@The_Good_Captain Ok, perfect, but I don’t remember something, as far as I know it doesn’t matter how many AA you have in a territory, the % chance of hitting will remain the same, it would only count as a unit to defeat, is it like that now, is it like that in any of these games?
AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 1 bomber, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from United Kingdom to Norway 1 bomber moved from Caucasus to Egypt 2 infantry moved from Western United States to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone 2 carriers moved from 56 Sea Zone to 64 Sea Zone 3 submarines moved from 56 Sea Zone to 64 Sea Zone 1 cruiser moved from 56 Sea Zone to 64 Sea Zone 2 destroyers moved from 56 Sea Zone to 64 Sea Zone 3 fighters moved from 56 Sea Zone to 64 Sea Zone Combat - Americans Strategic bombing raid in Norway Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Norway causes 5 damage total. Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Egypt causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Egypt to Caucasus 1 bomber moved from Norway to United Kingdom Place Units - Americans 2 transports placed in 56 Sea Zone 2 armour, 1 bomber and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Americans collect 2 PUs from War Bonds; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 32 PUs; 1 techTokens; Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Baltic States to East Poland 3 infantry moved from Poland to East Poland 3 fighters moved from Norway to East Poland 1 bomber moved from Norway to East Poland 7 armour, 4 artilleries and 8 infantry moved from Baltic States to Karelia S.S.R. 7 infantry moved from Norway to Finland 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Brazil Germans take Brazil from Americans Combat - Germans Battle in East Poland Germans attack with 1 bomber, 3 fighters and 4 infantry Russians defend with 5 infantry Germans roll dice for 1 bomber, 3 fighters and 4 infantry in East Poland, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 5 infantry in East Poland, round 2 : 2/1 hits, 1.67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 1 bomber, 3 fighters and 2 infantry in East Poland, round 3 : 3/1 hits, 2.50 expected hits Russians roll dice for 2 infantry in East Poland, round 3 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Battle in Finland Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Finland, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 7 armour, 4 artilleries and 8 infantry British defend with 1 bomber and 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 9 infantry Germans roll dice for 7 armour, 4 artilleries and 8 infantry in Karelia S.S.R., round 2 : 7/1 hits, 7.50 expected hits Russians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry in Karelia S.S.R., round 2 : 5/1 hits, 5.17 expected hits 7 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 7 armour, 4 artilleries and 3 infantry in Karelia S.S.R., round 3 : 6/1 hits, 5.83 expected hits Russians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 3/1 hits, 2.83 expected hits 2 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R. Germans roll dice for 7 armour and 4 artilleries in Karelia S.S.R., round 4 : 5/1 hits, 4.83 expected hits Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 7 armour and 3 artilleries remaining. Battle score for attacker is 35 Casualties for Germans: 1 artillery and 8 infantry Casualties for Russians: 2 armour, 1 artillery and 9 infantry Casualties for British: 1 bomber and 1 fighter Non Combat Move - Germans 1 bomber and 3 fighters moved from East Poland to Poland 1 bomber moved from Poland to France 2 infantry moved from Germany to France Place Units - Germans 6 infantry placed in France 2 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Germans collect 3 PUs from War Bonds; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.33 Germans rolls : : 0.00 Russians : 0.67
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Ok, on to turn #4 for Russia.
11:36 pm, June 8th. -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Japanese 1 bomber moved from Russia to Chinghai 1 infantry moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Chinghai Combat - Russians Battle in Chinghai Russians attack with 1 armour and 1 bomber Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 bomber in Chinghai, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Russians win, taking Chinghai from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 bomber moved from Chinghai to Russia 4 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Russia to Archangel 1 artillery moved from Archangel to Russia Place Units - Russians 1 armour placed in Caucasus 3 infantry placed in Caucasus 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs Russians collect 6 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Russians : -0.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 58 PUs; 0 techTokens; Japanese buy 1 armour, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Borneo to 49 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 48 Sea Zone to 52 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 50 Sea Zone to 52 Sea Zone 3 infantry moved from 52 Sea Zone to Wake Island 1 artillery moved from 52 Sea Zone to Wake Island 4 fighters moved from 52 Sea Zone to Wake Island 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 armour moved from New Guinea to 48 Sea Zone 1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from 46 Sea Zone to Solomon Islands 2 armour moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from India to Persia 2 fighters moved from 35 Sea Zone to Persia 2 fighters moved from Ningxia to Chinghai 1 artillery and 2 infantry moved from Buryatia S.S.R. to Soviet Far East Combat - Japanese Battle in Chinghai Japanese attack with 2 fighters Russians defend with 1 armour Japanese roll dice for 2 fighters in Chinghai, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Chinghai Japanese win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Trans-Jordan Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Japanese attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Soviet Far East Japanese attack with 1 artillery and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Wake Island Japanese attack with 1 artillery, 4 fighters and 3 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from Wake Island to 52 Sea Zone 2 submarines moved from 62 Sea Zone to 52 Sea Zone 1 destroyer moved from 62 Sea Zone to 52 Sea Zone 2 fighters moved from Chinghai to Kiangsu 2 fighters moved from Persia to 35 Sea Zone Place Units - Japanese 1 armour and 1 infantry placed in Egypt 4 infantry placed in East Indies 2 fighters and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Japanese collect 2 PUs from War Bonds; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -1.00 Americans : 0.67 Chinese : -0.50 Russians : -0.67 Japanese : -0.50
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Back to the UK.
