Giallo (Allies) vs BobbaRossa (Axis) BM3

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                    ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery and 2 infantry in Malaya, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : -0,33
    

    Savegame

  • 25

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 bombers and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Tambov to Samara
            1 infantry moved from Vologda to Samara
            1 armour and 2 mech_infantrys moved from Bryansk to Samara
            5 artilleries and 10 infantry moved from Bryansk to Russia
            4 fighters and 4 tactical_bombers moved from Ukraine to Samara
            1 armour and 1 mech_infantry moved from Caucasus to Samara
                  Germans take Kazakhstan from Russians
            3 infantry moved from Rostov to Volgograd
            2 armour and 1 mech_infantry moved from Ukraine to Volgograd
            18 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
            11 bombers moved from Southern Italy to Samara
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 armour, 3 infantry and 1 mech_infantry
                Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 3/6 hits, 1.67 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd
                    Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Volgograd, round 3 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
            Battle in Trans-Jordan
                Germans attack with 18 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 18 armour and 1 mech_infantry in Trans-Jordan, round 2 : 9/19 hits, 9.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 18 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Samara
                Germans attack with 2 armour, 11 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
                Russians defend with 2 aaGuns, 1 artillery and 24 infantry
                    AA fire in Samara : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 2 armour, 11 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers in Samara, round 2 : 10/27 hits, 14.00 expected hits
                    Russians roll dice for 2 aaGuns, 1 artillery and 24 infantry in Samara, round 2 : 9/25 hits, 8.33 expected hits
                    8 infantry owned by the Russians, 2 fighters owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 1 armour, 11 bombers, 2 fighters and 4 tactical_bombers in Samara, round 3 : 12/18 hits, 11.33 expected hits
                    Russians roll dice for 1 artillery and 16 infantry in Samara, round 3 : 10/17 hits, 5.67 expected hits
                    12 infantry owned by the Russians, 3 bombers owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans and 4 tactical_bombers owned by the Germans lost in Samara
                 retreated to Samara
                Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -83
                Casualties for Germans: 2 armour, 3 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
                Casualties for Russians: 2 aaGuns and 20 infantry
            Battle in Russia
                Germans attack with 5 artilleries and 10 infantry
                Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 5 artilleries and 10 infantry in Russia, round 2 : 2/15 hits, 4.17 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
                    Germans roll dice for 5 artilleries and 9 infantry in Russia, round 3 : 4/14 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Russia
                Germans destroys 24PUs while taking Russians capital
                Germans win, taking Russia from Russians with 5 artilleries and 9 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Bryansk to Tambov
            8 bombers moved from Samara to Tambov
            1 armour moved from Caucasus to Tambov
            1 armour moved from Caucasus to Iraq
            1 armour and 2 mech_infantrys moved from Novgorod to Karelia
            1 aaGun moved from Poland to Germany
            4 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
            2 artilleries and 3 infantry moved from France to Western Germany
            1 destroyer moved from 105 Sea Zone to 113 Sea Zone
            1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            6 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.00
    British : 0.67
    AA fire in Samara : : -1.00
    Russians : 3.67
    

    Savegame

  • 25

    When the AAs missed, I really thought my luck had turned… Sigh… :P

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
                  Russians take Kazakhstan from Germans
            1 artillery and 4 infantry moved from Samara to Volgograd
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Italians
            1 artillery moved from Novosibirsk to Timguska
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Germans defend with 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 2/7 hits, 1,83 expected hits
                    Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 2/6 hits, 2,33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Volgograd, round 3 : 3/5 hits, 1,50 expected hits
                    Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 4 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 5 : 3/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 4 infantry
                Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns, 2 fighters, 14 infantry and 1 tactical_bomber moved from Anhwe to Hunan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : 2,33
    

    Savegame

  • 21 20 19 18 17 16

    These bombers realy are killing me… can’t defend that

  • 25

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 56 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Sumatra to Shan State
            1 infantry moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 1 infantry moved from Shantung to Kiangsu
            1 fighter moved from Shantung to Kiangsu
            1 armour moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 bombers moved from French Indo China to Malaya
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 56 Sea Zone
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 4 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 5 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Malaya to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
            1 fighter moved from Kiangsu to French Indo China
            1 fighter moved from Japan to French Indo China
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 infantry placed in French Indo China
            1 destroyer and 1 transport placed in 36 Sea Zone
            2 infantry placed in Shantung
            1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    UK_Pacific : -1.00
    Japanese : -4.33
    

    Savegame

  • 25

    @Giallo said in Giallo (Allies) vs BobbaRossa (Axis) BM3:

    These bombers realy are killing me… can’t defend that

    They are fantastic when you want to reach out and touch somebody ;).

