The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
Ok, Italy is done, back to the USA!
10:57pm, June 6th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Paratroopers
Activate Technology - Americans
Americans activating Paratroopers
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 carrier moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from 44 Sea Zone to 56 Sea Zone
1 bomber moved from Australia to Caucasus
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
Place Units - Americans
3 artilleries placed in Western United States
1 cruiser, 2 fighters and 2 submarines placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Americans collect 3 PUs from War Bonds; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 6x factory, 4x factory; Remaining resources: 33 PUs; 1 techTokens;
Germans buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 transport moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from Morocco Algeria to France
1 fighter moved from France to Norway
1 bomber moved from France to Norway
8 infantry moved from Poland to Baltic States
4 artilleries moved from Poland to Baltic States
6 armour moved from Poland to Baltic States
3 infantry moved from Germany to Poland
1 armour moved from Germany to Baltic States
2 infantry moved from France to Germany
2 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco Algeria
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in Norway
6 infantry placed in France
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Germans collect 2 PUs from War Bonds; end with 33 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
Ok, so G3 is done, and Russia looks poised to make me pay dearly for the extra IC’s on my previous turn. May have been a bad gamble, but fun to try. :)
11:43 pm, June 6th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 armour moved from Ukraine to Bulgaria Romania
1 bomber moved from Russia to East Poland
1 infantry moved from Ukraine to Bulgaria Romania
1 armour moved from Russia to Chinghai
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in East Poland
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in East Poland, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from East Poland to Russia
2 infantry moved from Caucasus to Persia
4 infantry moved from Ukraine to Bulgaria Romania
4 infantry moved from Eastern Ukraine to East Poland
1 artillery moved from Russia to Archangel
6 infantry moved from Russia to Eastern Ukraine
1 armour moved from Russia to Karelia S.S.R.
Place Units - Russians
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour and 3 infantry placed in Caucasus
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs
Russians collect 2 PUs from War Bonds; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.17
Russia is making some inroads on the Reich. This game is more interesting as I’m getting stomped a little less.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 fighters moved from Kiangsu to Chinghai
2 infantry moved from Sikang to Chinghai
2 infantry moved from Ningxia to Chinghai
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 armour moved from Philippine Islands to 50 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 armour moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 artillery and 3 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from Egypt to 34 Sea Zone
2 infantry moved from Trans-Jordan to 34 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to India
2 fighters moved from 35 Sea Zone to India
1 infantry moved from Burma to India
Combat - Japanese
Battle in Chinghai
Japanese attack with 2 fighters and 4 infantry
Chinese defend with 1 infantry; Russians defend with 1 armour and 2 infantry
Japanese roll dice for 2 fighters and 4 infantry in Chinghai, round 2 : 2/1 hits, 1.67 expected hits
Chinese roll dice for 1 armour and 3 infantry in Chinghai, round 2 : 2/1 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Chinghai
Japanese roll dice for 2 fighters and 2 infantry in Chinghai, round 3 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 1 armour and 1 infantry in Chinghai, round 3 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
Japanese roll dice for 2 fighters and 1 infantry in Chinghai, round 4 : 2/1 hits, 1.17 expected hits
Chinese roll dice for 1 armour in Chinghai, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Chinghai
Japanese win, taking Chinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Buryatia S.S.R., round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters and 4 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in India : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in India, round 2 : 2/1 hits, 2.17 expected hits
British roll dice for 1 artillery and 3 infantry in India, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in India, round 3 : 2/0 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 infantry in India, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
2 fighters moved from India to 35 Sea Zone
2 fighters moved from Chinghai to Ningxia
Place Units - Japanese
2 armour placed in Egypt
1 destroyer and 2 submarines placed in 62 Sea Zone
1 factory placed in East Indies
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Japanese collect 2 PUs from War Bonds; end with 47 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 0.00
Japanese rolls : : 1.00
Chinese : 0.17
Russians : 0.67
AA fire in India : : -0.33
Japanese : 0.67
@gribble said in AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!:
Russia is making some inroads on the Reich. This game is more interesting as I’m getting stomped a little less.
