@The_Good_Captain said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
ok
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Norway
1 bomber moved from Caucasus to Egypt
2 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone
2 carriers moved from 56 Sea Zone to 64 Sea Zone
3 submarines moved from 56 Sea Zone to 64 Sea Zone
1 cruiser moved from 56 Sea Zone to 64 Sea Zone
2 destroyers moved from 56 Sea Zone to 64 Sea Zone
3 fighters moved from 56 Sea Zone to 64 Sea Zone
Combat - Americans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Norway causes 5 damage total.
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Egypt to Caucasus
1 bomber moved from Norway to United Kingdom
Place Units - Americans
2 transports placed in 56 Sea Zone
2 armour, 1 bomber and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Americans collect 2 PUs from War Bonds; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 32 PUs; 1 techTokens;
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Baltic States to East Poland
3 infantry moved from Poland to East Poland
3 fighters moved from Norway to East Poland
1 bomber moved from Norway to East Poland
7 armour, 4 artilleries and 8 infantry moved from Baltic States to Karelia S.S.R.
7 infantry moved from Norway to Finland
2 infantry moved from France to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Brazil
Germans take Brazil from Americans
Combat - Germans
Battle in East Poland
Germans attack with 1 bomber, 3 fighters and 4 infantry
Russians defend with 5 infantry
Germans roll dice for 1 bomber, 3 fighters and 4 infantry in East Poland, round 2 : 3/1 hits, 2.83 expected hits
Russians roll dice for 5 infantry in East Poland, round 2 : 2/1 hits, 1.67 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in East Poland, round 3 : 3/1 hits, 2.50 expected hits
Russians roll dice for 2 infantry in East Poland, round 3 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Finland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Finland, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 7 armour, 4 artilleries and 8 infantry
British defend with 1 bomber and 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 9 infantry
Germans roll dice for 7 armour, 4 artilleries and 8 infantry in Karelia S.S.R., round 2 : 7/1 hits, 7.50 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry in Karelia S.S.R., round 2 : 5/1 hits, 5.17 expected hits
7 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 7 armour, 4 artilleries and 3 infantry in Karelia S.S.R., round 3 : 6/1 hits, 5.83 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 3/1 hits, 2.83 expected hits
2 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
Germans roll dice for 7 armour and 4 artilleries in Karelia S.S.R., round 4 : 5/1 hits, 4.83 expected hits
Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 7 armour and 3 artilleries remaining. Battle score for attacker is 35
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 2 armour, 1 artillery and 9 infantry
Casualties for British: 1 bomber and 1 fighter
Non Combat Move - Germans
1 bomber and 3 fighters moved from East Poland to Poland
1 bomber moved from Poland to France
2 infantry moved from Germany to France
Place Units - Germans
6 infantry placed in France
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Germans collect 3 PUs from War Bonds; end with 41 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.33
Germans rolls : : 0.00
Russians : 0.67
Ok, on to turn #4 for Russia.
11:36 pm, June 8th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Japanese
1 bomber moved from Russia to Chinghai
1 infantry moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Chinghai
Combat - Russians
Battle in Chinghai
Russians attack with 1 armour and 1 bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 bomber in Chinghai, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chinghai
Russians win, taking Chinghai from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 bomber moved from Chinghai to Russia
4 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Russia to Archangel
1 artillery moved from Archangel to Russia
Place Units - Russians
1 armour placed in Caucasus
3 infantry placed in Caucasus
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 28 PUs
Russians collect 6 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Russians : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 58 PUs; 0 techTokens;
Japanese buy 1 armour, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Borneo to 49 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 48 Sea Zone to 52 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 50 Sea Zone to 52 Sea Zone
3 infantry moved from 52 Sea Zone to Wake Island
1 artillery moved from 52 Sea Zone to Wake Island
4 fighters moved from 52 Sea Zone to Wake Island
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 armour moved from New Guinea to 48 Sea Zone
1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 infantry moved from 46 Sea Zone to Solomon Islands
2 armour moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from India to Persia
2 fighters moved from 35 Sea Zone to Persia
2 fighters moved from Ningxia to Chinghai
1 artillery and 2 infantry moved from Buryatia S.S.R. to Soviet Far East
Combat - Japanese
Battle in Chinghai
Japanese attack with 2 fighters
Russians defend with 1 armour
Japanese roll dice for 2 fighters in Chinghai, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Chinghai
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Trans-Jordan
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Wake Island
Japanese attack with 1 artillery, 4 fighters and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 2/1 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Wake Island to 52 Sea Zone
2 submarines moved from 62 Sea Zone to 52 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
2 fighters moved from Chinghai to Kiangsu
2 fighters moved from Persia to 35 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Egypt
4 infantry placed in East Indies
2 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Japanese collect 2 PUs from War Bonds; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -1.00
Americans : 0.67
Chinese : -0.50
Russians : -0.67
Japanese : -0.50
Back to the UK.
