@SuperbattleshipYamato I would create a new thread for our game.
AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Rockets Advance Activate Technology - Americans Americans activating Rockets Advance Purchase Units - Americans Americans buy 4 armour, 1 cruiser, 1 fighter and 1 submarine; Remaining resources: 4 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to Soviet Far East 3 infantry moved from 63 Sea Zone to Soviet Far East 1 fighter moved from 64 Sea Zone to Soviet Far East 1 bomber moved from United Kingdom to Norway 1 bomber moved from Caucasus to East Poland Combat - Americans Strategic bombing raid in Norway Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Norway causes 3 damage total. Battle in Soviet Far East Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Soviet Far East, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in East Poland Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from East Poland to Caucasus 1 bomber moved from Norway to Russia 1 fighter moved from Soviet Far East to 63 Sea Zone 1 carrier moved from 64 Sea Zone to 63 Sea Zone 1 fighter moved from 64 Sea Zone to 63 Sea Zone 1 carrier moved from 64 Sea Zone to 63 Sea Zone 1 fighter moved from 64 Sea Zone to 63 Sea Zone 2 armour moved from Western United States to 56 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone 1 bomber moved from Western United States to Alaska Place Units - Americans 1 submarine placed in 10 Sea Zone 1 cruiser placed in 56 Sea Zone 4 armour and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 39 PUs Americans collect 2 PUs from War Bonds; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans rolls : : 1.00 Americans : 0.67 Japanese : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,4 and gets 0 hits Purchase Units - Germans Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Brazil to 18 Sea Zone 1 infantry and 1 transport moved from 18 Sea Zone to 25 Sea Zone 1 bomber moved from France to 9 Sea Zone 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 3 fighters moved from Poland to Baltic States 1 artillery moved from Karelia S.S.R. to Baltic States Combat - Germans Battle in 9 Sea Zone Germans attack with 1 bomber British defend with 1 artillery, 1 destroyer and 1 transport Germans roll dice for 1 bomber in 9 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 9 Sea Zone 1 transport owned by the British and 1 artillery owned by the British lost in 9 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 19 Casualties for British: 1 artillery, 1 destroyer and 1 transport Battle in Baltic States Germans attack with 1 artillery and 3 fighters Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 fighters in Baltic States, round 2 : 1/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Baltic States to Norway 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 5 infantry moved from Finland to Norway 1 armour moved from Karelia S.S.R. to Norway 1 armour moved from Karelia S.S.R. to Norway 1 bomber moved from 9 Sea Zone to France Place Units - Germans 2 infantry placed in Karelia S.S.R. 2 artilleries and 8 infantry placed in Germany 2 artilleries placed in France Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Germans collect 6 PUs from War Bonds; end with 44 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.33 Russians : -0.33
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Germany is taking a beating from your bombers, and I just learned what happens if you don’t repair a factory, you cannot build there!
12:35am, June 9th.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 6 infantry moved from Caucasus to Ukraine 2 armour moved from Caucasus to Ukraine 1 bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 armour, 1 bomber and 6 infantry Italians defend with 4 armour and 2 infantry Russians roll dice for 2 armour, 1 bomber and 6 infantry in Ukraine, round 2 : 3/1 hits, 2.67 expected hits Italians roll dice for 4 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine Russians roll dice for 2 armour, 1 bomber and 4 infantry in Ukraine, round 3 : 2/1 hits, 2.33 expected hits Italians roll dice for 3 armour in Ukraine, round 3 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Ukraine Russians roll dice for 2 armour, 1 bomber and 3 infantry in Ukraine, round 4 : 2/1 hits, 2.17 expected hits Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 4 infantry Casualties for Italians: 4 armour and 2 infantry Non Combat Move - Russians 1 bomber moved from Ukraine to Russia 4 infantry moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 3 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 4 infantry moved from Russia to Kazakh S.S.R. Place Units - Russians 1 armour placed in Caucasus 1 armour placed in Russia 3 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Russians collect 5 PUs from War Bonds; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 1,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 2 bombers and 8 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports