : 2/14 hits, 4.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 7 Infantrys and 6 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in W.Tibet
Chinese attack with 4 ArmoredCars
Neutral defend with 2 Infantrys
Chinese roll dice for 4 ArmoredCars in W.Tibet, round 2 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in W.Tibet
Chinese loses 0 PUs for violating W.Tibets neutrality.
Chinese win, taking W.Tibet from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Chahar
Chinese attack with 1 Elite and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Elite and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 Elite and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 Elite in Chahar, round 4 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Elite owned by the Chinese lost in Chahar
Hisaichi win with no units remaining. Battle score for attacker is -5
Casualties for Chinese: 1 Elite and 2 Infantrys
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 AAGun moved from Shansi to Hupeh
1 Bomber moved from Anhwei to Ningsia
Place Units - Chinese
4 ArmoredCars placed in Urumqi
2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Neutral : -2.00
Hisaichi : 2.33
Chinese : -1.17
Hey Colt! Are you open to more than one game at a time? I could start one up at the +5 Axis if you’d like.
Interested in any 1914 1 vs 1 games?
I’ll continue bid with Axis+4.
As for 1914, i haven’t seen updated map. When I get a chance to look, I will answer for that one.
1914 seems to be pretty even, IMO. The latest version fixed some of the overpowering Techs.
I’ll do Axis +3
+2
Will post Hisai later tonight
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 Tank moved from South Australia to Northern Territory
Hisaichi take Northern Territory from Anzac
1 Tank moved from Northern Territory to Western Australia
1 Elite moved from Western Australia to 67 Sea Zone
1 Artillery moved from Broome to 67 Sea Zone
1 Artillery, 1 Elite and 1 Fighter moved from 67 Sea Zone to Timor
1 Artillery and 1 Bomber moved from Shantung to Anhwei
1 Fighter moved from Shanghai to Shansi
1 Fighter and 1 Infantry moved from Shantung to Shansi
1 Artillery and 1 Marine moved from Hulunbuir to Chita
1 ArmoredCar moved from Okhotsk to Zhigansk
Hisaichi take Zhigansk from Russians
1 ArmoredCar moved from Zhigansk to Yakutsk
Hisaichi take Yakutsk from Russians
1 Infantry moved from Kolyma to Koryakia
Hisaichi take Koryakia from Russians
3 Artillerys and 3 Infantrys moved from Changchun to 84 Sea Zone
3 Artillerys, 3 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
1 Artillery moved from Kolyma to 75 Sea Zone
1 Artillery and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
4 Artillerys and 4 Infantrys moved from 75 Sea Zone to Ayan
2 Artillerys moved from Heilungchiang to Ayan
3 Tanks moved from Heilungchiang to Ayan
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 8 Artillerys, 1 Elite, 1 Factory, 5 Infantrys and 2 Marines; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Timor
Hisaichi attack with 1 Artillery, 1 Elite and 1 Fighter
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Battleship in Timor, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Fighter in Timor, round 2 : 0/3 hits, 1.17 expected hits
Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Timor
Hisaichi roll dice for 1 Artillery and 1 Fighter in Timor, round 3 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Timor, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Timor
Dutch win with 1 Infantry remaining. Battle score for attacker is -7
Casualties for Hisaichi: 1 Artillery and 1 Elite
1 Fighter owned by the Hisaichi retreated
Battle in Ayan
Hisaichi attack with 6 Artillerys, 4 Infantrys and 3 Tanks
Russians defend with 2 Artillerys and 5 Infantrys
Hisaichi roll dice for 6 Artillerys, 4 Infantrys and 3 Tanks in Ayan, round 2 : 7/13 hits, 4.83 expected hits
Russians roll dice for 2 Artillerys and 5 Infantrys in Ayan, round 2 : 2/7 hits, 2.33 expected hits
5 Infantrys owned by the Russians, 2 Artillerys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
Hisaichi win, taking Ayan from Russians with 6 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 2 Artillerys and 5 Infantrys
Battle in Chita
