@gamerman01 And of course I immediately regret these moves before the dice are even thrown… I think I should have moved the Japanese fleet in the Atlantic north to the sea zone west of Spain and dumped the infantry into France. I’m hoping we can chat about it after the game is over? I think we’re pretty close to the end now barring some very lucky rolls for me.
Giallo (Allies) vs BobbaRossa (Axis) BM3
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 armour and 1 mech_infantry moved from Samara to Novosibirsk 1 artillery and 2 infantry moved from Samara to Volgograd 1 artillery and 2 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Novosibirsk Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 artillery and 3 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Russia Russians attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Russians roll dice for 1 artillery and 2 infantry in Russia, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Russia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 aaGun moved from Samara to Russia 1 aaGun moved from Samara to Volgograd 1 mech_infantry moved from Samara to Timguska Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 3,00 -
hold on…
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Jehol: 1 infantry EDIT: Adding units owned by Russians to Manchuria: 1 infantry EDIT: Removing units owned by Russians from Chahar: 2 aaGuns and 14 infantry EDIT: Adding units owned by Russians to Anhwe: 2 aaGuns, 2 fighters, 14 infantry and 1 tactical_bomber EDIT: Removing units owned by Russians from Hopei: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Jehol: 1 infantry EDIT: Adding units owned by Russians to Manchuria: 1 infantry EDIT: Removing units owned by Russians from Chahar: 2 aaGuns and 14 infantry EDIT: Adding units owned by Russians to Anhwe: 2 aaGuns, 2 fighters, 14 infantry and 1 tactical_bomber EDIT: Removing units owned by Russians from Hopei: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Japanese buy 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Manchuria 1 infantry moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from Shan State to 42 Sea Zone 1 tactical_bomber moved from Hunan to 42 Sea Zone 1 artillery and 2 infantry moved from Shan State to Malaya Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Manchuria, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 armour and 1 fighter in Manchuria, round 4 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Manchuria, round 5 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 2 carriers, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer and 2 fighters; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 5/11 hits, 6.17 expected hits Units damaged: 1 carrier owned by the ANZAC and 1 carrier owned by the Americans ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 8/9 hits, 4.50 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 7/8 hits, 4.83 expected hits ANZAC roll dice for 2 carriers, 1 cruiser and 4 fighters in 42 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 fighter owned by the British lost in 42 Sea Zone Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Casualties for British: 1 fighter Battle in Malaya Japanese attack with 1 artillery and 2 infantry ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 3/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 marine moved from Shan State to French Indo China 2 bombers moved from 42 Sea Zone to French Indo China 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Yunnan to French Indo China 1 fighter moved from Manchuria to Shantung 2 infantry moved from Japan to 6 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 42 Sea Zone to Sumatra 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 infantry placed in French Indo China 2 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
ANZAC : 2.50 Chinese : -0.67 UK_Pacific : -0.33 Japanese : 0.50 -
Sigh… what a round. Really needed that one to go my way. Go away Allies!! Let me conquer and pillage in peace!!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Szechwan 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 92 Sea Zone to Egypt 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 88 Sea Zone to French Guiana 4 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Gibraltar to Egypt Place Units - Americans 2 carriers placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : 0,33 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 9 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Kweichow Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Kweichow, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese : -0,50 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Szechwan 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 92 Sea Zone to Egypt 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 88 Sea Zone to French Guiana 4 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Gibraltar to Egypt Place Units - Americans 2 carriers placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 9 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Kweichow Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Kweichow, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 4 fighters EDIT: Adding units owned by Americans to 88 Sea Zone: 4 fighters EDIT: Turning off Edit Mode British buy 1 aaGun, 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 fighter moved from Egypt to 99 Sea Zone 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Ethiopia to West India 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to French West Africa 1 fighter moved from Gibraltar to United Kingdom 2 bombers moved from Gibraltar to United Kingdom 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 4 infantry moved from Trans-Jordan to Egypt 1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 88 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French West Africa Non Combat Move - British 1 fighter moved from 99 Sea Zone to Egypt 1 aaGun moved from Burma to Yunnan 1 infantry moved from Burma to India 2 aaGuns moved from Burma to Shan State 3 artilleries and 12 infantry moved from Burma to Shan State Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 aaGun and 5 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Iceland: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,33 Chinese : -0,50 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Szechwan 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 92 Sea Zone to Egypt 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 88 Sea Zone to French Guiana 4 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Gibraltar to Egypt Place Units - Americans 2 carriers placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 9 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Kweichow Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Kweichow, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 4 fighters EDIT: Adding units owned by Americans to 88 Sea Zone: 4 fighters EDIT: Turning off Edit Mode British buy 1 aaGun, 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 fighter moved from Egypt to 99 Sea Zone 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Ethiopia to West India 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to French West Africa 1 fighter moved from Gibraltar to United Kingdom 2 bombers moved from Gibraltar to United Kingdom 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 4 infantry moved from Trans-Jordan to Egypt 1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 88 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French West Africa Non Combat Move - British 1 fighter moved from 99 Sea Zone to Egypt 1 aaGun moved from Burma to Yunnan 1 infantry moved from Burma to India 2 aaGuns moved from Burma to Shan State 3 artilleries and 12 infantry moved from Burma to Shan State Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 aaGun and 5 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Iceland: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Yunnan: 