6171d88a-deb0-4aed-814b-5efc34cc7925-triplea_41868_1Dut.tsvg
Whack vs. Colt - WAW
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 5 Transports moved from 51 Sea Zone to 48 Sea Zone 3 Artillerys and 5 Infantrys moved from Campania to 48 Sea Zone 3 Artillerys, 5 Infantrys and 5 Transports moved from 48 Sea Zone to 51 Sea Zone 3 Artillerys and 5 Infantrys moved from 51 Sea Zone to Mersa Matruh 4 Fighters moved from 51 Sea Zone to Kufra Purchase Units - Italians Italians buy 4 Destroyers and 12 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Kufra Italians attack with 4 Fighters French defend with 1 Tank Italians roll dice for 4 Fighters in Kufra, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 Tank in Kufra, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the French lost in Kufra Italians win with 4 Fighters remaining. Battle score for attacker is 5 Casualties for French: 1 Tank Battle in Mersa Matruh Italians attack with 3 Artillerys and 5 Infantrys British defend with 2 Infantrys Italians roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians roll dice for 3 Artillerys and 5 Infantrys in Mersa Matruh, round 2 : 3/8 hits, 2.33 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 3 Artillerys and 5 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Kufra: 1 Fighter EDIT: Removing units owned by Italians from Mersa Matruh: 2 Infantrys EDIT: Turning off Edit Mode 3 Fighters moved from Kufra to 51 Sea Zone 1 Fighter moved from N.Tunisia to 51 Sea Zone 1 Artillery and 2 Infantrys moved from Tunis to S.Tunisia 1 AAGun, 1 Artillery, 3 Elites and 10 Infantrys moved from N.Tunisia to S.Tunisia Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Campania: 1 AAGun EDIT: Adding units owned by Italians to Mersa Matruh: 1 AAGun EDIT: Turning off Edit Mode 4 Destroyers placed in 51 Sea Zone 4 Infantrys placed in Tunis 3 Infantrys placed in Campania 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.33 French : -0.50
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I feel like you’ve got this game. Europe is going nowhere fast. Pacific isn’t doing so bad, but it won’t make up for Europe without some major luck changes.
You’ll notice a NCM edit. The game crashed during the NCM phase, so I reloaded and got luckier the second time. Thus I took out the fighter and 2 inf.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 1 Infantry moved from S.Algeria to N.Tunisia French take N.Tunisia from Italians 1 Elite moved from E.Morocco to 41 Sea Zone 1 Elite and 1 Transport moved from 41 Sea Zone to 45 Sea Zone 1 Elite moved from 45 Sea Zone to Sardinia French take Sardinia from Italians 1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh 1 Tank moved from Lower Egypt to Mersa Matruh 1 Infantry moved from New Valley to Mersa Matruh Purchase Units - French French buy 1 Elite, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Mersa Matruh French attack with 1 Artillery, 2 Infantrys and 1 Tank Italians defend with 1 AAGun, 3 Artillerys and 3 Infantrys French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mersa Matruh, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 3 Artillerys and 3 Infantrys in Mersa Matruh, round 2 : 0/6 hits, 2.00 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mersa Matruh, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 3 Artillerys and 2 Infantrys in Mersa Matruh, round 3 : 1/5 hits, 1.67 expected hits 2 Infantrys owned by the Italians and 1 Infantry owned by the French lost in Mersa Matruh French roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mersa Matruh, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 3 Artillerys in Mersa Matruh, round 4 : 2/3 hits, 1.00 expected hits 1 Artillery owned by the French, 1 Artillery owned by the Italians and 1 Infantry owned by the French lost in Mersa Matruh French roll dice for 1 Tank in Mersa Matruh, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 Artillerys in Mersa Matruh, round 5 : 1/2 hits, 0.67 expected hits 1 Tank owned by the French and 1 Artillery owned by the Italians lost in Mersa Matruh Italians win with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Italians: 2 Artillerys and 3 Infantrys Casualties for French: 1 Artillery, 2 Infantrys and 1 Tank Non Combat Move - French 1 Infantry moved from South Africa to Rhodesia 1 Artillery moved from N.Algeria to S.Algeria 2 Artillerys and 1 Elite moved from E.Morocco to S.Algeria 1 Transport moved from 43 Sea Zone to 45 Sea Zone 1 Destroyer moved from 55 Sea Zone to 56 Sea Zone 1 Infantry moved from Syria to Palestine 1 Fighter moved from Leningrad to Middle Norrland Place Units - French 1 T.Boat placed in 55 Sea Zone 1 Elite placed in Syria 4 Tanks placed in E.Morocco Turn Complete - French French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.33 French : 0.67