Hisaichi attack with 1 Artillery and 1 Marine
Russians defend with 1 AAGun and 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Marine in Chita, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Chita
Hisaichi roll dice for 1 Marine in Chita, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Chita, round 3 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Chita
Russians win with 1 Infantry remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 Artillery and 1 Marine
Battle in Anhwei
Hisaichi attack with 1 Artillery and 1 Bomber
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Artillery and 1 Bomber in Anhwei, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Bomber in Anhwei, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Shansi
Hisaichi attack with 2 Fighters and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Hisaichi win with 2 Fighters remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Infantry moved from Peking to Chahar
2 Fighters moved from Shansi to Shantung
1 Bomber moved from Anhwei to Shantung
1 Artillery and 1 Infantry moved from Peking to Shantung
1 ArmoredCar moved from Liaoning to Heilungchiang
1 ArmoredCar moved from Liaoning to Hulunbuir
1 Tank moved from Hulunbuir to Shantung
2 Tanks moved from Liaoning to Shantung
1 Fighter moved from Timor to 67 Sea Zone
1 Artillery and 1 Infantry moved from Broome to Western Australia
2 Tanks moved from South Australia to Western Australia
1 Infantry moved from British Borneo to 106 Sea Zone
1 Infantry and 1 Transport moved from 106 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
1 Infantry moved from Kolyma to Zhigansk
Place Units - Hisaichi
1 Factory placed in Shantung
1 Adv.Fighter placed in Liaoning
1 Artillery, 1 Infantry and 1 Marine placed in Peking
1 Artillery, 1 Elite and 1 Infantry placed in Broome
2 Artillerys and 1 Marine placed in Liaoning
4 Artillerys and 3 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : -3.50
Chinese : -0.33
Russians : 1.00
Dutch : 1.33
i would be willing to try 1914. I don’t really care which faction.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
3 Infantrys and 2 Tanks moved from South Africa to Mozambique
2 ArmoredCars and 1 Tank moved from W.Iran to Palestine
10 Infantrys moved from Lower Egypt to Cairo
3 Artillerys and 2 Infantrys moved from Lower Egypt to Palestine
1 Infantry and 1 Tank moved from Cuba to 25 Sea Zone
1 Infantry and 1 Tank moved from 25 Sea Zone to Jamaica
2 Infantrys moved from E.Mexico to Central America
2 Infantrys moved from Central America to Colombia
1 Fighter moved from Venezuela to Jamaica
5 Infantrys moved from Assam to Burma
3 Infantrys moved from Yunnan to Burma
1 Infantry moved from Yunnan to Burma
5 Infantrys moved from Bihar to Assam
2 Infantrys moved from Calcutta to Assam
5 Infantrys moved from Delhi to Bihar
1 Artillery and 1 Elite moved from Hyderabad to Calcutta
2 Artillerys and 11 Infantrys moved from Dover to Manchester
1 Bomber moved from Donetsk to Vinnytsia
Purchase Units - British
British buy 2 Artillerys, 1 Bunker, 2 Elites, 21 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in Vinnytsia
AA fire in Vinnytsia : 0/1 hits, 0.17 expected hits
Bombing raid in Vinnytsia rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Mozambique
British attack with 3 Infantrys and 2 Tanks
Italians defend with 1 Infantry
British roll dice for 3 Infantrys and 2 Tanks in Mozambique, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Mozambique
British win, taking Mozambique from Italians with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Manchester
British attack with 2 Artillerys and 11 Infantrys
Germans defend with 1 AAGun, 1 Factory and 1 Infantry
British roll dice for 2 Artillerys and 11 Infantrys in Manchester, round 2 : 1/13 hits, 2.83 expected hits
Germans roll dice for 1 Infantry in Manchester, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Manchester
British win, taking Manchester from Germans with 2 Artillerys and 11 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Jamaica
British attack with 1 Fighter, 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Jamaica, round 2 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Jamaica
British loses 0 PUs for violating Jamaicas neutrality.
