TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - British British buy 1 carrier and 2 destroyers; Remaining resources: 2 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
1 Bomber moved from Java to 114 Sea Zone
1 S.Submarine moved from 67 Sea Zone to 114 Sea Zone
1 Fighter moved from Saipan to 86 Sea Zone
2 Artillerys, 2 Infantrys and 1 Marine moved from Hollandia to Merauke
Purchase Units - Yamamoto
Yamamoto buy 1 AAGun, 1 Adv.Fighter, 1 B.Carrier, 1 Bunker, 2 Fighters and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 86 Sea Zone
Yamamoto attack with 1 Fighter
British defend with 1 Transport
Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 86 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 86 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 86 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 86 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 86 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 86 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 86 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 86 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 86 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 86 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits
1 Transport owned by the British lost in 86 Sea Zone
Yamamoto win with 1 Fighter remaining. Battle score for attacker is 6
Casualties for British: 1 Transport
Battle in Merauke
Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Marine
Dutch defend with 1 Artillery and 1 Bunker
Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Merauke, round 2 : 1/5 hits, 1.83 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery and 1 Bunker in Merauke, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Yamamoto lost in Merauke
Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Merauke, round 3 : 1/4 hits, 1.67 expected hits
Dutch roll dice for 1 Artillery and 1 Bunker in Merauke, round 3 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Yamamoto lost in Merauke
Yamamoto roll dice for 2 Artillerys and 1 Marine in Merauke, round 4 : 1/3 hits, 1.33 expected hits
Dutch roll dice for 1 Bunker in Merauke, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch lost in Merauke
Yamamoto win, taking Merauke from Dutch with 2 Artillerys and 1 Marine remaining. Battle score for attacker is 6
Casualties for Yamamoto: 2 Infantrys
Casualties for Dutch: 1 Artillery and 1 Bunker
Battle in 114 Sea Zone
Yamamoto attack with 1 Bomber and 1 S.Submarine
Anzac defend with 1 Carrier, 1 Destroyer and 1 Transport
Yamamoto roll dice for 1 S.Submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Bomber in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 1 Carrier, 1 Destroyer and 1 Transport in 114 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 Transport owned by the Anzac and 1 S.Submarine owned by the Yamamoto lost in 114 Sea Zone
retreated to 114 Sea Zone
Anzac win with 1 Carrier and 1 Destroyer remaining. Battle score for attacker is -4
Casualties for Yamamoto: 1 S.Submarine
Casualties for Anzac: 1 Transport
Non Combat Move - Yamamoto
1 Bomber moved from 114 Sea Zone to Jilolo
1 B.Transport moved from 107 Sea Zone to 111 Sea Zone
4 Infantrys moved from East And South Borneo to 111 Sea Zone
1 B.Transport and 4 Infantrys moved from 111 Sea Zone to 107 Sea Zone
4 Infantrys moved from 107 Sea Zone to Hollandia
1 Infantry moved from Jilolo to 107 Sea Zone
1 Artillery moved from Jilolo to 107 Sea Zone
1 Artillery moved from Jilolo to 107 Sea Zone
2 Artillerys and 1 Infantry moved from 107 Sea Zone to Hollandia
1 Transport moved from 107 Sea Zone to 111 Sea Zone
2 Elites moved from East And South Borneo to 111 Sea Zone
2 Elites and 1 Transport moved from 111 Sea Zone to 107 Sea Zone
2 Elites moved from 107 Sea Zone to Hollandia
1 Elite moved from Woleai to Ulithi
2 Infantrys moved from Hokkaido to Tohoku
1 Fighter moved from 86 Sea Zone to Tokyo
4 Infantrys moved from Tokyo to Chubu
1 AAGun moved from Tokyo to Chubu
2 Infantrys moved from Tokyo to Chubu
Place Units - Yamamoto
1 AAGun, 1 Bunker and 7 Infantrys placed in Tokyo
1 Adv.Fighter, 1 B.Carrier and 2 Fighters placed in 107 Sea Zone
1 Infantry placed in Banjarmasin
Turn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
British : -1.83
Yamamoto : -4.67
Anzac : 0.00
Dutch : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Kweichow to Hunan
2 Artillerys and 2 Infantrys moved from Suiyuan to Chahar
2 ArmoredCars moved from Anhwei to Hunan
1 Infantry and 1 Tank moved from Anhwei to Shantung
1 Tank moved from Anhwei to Shanghai
1 Fighter moved from Hupeh to Hunan