Heh heh, I’m hoping I don’t end up regretting trying the big Industrial expansion I did early on.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 artillery and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Karelia S.S.R. to Norway
Combat - British
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Norway causes 1 damage total.
Non Combat Move - British
1 bomber moved from Norway to Karelia S.S.R.
Place Units - British
1 cruiser, 1 destroyer, 1 fighter and 1 submarine placed in 2 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 25 PUs
British collect 5 PUs from War Bonds; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Gibraltar to 13 Sea Zone
1 infantry moved from Morocco Algeria to 13 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
2 cruisers moved from 13 Sea Zone to 16 Sea Zone
1 battleship moved from 13 Sea Zone to 16 Sea Zone
2 armour moved from Italy to Bulgaria Romania
1 armour moved from Poland to Bulgaria Romania
1 artillery and 3 infantry moved from 16 Sea Zone to Bulgaria Romania
1 armour moved from Anglo-Egypt Sudan to French West Africa
Italians take French Equatorial Africa from British
Italians take French West Africa from British
Combat - Italians
Battle in Bulgaria Romania
Italians attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 1 armour and 6 infantry
Italians roll dice for 1 battleship and 2 cruisers in Bulgaria Romania, round 2 : 1/1 hits, 1.67 expected hits
Italians roll dice for 3 armour, 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 3/1 hits, 2.50 expected hits
Russians roll dice for 1 armour and 6 infantry in Bulgaria Romania, round 2 : 3/1 hits, 2.50 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bulgaria Romania
Italians roll dice for 3 armour and 1 artillery in Bulgaria Romania, round 3 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 1/1 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Romania
Italians roll dice for 3 armour in Bulgaria Romania, round 4 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from Russians with 2 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 armour and 6 infantry
Non Combat Move - Italians
Place Units - Italians
3 armour and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Italians collect 3 PUs from War Bonds; end with 16 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : 0.83
Ok, back to the US turn.
8:02 pm, June 8th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Norway
1 bomber moved from Caucasus to Egypt
2 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone
2 carriers moved from 56 Sea Zone to 64 Sea Zone
3 submarines moved from 56 Sea Zone to 64 Sea Zone
1 cruiser moved from 56 Sea Zone to 64 Sea Zone
2 destroyers moved from 56 Sea Zone to 64 Sea Zone
3 fighters moved from 56 Sea Zone to 64 Sea Zone
Combat - Americans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Norway causes 5 damage total.
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Egypt to Caucasus
1 bomber moved from Norway to United Kingdom
Place Units - Americans
2 transports placed in 56 Sea Zone
2 armour, 1 bomber and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Americans collect 2 PUs from War Bonds; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 32 PUs; 1 techTokens;
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Baltic States to East Poland
3 infantry moved from Poland to East Poland
3 fighters moved from Norway to East Poland
1 bomber moved from Norway to East Poland
7 armour, 4 artilleries and 8 infantry moved from Baltic States to Karelia S.S.R.