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 8 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Eastern United States to Gibraltar
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 54 Sea Zone to 56 Sea Zone
            2 fighters moved from 54 Sea Zone to 56 Sea Zone
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 56 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 56 Sea Zone to 42 Sea Zone
            2 carriers and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 armour, 2 artilleries and 3 infantry moved from French Guiana to 88 Sea Zone
            1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Japanese : -0,17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            8 infantry moved from Kweichow to Hunan
            4 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            5 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    Japanese : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 8 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Eastern United States to Gibraltar
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 54 Sea Zone to 56 Sea Zone
            2 fighters moved from 54 Sea Zone to 56 Sea Zone
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 56 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 56 Sea Zone to 42 Sea Zone
            2 carriers and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 armour, 2 artilleries and 3 infantry moved from French Guiana to 88 Sea Zone
            1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            8 infantry moved from Kweichow to Hunan
            4 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            5 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 3 fighters and 2 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from West India to Iraq
            1 fighter moved from Egypt to Iraq
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from French West Africa to 83 Sea Zone
            1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
            1 battleship and 1 cruiser moved from 88 Sea Zone to 91 Sea Zone
            1 transport moved from 88 Sea Zone to 91 Sea Zone
            3 artilleries and 12 infantry moved from Yunnan to Shan State
            1 armour and 1 mech_infantry moved from India to Shan State
            5 artilleries and 3 infantry moved from India to Burma
    
        Combat - British
            Battle in Iraq
                British attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 armour; Italians defend with 2 armour
                    British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 1,67 expected hits
                    Italians roll dice for 3 armour in Iraq, round 2 : 3/3 hits, 1,50 expected hits
                    1 tactical_bomber owned by the British, 2 fighters owned by the British and 1 armour owned by the Italians lost in Iraq
                Italians win with 2 armour remaining. Battle score for attacker is -25
                Casualties for British: 2 fighters and 1 tactical_bomber
                Casualties for Italians: 1 armour
            Battle in Shan State
                British attack with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry in Shan State, round 2 : 2/17 hits, 4,17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Yunnan to Shan State
            6 fighters moved from United Kingdom to Gibraltar
            2 bombers moved from United Kingdom to Gibraltar
            1 destroyer moved from 109 Sea Zone to 118 Sea Zone
            1 artillery and 1 infantry moved from French Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 70 Sea Zone to Belgian Congo
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Egypt
            British undo move 1.
            3 fighters placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 1 bomber
            Turning on Edit Mode
            EDIT: Removing units owned by British from Shan State: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by British to India: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -2,83
    Italians : 1,50
    Americans : -0,33
    Chinese : 0,67
    Japanese : 0,17
    

