Japan Turn 4 Complete Game 32.tsvg
I blame the dice for my trouble.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Rockets Advance
Activate Technology - Americans
Americans activating Rockets Advance
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 1 fighter and 1 submarine; Remaining resources: 4 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Soviet Far East
3 infantry moved from 63 Sea Zone to Soviet Far East
1 fighter moved from 64 Sea Zone to Soviet Far East
1 bomber moved from United Kingdom to Norway
1 bomber moved from Caucasus to East Poland
Combat - Americans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Norway causes 3 damage total.
Battle in Soviet Far East
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Soviet Far East, round 2 : 2/1 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in East Poland
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Poland
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from East Poland to Caucasus
1 bomber moved from Norway to Russia
1 fighter moved from Soviet Far East to 63 Sea Zone
1 carrier moved from 64 Sea Zone to 63 Sea Zone
1 fighter moved from 64 Sea Zone to 63 Sea Zone
1 carrier moved from 64 Sea Zone to 63 Sea Zone
1 fighter moved from 64 Sea Zone to 63 Sea Zone
2 armour moved from Western United States to 56 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone
1 bomber moved from Western United States to Alaska
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 cruiser placed in 56 Sea Zone
4 armour and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 39 PUs
Americans collect 2 PUs from War Bonds; end with 41 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans rolls : : 1.00
Americans : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4,4 and gets 0 hits
Purchase Units - Germans
Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Brazil to 18 Sea Zone
1 infantry and 1 transport moved from 18 Sea Zone to 25 Sea Zone
1 bomber moved from France to 9 Sea Zone
4 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
3 fighters moved from Poland to Baltic States
1 artillery moved from Karelia S.S.R. to Baltic States
Combat - Germans
Battle in 9 Sea Zone
Germans attack with 1 bomber
British defend with 1 artillery, 1 destroyer and 1 transport
Germans roll dice for 1 bomber in 9 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 9 Sea Zone
1 transport owned by the British and 1 artillery owned by the British lost in 9 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 19
Casualties for British: 1 artillery, 1 destroyer and 1 transport
Battle in Baltic States
Germans attack with 1 artillery and 3 fighters
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 fighters in Baltic States, round 2 : 1/1 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Baltic States to Norway
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
5 infantry moved from Finland to Norway
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Norway
1 bomber moved from 9 Sea Zone to France
Place Units - Germans
2 infantry placed in Karelia S.S.R.
2 artilleries and 8 infantry placed in Germany
2 artilleries placed in France
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Germans collect 6 PUs from War Bonds; end with 44 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.33
Russians : -0.33
Germany is taking a beating from your bombers, and I just learned what happens if you don’t repair a factory, you cannot build there!
12:35am, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
6 infantry moved from Caucasus to Ukraine
2 armour moved from Caucasus to Ukraine
1 bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 1 bomber and 6 infantry
Italians defend with 4 armour and 2 infantry
Russians roll dice for 2 armour, 1 bomber and 6 infantry in Ukraine, round 2 : 3/1 hits, 2.67 expected hits
Italians roll dice for 4 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 2.67 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine
Russians roll dice for 2 armour, 1 bomber and 4 infantry in Ukraine, round 3 : 2/1 hits, 2.33 expected hits
Italians roll dice for 3 armour in Ukraine, round 3 : 1/1 hits, 1.50 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Ukraine
Russians roll dice for 2 armour, 1 bomber and 3 infantry in Ukraine, round 4 : 2/1 hits, 2.17 expected hits
Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 4 infantry
Casualties for Italians: 4 armour and 2 infantry
Non Combat Move - Russians
1 bomber moved from Ukraine to Russia
4 infantry moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
3 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
4 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
1 armour placed in Caucasus
1 armour placed in Russia
3 infantry placed in Caucasus
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Russians collect 5 PUs from War Bonds; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 1,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers and 8 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports moved from 52 Sea Zone to 64 Sea Zone
1 carrier, 2 fighters and 3 transports moved from 35 Sea Zone to 38 Sea Zone
4 infantry moved from East Indies to 38 Sea Zone
1 carrier, 2 fighters, 4 infantry and 3 transports moved from 38 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to India
1 armour moved from Egypt to Italian Africa
Japanese take Italian Africa from British
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Trans-Jordan to Kazakh S.S.R.
1 artillery and 2 infantry moved from Persia to Kazakh S.S.R.
1 transport moved from 46 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 5 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 1.83 expected hits
Russians roll dice for 5 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 2 armour and 1 artillery in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits
Russians roll dice for 4 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 2 armour in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 1 armour in Kazakh S.S.R., round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in 64 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports
Americans defend with 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports
Japanese roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 64 Sea Zone, round 2 : 5/1 hits, 4.83 expected hits
Americans roll dice for 3 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 64 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 64 Sea Zone
2 armour owned by the Americans, 2 infantry owned by the Americans and 2 transports owned by the Americans lost in 64 Sea Zone
Japanese roll dice for 2 submarines in 64 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 76
Casualties for Americans: 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Trans-Jordan
2 fighters moved from Kiangsu to 35 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Egypt
4 infantry placed in East Indies
2 bombers and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Japanese collect 5 PUs from War Bonds; end with 51 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
2 units repaired.