British win, taking Jamaica from Neutral with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Burma
British attack with 9 Infantrys
Thai defend with 1 Infantry
British roll dice for 9 Infantrys in Burma, round 2 : 2/9 hits, 1.50 expected hits
Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Burma
British win, taking Burma from Thai with 9 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 AAGun moved from Bihar to Assam
1 AAGun moved from Cape Town to South Africa
1 AAGun moved from Iraq to Palestine
1 Fighter moved from Jamaica to Venezuela
1 Bomber moved from Vinnytsia to Donetsk
Place Units - British
1 Bunker and 6 Infantrys placed in Cairo
3 Tanks placed in W.Iran
2 Mech.Infs placed in Cape Town
2 Elites and 2 Infantrys placed in Wales
2 Artillerys and 3 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
3 Infantrys placed in London
Turn Complete - British
British collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.33
Neutral : 0.67
British : -0.83
Italians : -0.33
AA fire in Vinnytsia : : -0.17
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
2 Tanks moved from New South Wales to Townsville
1 Tank moved from Townsville to Northern Territory
Anzac take Northern Territory from Hisaichi
1 Tank moved from Northern Territory to Townsville
15 Infantrys moved from New South Wales to Canberra
Purchase Units - Anzac
Anzac buy 2 Bunkers and 10 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
1 Bunker and 3 Infantrys placed in Townsville
1 Bunker and 3 Infantrys placed in Port Moresby
4 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Purchase Units - Dutch
Dutch buy 3 Bunkers; Remaining resources: 2 PUs;
Place Units - Dutch
1 Bunker placed in Sumatra
1 Bunker placed in Timor
1 Bunker placed in Hollandia
Turn Complete - Dutch
Dutch collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Samar
Thai take Samar from Americans
1 Tank moved from N.Thailand to Yunnan
Thai take Yunnan from Chinese
1 Tank moved from Yunnan to Burma
3 Artillerys, 1 Fighter and 2 Infantrys moved from N.Thailand to Burma
3 Infantrys moved from S.Thailand to Burma
Purchase Units - Thai
Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in Burma
Thai attack with 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank
British defend with 9 Infantrys
Thai roll dice for 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank in Burma, round 2 : 2/10 hits, 3.17 expected hits
British roll dice for 9 Infantrys in Burma, round 2 : 3/9 hits, 3.00 expected hits
3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma
3 Artillerys, 2 Infantrys and 1 Tank retreated to N.Thailand
British win with 7 Infantrys remaining. Battle score for attacker is -2
Casualties for Thai: 3 Infantrys
Casualties for British: 2 Infantrys
Non Combat Move - Thai
1 Fighter moved from Burma to N.Thailand
4 Infantrys moved from Bangkok to S.Thailand
Place Units - Thai
2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
Turn Complete - Thai
Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
British : 0.00
Thai : -1.17
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Samar
Thai take Samar from Americans
1 Tank moved from N.Thailand to Yunnan
Thai take Yunnan from Chinese
1 Tank moved from Yunnan to Burma
3 Artillerys, 1 Fighter and 2 Infantrys moved from N.Thailand to Burma
3 Infantrys moved from S.Thailand to Burma
Purchase Units - Thai
Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in Burma
Thai attack with 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank
British defend with 9 Infantrys
Thai roll dice for 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank in Burma, round 2 : 2/10 hits, 3.17 expected hits