2 Adv.Fighters moved from Hupeh to Shanghai
1 Adv.Fighter and 1 Fighter moved from Hupeh to Shantung
1 Tank moved from Shensi to Shantung
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 2 ArmoredCars, 1 Fighter and 1 Infantry
Hisaichi defend with 2 ArmoredCars and 1 Infantry
Chinese roll dice for 2 ArmoredCars, 1 Fighter and 1 Infantry in Hunan, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Hunan, round 2 : 2/3 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 ArmoredCar and 1 Fighter in Hunan, round 3 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar and 1 Infantry
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Battle in Shanghai
Chinese attack with 2 Adv.Fighters and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Adv.Fighters and 1 Tank in Shanghai, round 2 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Chahar
Chinese attack with 2 Artillerys and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Artillerys and 2 Infantrys in Chahar, round 2 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 Artillerys and 2 Infantrys in Chahar, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shantung
Chinese attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks
Hisaichi defend with 2 ArmoredCars
Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks in Shantung, round 2 : 3/5 hits, 2.00 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shantung, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArmoredCars
Non Combat Move - Chinese
1 Adv.Fighter and 1 Fighter moved from Shantung to Anhwei
2 Infantrys moved from Suiyuan to Shansi
3 Tanks moved from Shensi to Anhwei
2 Artillerys, 2 Elites and 1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Lanchow to Szechwan
2 Artillerys and 4 Infantrys moved from E.Qinghai to Ningsia
3 Tanks moved from Gobi Altai to Suiyuan
1 Tank moved from Gobi Altai to Shensi
2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
4 Tanks moved from Urumqi to Gobi Altai
2 Adv.Fighters moved from Shanghai to Anhwei
1 Fighter moved from Hunan to Anhwei
Place Units - Chinese
6 Infantrys placed in Hsining
1 Adv.Fighter and 3 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50
Chinese : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
1 Artillery and 2 Infantrys moved from Kwangtung to Hunan
1 Artillery and 2 Infantrys moved from Kiangsi to Shanghai
1 Infantry moved from Kwangtung to Kwangsi
5 Infantrys moved from Kwangsi to N.French Indochina
2 Infantrys moved from Hong Kong to Kwangtung
2 Infantrys moved from Hong Kong to Kiangsi
3 Infantrys moved from Chita to Ayan
1 Infantry moved from Heilungchiang to Ayan
6 Infantrys moved from Liaoning to Peking
2 Infantrys moved from Kirin to Liaoning
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
1 B.Carrier, 1 Fighter and 1 Transport moved from 92 Sea Zone to 107 Sea Zone
7 Infantrys moved from Changchun to Kirin
2 Fighters moved from Chita to Shantung
1 Infantry and 2 Mech.Infs moved from Peking to Shantung
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 1 Bunker, 2 Elites, 12 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Shanghai
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Shanghai
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Shanghai, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Battle in Hunan
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Battle in Shantung
Hisaichi attack with 2 Fighters, 1 Infantry and 2 Mech.Infs
Chinese defend with 1 Infantry and 2 Tanks
Hisaichi roll dice for 2 Fighters, 1 Infantry and 2 Mech.Infs in Shantung, round 2 : 3/5 hits, 1.67 expected hits
Chinese roll dice for 1 Infantry and 2 Tanks in Shantung, round 2 : 1/3 hits, 1.33 expected hits
2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 2 Fighters and 2 Mech.Infs remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry and 2 Tanks
Non Combat Move - Hisaichi
2 Fighters moved from Shantung to Peking
Place Units - Hisaichi
2 ArmoredCars, 2 Elites and 2 Infantrys placed in Hong Kong
1 Bunker placed in Chita
4 Infantrys placed in Liaoning
6 Infantrys and 2 L.Fighters placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17
Chinese : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
2 Infantrys moved from Suriname to Amazon
1 Tank moved from Port Moresby to Merauke
Purchase Units - Dutch
Dutch buy 2 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Merauke
Dutch attack with 1 Tank
Yamamoto defend with 1 Marine
Dutch roll dice for 1 Tank in Merauke, round 2 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Marine in Merauke, round 2 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Yamamoto and 1 Tank owned by the Dutch lost in Merauke