Combat Hit Differential Summary :
Americans : 0.33
Russians : 0.00
Japanese : -0.33
The naval battle went well, but the land battle was a disaster, lol.
12:54am, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
5 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
2 armour moved from 3 Sea Zone to Norway
1 cruiser moved from 2 Sea Zone to 3 Sea Zone
4 fighters moved from 2 Sea Zone to Norway
Combat - British
Battle in Norway
British attack with 2 armour, 1 artillery, 4 fighters and 5 infantry
Germans defend with 2 armour, 1 factory, 3 fighters and 5 infantry
British roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 armour, 1 artillery, 4 fighters and 5 infantry in Norway, round 2 : 4/1 hits, 4.33 expected hits
Germans roll dice for 2 armour, 3 fighters and 5 infantry in Norway, round 2 : 4/1 hits, 4.67 expected hits
5 infantry owned by the Germans and 4 infantry owned by the British lost in Norway
British roll dice for 2 armour, 1 artillery, 4 fighters and 1 infantry in Norway, round 3 : 4/1 hits, 3.67 expected hits
Germans roll dice for 2 armour and 3 fighters in Norway, round 3 : 3/0 hits, 3.00 expected hits
2 fighters owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
British roll dice for 1 armour and 4 fighters in Norway, round 4 : 2/1 hits, 2.50 expected hits
Germans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Norway
British win with 4 fighters remaining. Battle score for attacker is 26
Casualties for British: 2 armour, 1 artillery and 5 infantry
Casualties for Germans: 2 armour, 3 fighters and 5 infantry
Non Combat Move - British
2 carriers moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 submarine moved from 2 Sea Zone to 3 Sea Zone
4 fighters moved from Norway to 3 Sea Zone
Place Units - British
2 armour, 1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs
British collect 2 PUs from War Bonds; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.00
I didn’t notice about that sea zone that you used to half of my fleet. Very poor oversight on my part.
@gribble I think we are both really tired right now, and making mistakes more often because of them.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
2 transports moved from 16 Sea Zone to 14 Sea Zone
2 armour moved from Italy to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
2 armour and 2 infantry moved from 16 Sea Zone to Ukraine
1 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Bulgaria Romania to Czechoslovakia Hungary
2 armour moved from Italy to Czechoslovakia Hungary
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour and 2 infantry
Russians defend with 2 armour and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 1/1 hits, 1.67 expected hits
Italians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Italians roll dice for 2 armour in Ukraine, round 3 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for Russians: 2 armour and 2 infantry
Non Combat Move - Italians
Place Units - Italians
5 armour and 1 artillery placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Italians collect 4 PUs from War Bonds; end with 21 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -0.17
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
Combat Hit Differential Summary :
Arrrgh! Now the stupid game is having me post after my turn in over, at the start of the USA turn!!! I’ll try Italy 5 over for the fourth time, then I’m hitting the sack. :)
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
2 transports moved from 16 Sea Zone to 14 Sea Zone
2 armour and 2 infantry moved from Italy to 14 Sea Zone
2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
2 armour and 2 infantry moved from 16 Sea Zone to Ukraine
1 armour moved from Bulgaria Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 3 armour and 2 infantry
Russians defend with 2 armour and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 1/1 hits, 1.67 expected hits
Italians roll dice for 3 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Italians roll dice for 3 armour in Ukraine, round 3 : 2/1 hits, 1.50 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour and 2 infantry
Casualties for Russians: 2 armour and 2 infantry
Non Combat Move - Italians
1 infantry moved from Balkans to Bulgaria Romania
2 armour moved from Italy to Bulgaria Romania
Place Units - Italians
5 armour and 1 artillery placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Italians collect 6 PUs from War Bonds; end with 23 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.83
Ok, 4th time was the charm. :) For such a simple turn, this was the hardest one yet. My computer was trying to install an update, which errored out, and that was what was causing all the problems. anyway, disregard the above post, and use this one, as it is correct.
I’m wiped out, so TTYL, and have a great night!