moved from 52 Sea Zone to 64 Sea Zone 1 carrier, 2 fighters and 3 transports moved from 35 Sea Zone to 38 Sea Zone 4 infantry moved from East Indies to 38 Sea Zone 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 38 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 1 armour moved from Egypt to Italian Africa Japanese take Italian Africa from British 1 infantry moved from Egypt to Trans-Jordan 2 armour moved from Trans-Jordan to Kazakh S.S.R. 1 artillery and 2 infantry moved from Persia to Kazakh S.S.R. 1 transport moved from 46 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Kazakh S.S.R. Japanese attack with 2 armour, 1 artillery and 2 infantry Russians defend with 5 infantry Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 1.83 expected hits Russians roll dice for 5 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese roll dice for 2 armour and 1 artillery in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits Russians roll dice for 4 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 2 armour in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits Russians roll dice for 3 infantry in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese roll dice for 1 armour in Kazakh S.S.R., round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 armour, 1 artillery and 2 infantry Casualties for Russians: 4 infantry Battle in 64 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports Americans defend with 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports Japanese roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 64 Sea Zone, round 2 : 5/1 hits, 4.83 expected hits Americans roll dice for 3 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 64 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese 3 submarines owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 64 Sea Zone 2 armour owned by the Americans, 2 infantry owned by the Americans and 2 transports owned by the Americans lost in 64 Sea Zone Japanese roll dice for 2 submarines in 64 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 76 Casualties for Americans: 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports Non Combat Move - Japanese 2 fighters moved from 35 Sea Zone to Trans-Jordan 2 fighters moved from Kiangsu to 35 Sea Zone Place Units - Japanese 1 armour and 1 infantry placed in Egypt 4 infantry placed in East Indies 2 bombers and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Japanese collect 5 PUs from War Bonds; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs 2 units repaired.
Combat Hit Differential Summary :
Americans : 0.33 Russians : 0.00 Japanese : -0.33
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The naval battle went well, but the land battle was a disaster, lol.
12:54am, June 9th. -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 transports moved from 2 Sea Zone to 3 Sea Zone 2 armour moved from United Kingdom to 3 Sea Zone 1 artillery moved from United Kingdom to 3 Sea Zone 4 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 5 infantry moved from 3 Sea Zone to Norway 1 artillery moved from 3 Sea Zone to Norway 2 armour moved from 3 Sea Zone to Norway 1 cruiser moved from 2 Sea Zone to 3 Sea Zone 4 fighters moved from 2 Sea Zone to Norway Combat - British Battle in Norway British attack with 2 armour, 1 artillery, 4 fighters and 5 infantry Germans defend with 2 armour, 1 factory, 3 fighters and 5 infantry British roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 armour, 1 artillery, 4 fighters and 5 infantry in Norway, round 2 : 4/1 hits, 4.33 expected hits Germans roll dice for 2 armour, 3 fighters and 5 infantry in Norway, round 2 : 4/1 hits, 4.67 expected hits 5 infantry owned by the Germans and 4 infantry owned by the British lost in Norway British roll dice for 2 armour, 1 artillery, 4 fighters and 1 infantry in Norway, round 3 : 4/1 hits, 3.67 expected hits Germans roll dice for 2 armour and 3 fighters in Norway, round 3 : 3/0 hits, 3.00 expected hits 2 fighters owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Norway British roll dice for 1 armour and 4 fighters in Norway, round 4 : 2/1 hits, 2.50 expected hits Germans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Norway British win with 4 fighters remaining. Battle score for attacker is 26 Casualties for British: 2 armour, 1 artillery and 5 infantry Casualties for Germans: 2 armour, 3 fighters and 5 infantry Non Combat Move - British 2 carriers moved from 2 Sea Zone to 3 Sea Zone 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 submarine moved from 2 Sea Zone to 3 Sea Zone 4 fighters moved from Norway to 3 Sea Zone Place Units - British 2 armour, 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 19 PUs British collect 2 PUs from War Bonds; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.00
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I didn’t notice about that sea zone that you used to half of my fleet. Very poor oversight on my part.
