388b13f5-de7a-4319-9bb5-e2f3ba66cbfc-triplea_42316_4ianz non com edit.tsvg
G40L BM Giallo Allies vs Karl7 Axis
-
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
@Giallo said in G40L BM Giallo Allies vs Karl7 Axis:
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
@Giallo said in G40L BM Giallo Allies vs Karl7 Axis:
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
game crashed on NCM so why edits
ok but why the 17 to 19?
Original convoy roll only cause loss resulting in 19 not 17
But you start the turn with 1 pu after purchase, you collect 17 at the end and you loose 1 at convoy? I just can’t get to 19
uh oh… maybe you’re right. I deleted my original dice. Do you have the original convoy roll ? It;s not a big deal. I can be at 17.
You had no convoy damage so I think it should be 18
-
Oh and if you wanted to scramble we can redo that
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Turning on Edit Mode EDIT: Changing PUs for Italians from 19 to 18 EDIT: Turning off Edit Mode Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Southern France 1 bomber moved from Western Germany to Southern France 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 fighter British defend with 1 destroyer Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Southern France Italians attack with 1 bomber and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 bomber and 1 infantry in Southern France, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Southern France, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Western Germany 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -1.67 British : -0.67 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from British Somaliland to Ethiopia Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 53 Sea Zone 3 fighters moved from 53 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from British Somaliland to Ethiopia Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 53 Sea Zone 3 fighters moved from 53 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from British Somaliland to Ethiopia Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 53 Sea Zone 3 fighters moved from 53 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Combat - French Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by French to Gibraltar: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 83 PUs; Germans buy 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Vologda Germans take Vologda from Russians 2 infantry moved from Russia to Samara 1 bomber moved from Novgorod to Samara 1 bomber moved from Western Germany to Norway 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Norway causes 4 damage total. Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Germany to Western Germany 2 fighters moved from Novgorod to Germany 2 tactical_bombers moved from Germany to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 6 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 32 armour and 26 mech_infantrys moved from Tambov to Caucasus 4 tactical_bombers moved from Novgorod to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns, 13 artilleries and 17 infantry moved from Tambov to Rostov 1 bomber moved from Samara to Novgorod 5 infantry moved from Western Germany to Denmark 1 bomber moved from Norway to Western Germany Place Units - Germans 3 infantry placed in France 1 artillery, 2 fighters and 7 infantry placed in Germany 3 mech_infantrys placed in Ukraine 1 infantry placed in Novgorod Germans undo move 2. 2 transports placed in 113 Sea Zone 1 artillery, 2 fighters and 5 infantry placed in Germany 2 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 8 infantry EDIT: Adding units owned by Germans to Western Germany: 8 infantry EDIT: Removing units owned by Germans from Russia: 1 infantry EDIT: Adding units owned by Germans to Tambov: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 3 infantry EDIT: Adding units owned by Germans to Western Germany: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 1.67 AA fire in Norway : : -0.17 Americans : -0.33 Russians : -0.33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 83 PUs; Germans buy 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Vologda Germans take Vologda from Russians 2 infantry moved from Russia to Samara 1 bomber moved from Novgorod to Samara 1 bomber moved from Western Germany to Norway 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Norway causes 4 damage total. Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Germany to Western Germany 2 fighters moved from Novgorod to Germany 2 tactical_bombers moved from Germany to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 6 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 32 armour and 26 mech_infantrys moved from Tambov to Caucasus 4 tactical_bombers moved from Novgorod to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns, 13 artilleries and 17 infantry moved from Tambov to Rostov 1 bomber moved from Samara to Novgorod 5 infantry moved from Western Germany to Denmark 1 bomber moved from Norway to Western Germany Place Units - Germans 3 infantry placed in France 1 artillery, 2 fighters and 7 infantry placed in Germany 3 mech_infantrys placed in Ukraine 1 infantry placed in Novgorod Germans undo move 2. 2 transports placed in 113 Sea Zone 1 artillery, 2 fighters and 5 infantry placed in Germany 2 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 8 infantry EDIT: Adding units owned by Germans to Western Germany: 8 infantry EDIT: Removing units owned by Germans from Russia: 1 infantry EDIT: Adding units owned by Germans to Tambov: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 3 infantry EDIT: Adding units owned by Germans to Western Germany: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 4 infantry EDIT: Adding units owned by Germans to Western Germany: 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.67 AA fire in Norway : : -0.17 Americans : -0.