British roll dice for 9 Infantrys in Burma, round 2 : 3/9 hits, 3.00 expected hits
3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma
3 Artillerys, 2 Infantrys and 1 Tank retreated to N.Thailand
British win with 7 Infantrys remaining. Battle score for attacker is -2
Casualties for Thai: 3 Infantrys
Casualties for British: 2 Infantrys
Non Combat Move - Thai
1 Fighter moved from Burma to N.Thailand
4 Infantrys moved from Bangkok to S.Thailand
Place Units - Thai
2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
Turn Complete - Thai
Thai collect 19 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by Thai to 86 Sea Zone: 1 Destroyer and 1 Submarine
EDIT: Removing units owned by Thai from 108 Sea Zone: 1 Destroyer and 1 Submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.00
Thai : -1.17
important ncm edit i missed ^
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
2 Fighters moved from S.Karelia to Rostov
2 Fighters moved from Rostov to Donetsk
1 Cruiser moved from 96 Sea Zone to 97 Sea Zone
1 Infantry moved from Johnston to 97 Sea Zone
1 Cruiser and 1 Infantry moved from 97 Sea Zone to 88 Sea Zone
1 Infantry moved from 88 Sea Zone to Wake
2 Fighters moved from Canberra to Townsville
2 Submarines moved from 124 Sea Zone to 122 Sea Zone
1 Artillery moved from Rongelap to 95 Sea Zone
1 Artillery and 1 Transport moved from 95 Sea Zone to 88 Sea Zone
1 Infantry moved from Midway to 88 Sea Zone
1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
1 Infantry and 1 Tank moved from Minamitori to 95 Sea Zone
2 Destroyers, 1 Infantry, 3 Submarines, 1 Tank and 1 Transport moved from 95 Sea Zone to 88 Sea Zone
1 Infantry and 1 Tank moved from 88 Sea Zone to Wake
1 Artillery moved from Minamitori to 95 Sea Zone
1 Artillery and 1 Transport moved from 95 Sea Zone to 96 Sea Zone
1 Infantry moved from Kwajalein to 96 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 88 Sea Zone
1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
2 Destroyers moved from 98 Sea Zone to 88 Sea Zone
1 Destroyer moved from 98 Sea Zone to 124 Sea Zone
2 Fighters moved from 124 Sea Zone to Townsville
4 Fighters moved from 124 Sea Zone to Townsville
2 Adv.Fighters and 2 Fighters moved from San Francisco to 124 Sea Zone
2 Fighters moved from 7 Sea Zone to Scotland
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
2 Infantrys moved from 33 Sea Zone to Cape Verde
Purchase Units - Americans
Americans buy 2 B.Carriers, 1 Bunker, 1 Destroyer, 5 Fighters and 2 Submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Cape Verde
Americans attack with 2 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 2 Infantrys in Cape Verde, round 2 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Infantrys in Cape Verde, round 3 : 1/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Cape Verde
Americans loses 0 PUs for violating Cape Verdes neutrality.
Americans win, taking Cape Verde from Neutral with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
Place Units - Americans
1 Bunker placed in Wake
2 B.Carriers placed in 88 Sea Zone
1 Destroyer and 2 Submarines placed in 98 Sea Zone
5 Fighters placed in San Francisco
Turn Complete - Americans
Americans collect 107 PUs; end with 108 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Americans : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
1 Artillery and 1 Elite moved from Latvia to Minsk
5 ArmoredCars, 5 Artillerys, 1 Fighter, 11 Infantrys, 2 Mech.Infs and 1 Stuka moved from Vinnytsia to Donetsk
6 ArmoredCars, 8 Artillerys, 16 Infantrys and 3 Tanks moved from Kiev to Donetsk
3 ArmoredCars moved from Krakow to Donetsk
4 Mech.Infs moved from Warsaw to Donetsk
5 Mech.Infs moved from Bohemia to Donetsk