7 infantry moved from Norway to Finland
2 infantry moved from France to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Brazil
Germans take Brazil from Americans
Combat - Germans
Battle in East Poland
Germans attack with 1 bomber, 3 fighters and 4 infantry
Russians defend with 5 infantry
Germans roll dice for 1 bomber, 3 fighters and 4 infantry in East Poland, round 2 : 3/1 hits, 2.83 expected hits
Russians roll dice for 5 infantry in East Poland, round 2 : 2/1 hits, 1.67 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in East Poland, round 3 : 3/1 hits, 2.50 expected hits
Russians roll dice for 2 infantry in East Poland, round 3 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Finland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Finland, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 7 armour, 4 artilleries and 8 infantry
British defend with 1 bomber and 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 9 infantry
Germans roll dice for 7 armour, 4 artilleries and 8 infantry in Karelia S.S.R., round 2 : 7/1 hits, 7.50 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry in Karelia S.S.R., round 2 : 5/1 hits, 5.17 expected hits
7 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 7 armour, 4 artilleries and 3 infantry in Karelia S.S.R., round 3 : 6/1 hits, 5.83 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 3/1 hits, 2.83 expected hits
2 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
Germans roll dice for 7 armour and 4 artilleries in Karelia S.S.R., round 4 : 5/1 hits, 4.83 expected hits
Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 7 armour and 3 artilleries remaining. Battle score for attacker is 35
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 2 armour, 1 artillery and 9 infantry
Casualties for British: 1 bomber and 1 fighter
Non Combat Move - Germans
1 bomber and 3 fighters moved from East Poland to Poland
1 bomber moved from Poland to France
2 infantry moved from Germany to France
Place Units - Germans
6 infantry placed in France
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Germans collect 3 PUs from War Bonds; end with 41 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.33
Germans rolls : : 0.00
Russians : 0.67
Ok, on to turn #4 for Russia.
11:36 pm, June 8th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Japanese
1 bomber moved from Russia to Chinghai
1 infantry moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Chinghai
Combat - Russians
Battle in Chinghai
Russians attack with 1 armour and 1 bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 bomber in Chinghai, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chinghai
Russians win, taking Chinghai from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 bomber moved from Chinghai to Russia
4 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Russia to Archangel
1 artillery moved from Archangel to Russia
Place Units - Russians
1 armour placed in Caucasus
3 infantry placed in Caucasus
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 28 PUs
Russians collect 6 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Russians : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 58 PUs; 0 techTokens;
Japanese buy 1 armour, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Borneo to 49 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 48 Sea Zone to 52 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 50 Sea Zone to 52 Sea Zone
3 infantry moved from 52 Sea Zone to Wake Island
1 artillery moved from 52 Sea Zone to Wake Island
4 fighters moved from 52 Sea Zone to Wake Island
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 armour moved from New Guinea to 48 Sea Zone
1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 infantry moved from 46 Sea Zone to Solomon Islands
2 armour moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from India to Persia
2 fighters moved from 35 Sea Zone to Persia
2 fighters moved from Ningxia to Chinghai
1 artillery and 2 infantry moved from Buryatia S.S.R. to Soviet Far East
Combat - Japanese
Battle in Chinghai
Japanese attack with 2 fighters
Russians defend with 1 armour
Japanese roll dice for 2 fighters in Chinghai, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Chinghai
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Trans-Jordan
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Wake Island
Japanese attack with 1 artillery, 4 fighters and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 2/1 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Wake Island to 52 Sea Zone
2 submarines moved from 62 Sea Zone to 52 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
2 fighters moved from Chinghai to Kiangsu
2 fighters moved from Persia to 35 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Egypt
4 infantry placed in East Indies
2 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Japanese collect 2 PUs from War Bonds; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -1.00
Americans : 0.67
Chinese : -0.50
Russians : -0.67
Japanese : -0.50
Back to the UK.
12:03am, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - British
British buy 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 19 Sea Zone to 9 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 9 Sea Zone
Non Combat Move - British
Place Units - British
3 transports placed in 2 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
British collect 4 PUs from War Bonds; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from French West Africa to Belgian Congo
Italians take Belgian Congo from British
2 transports moved from 16 Sea Zone to 14 Sea Zone
2 armour moved from Italy to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
2 armour and 2 infantry moved from 16 Sea Zone to Ukraine
2 armour moved from Bulgaria Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 4 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Italy to Balkans
1 armour moved from Italy to Bulgaria Romania
Place Units - Italians
4 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Italians collect 3 PUs from War Bonds; end with 19 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.33
On to the US!
12:14 am, June 9th.