Yamamoto win with no units remaining. Battle score for attacker is -1
Casualties for Dutch: 1 Tank
Casualties for Yamamoto: 1 Marine
Non Combat Move - Dutch
Place Units - Dutch
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67
Dutch : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
2 Tanks moved from E.Romania to Donetsk
1 Tank moved from Brest to East Prussia
1 Fighter moved from Kiev to East Prussia
1 Artillery, 1 Elite and 1 JetFighter moved from Kiev to Minsk
2 Tanks moved from E.Romania to Bulgaria
2 Infantrys moved from Bucharest to E.Romania
2 Tanks moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 4 Tanks; Remaining resources: 3 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 2 Tanks
Russians defend with 1 Artillery
Romanians roll dice for 2 Tanks in Donetsk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery
Battle in Minsk
Romanians attack with 1 Artillery, 1 Elite and 1 JetFighter
Russians defend with 2 Infantrys
Romanians roll dice for 1 Artillery, 1 Elite and 1 JetFighter in Minsk, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Minsk
Romanians roll dice for 1 Artillery and 1 JetFighter in Minsk, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Minsk
Romanians win with 1 JetFighter remaining. Battle score for attacker is -3
Casualties for Romanians: 1 Artillery and 1 Elite
Casualties for Russians: 2 Infantrys
Battle in East Prussia
Romanians attack with 1 Fighter and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 1 Tank in East Prussia, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in East Prussia
Romanians win, taking East Prussia from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Bulgaria
Romanians attack with 2 Tanks
Russians defend with 1 Infantry
Romanians roll dice for 2 Tanks in Bulgaria, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 2 Tanks in Bulgaria, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from East Prussia to Kiev
1 JetFighter moved from Minsk to Kiev
Place Units - Romanians
4 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 22 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians : -0.33
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Thai
1 Destroyer and 1 Submarine moved from 107 Sea Zone to 102 Sea Zone
4 Infantrys moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 6 ArmoredCars; Remaining resources: 1 PUs;
Combat - Thai
Battle in 102 Sea Zone
Thai attack with 1 Destroyer and 1 Submarine
British defend with 1 Destroyer
Thai roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 102 Sea Zone
Thai win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Non Combat Move - Thai
1 Tank moved from S.Thailand to Malaya
Place Units - Thai
6 ArmoredCars placed in Malaya
Turn Complete - Thai
Thai collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : -0.33
Thai : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
1 Artillery and 2 Infantrys moved from Valencia to 43 Sea Zone
2 Transports moved from 41 Sea Zone to 42 Sea Zone
2 Infantrys and 2 Tanks moved from Valencia to 42 Sea Zone
4 Infantrys moved from E.Morocco to 41 Sea Zone
1 Artillery and 2 Infantrys moved from 43 Sea Zone to Languedoc
2 Infantrys, 2 Tanks and 2 Transports moved from 42 Sea Zone to 43 Sea Zone
1 B.Transport and 4 Infantrys moved from 41 Sea Zone to 43 Sea Zone
6 Infantrys and 2 Tanks moved from 43 Sea Zone to Provence
1 S.Bomber moved from Anhwei to Hong Kong
2 L.Fighters moved from 109 Sea Zone to Jilolo
1 Artillery and 1 Infantry moved from Okhotsk to Ayan
1 L.Fighter moved from Kamchatka to Ayan
1 L.Fighter moved from 109 Sea Zone to 84 Sea Zone
1 L.Fighter moved from 109 Sea Zone to 84 Sea Zone
2 Infantrys moved from Truk to Woleai
1 L.Fighter moved from 109 Sea Zone to Woleai
1 Bomber moved from Port Moresby to Woleai
2 Bombers moved from Townsville to Woleai
3 Infantrys moved from Nauru to 104 Sea Zone
1 B.Transport and 3 Infantrys moved from 104 Sea Zone to 95 Sea Zone
1 Infantry and 1 S.Submarine moved from 104 Sea Zone to 95 Sea Zone
3 Infantrys moved from 95 Sea Zone to Minamitori
2 Infantrys and 1 Tank moved from Truk to 109 Sea Zone
1 B.Transport, 2 Infantrys and 1 Tank moved from 109 Sea Zone to 95 Sea Zone
2 Infantrys and 1 Tank moved from 95 Sea Zone to Minamitori
1 Destroyer moved from 104 Sea Zone to 102 Sea Zone
2 B.Carriers moved from 109 Sea Zone to 102 Sea Zone
3 Destroyers and 5 Submarines moved from 109 Sea Zone to 102 Sea Zone
1 L.Fighter moved from Scotland to Languedoc
Purchase Units - Americans