1 Bomber moved from Danzig to Donetsk
2 Fighters moved from Latvia to Donetsk
3 Infantrys moved from Helsinki to 24 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
4 Infantrys moved from 24 Sea Zone to Leningrad
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery and 1 Elite moved from Hamburg to 23 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from 24 Sea Zone to Leningrad
1 Transport moved from 24 Sea Zone to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Leningrad
1 Infantry moved from Netherlands to 22 Sea Zone
1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
1 Infantry moved from 21 Sea Zone to Dover
Germans take Dover from British
2 Infantrys and 2 Tanks moved from Munster to Dublin
2 Infantrys moved from Normandy to 20 Sea Zone
2 Infantrys and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
2 Infantrys moved from 18 Sea Zone to Northern Ireland
Germans take Northern Ireland from British
3 Transports moved from 18 Sea Zone to 20 Sea Zone
1 ArmoredCar and 2 Tanks moved from Brittany to 20 Sea Zone
1 Infantry moved from Brittany to 20 Sea Zone
2 Infantrys moved from Normandy to 20 Sea Zone
1 ArmoredCar, 3 Infantrys, 2 Tanks and 3 Transports moved from 20 Sea Zone to 18 Sea Zone
1 ArmoredCar, 3 Infantrys and 2 Tanks moved from 18 Sea Zone to Dublin
2 Fighters moved from 20 Sea Zone to Dublin
Purchase Units - Germans
Germans buy 13 Infantrys, 11 Mech.Infs, 4 Tanks and 2 Transports; Remaining resources: 1 PUs;
Combat - Germans
Battle in Dublin
Germans attack with 1 ArmoredCar, 2 Fighters, 5 Infantrys and 4 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Battleship in Dublin, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Dublin
Germans roll dice for 1 ArmoredCar, 2 Fighters, 5 Infantrys and 4 Tanks in Dublin, round 2 : 5/12 hits, 3.83 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
Germans loses 0 PUs for violating Dublins neutrality.
Germans win, taking Dublin from Neutral with 1 ArmoredCar, 2 Fighters, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Leningrad
Germans attack with 2 Artillerys, 1 Elite and 7 Infantrys
Russians defend with 1 AAGun, 1 Factory and 3 Tanks
Germans roll dice for 2 Artillerys, 1 Elite and 7 Infantrys in Leningrad, round 2 : 2/10 hits, 2.50 expected hits
Russians roll dice for 3 Tanks in Leningrad, round 2 : 1/3 hits, 1.50 expected hits
1 Infantry owned by the Germans and 2 Tanks owned by the Russians lost in Leningrad
Germans roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Leningrad, round 3 : 1/9 hits, 2.33 expected hits
Russians roll dice for 1 Tank in Leningrad, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 2 Artillerys, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 Infantry
Casualties for Russians: 3 Tanks
Battle in Donetsk
Germans attack with 14 ArmoredCars, 13 Artillerys, 1 Bomber, 3 Fighters, 27 Infantrys, 11 Mech.Infs, 1 Stuka and 3 Tanks
British defend with 8 Fighters; Americans defend with 2 Fighters; Russians defend with 1 AAGun, 6 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 8 HeavyTanks, 22 Infantrys and 4 Tanks
AA fire in Donetsk : 1/5 hits, 0.83 expected hits
1 Stuka owned by the Germans lost in Donetsk
Germans roll dice for 14 ArmoredCars, 13 Artillerys, 1 Bomber, 3 Fighters, 27 Infantrys, 11 Mech.Infs and 3 Tanks in Donetsk, round 2 : 23/72 hits, 24.33 expected hits
Russians roll dice for 6 Artillerys, 1 Bunker, 1 Elite, 11 Fighters, 8 HeavyTanks, 22 Infantrys and 4 Tanks in Donetsk, round 2 : 20/53 hits, 23.00 expected hits
1 Elite owned by the Russians, 22 Infantrys owned by the Russians and 20 Infantrys owned by the Germans lost in Donetsk
