TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 58 PUs; 0 techTokens;
Japanese buy 1 armour, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Borneo to 49 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 48 Sea Zone to 52 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 50 Sea Zone to 52 Sea Zone
3 infantry moved from 52 Sea Zone to Wake Island
1 artillery moved from 52 Sea Zone to Wake Island
4 fighters moved from 52 Sea Zone to Wake Island
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 armour moved from New Guinea to 48 Sea Zone
1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 infantry moved from 46 Sea Zone to Solomon Islands
2 armour moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from India to Persia
2 fighters moved from 35 Sea Zone to Persia
2 fighters moved from Ningxia to Chinghai
1 artillery and 2 infantry moved from Buryatia S.S.R. to Soviet Far East
Combat - Japanese
Battle in Chinghai
Japanese attack with 2 fighters
Russians defend with 1 armour
Japanese roll dice for 2 fighters in Chinghai, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Chinghai
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Trans-Jordan
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Wake Island
Japanese attack with 1 artillery, 4 fighters and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 2/1 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Wake Island to 52 Sea Zone
2 submarines moved from 62 Sea Zone to 52 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
2 fighters moved from Chinghai to Kiangsu
2 fighters moved from Persia to 35 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Egypt
4 infantry placed in East Indies
2 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Japanese collect 2 PUs from War Bonds; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -1.00
Americans : 0.67
Chinese : -0.50
Russians : -0.67
Japanese : -0.50
Savegame