2 aaGuns, 3 artilleries and 12 infantry EDIT: Removing units owned by British from Shan State: 2 aaGuns, 3 artilleries and 12 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,33 Chinese : -0,50 Japanese : 0,33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber, 2 infantry and 1 marine; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Urals to Yenisey Italians take Evenkiyskiy from Russians Italians take Yenisey from Russians 2 armour moved from Caucasus to Iraq Italians take Iraq from British 1 mech_infantry moved from Libya to Algeria 1 armour, 1 artillery and 3 infantry moved from Libya to Tobruk 2 bombers and 3 fighters moved from Southern Italy to Algeria Combat - Italians Battle in Tobruk Italians attack with 1 armour, 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Algeria Italians attack with 2 bombers, 3 fighters and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Algeria, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 bombers moved from Algeria to Southern Italy 3 fighters moved from Algeria to Libya Place Units - Italians 2 infantry and 1 marine placed in Northern Italy 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 29 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : -0.50 British : -0.33 Americans : -0.67 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 2 infantry in Malaya, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 2 infantry in Malaya, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 bombers and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Tambov to Samara 1 infantry moved from Vologda to Samara 1 armour and 2 mech_infantrys moved from Bryansk to Samara 5 artilleries and 10 infantry moved from Bryansk to Russia 4 fighters and 4 tactical_bombers moved from Ukraine to Samara 1 armour and 1 mech_infantry moved from Caucasus to Samara Germans take Kazakhstan from Russians 3 infantry moved from Rostov to Volgograd 2 armour and 1 mech_infantry moved from Ukraine to Volgograd 18 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan 11 bombers moved from Southern Italy to Samara Combat - Germans Battle in Volgograd Germans attack with 2 armour, 3 infantry and 1 mech_infantry Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 3/6 hits, 1.67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Volgograd, round 3 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Battle in Trans-Jordan Germans attack with 18 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 18 armour and 1 mech_infantry in Trans-Jordan, round 2 : 9/19 hits, 9.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 18 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Samara Germans attack with 2 armour, 11 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns, 1 artillery and 24 infantry AA fire in Samara : 0/6 hits, 1.00 expected hits Germans roll dice for 2 armour, 11 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers in Samara, round 2 : 10/27 hits, 14.00 expected hits Russians roll dice for 2 aaGuns, 1 artillery and 24 infantry in Samara, round 2 : 9/25 hits, 8.33 expected hits 8 infantry owned by the Russians, 2 fighters owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 1 armour, 11 bombers, 2 fighters and 4 tactical_bombers in Samara, round 3 : 12/18 hits, 11.33 expected hits Russians roll dice for 1 artillery and 16 infantry in Samara, round 3 : 10/17 hits, 5.67 expected hits 12 infantry owned by the Russians, 3 bombers owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans and 4 tactical_bombers owned by the Germans lost in Samara retreated to Samara Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -83 Casualties for Germans: 2 armour, 3 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers Casualties for Russians: 2 aaGuns and 20 infantry Battle in Russia Germans attack with 5 artilleries and 10 infantry Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 5 artilleries and 10 infantry in Russia, round 2 : 2/15 hits, 4.17 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 5 artilleries and 9 infantry in Russia, round 3 : 4/14 hits, 4.00 expected hits Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Russia Germans destroys 24PUs while taking Russians capital Germans win, taking Russia from Russians with 5 artilleries and 9 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Germans 2 aaGuns moved from Bryansk to Tambov 8 bombers moved from Samara to Tambov 1 armour moved from Caucasus to Tambov 1 armour moved from Caucasus to Iraq 1 armour and 2 mech_infantrys moved from Novgorod to Karelia 1 aaGun moved from Poland to Germany 4 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 2 artilleries and 3 infantry moved from France to Western Germany 1 destroyer moved from 105 Sea Zone to 113 Sea Zone 1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 6 bombers placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : -4.00 British : 0.67 AA fire in Samara : : -1.00 Russians : 3.67 -
When the AAs missed, I really thought my luck had turned… Sigh… :P
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd Russians take Kazakhstan from Germans 1 artillery and 4 infantry moved from Samara to Volgograd 1 infantry moved from Novosibirsk to Urals Russians take Urals from Italians 1 artillery moved from Novosibirsk to Timguska Combat - Russians Battle in Volgograd Russians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Germans defend with 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 2/6 hits, 2,33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Volgograd, round 3 : 3/5 hits, 1,50 expected hits Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 4 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 5 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 2 fighters, 14 infantry and 1 tactical_bomber moved from Anhwe to Hunan Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -1,00 Russians : 2,33 -
These bombers realy are killing me… can’t defend that
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 56 Sea Zone Japanese take 42 Sea Zone from Americans 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Sumatra to Shan State 1 infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 1 infantry moved from Shantung to Kiangsu 1 fighter moved from Shantung to Kiangsu 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from French Indo China to Malaya Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 4 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 5 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 2 bombers moved from Malaya to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 artillery and 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from Kiangsu to French Indo China 1 fighter moved from Japan to French Indo China 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 infantry placed in French Indo China 1 destroyer and 1 transport placed in 36 Sea Zone 2 infantry placed in Shantung 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese : -1.33 UK_Pacific : -1.00 Japanese : -4.33 -
@Giallo said in Giallo (Allies) vs BobbaRossa (Axis) BM3:
These bombers realy are killing me… can’t defend that
They are fantastic when you want to reach out and touch somebody ;).
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 2 PUs; Combat Move - Americans 3 fighters moved from Eastern United States to Gibraltar 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 2 fighters moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 56 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 56 Sea Zone to 42 Sea Zone 2 carriers and 1 fighter moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 armour, 2 artilleries and 3 infantry moved from French Guiana to 88 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -0,33 Japanese : -0,17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 8 infantry moved from Kweichow to Hunan 4 infantry moved from Yunnan to Hunan Place Units - Chinese 5 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : 0,67 Japanese : 0,67