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@gribble I think we are both really tired right now, and making mistakes more often because of them.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo 2 transports moved from 16 Sea Zone to 14 Sea Zone 2 armour moved from Italy to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 armour and 2 infantry moved from 16 Sea Zone to Ukraine 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Bulgaria Romania to Czechoslovakia Hungary 2 armour moved from Italy to Czechoslovakia Hungary Combat - Italians Battle in Ukraine Italians attack with 2 armour and 2 infantry Russians defend with 2 armour and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Italians roll dice for 2 armour in Ukraine, round 3 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry Casualties for Russians: 2 armour and 2 infantry Non Combat Move - Italians Place Units - Italians 5 armour and 1 artillery placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Italians collect 4 PUs from War Bonds; end with 21 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : -0.17
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans
Combat Hit Differential Summary :
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Arrrgh! Now the stupid game is having me post after my turn in over, at the start of the USA turn!!! I’ll try Italy 5 over for the fourth time, then I’m hitting the sack. :)
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo 2 transports moved from 16 Sea Zone to 14 Sea Zone 2 armour and 2 infantry moved from Italy to 14 Sea Zone 2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 armour and 2 infantry moved from 16 Sea Zone to Ukraine 1 armour moved from Bulgaria Romania to Ukraine Combat - Italians Battle in Ukraine Italians attack with 3 armour and 2 infantry Russians defend with 2 armour and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 3 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Italians roll dice for 3 armour in Ukraine, round 3 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour and 2 infantry Casualties for Russians: 2 armour and 2 infantry Non Combat Move - Italians 1 infantry moved from Balkans to Bulgaria Romania 2 armour moved from Italy to Bulgaria Romania Place Units - Italians 5 armour and 1 artillery placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Italians collect 6 PUs from War Bonds; end with 23 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : 0.83
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Ok, 4th time was the charm. :) For such a simple turn, this was the hardest one yet. My computer was trying to install an update, which errored out, and that was what was causing all the problems. anyway, disregard the above post, and use this one, as it is correct.
I’m wiped out, so TTYL, and have a great night!
1:22am, june 9th.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 bomber and 2 fighters; Remaining resources: 4 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery moved from Soviet Far East to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 bomber and 1 infantry moved from Alaska to Manchuria Chinese take Manchuria from Japanese 1 bomber moved from Manchuria to Soviet Far East 1 bomber moved from Russia to Baltic States Combat - Americans Battle in Baltic States Americans attack with 1 bomber Germans defend with 1 artillery Americans roll dice for 1 bomber in Baltic States, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Baltic States Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 2 carriers moved from 63 Sea Zone to 62 Sea Zone 2 transports moved from 63 Sea Zone to 62 Sea Zone 2 carriers moved from 62 Sea Zone to 61 Sea Zone 2 transports moved from 62 Sea Zone to 61 Sea Zone 3 fighters moved from 63 Sea Zone to 61 Sea Zone 1 fighter moved from Hawaiian Islands to 61 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 cruiser moved from 56 Sea Zone to 20 Sea Zone 1 bomber moved from Baltic States to Russia Place Units - Americans 2 armour, 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 39 PUs Americans collect 5 PUs from War Bonds; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Mechanized Infantry Activate Technology - Germans Germans activating Mechanized Infantry Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 56 PUs; 0 techTokens; Germans buy 7 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia 3 armour, 2 artilleries and 4 infantry moved from Karelia S.S.R. to Archangel 1 bomber moved from France to Archangel Combat - Germans Battle in Belorussia Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Belorussia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 armour, 2 artilleries, 1 bomber and 4 infantry Russians defend with 1 artillery and 4 infantry Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 4 infantry in Archangel, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/1 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 3 infantry in Archangel, round 3 : 4/1 hits, 3.83 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Germans 1 aaGun moved from Karelia S.S.R. to Baltic States 4 infantry moved from Poland to East Poland 2 artilleries moved from Poland to East Poland 8 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 1 bomber moved from Archangel to East Poland Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 4 armour and 6 infantry placed in Germany Germans undo move 2. 5 armour and 5 infantry placed in Germany 1 armour and 1 infantry placed in France Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Germans collect 6 PUs from War Bonds; end with 47 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.00 Russians : 0.67
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The UK is a major threat, and the US is getting some licks in as well, while the USSR is holding her own.