Germans roll dice for 14 ArmoredCars, 13 Artillerys, 1 Bomber, 3 Fighters, 7 Infantrys, 11 Mech.Infs and 3 Tanks in Donetsk, round 3 : 21/52 hits, 18.17 expected hits
Russians roll dice for 6 Artillerys, 1 Bunker, 11 Fighters, 8 HeavyTanks and 4 Tanks in Donetsk, round 3 : 15/30 hits, 15.33 expected hits
1 Fighter owned by the Americans, 8 ArmoredCars owned by the Germans, 8 Fighters owned by the British, 1 Fighter owned by the Russians, 6 Artillerys owned by the Russians, 7 Infantrys owned by the Germans, 1 Bunker owned by the Russians and 4 Tanks owned by the Russians lost in Donetsk
Germans roll dice for 6 ArmoredCars, 13 Artillerys, 1 Bomber, 3 Fighters, 11 Mech.Infs and 3 Tanks in Donetsk, round 4 : 18/37 hits, 13.17 expected hits
Russians roll dice for 1 Fighter and 8 HeavyTanks in Donetsk, round 4 : 7/9 hits, 5.83 expected hits
1 Fighter owned by the Americans, 7 Artillerys owned by the Germans and 8 HeavyTanks owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 6 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 11 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 119
Casualties for Germans: 8 ArmoredCars, 7 Artillerys, 27 Infantrys and 1 Stuka
Casualties for Russians: 6 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 8 HeavyTanks, 22 Infantrys and 4 Tanks
Casualties for Americans: 2 Fighters
Casualties for British: 8 Fighters
Battle in Minsk
Germans attack with 1 Artillery and 1 Elite
Russians defend with 1 Elite
Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Elite in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 3
Casualties for Russians: 1 Elite
Non Combat Move - Germans
1 AAGun moved from Brest to Kiev
1 AAGun moved from Kiev to Donetsk
1 Bomber moved from Donetsk to Danzig
3 Fighters moved from Donetsk to Kiev
1 Tank moved from French Equatorial Africa to Kenya
1 Tank moved from French Sudan to French Equatorial Africa
1 Tank moved from French Equatorial Africa to Equatoria
1 Destroyer moved from 18 Sea Zone to 21 Sea Zone
1 Carrier moved from 20 Sea Zone to 18 Sea Zone
2 Fighters moved from Dublin to 18 Sea Zone
1 Destroyer moved from 18 Sea Zone to 21 Sea Zone
1 Destroyer and 3 Submarines moved from 22 Sea Zone to 21 Sea Zone
2 Submarines moved from 20 Sea Zone to 18 Sea Zone
1 Submarine moved from 20 Sea Zone to 18 Sea Zone
1 Submarine moved from 20 Sea Zone to 21 Sea Zone
4 Infantrys moved from Danzig to Brest
4 Infantrys moved from Pomerania to Danzig
1 Infantry moved from Brandenburg to Silesia
10 Tanks moved from Bohemia to Vinnytsia
2 ArmoredCars moved from Bavaria to Krakow
1 AAGun moved from Bavaria to Bohemia
3 Infantrys moved from Hamburg to Netherlands
Place Units - Germans
2 Transports placed in 21 Sea Zone
1 Infantry placed in Netherlands
3 Infantrys placed in Normandy
Turning on Edit Mode
EDIT: Adding units owned by Germans to Brittany: 4 Infantrys
EDIT: Removing units owned by Germans from Normandy: 4 Infantrys
EDIT: Turning off Edit Mode
4 Tanks placed in Vinnytsia
4 Mech.Infs placed in Warsaw
5 Mech.Infs placed in Bohemia
2 Mech.Infs placed in Bavaria
6 Infantrys placed in Hamburg
3 Infantrys placed in Rhine
Turning on Edit Mode
EDIT: Adding units owned by Germans to 22 Sea Zone: 1 Destroyer
EDIT: Removing units owned by Germans from 24 Sea Zone: 1 Destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 130 PUs; end with 131 PUs
Combat Hit Differential Summary :
Germans : 6.17
Neutral : -0.67
Russians : -3.50
AA fire in Donetsk : : 0.17
@Colt45554 said in Whack vs. Colt - WAW:
Germans : 6.17
Neutral : -0.67
Russians : -3.50
I concede. There’s nothing left of Russia.
Well played! Fancy another? I believe you bid +2?
Good game!
Yes, that is the current bid. I will start that one later today unless you want to bid lower