12:03am, June 9th. -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 19 Sea Zone to 9 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 9 Sea Zone Non Combat Move - British Place Units - British 3 transports placed in 2 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 21 PUs British collect 4 PUs from War Bonds; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from French West Africa to Belgian Congo Italians take Belgian Congo from British 2 transports moved from 16 Sea Zone to 14 Sea Zone 2 armour moved from Italy to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 armour and 2 infantry moved from 16 Sea Zone to Ukraine 2 armour moved from Bulgaria Romania to Ukraine Combat - Italians Battle in Ukraine Italians attack with 4 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Italy to Balkans 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 4 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Italians collect 3 PUs from War Bonds; end with 19 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.33
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On to the US!
12:14 am, June 9th. -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Rockets Advance Activate Technology - Americans Americans activating Rockets Advance Purchase Units - Americans Americans buy 4 armour, 1 cruiser, 1 fighter and 1 submarine; Remaining resources: 4 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to Soviet Far East 3 infantry moved from 63 Sea Zone to Soviet Far East 1 fighter moved from 64 Sea Zone to Soviet Far East 1 bomber moved from United Kingdom to Norway 1 bomber moved from Caucasus to East Poland Combat - Americans Strategic bombing raid in Norway Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Norway causes 3 damage total. Battle in Soviet Far East Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Soviet Far East, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in East Poland Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from East Poland to Caucasus 1 bomber moved from Norway to Russia 1 fighter moved from Soviet Far East to 63 Sea Zone 1 carrier moved from 64 Sea Zone to 63 Sea Zone 1 fighter moved from 64 Sea Zone to 63 Sea Zone 1 carrier moved from 64 Sea Zone to 63 Sea Zone 1 fighter moved from 64 Sea Zone to 63 Sea Zone 2 armour moved from Western United States to 56 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone 1 bomber moved from Western United States to Alaska Place Units - Americans 1 submarine placed in 10 Sea Zone 1 cruiser placed in 56 Sea Zone 4 armour and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 39 PUs Americans collect 2 PUs from War Bonds; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans rolls : : 1.00 Americans : 0.67 Japanese : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,4 and gets 0 hits Purchase Units - Germans Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Brazil to 18 Sea Zone 1 infantry and 1 transport moved from 18 Sea Zone to 25 Sea Zone 1 bomber moved from France to 9 Sea Zone 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 3 fighters moved from Poland to Baltic States 1 artillery moved from Karelia S.S.R. to Baltic States Combat - Germans Battle in 9 Sea Zone Germans attack with 1 bomber British defend with 1 artillery, 1 destroyer and 1 transport Germans roll dice for 1 bomber in 9 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 9 Sea Zone 1 transport owned by the British and 1 artillery owned by the British lost in 9 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 19 Casualties for British: 1 artillery, 1 destroyer and 1 transport Battle in Baltic States Germans attack with 1 artillery and 3 fighters Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 fighters in Baltic States, round 2 : 1/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Baltic States to Norway 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 5 infantry moved from Finland to Norway 1 armour moved from Karelia S.S.R. to Norway 1 armour moved from Karelia S.S.R. to Norway 1 bomber moved from 9 Sea Zone to France Place Units - Germans 2 infantry placed in Karelia S.S.R. 2 artilleries and 8 infantry placed in Germany 2 artilleries placed in France Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Germans collect 6 PUs from War Bonds; end with 44 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.33 Russians : -0.33
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Germany is taking a beating from your bombers, and I just learned what happens if you don’t repair a factory, you cannot build there!
