TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 1,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers and 8 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports moved from 52 Sea Zone to 64 Sea Zone
1 carrier, 2 fighters and 3 transports moved from 35 Sea Zone to 38 Sea Zone
4 infantry moved from East Indies to 38 Sea Zone
1 carrier, 2 fighters, 4 infantry and 3 transports moved from 38 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to India
1 armour moved from Egypt to Italian Africa
Japanese take Italian Africa from British
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Trans-Jordan to Kazakh S.S.R.
1 artillery and 2 infantry moved from Persia to Kazakh S.S.R.
1 transport moved from 46 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 5 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 1.83 expected hits
Russians roll dice for 5 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 2 armour and 1 artillery in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits
Russians roll dice for 4 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 2 armour in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 1 armour in Kazakh S.S.R., round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in 64 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports
Americans defend with 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports
Japanese roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 64 Sea Zone, round 2 : 5/1 hits, 4.83 expected hits
Americans roll dice for 3 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 64 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 64 Sea Zone
2 armour owned by the Americans, 2 infantry owned by the Americans and 2 transports owned by the Americans lost in 64 Sea Zone
Japanese roll dice for 2 submarines in 64 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 76
Casualties for Americans: 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Trans-Jordan
2 fighters moved from Kiangsu to 35 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Egypt
4 infantry placed in East Indies
2 bombers and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Japanese collect 5 PUs from War Bonds; end with 51 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
2 units repaired.
Combat Hit Differential Summary :
Americans : 0.33
Russians : 0.00
Japanese : -0.33
Savegame