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 1 Bomber moved from Java to 114 Sea Zone 1 S.Submarine moved from 67 Sea Zone to 114 Sea Zone 1 Fighter moved from Saipan to 86 Sea Zone 2 Artillerys, 2 Infantrys and 1 Marine moved from Hollandia to Merauke Purchase Units - Yamamoto Yamamoto buy 1 AAGun, 1 Adv.Fighter, 1 B.Carrier, 1 Bunker, 2 Fighters and 8 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 86 Sea Zone Yamamoto attack with 1 Fighter British defend with 1 Transport Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 86 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 86 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 86 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 86 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 86 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 86 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 86 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 86 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 86 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits British roll dice for 1 Transport in 86 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 86 Sea Zone Yamamoto win with 1 Fighter remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Merauke Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Marine Dutch defend with 1 Artillery and 1 Bunker Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Merauke, round 2 : 1/5 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery and 1 Bunker in Merauke, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto lost in Merauke Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Merauke, round 3 : 1/4 hits, 1.67 expected hits Dutch roll dice for 1 Artillery and 1 Bunker in Merauke, round 3 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Dutch and 1 Infantry owned by the Yamamoto lost in Merauke Yamamoto roll dice for 2 Artillerys and 1 Marine in Merauke, round 4 : 1/3 hits, 1.33 expected hits Dutch roll dice for 1 Bunker in Merauke, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Merauke Yamamoto win, taking Merauke from Dutch with 2 Artillerys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 2 Infantrys Casualties for Dutch: 1 Artillery and 1 Bunker Battle in 114 Sea Zone Yamamoto attack with 1 Bomber and 1 S.Submarine Anzac defend with 1 Carrier, 1 Destroyer and 1 Transport Yamamoto roll dice for 1 S.Submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Bomber in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 1 Carrier, 1 Destroyer and 1 Transport in 114 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 Transport owned by the Anzac and 1 S.Submarine owned by the Yamamoto lost in 114 Sea Zone retreated to 114 Sea Zone Anzac win with 1 Carrier and 1 Destroyer remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 S.Submarine Casualties for Anzac: 1 Transport Non Combat Move - Yamamoto 1 Bomber moved from 114 Sea Zone to Jilolo 1 B.Transport moved from 107 Sea Zone to 111 Sea Zone 4 Infantrys moved from East And South Borneo to 111 Sea Zone 1 B.Transport and 4 Infantrys moved from 111 Sea Zone to 107 Sea Zone 4 Infantrys moved from 107 Sea Zone to Hollandia 1 Infantry moved from Jilolo to 107 Sea Zone 1 Artillery moved from Jilolo to 107 Sea Zone 1 Artillery moved from Jilolo to 107 Sea Zone 2 Artillerys and 1 Infantry moved from 107 Sea Zone to Hollandia 1 Transport moved from 107 Sea Zone to 111 Sea Zone 2 Elites moved from East And South Borneo to 111 Sea Zone 2 Elites and 1 Transport moved from 111 Sea Zone to 107 Sea Zone 2 Elites moved from 107 Sea Zone to Hollandia 1 Elite moved from Woleai to Ulithi 2 Infantrys moved from Hokkaido to Tohoku 1 Fighter moved from 86 Sea Zone to Tokyo 4 Infantrys moved from Tokyo to Chubu 1 AAGun moved from Tokyo to Chubu 2 Infantrys moved from Tokyo to Chubu Place Units - Yamamoto 1 AAGun, 1 Bunker and 7 Infantrys placed in Tokyo 1 Adv.Fighter, 1 B.Carrier and 2 Fighters placed in 107 Sea Zone 1 Infantry placed in Banjarmasin Turn Complete - Yamamoto Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