Americans buy 1 B.Carrier, 2 B.Transports, 1 Battleship, 1 Destroyer, 1 Factory, 9 Infantrys and 3 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Hong Kong
Bombing raid in Hong Kong rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in 84 Sea Zone
Americans attack with 2 L.Fighters
Hisaichi defend with 1 T.Boat
Americans roll dice for 2 L.Fighters in 84 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 T.Boat in 84 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 L.Fighters in 84 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 T.Boat in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Hisaichi lost in 84 Sea Zone
Americans win with 2 L.Fighters remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 T.Boat
Battle in Ayan
Americans attack with 1 Artillery, 1 Infantry and 1 L.Fighter
Hisaichi defend with 4 Infantrys
Americans roll dice for 1 Artillery, 1 Infantry and 1 L.Fighter in Ayan, round 2 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 4 Infantrys in Ayan, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Americans lost in Ayan
Americans roll dice for 1 Artillery and 1 L.Fighter in Ayan, round 3 : 2/2 hits, 0.83 expected hits
Hisaichi roll dice for 4 Infantrys in Ayan, round 3 : 1/4 hits, 1.33 expected hits
1 Artillery owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Ayan
retreated to Ayan
Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -2
Casualties for Americans: 1 Artillery and 1 Infantry
Casualties for Hisaichi: 2 Infantrys
Battle in Minamitori
Americans attack with 5 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry
Americans roll dice for 5 Infantrys and 1 Tank in Minamitori, round 2 : 1/6 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
Americans win, taking Minamitori from Yamamoto with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Woleai
Americans attack with 3 Bombers, 2 Infantrys and 1 L.Fighter
Hisaichi defend with 1 Infantry
Americans roll dice for 3 Bombers, 2 Infantrys and 1 L.Fighter in Woleai, round 2 : 3/6 hits, 2.83 expected hits
Hisaichi roll dice for 1 Infantry in Woleai, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Woleai
Americans win, taking Woleai from Hisaichi with 3 Bombers, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Languedoc
Americans attack with 1 Artillery, 2 Infantrys and 1 L.Fighter
Germans defend with 2 Tanks
Americans roll dice for 1 Artillery, 2 Infantrys and 1 L.Fighter in Languedoc, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 Tanks in Languedoc, round 2 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Germans lost in Languedoc
Americans roll dice for 1 Artillery, 2 Infantrys and 1 L.Fighter in Languedoc, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 Tank in Languedoc, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Germans lost in Languedoc
Americans win, taking Languedoc from Germans with 1 Artillery, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 8
Casualties for Germans: 2 Tanks
Casualties for Americans: 1 Infantry
Battle in 102 Sea Zone
Americans attack with 2 B.Carriers, 4 Destroyers and 5 Submarines
Thai defend with 1 Destroyer and 1 Submarine
Americans roll dice for 5 Submarines in 102 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Thai roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 B.Carrier owned by the Americans
Thai roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Thai and 1 Submarine owned by the Thai lost in 102 Sea Zone
Americans win with 2 B.Carriers, 4 Destroyers and 5 Submarines remaining. Battle score for attacker is 15
Casualties for Thai: 1 Destroyer and 1 Submarine
Battle in Provence
Americans attack with 6 Infantrys and 2 Tanks
Germans defend with 1 AAGun, 1 Factory and 3 Tanks
Americans roll dice for 6 Infantrys and 2 Tanks in Provence, round 2 : 0/8 hits, 2.00 expected hits
Germans roll dice for 3 Tanks in Provence, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 6 Infantrys and 2 Tanks in Provence, round 3 : 2/8 hits, 2.00 expected hits
Germans roll dice for 3 Tanks in Provence, round 3 : 2/3 hits, 1.50 expected hits
2 Infantrys owned by the Americans and 2 Tanks owned by the Germans lost in Provence
Americans roll dice for 4 Infantrys and 2 Tanks in Provence, round 4 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 Tank in Provence, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Germans lost in Provence
Americans win, taking Provence from Germans with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 9
Casualties for Americans: 3 Infantrys
Casualties for Germans: 3 Tanks
Battle in Jilolo