12:03am, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - British
British buy 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 19 Sea Zone to 9 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 9 Sea Zone
Non Combat Move - British
Place Units - British
3 transports placed in 2 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
British collect 4 PUs from War Bonds; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from French West Africa to Belgian Congo
Italians take Belgian Congo from British
2 transports moved from 16 Sea Zone to 14 Sea Zone
2 armour moved from Italy to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
2 armour and 2 infantry moved from 16 Sea Zone to Ukraine
2 armour moved from Bulgaria Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 4 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Italy to Balkans
1 armour moved from Italy to Bulgaria Romania
Place Units - Italians
4 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Italians collect 3 PUs from War Bonds; end with 19 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.33
On to the US!
12:14 am, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Rockets Advance
Activate Technology - Americans
Americans activating Rockets Advance
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 1 fighter and 1 submarine; Remaining resources: 4 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Soviet Far East
3 infantry moved from 63 Sea Zone to Soviet Far East
1 fighter moved from 64 Sea Zone to Soviet Far East
1 bomber moved from United Kingdom to Norway
1 bomber moved from Caucasus to East Poland
Combat - Americans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Norway causes 3 damage total.
Battle in Soviet Far East
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Soviet Far East, round 2 : 2/1 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in East Poland
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Poland
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from East Poland to Caucasus
1 bomber moved from Norway to Russia
1 fighter moved from Soviet Far East to 63 Sea Zone
1 carrier moved from 64 Sea Zone to 63 Sea Zone
1 fighter moved from 64 Sea Zone to 63 Sea Zone
1 carrier moved from 64 Sea Zone to 63 Sea Zone
1 fighter moved from 64 Sea Zone to 63 Sea Zone
2 armour moved from Western United States to 56 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone
1 bomber moved from Western United States to Alaska
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 cruiser placed in 56 Sea Zone
4 armour and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 39 PUs
Americans collect 2 PUs from War Bonds; end with 41 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans rolls : : 1.00
Americans : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4,4 and gets 0 hits
Purchase Units - Germans
Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Brazil to 18 Sea Zone
1 infantry and 1 transport moved from 18 Sea Zone to 25 Sea Zone
1 bomber moved from France to 9 Sea Zone
4 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
3 fighters moved from Poland to Baltic States
1 artillery moved from Karelia S.S.R. to Baltic States
Combat - Germans
Battle in 9 Sea Zone
Germans attack with 1 bomber
British defend with 1 artillery, 1 destroyer and 1 transport
Germans roll dice for 1 bomber in 9 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 9 Sea Zone
1 transport owned by the British and 1 artillery owned by the British lost in 9 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 19
Casualties for British: 1 artillery, 1 destroyer and 1 transport
Battle in Baltic States
Germans attack with 1 artillery and 3 fighters
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 fighters in Baltic States, round 2 : 1/1 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Baltic States to Norway
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
5 infantry moved from Finland to Norway
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Norway
1 bomber moved from 9 Sea Zone to France
Place Units - Germans
2 infantry placed in Karelia S.S.R.
2 artilleries and 8 infantry placed in Germany
2 artilleries placed in France
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Germans collect 6 PUs from War Bonds; end with 44 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.33
Russians : -0.33
Germany is taking a beating from your bombers, and I just learned what happens if you don’t repair a factory, you cannot build there!