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Kazakhstan to Volgograd Russians take Volgograd from Germans 1 armour moved from Kazakhstan to Timguska Russians take Timguska from Japanese 1 armour moved from Kazakhstan to Timguska 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 15 artilleries and 61 infantry moved from Kazakhstan to Samara 1 submarine moved from 99 Sea Zone to 97 Sea Zone Combat - Russians Battle in Samara Russians attack with 15 artilleries and 61 infantry Germans defend with 2 infantry Russians roll dice for 15 artilleries and 61 infantry in Samara, round 2 : 17/76 hits, 17,67 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 15 artilleries and 61 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Kazakhstan to Samara 1 aaGun moved from Kazakhstan to Samara 5 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0,67 Russians : -0,67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 1 marine moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea 11 artilleries and 8 infantry moved from Burma to India 1 infantry moved from Szechwan to Sikang 3 bombers moved from French Indo China to Sikang Combat - Japanese Battle in New Guinea Battle in India Japanese attack with 11 artilleries and 8 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 11 artilleries and 8 infantry in India, round 2 : 10/19 hits, 6.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking New Guinea from ANZAC, taking India from UK_Pacific with 11 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sikang Japanese attack with 3 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Sikang, round 2 : 1/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 3 armour moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Yunnan 3 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 3 bombers moved from Sikang to French Indo China 2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 6 armour and 3 mech_infantrys moved from Burma to India 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 46 Sea Zone 2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from French Indo China to Philippines 2 tactical_bombers moved from French Indo China to 46 Sea Zone 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands 3 armour moved from Burma to Yunnan 3 mech_infantrys moved from Burma to Yunnan 1 submarine moved from 41 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 infantry placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour EDIT: Removing units owned by Japanese from Buryatia: 1 infantry EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 72 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.67 Japanese : 2.50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 1 marine moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea 11 artilleries and 8 infantry moved from Burma to India 1 infantry moved from Szechwan to Sikang 3 bombers moved from French Indo China to Sikang Combat - Japanese Battle in New Guinea Battle in India Japanese attack with 11 artilleries and 8 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 11 artilleries and 8 infantry in India, round 2 : 10/19 hits, 6.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking New Guinea from ANZAC, taking India from UK_Pacific with 11 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sikang Japanese attack with 3 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Sikang, round 2 : 1/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 3 armour moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Yunnan 3 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 3 bombers moved from Sikang to French Indo China 2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 6 armour and 3 mech_infantrys moved from Burma to India 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 46 Sea Zone 2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from French Indo China to Philippines 2 tactical_bombers moved from French Indo China to 46 Sea Zone 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands 3 armour moved from Burma to Yunnan 3 mech_infantrys moved from Burma to Yunnan 1 submarine moved from 41 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 infantry placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour EDIT: Removing units owned by Japanese from Buryatia: 1 infantry EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 72 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 3 bombers EDIT: Adding units owned by Japanese to Shan State: 2 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.67 Japanese : 2.50 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 125 Sea Zone to 113 Sea Zone 3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Tsinghai to Egypt 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat Hit Differential Summary :
-
scramble? I will post after each attack for sz 67 maybe you already know what you want when my subs hit
-
yes fulll scram
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 125 Sea Zone to 113 Sea Zone 3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Tsinghai to Egypt 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Holland Belgium Americans attack with 1 artillery and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 113 Sea Zone Americans attack with 3 bombers and 8 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports 1 submarine owned by the Germans Submerged Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hitsCombat Hit Differential Summary :
Germans : -1,33 Americans : -1,67 -
5 hitssss
-
max defense
-
so hit to BB, lose carrier, dd, 1 tacb
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 125 Sea Zone to 113 Sea Zone 3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Tsinghai to Egypt 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Holland Belgium Americans attack with 1 artillery and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 113 Sea Zone Americans attack with 3 bombers and 8 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports 1 submarine owned by the Germans Submerged Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone Americans roll dice for 3 bombers and 3 fighters in 113 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 3 : 6/6 hits, 3,67 expected hits 3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -28 Casualties for Americans: 3 bombers and 8 fighters Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers Battle in 46 Sea Zone Americans attack with 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines, 3 tactical_bombers and 5 transports Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Units damaged: 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 10/18 hits, 8,33 expected hitsCombat Hit Differential Summary :
Germans : 1,17 Americans : 1,50 -
10 hits, already tipped your bb’s