1:22am, june 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 bomber and 2 fighters; Remaining resources: 4 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 artillery moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 bomber and 1 infantry moved from Alaska to Manchuria
Chinese take Manchuria from Japanese
1 bomber moved from Manchuria to Soviet Far East
1 bomber moved from Russia to Baltic States
Combat - Americans
Battle in Baltic States
Americans attack with 1 bomber
Germans defend with 1 artillery
Americans roll dice for 1 bomber in Baltic States, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Baltic States
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
2 carriers moved from 63 Sea Zone to 62 Sea Zone
2 transports moved from 63 Sea Zone to 62 Sea Zone
2 carriers moved from 62 Sea Zone to 61 Sea Zone
2 transports moved from 62 Sea Zone to 61 Sea Zone
3 fighters moved from 63 Sea Zone to 61 Sea Zone
1 fighter moved from Hawaiian Islands to 61 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 cruiser moved from 56 Sea Zone to 20 Sea Zone
1 bomber moved from Baltic States to Russia
Place Units - Americans
2 armour, 1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 39 PUs
Americans collect 5 PUs from War Bonds; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Mechanized Infantry
Activate Technology - Germans
Germans activating Mechanized Infantry
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 56 PUs; 0 techTokens;
Germans buy 7 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
3 armour, 2 artilleries and 4 infantry moved from Karelia S.S.R. to Archangel
1 bomber moved from France to Archangel
Combat - Germans
Battle in Belorussia
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Belorussia, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour, 2 artilleries, 1 bomber and 4 infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 4 infantry in Archangel, round 2 : 4/1 hits, 4.17 expected hits
Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/1 hits, 1.67 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 3 infantry in Archangel, round 3 : 4/1 hits, 3.83 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Non Combat Move - Germans
1 aaGun moved from Karelia S.S.R. to Baltic States
4 infantry moved from Poland to East Poland
2 artilleries moved from Poland to East Poland
8 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 bomber moved from Archangel to East Poland
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
4 armour and 6 infantry placed in Germany
Germans undo move 2.
5 armour and 5 infantry placed in Germany
1 armour and 1 infantry placed in France
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Germans collect 6 PUs from War Bonds; end with 47 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.00
Russians : 0.67
The UK is a major threat, and the US is getting some licks in as well, while the USSR is holding her own.
2:26pm, June 9th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 armour moved from Russia to Archangel
5 infantry moved from Russia to Archangel
1 bomber moved from Russia to Archangel
1 infantry moved from Eastern Ukraine to Belorussia
1 armour moved from Caucasus to Belorussia
3 infantry moved from Caucasus to Ukraine
1 armour moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 armour and 4 infantry
Italians defend with 2 armour
Russians roll dice for 1 armour and 4 infantry in Ukraine, round 2 : 2/1 hits, 1.17 expected hits
Italians roll dice for 2 armour in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Archangel
Russians attack with 2 armour, 1 bomber and 5 infantry
Germans defend with 3 armour, 2 artilleries and 2 infantry
Russians roll dice for 2 armour, 1 bomber and 5 infantry in Archangel, round 2 : 3/1 hits, 2.50 expected hits
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Archangel, round 2 : 2/1 hits, 2.83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour, 1 bomber and 3 infantry in Archangel, round 3 : 2/1 hits, 2.17 expected hits
Germans roll dice for 3 armour and 1 artillery in Archangel, round 3 : 2/1 hits, 1.83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Archangel
Russians roll dice for 2 armour, 1 bomber and 1 infantry in Archangel, round 4 : 2/1 hits, 1.83 expected hits
Germans roll dice for 2 armour in Archangel, round 4 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 14
Casualties for Russians: 5 infantry
Casualties for Germans: 3 armour, 2 artilleries and 2 infantry
Non Combat Move - Russians
1 bomber moved from Archangel to Russia
1 infantry moved from Caucasus to Eastern Ukraine
1 submarine moved from 7 Sea Zone to 13 Sea Zone
Place Units - Russians
4 infantry placed in Caucasus
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Russians collect 1 PU from War Bonds; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.17
Italians : 0.00
Russians : 1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6,5 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Activate Technology - Japanese
Japanese activating Super subs
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 7 infantry; Remaining resources: 6 PUs; 0 techTokens;
Combat Move - Japanese
4 fighters moved from 64 Sea Zone to 61 Sea Zone
2 bombers moved from Japan to 61 Sea Zone
2 fighters moved from Japan to 61 Sea Zone
2 fighters moved from 35 Sea Zone to 61 Sea Zone
3 transports moved from 35 Sea Zone to 38 Sea Zone
4 infantry moved from East Indies to 38 Sea Zone
4 infantry and 4 transports moved from 38 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to India
1 armour moved from Egypt to Italian Africa
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 64 Sea Zone to 62 Sea Zone
6 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 2 bombers and 8 fighters
Americans defend with 2 carriers, 4 fighters and 2 transports
Japanese roll dice for 2 bombers and 8 fighters in 61 Sea Zone, round 2 : 5/1 hits, 5.67 expected hits
Americans roll dice for 2 carriers, 4 fighters and 2 transports in 61 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits
3 fighters owned by the Japanese, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 61 Sea Zone
Japanese roll dice for 2 bombers and 5 fighters in 61 Sea Zone, round 3 : 4/1 hits, 4.17 expected hits
Americans roll dice for 1 fighter and 2 transports in 61 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 61 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 42
Casualties for Japanese: 4 fighters
Casualties for Americans: 2 carriers, 4 fighters and 2 transports
Battle in Buryatia S.S.R.
Japanese attack with 4 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 4 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Manchuria
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
4 fighters moved from 61 Sea Zone to 62 Sea Zone
2 bombers moved from 61 Sea Zone to India
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to 35 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
Place Units - Japanese
2 bombers placed in Egypt
4 infantry placed in East Indies
3 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 52 PUs
Japanese collect 2 PUs from War Bonds; end with 54 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.00
Chinese : -0.33
Russians : -0.33
Japanese : -1.33
And back to the UK.
9:42pm, June 9th.