British : -1.83 Yamamoto : -4.67 Anzac : 0.00 Dutch : -0.17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 1 Infantry moved from Kweichow to Hunan 2 Artillerys and 2 Infantrys moved from Suiyuan to Chahar 2 ArmoredCars moved from Anhwei to Hunan 1 Infantry and 1 Tank moved from Anhwei to Shantung 1 Tank moved from Anhwei to Shanghai 1 Fighter moved from Hupeh to Hunan 2 Adv.Fighters moved from Hupeh to Shanghai 1 Adv.Fighter and 1 Fighter moved from Hupeh to Shantung 1 Tank moved from Shensi to Shantung Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 2 ArmoredCars, 1 Fighter and 1 Infantry Hisaichi defend with 2 ArmoredCars and 1 Infantry Chinese roll dice for 2 ArmoredCars, 1 Fighter and 1 Infantry in Hunan, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Hunan, round 2 : 2/3 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 ArmoredCar and 1 Fighter in Hunan, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar and 1 Infantry Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Battle in Shanghai Chinese attack with 2 Adv.Fighters and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 2 Adv.Fighters and 1 Tank in Shanghai, round 2 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Chahar Chinese attack with 2 Artillerys and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Artillerys and 2 Infantrys in Chahar, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Artillerys and 2 Infantrys in Chahar, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shantung Chinese attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks Hisaichi defend with 2 ArmoredCars Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks in Shantung, round 2 : 3/5 hits, 2.00 expected hits Hisaichi roll dice for 2 ArmoredCars in Shantung, round 2 : 0/2 hits, 0.33 expected hits 2 ArmoredCars owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 ArmoredCars Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Shantung to Anhwei 2 Infantrys moved from Suiyuan to Shansi 3 Tanks moved from Shensi to Anhwei 2 Artillerys, 2 Elites and 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from Lanchow to Szechwan 2 Artillerys and 4 Infantrys moved from E.Qinghai to Ningsia 3 Tanks moved from Gobi Altai to Suiyuan 1 Tank moved from Gobi Altai to Shensi 2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai 4 Tanks moved from Urumqi to Gobi Altai 2 Adv.Fighters moved from Shanghai to Anhwei 1 Fighter moved from Hunan to Anhwei Place Units - Chinese 6 Infantrys placed in Hsining 1 Adv.Fighter and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50 Chinese : 1.00
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TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Kwangtung to Hunan 1 Artillery and 2 Infantrys moved from Kiangsi to Shanghai 1 Infantry moved from Kwangtung to Kwangsi 5 Infantrys moved from Kwangsi to N.French Indochina 2 Infantrys moved from Hong Kong to Kwangtung 2 Infantrys moved from Hong Kong to Kiangsi 3 Infantrys moved from Chita to Ayan 1 Infantry moved from Heilungchiang to Ayan 6 Infantrys moved from Liaoning to Peking 2 Infantrys moved from Kirin to Liaoning 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Peking 1 B.Carrier, 1 Fighter and 1 Transport moved from 92 Sea Zone to 107 Sea Zone 7 Infantrys moved from Changchun to Kirin 2 Fighters moved from Chita to Shantung 1 Infantry and 2 Mech.Infs moved from Peking to Shantung Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 1 Bunker, 2 Elites, 12 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Tank Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Shanghai, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Tank Battle in Hunan Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Shantung Hisaichi attack with 2 Fighters, 1 Infantry and 2 Mech.Infs Chinese defend with 1 Infantry and 2 Tanks Hisaichi roll dice for 2 Fighters, 1 Infantry and 2 Mech.Infs in Shantung, round 2 : 3/5 hits, 1.67 expected hits Chinese roll dice for 1 Infantry and 2 Tanks in Shantung, round 2 : 1/3 hits, 1.33 expected hits 2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Fighters and 2 Mech.Infs remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry and 2 Tanks Non Combat Move - Hisaichi 2 Fighters moved from Shantung to Peking Place Units - Hisaichi 2 ArmoredCars, 2 Elites and 2 Infantrys placed in Hong Kong 1 Bunker placed in Chita 4 Infantrys placed in Liaoning 6 Infantrys and 2 L.Fighters placed in Changchun Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17 Chinese : -0.67
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TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Dutch 2 Infantrys moved from Suriname to Amazon 1 Tank moved from Port Moresby to Merauke Purchase Units - Dutch Dutch buy 2 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in Merauke Dutch attack with 1 Tank Yamamoto defend with 1 Marine Dutch roll dice for 1 Tank in Merauke, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Marine in Merauke, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto and 1 Tank owned by the Dutch lost in Merauke Yamamoto win with no units remaining. Battle score for attacker is -1 Casualties for Dutch: 1 Tank Casualties for Yamamoto: 1 Marine Non Combat Move - Dutch Place Units - Dutch 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67 Dutch : 0.50