Americans attack with 2 L.Fighters
Yamamoto defend with 1 Bomber
Americans roll dice for 2 L.Fighters in Jilolo, round 2 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Bomber in Jilolo, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 L.Fighters in Jilolo, round 3 : 2/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Bomber in Jilolo, round 3 : 0/1 hits, 0.17 expected hits
1 Bomber owned by the Yamamoto lost in Jilolo
Americans win with 2 L.Fighters remaining. Battle score for attacker is 14
Casualties for Yamamoto: 1 Bomber
Non Combat Move - Americans
2 L.Fighters moved from Jilolo to 102 Sea Zone
1 Artillery, 5 Infantrys and 1 Tank moved from Truk to 109 Sea Zone
1 Artillery, 2 B.Transports, 5 Infantrys, 4 S.Submarines and 1 Tank moved from 109 Sea Zone to 102 Sea Zone
1 L.Fighter moved from Woleai to 102 Sea Zone
3 Bombers moved from Woleai to Eniwetok
1 S.Submarine moved from 97 Sea Zone to 95 Sea Zone
1 L.Fighter moved from 84 Sea Zone to Kamchatka
1 L.Fighter moved from Ayan to 102 Sea Zone
1 L.Fighter moved from 84 Sea Zone to Kamchatka
1 Infantry moved from Alaska to 71 Sea Zone
1 B.Transport and 1 Infantry moved from 71 Sea Zone to 72 Sea Zone
1 Infantry moved from 72 Sea Zone to Koryakia
1 Destroyer moved from 71 Sea Zone to 77 Sea Zone
1 B.Transport moved from 102 Sea Zone to 95 Sea Zone
1 Artillery moved from Wake to 95 Sea Zone
1 Artillery moved from 95 Sea Zone to Minamitori
1 Artillery, 5 Infantrys and 1 Tank moved from 102 Sea Zone to Eniwetok
1 Infantry moved from Santiago to 119 Sea Zone
1 Infantry and 1 S.Submarine moved from 119 Sea Zone to 104 Sea Zone
1 Infantry moved from 104 Sea Zone to Jaluit
1 S.Submarine moved from 91 Sea Zone to 96 Sea Zone
1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
1 Carrier moved from 91 Sea Zone to 96 Sea Zone
4 Infantrys moved from San Francisco to 83 Sea Zone
1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone
4 Infantrys moved from 91 Sea Zone to Johnston
1 Adv.Fighter moved from San Francisco to Midway
1 Adv.Fighter moved from Santiago to Phoenix
3 Infantrys moved from South Atlantic USA to Northeast USA
2 Infantrys moved from Salvador to 35 Sea Zone
1 B.Transport and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
2 Infantrys moved from 36 Sea Zone to Mauritania
2 Artillerys and 1 Infantry moved from Rio de Oro to Mauritania
1 Carrier moved from 41 Sea Zone to 45 Sea Zone
1 L.Fighter moved from Languedoc to 45 Sea Zone
1 Destroyer moved from 43 Sea Zone to 45 Sea Zone
1 S.Bomber moved from Hong Kong to Anhwei
Place Units - Americans
1 Factory placed in Wake
1 B.Carrier, 1 Battleship and 1 Destroyer placed in 91 Sea Zone
2 B.Transports placed in 13 Sea Zone
3 Submarines placed in 83 Sea Zone
3 Infantrys placed in Alaska
3 Infantrys placed in Rio de Oro
Americans undo move 3.
Americans undo move 5.
2 Infantrys placed in Rio de Oro
1 B.Transport placed in 31 Sea Zone
1 B.Transport placed in 13 Sea Zone
1 Infantry placed in Washington
2 Infantrys placed in Salvador
1 Infantry placed in Santiago
Turn Complete - Americans
Americans collect 121 PUs; end with 121 PUs
Combat Hit Differential Summary :
Germans : -1.00
Hisaichi : -1.33
Yamamoto : -0.67
Americans : -3.17
Thai : 0.33
I missed your post, sorry
@Colt45554 said in Whack vs. Colt - WAW:
I missed your post, sorry
That’s okay, I don’t mind if the turns are slow coming in when I’m losing. LOL
@Whackamatt Hahaha I feel the same when losing. And if you feel the game is slipping away and you’re not enjoying it anymore, I never dislike an enemy’s surrender, whether it’s early, mid, or late-game. I personally don’t enjoy playing a match I think I’m certain to lose whereas some people, Witt, somehow like fighting on against insurmountable odds!
I’m going to throw in the towel on this one. I don’t have much offensive capabilities left. It’s starting to crumble, and barring extreme luck on MULTIPLE fronts, I don’t see a way back.
Well played, sir!
Care for another?
Good game!
Do we agree Axis should get a bid or would you like another crack at them vanilla? I would also play a LoTR variant if you want another one of those.
I think the Axis should get a bid of some kind. Given the large incomes involved in the game, I’m thinking something like 16 for the Axis.
Do you want to do the bid back and forth? Or shall I load it up and figure out what to do with my bid?
I’ll bid Axis+14
I’ll bid 12
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I’ll do 8
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@Colt45554 I can work with 6.
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