12:35am, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
6 infantry moved from Caucasus to Ukraine
2 armour moved from Caucasus to Ukraine
1 bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 1 bomber and 6 infantry
Italians defend with 4 armour and 2 infantry
Russians roll dice for 2 armour, 1 bomber and 6 infantry in Ukraine, round 2 : 3/1 hits, 2.67 expected hits
Italians roll dice for 4 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 2.67 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine
Russians roll dice for 2 armour, 1 bomber and 4 infantry in Ukraine, round 3 : 2/1 hits, 2.33 expected hits
Italians roll dice for 3 armour in Ukraine, round 3 : 1/1 hits, 1.50 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Ukraine
Russians roll dice for 2 armour, 1 bomber and 3 infantry in Ukraine, round 4 : 2/1 hits, 2.17 expected hits
Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 4 infantry
Casualties for Italians: 4 armour and 2 infantry
Non Combat Move - Russians
1 bomber moved from Ukraine to Russia
4 infantry moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
3 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
4 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
1 armour placed in Caucasus
1 armour placed in Russia
3 infantry placed in Caucasus
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Russians collect 5 PUs from War Bonds; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 1,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers and 8 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports moved from 52 Sea Zone to 64 Sea Zone
1 carrier, 2 fighters and 3 transports moved from 35 Sea Zone to 38 Sea Zone
4 infantry moved from East Indies to 38 Sea Zone
1 carrier, 2 fighters, 4 infantry and 3 transports moved from 38 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to India
1 armour moved from Egypt to Italian Africa
Japanese take Italian Africa from British
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Trans-Jordan to Kazakh S.S.R.
1 artillery and 2 infantry moved from Persia to Kazakh S.S.R.
1 transport moved from 46 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 5 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 1.83 expected hits
Russians roll dice for 5 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 2 armour and 1 artillery in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits
Russians roll dice for 4 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 2 armour in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 1 armour in Kazakh S.S.R., round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in 64 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports
Americans defend with 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports
Japanese roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 64 Sea Zone, round 2 : 5/1 hits, 4.83 expected hits
Americans roll dice for 3 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 64 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 64 Sea Zone
2 armour owned by the Americans, 2 infantry owned by the Americans and 2 transports owned by the Americans lost in 64 Sea Zone
Japanese roll dice for 2 submarines in 64 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 76
Casualties for Americans: 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Trans-Jordan
2 fighters moved from Kiangsu to 35 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Egypt
4 infantry placed in East Indies
2 bombers and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Japanese collect 5 PUs from War Bonds; end with 51 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
2 units repaired.
Combat Hit Differential Summary :
Americans : 0.33
Russians : 0.00
Japanese : -0.33
The naval battle went well, but the land battle was a disaster, lol.
12:54am, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
5 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
2 armour moved from 3 Sea Zone to Norway
1 cruiser moved from 2 Sea Zone to 3 Sea Zone
4 fighters moved from 2 Sea Zone to Norway
Combat - British
Battle in Norway
British attack with 2 armour, 1 artillery, 4 fighters and 5 infantry
Germans defend with 2 armour, 1 factory, 3 fighters and 5 infantry
British roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 armour, 1 artillery, 4 fighters and 5 infantry in Norway, round 2 : 4/1 hits, 4.33 expected hits
Germans roll dice for 2 armour, 3 fighters and 5 infantry in Norway, round 2 : 4/1 hits, 4.67 expected hits
5 infantry owned by the Germans and 4 infantry owned by the British lost in Norway
British roll dice for 2 armour, 1 artillery, 4 fighters and 1 infantry in Norway, round 3 : 4/1 hits, 3.67 expected hits
Germans roll dice for 2 armour and 3 fighters in Norway, round 3 : 3/0 hits, 3.00 expected hits
2 fighters owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
British roll dice for 1 armour and 4 fighters in Norway, round 4 : 2/1 hits, 2.50 expected hits
Germans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Norway
British win with 4 fighters remaining. Battle score for attacker is 26
Casualties for British: 2 armour, 1 artillery and 5 infantry
Casualties for Germans: 2 armour, 3 fighters and 5 infantry
Non Combat Move - British
2 carriers moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 submarine moved from 2 Sea Zone to 3 Sea Zone
4 fighters moved from Norway to 3 Sea Zone
Place Units - British
2 armour, 1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs
British collect 2 PUs from War Bonds; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.00
I didn’t notice about that sea zone that you used to half of my fleet. Very poor oversight on my part.
@gribble I think we are both really tired right now, and making mistakes more often because of them.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
2 transports moved from 16 Sea Zone to 14 Sea Zone
2 armour moved from Italy to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
2 armour and 2 infantry moved from 16 Sea Zone to Ukraine
1 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Bulgaria Romania to Czechoslovakia Hungary
2 armour moved from Italy to Czechoslovakia Hungary
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour and 2 infantry
Russians defend with 2 armour and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 1/1 hits, 1.67 expected hits
Italians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Italians roll dice for 2 armour in Ukraine, round 3 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for Russians: 2 armour and 2 infantry
Non Combat Move - Italians
Place Units - Italians
5 armour and 1 artillery placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Italians collect 4 PUs from War Bonds; end with 21 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -0.17
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
Combat Hit Differential Summary :