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TripleA Turn Summary: Romanians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Romanians 2 Tanks moved from E.Romania to Donetsk 1 Tank moved from Brest to East Prussia 1 Fighter moved from Kiev to East Prussia 1 Artillery, 1 Elite and 1 JetFighter moved from Kiev to Minsk 2 Tanks moved from E.Romania to Bulgaria 2 Infantrys moved from Bucharest to E.Romania 2 Tanks moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 4 Tanks; Remaining resources: 3 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Tanks Russians defend with 1 Artillery Romanians roll dice for 2 Tanks in Donetsk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Battle in Minsk Romanians attack with 1 Artillery, 1 Elite and 1 JetFighter Russians defend with 2 Infantrys Romanians roll dice for 1 Artillery, 1 Elite and 1 JetFighter in Minsk, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Minsk Romanians roll dice for 1 Artillery and 1 JetFighter in Minsk, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Minsk Romanians win with 1 JetFighter remaining. Battle score for attacker is -3 Casualties for Romanians: 1 Artillery and 1 Elite Casualties for Russians: 2 Infantrys Battle in East Prussia Romanians attack with 1 Fighter and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 1 Tank in East Prussia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in East Prussia Romanians win, taking East Prussia from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Bulgaria Romanians attack with 2 Tanks Russians defend with 1 Infantry Romanians roll dice for 2 Tanks in Bulgaria, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 2 Tanks in Bulgaria, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from East Prussia to Kiev 1 JetFighter moved from Minsk to Kiev Place Units - Romanians 4 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 22 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians : -0.33 Russians : -0.33
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TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Thai 1 Destroyer and 1 Submarine moved from 107 Sea Zone to 102 Sea Zone 4 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 6 ArmoredCars; Remaining resources: 1 PUs; Combat - Thai Battle in 102 Sea Zone Thai attack with 1 Destroyer and 1 Submarine British defend with 1 Destroyer Thai roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 102 Sea Zone Thai win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Non Combat Move - Thai 1 Tank moved from S.Thailand to Malaya Place Units - Thai 6 ArmoredCars placed in Malaya Turn Complete - Thai Thai collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : -0.33 Thai : 0.67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Americans 1 Artillery and 2 Infantrys moved from Valencia to 43 Sea Zone 2 Transports moved from 41 Sea Zone to 42 Sea Zone 2 Infantrys and 2 Tanks moved from Valencia to 42 Sea Zone 4 Infantrys moved from E.Morocco to 41 Sea Zone 1 Artillery and 2 Infantrys moved from 43 Sea Zone to Languedoc 2 Infantrys, 2 Tanks and 2 Transports moved from 42 Sea Zone to 43 Sea Zone 1 B.Transport and 4 Infantrys moved from 41 Sea Zone to 43 Sea Zone 6 Infantrys and 2 Tanks moved from 43 Sea Zone to Provence 1 S.Bomber moved from Anhwei to Hong Kong 2 L.Fighters moved from 109 Sea Zone to Jilolo 1 Artillery and 1 Infantry moved from Okhotsk to Ayan 1 L.Fighter moved from Kamchatka to Ayan 1 L.Fighter moved from 109 Sea Zone to 84 Sea Zone 1 L.Fighter moved from 109 Sea Zone to 84 Sea Zone 2 Infantrys moved from Truk to Woleai 1 L.Fighter moved from 109 Sea Zone to Woleai 1 Bomber moved from Port Moresby to Woleai 2 Bombers moved from Townsville to Woleai 3 Infantrys moved from Nauru to 104 Sea Zone 1 B.Transport and 3 Infantrys moved from 104 Sea Zone to 95 Sea Zone 1 Infantry and 1 S.Submarine moved from 104 Sea Zone to 95 Sea Zone 3 Infantrys moved from 95 Sea Zone to Minamitori 2 Infantrys and 1 Tank moved from Truk to 109 Sea Zone 1 B.Transport, 2 Infantrys and 1 Tank moved from 109 Sea Zone to 95 Sea Zone 2 Infantrys and 1 Tank moved from 95 Sea Zone to Minamitori 1 Destroyer moved from 104 Sea Zone to 102 Sea Zone 2 B.Carriers moved from 109 Sea Zone to 102 Sea Zone 3 Destroyers and 5 Submarines moved from 109 Sea Zone to 102 Sea Zone 