2:26pm, June 9th. -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 armour moved from Russia to Archangel 5 infantry moved from Russia to Archangel 1 bomber moved from Russia to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 1 armour moved from Caucasus to Belorussia 3 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 armour and 1 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Ukraine Russians attack with 1 armour and 4 infantry Italians defend with 2 armour Russians roll dice for 1 armour and 4 infantry in Ukraine, round 2 : 2/1 hits, 1.17 expected hits Italians roll dice for 2 armour in Ukraine, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Italians: 2 armour Battle in Archangel Russians attack with 2 armour, 1 bomber and 5 infantry Germans defend with 3 armour, 2 artilleries and 2 infantry Russians roll dice for 2 armour, 1 bomber and 5 infantry in Archangel, round 2 : 3/1 hits, 2.50 expected hits Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Archangel, round 2 : 2/1 hits, 2.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 2 armour, 1 bomber and 3 infantry in Archangel, round 3 : 2/1 hits, 2.17 expected hits Germans roll dice for 3 armour and 1 artillery in Archangel, round 3 : 2/1 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Archangel Russians roll dice for 2 armour, 1 bomber and 1 infantry in Archangel, round 4 : 2/1 hits, 1.83 expected hits Germans roll dice for 2 armour in Archangel, round 4 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 14 Casualties for Russians: 5 infantry Casualties for Germans: 3 armour, 2 artilleries and 2 infantry Non Combat Move - Russians 1 bomber moved from Archangel to Russia 1 infantry moved from Caucasus to Eastern Ukraine 1 submarine moved from 7 Sea Zone to 13 Sea Zone Place Units - Russians 4 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Russians collect 1 PU from War Bonds; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.17 Italians : 0.00 Russians : 1.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 6,5 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 3 armour, 2 bombers and 7 infantry; Remaining resources: 6 PUs; 0 techTokens; Combat Move - Japanese 4 fighters moved from 64 Sea Zone to 61 Sea Zone 2 bombers moved from Japan to 61 Sea Zone 2 fighters moved from Japan to 61 Sea Zone 2 fighters moved from 35 Sea Zone to 61 Sea Zone 3 transports moved from 35 Sea Zone to 38 Sea Zone 4 infantry moved from East Indies to 38 Sea Zone 4 infantry and 4 transports moved from 38 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 1 armour moved from Egypt to Italian Africa 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 64 Sea Zone to 62 Sea Zone 6 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in 61 Sea Zone Japanese attack with 2 bombers and 8 fighters Americans defend with 2 carriers, 4 fighters and 2 transports Japanese roll dice for 2 bombers and 8 fighters in 61 Sea Zone, round 2 : 5/1 hits, 5.67 expected hits Americans roll dice for 2 carriers, 4 fighters and 2 transports in 61 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits 3 fighters owned by the Japanese, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 61 Sea Zone Japanese roll dice for 2 bombers and 5 fighters in 61 Sea Zone, round 3 : 4/1 hits, 4.17 expected hits Americans roll dice for 1 fighter and 2 transports in 61 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 61 Sea Zone Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 42 Casualties for Japanese: 4 fighters Casualties for Americans: 2 carriers, 4 fighters and 2 transports Battle in Buryatia S.S.R. Japanese attack with 4 infantry Americans defend with 1 artillery Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 artillery in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 4 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Manchuria Japanese attack with 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from 61 Sea Zone to 62 Sea Zone 2 bombers moved from 61 Sea Zone to India 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Trans-Jordan to 35 Sea Zone 1 fighter moved from Trans-Jordan to Egypt Place Units - Japanese 2 bombers placed in Egypt 4 infantry placed in East Indies 3 armour and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 52 PUs Japanese collect 2 PUs from War Bonds; end with 54 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.00 Chinese : -0.33 Russians : -0.33 Japanese : -1.33
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And back to the UK.
9:42pm, June 9th.