12:35am, June 9th.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 6 infantry moved from Caucasus to Ukraine 2 armour moved from Caucasus to Ukraine 1 bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 armour, 1 bomber and 6 infantry Italians defend with 4 armour and 2 infantry Russians roll dice for 2 armour, 1 bomber and 6 infantry in Ukraine, round 2 : 3/1 hits, 2.67 expected hits Italians roll dice for 4 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine Russians roll dice for 2 armour, 1 bomber and 4 infantry in Ukraine, round 3 : 2/1 hits, 2.33 expected hits Italians roll dice for 3 armour in Ukraine, round 3 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Ukraine Russians roll dice for 2 armour, 1 bomber and 3 infantry in Ukraine, round 4 : 2/1 hits, 2.17 expected hits Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 4 infantry Casualties for Italians: 4 armour and 2 infantry Non Combat Move - Russians 1 bomber moved from Ukraine to Russia 4 infantry moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 3 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 4 infantry moved from Russia to Kazakh S.S.R. Place Units - Russians 1 armour placed in Caucasus 1 armour placed in Russia 3 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Russians collect 5 PUs from War Bonds; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 1,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 2 bombers and 8 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports moved from 52 Sea Zone to 64 Sea Zone 1 carrier, 2 fighters and 3 transports moved from 35 Sea Zone to 38 Sea Zone 4 infantry moved from East Indies to 38 Sea Zone 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 38 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 1 armour moved from Egypt to Italian Africa Japanese take Italian Africa from British 1 infantry moved from Egypt to Trans-Jordan 2 armour moved from Trans-Jordan to Kazakh S.S.R. 1 artillery and 2 infantry moved from Persia to Kazakh S.S.R. 1 transport moved from 46 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Kazakh S.S.R. Japanese attack with 2 armour, 1 artillery and 2 infantry Russians defend with 5 infantry Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 1.83 expected hits Russians roll dice for 5 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese roll dice for 2 armour and 1 artillery in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits Russians roll dice for 4 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 2 armour in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits Russians roll dice for 3 infantry in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese roll dice for 1 armour in Kazakh S.S.R., round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 armour, 1 artillery and 2 infantry Casualties for Russians: 4 infantry Battle in 64 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports Americans defend with 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports Japanese roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 64 Sea Zone, round 2 : 5/1 hits, 4.83 expected hits Americans roll dice for 3 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 64 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese 3 submarines owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 64 Sea Zone 2 armour owned by the Americans, 2 infantry owned by the Americans and 2 transports owned by the Americans lost in 64 Sea Zone Japanese roll dice for 2 submarines in 64 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 76 Casualties for Americans: 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports Non Combat Move - Japanese 2 fighters moved from 35 Sea Zone to Trans-Jordan 2 fighters moved from Kiangsu to 35 Sea Zone Place Units - Japanese 1 armour and 1 infantry placed in Egypt 4 infantry placed in East Indies 2 bombers and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Japanese collect 5 PUs from War Bonds; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs 2 units repaired.
Combat Hit Differential Summary :
Americans : 0.33 Russians : 0.00 Japanese : -0.33
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The naval battle went well, but the land battle was a disaster, lol.
12:54am, June 9th. -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 transports moved from 2 Sea Zone to 3 Sea Zone 2 armour moved from United Kingdom to 3 Sea Zone 1 artillery moved from United Kingdom to 3 Sea Zone 4 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 5 infantry moved from 3 Sea Zone to Norway 1 artillery moved from 3 Sea Zone to Norway 2 armour moved from 3 Sea Zone to Norway 1 cruiser moved from 2 Sea Zone to 3 Sea Zone 4 fighters moved from 2 Sea Zone to Norway Combat - British Battle in Norway British attack with 2 armour, 1 artillery, 4 fighters and 5 infantry Germans defend with 2 armour, 1 factory, 3 fighters and 5 infantry British roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 armour, 1 artillery, 4 fighters and 5 infantry in Norway, round 2 : 4/1 hits, 4.33 expected hits Germans roll dice for 2 armour, 3 fighters and 5 infantry in Norway, round 2 : 4/1 hits, 4.67 expected hits 5 infantry owned by the Germans and 4 infantry owned by the British lost in Norway British roll dice for 2 armour, 1 artillery, 4 fighters and 1 infantry in Norway, round 3 : 4/1 hits, 3.67 expected hits Germans roll dice for 2 armour and 3 fighters in Norway, round 3 : 3/0 hits, 3.00 expected hits 2 fighters owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Norway British roll dice for 1 armour and 4 fighters in Norway, round 4 : 2/1 hits, 2.50 expected hits Germans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Norway British win with 4 fighters remaining. Battle score for attacker is 26 Casualties for British: 2 armour, 1 artillery and 5 infantry Casualties for Germans: 2 armour, 3 fighters and 5 infantry Non Combat Move - British 2 carriers moved from 2 Sea Zone to 3 Sea Zone 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 submarine moved from 2 Sea Zone to 3 Sea Zone 4 fighters moved from Norway to 3 Sea Zone Place Units - British 2 armour, 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 19 PUs British collect 2 PUs from War Bonds; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.00
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I didn’t notice about that sea zone that you used to half of my fleet. Very poor oversight on my part.
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@gribble I think we are both really tired right now, and making mistakes more often because of them.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo 2 transports moved from 16 Sea Zone to 14 Sea Zone 2 armour moved from Italy to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 armour and 2 infantry moved from 16 Sea Zone to Ukraine 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Bulgaria Romania to Czechoslovakia Hungary 2 armour moved from Italy to Czechoslovakia Hungary Combat - Italians Battle in Ukraine Italians attack with 2 armour and 2 infantry Russians defend with 2 armour and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Italians roll dice for 2 armour in Ukraine, round 3 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry Casualties for Russians: 2 armour and 2 infantry Non Combat Move - Italians Place Units - Italians 5 armour and 1 artillery placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Italians collect 4 PUs from War Bonds; end with 21 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : -0.17
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans
Combat Hit Differential Summary :