1 L.Fighter moved from Scotland to Languedoc Purchase Units - Americans Americans buy 1 B.Carrier, 2 B.Transports, 1 Battleship, 1 Destroyer, 1 Factory, 9 Infantrys and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Hong Kong Bombing raid in Hong Kong rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in 84 Sea Zone Americans attack with 2 L.Fighters Hisaichi defend with 1 T.Boat Americans roll dice for 2 L.Fighters in 84 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 T.Boat in 84 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 L.Fighters in 84 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 T.Boat in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Hisaichi lost in 84 Sea Zone Americans win with 2 L.Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 T.Boat Battle in Ayan Americans attack with 1 Artillery, 1 Infantry and 1 L.Fighter Hisaichi defend with 4 Infantrys Americans roll dice for 1 Artillery, 1 Infantry and 1 L.Fighter in Ayan, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 4 Infantrys in Ayan, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in Ayan Americans roll dice for 1 Artillery and 1 L.Fighter in Ayan, round 3 : 2/2 hits, 0.83 expected hits Hisaichi roll dice for 4 Infantrys in Ayan, round 3 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Ayan retreated to Ayan Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Americans: 1 Artillery and 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Minamitori Americans attack with 5 Infantrys and 1 Tank Yamamoto defend with 1 Infantry Americans roll dice for 5 Infantrys and 1 Tank in Minamitori, round 2 : 1/6 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Woleai Americans attack with 3 Bombers, 2 Infantrys and 1 L.Fighter Hisaichi defend with 1 Infantry Americans roll dice for 3 Bombers, 2 Infantrys and 1 L.Fighter in Woleai, round 2 : 3/6 hits, 2.83 expected hits Hisaichi roll dice for 1 Infantry in Woleai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Woleai Americans win, taking Woleai from Hisaichi with 3 Bombers, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Languedoc Americans attack with 1 Artillery, 2 Infantrys and 1 L.Fighter Germans defend with 2 Tanks Americans roll dice for 1 Artillery, 2 Infantrys and 1 L.Fighter in Languedoc, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 Tanks in Languedoc, round 2 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Germans lost in Languedoc Americans roll dice for 1 Artillery, 2 Infantrys and 1 L.Fighter in Languedoc, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 Tank in Languedoc, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Germans lost in Languedoc Americans win, taking Languedoc from Germans with 1 Artillery, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 Tanks Casualties for Americans: 1 Infantry Battle in 102 Sea Zone Americans attack with 2 B.Carriers, 4 Destroyers and 5 Submarines Thai defend with 1 Destroyer and 1 Submarine Americans roll dice for 5 Submarines in 102 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Thai roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 B.Carrier owned by the Americans Thai roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Thai and 1 Submarine owned by the Thai lost in 102 Sea Zone Americans win with 2 B.Carriers, 4 Destroyers and 5 Submarines remaining. Battle score for attacker is 15 Casualties for Thai: 1 Destroyer and 1 Submarine Battle in Provence Americans attack with 6 Infantrys and 2 Tanks Germans defend with 1 AAGun, 1 Factory and 3 Tanks Americans roll dice for 6 Infantrys and 2 Tanks in Provence, round 2 : 0/8 hits, 2.00 expected hits Germans roll dice for 3 Tanks in Provence, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 6 Infantrys and 2 Tanks in Provence, round 3 : 2/8 hits, 2.00 expected hits Germans roll dice for 3 Tanks in Provence, round 3 : 2/3 hits, 1.50 expected hits 2 Infantrys owned by the Americans and 2 Tanks owned by the Germans lost in Provence Americans roll dice for 4 Infantrys and 2 Tanks in Provence, round 4 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 Tank in Provence, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Germans lost in Provence Americans win, taking Provence from Germans with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 9 Casualties for Americans: 3 Infantrys Casualties for Germans: 3 Tanks Battle in Jilolo Americans attack with 2 L.Fighters Yamamoto defend with 1 Bomber Americans roll dice for 2 L.Fighters in Jilolo, round 2 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Bomber in Jilolo, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 L.Fighters in Jilolo, round 3 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Bomber in Jilolo, round 3 : 0/1 hits, 0.17 expected hits 1 Bomber owned by the Yamamoto lost in Jilolo Americans win with 2 L.Fighters remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 Bomber Non Combat Move - Americans 2 L.Fighters moved from Jilolo to 102 Sea Zone 1 Artillery, 5 Infantrys and 1 Tank moved from Truk to 109 Sea Zone 1 Artillery, 2 B.Transports, 5 Infantrys, 4 S.Submarines and 1 Tank moved from 109 Sea Zone to 102 Sea Zone 1 L.Fighter moved from Woleai to 102 Sea Zone 3 Bombers moved from Woleai to Eniwetok 1 S.Submarine moved from 97 Sea Zone to 95 Sea Zone 1 L.Fighter moved from 84 Sea Zone to Kamchatka 1 L.Fighter moved from Ayan to 102 Sea Zone 1 L.Fighter moved from 84 Sea Zone to Kamchatka 1 Infantry moved from Alaska to 71 Sea Zone 1 B.Transport and 1 Infantry moved from 71 Sea Zone to 72 Sea Zone 1 Infantry moved from 72 Sea Zone to Koryakia 1 Destroyer moved from 71 Sea Zone to 77 Sea Zone 1 B.Transport moved from 102 Sea Zone to 95 Sea Zone 1 Artillery moved from Wake to 95 Sea Zone 1 Artillery moved from 95 Sea Zone to Minamitori 1 Artillery, 5 Infantrys and 1 Tank moved from 102 Sea Zone to Eniwetok 1 Infantry moved from Santiago to 119 Sea Zone 1 Infantry and 1 S.Submarine moved from 119 Sea Zone to 104 Sea Zone 1 Infantry moved from 104 Sea Zone to Jaluit 1 S.Submarine moved from 91 Sea Zone to 96 Sea Zone 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone 1 Carrier moved from 91 Sea Zone to 96 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone 4 Infantrys moved from 91 Sea Zone to Johnston 1 Adv.Fighter moved from San Francisco to Midway 1 Adv.Fighter moved from Santiago to Phoenix 3 Infantrys moved from South Atlantic USA to Northeast USA 2 Infantrys moved from Salvador to 35 Sea Zone 1 B.Transport and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone 2 Infantrys moved from 36 Sea Zone to Mauritania 2 Artillerys and 1 Infantry moved from Rio de Oro to Mauritania 1 Carrier moved from 41 Sea Zone to 45 Sea Zone 1 L.Fighter moved from Languedoc to 45 Sea Zone 1 Destroyer moved from 43 Sea Zone to 45 Sea Zone 1 S.Bomber moved from Hong Kong to Anhwei Place Units - Americans 1 Factory placed in Wake 1 B.Carrier, 1 Battleship and 1 Destroyer placed in 91 Sea Zone 2 B.Transports placed in 13 Sea Zone 3 Submarines placed in 83 Sea Zone 3 Infantrys placed in Alaska 3 Infantrys placed in Rio de Oro Americans undo move 3. Americans undo move 5. 2 Infantrys placed in Rio de Oro 1 B.Transport placed in 31 Sea Zone 1 B.Transport placed in 13 Sea Zone 1 Infantry placed in Washington 2 Infantrys placed in Salvador 1 Infantry placed in Santiago Turn Complete - Americans Americans collect 121 PUs; end with 121 PUs
Combat Hit Differential Summary :
Germans : -1.00 Hisaichi : -1.33 Yamamoto : -0.67 Americans : -3.17 Thai : 0.33
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I missed your post, sorry
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@Colt45554 said in Whack vs. Colt - WAW:
I missed your post, sorry
That’s okay, I don’t mind if the turns are slow coming in when I’m losing. LOL
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@Whackamatt Hahaha I feel the same when losing. And if you feel the game is slipping away and you’re not enjoying it anymore, I never dislike an enemy’s surrender, whether it’s early, mid, or late-game. I personally don’t enjoy playing a match I think I’m certain to lose whereas some people, Witt, somehow like fighting on against insurmountable odds!
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I’m going to throw in the towel on this one. I don’t have much offensive capabilities left. It’s starting to crumble, and barring extreme luck on MULTIPLE fronts, I don’t see a way back.
Well played, sir!
Care for another?
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Good game!
Do we agree Axis should get a bid or would you like another crack at them vanilla? I would also play a LoTR variant if you want another one of those.
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I think the Axis should get a bid of some kind. Given the large incomes involved in the game, I’m thinking something like 16 for the Axis.
Do you want to do the bid back and forth? Or shall I load it up and figure out what to do with my bid?
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I’ll bid Axis+14
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I’ll bid 12
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10------------
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I’ll do 8