    Savegame

  • 25

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 fighters and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yenisey to Buryatia
                  Italians take Yakut S.S.R. from Russians
                  Italians take Buryatia from Russians
            1 armour moved from Iraq to Egypt
            1 armour moved from Tobruk to Egypt
                  Italians take Alexandria from British
            3 fighters moved from Libya to Egypt
            3 bombers moved from Southern Italy to Egypt
            1 marine moved from Northern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 armour, 3 bombers, 3 fighters and 1 marine
                British defend with 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry and 7 mech_infantrys; Americans defend with 7 fighters
                    Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 armour, 3 bombers, 3 fighters and 1 marine in Egypt, round 2 : 4/9 hits, 4.83 expected hits
                    British roll dice for 5 artilleries, 10 fighters, 10 infantry and 7 mech_infantrys in Egypt, round 2 : 14/32 hits, 14.00 expected hits
                    1 marine owned by the Italians, 3 bombers owned by the Italians, 3 fighters owned by the Italians, 4 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
                British win with 5 artilleries, 10 fighters, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is -71
                Casualties for Italians: 2 armour, 3 bombers, 3 fighters and 1 marine
                Casualties for British: 4 infantry
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            4 aaGuns, 5 artilleries and 10 infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
            1 mech_infantry moved from Algeria to Libya
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            3 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 32 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : 0.00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Tambov to Volgograd
            2 bombers moved from Tambov to Volgograd
            6 bombers moved from Tambov to Egypt
            18 armour moved from Trans-Jordan to Egypt
            1 armour moved from Iraq to Egypt
            4 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
            6 bombers moved from Western Germany to Egypt
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
                Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Volgograd, round 3 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
            Battle in Egypt
                Germans attack with 19 armour, 16 bombers, 2 fighters and 2 tactical_bombers
                British defend with 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 7 mech_infantrys; Americans defend with 7 fighters
                    Germans roll dice for 19 armour, 16 bombers, 2 fighters and 2 tactical_bombers in Egypt, round 2 : 17/39 hits, 22.50 expected hits
                    British roll dice for 5 artilleries, 10 fighters, 6 infantry and 7 mech_infantrys in Egypt, round 2 : 8/28 hits, 12.67 expected hits
                    7 mech_infantrys owned by the British, 4 bombers owned by the Germans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 4 artilleries owned by the British and 6 infantry owned by the British lost in Egypt
                    Germans roll dice for 19 armour and 12 bombers in Egypt, round 3 : 16/31 hits, 17.50 expected hits
                    British roll dice for 1 artillery and 10 fighters in Egypt, round 3 : 5/11 hits, 7.00 expected hits
                    5 bombers owned by the Germans, 7 fighters owned by the Americans, 1 artillery owned by the British and 3 fighters owned by the British lost in Egypt
                Germans win, taking Egypt from British with 19 armour and 7 bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 9 bombers, 2 fighters and 2 tactical_bombers
                Casualties for British: 5 artilleries, 3 fighters, 6 infantry and 7 mech_infantrys
                Casualties for Americans: 7 fighters
    
        Non Combat Move - Germans
            2 bombers moved from Volgograd to Southern Italy
            7 bombers moved from Egypt to Alexandria
            2 aaGuns moved from Tambov to Volgograd
            2 artilleries moved from Russia to Vologda
            3 artilleries moved from Russia to Samara
            4 infantry moved from Russia to Vologda
            4 infantry moved from Russia to Samara
            1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            8 fighters and 2 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.17
    British : -6.67
    Russians : -0.67
    

    Savegame

  • 25

    Whew… really glad it was overwhelming force with those rolls.

    I’m sure you’re aware, but I would be remiss if I didn’t point out that Axis are currently at 8 VCs on Europe side. Let’s see if it holds.

  • 21 20 19 18 17 16

    @BobbaRossa said in Giallo (Allies) vs BobbaRossa (Axis) BM3:

    Whew… really glad it was overwhelming force with those rolls.

    I’m sure you’re aware, but I would be remiss if I didn’t point out that Axis are currently at 8 VCs on Europe side. Let’s see if it holds.

    Ill take a better look at it tomorrow, but I think you got me. These bombers are so strong

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
            1 artillery moved from Timguska to Kansu
            1 mech_infantry moved from Timguska to Shensi
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 2 fighters, 14 infantry and 1 tactical_bomber moved from Hunan to Yunnan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    Let’s see if us and uk can do magic if not Ill call it

  • 25

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries and 11 infantry moved from Shantung to Anhwe
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 armour moved from Sakha to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 tactical_bomber moved from 36 Sea Zone to Kwangtung
            2 bombers, 3 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 4.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 5 artilleries and 12 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 artilleries and 12 infantry in Anhwe, round 2 : 6/17 hits, 4.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Shantung to Anhwe
            2 bombers, 3 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
            1 carrier and 2 destroyers moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
            1 armour and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 1.67
    

    Savegame

  • 25

    @Giallo said in Giallo (Allies) vs BobbaRossa (Axis) BM3:

    Let’s see if us and uk can do magic if not Ill call it

    This will be quite the trick if you can pull it off. Straight to Vegas with you!!

Suggested Topics

  • 22
  • 101
  • 81
  • 58
  • 48
  • 133
  • 195
  • 88
Axis & Allies Boardgaming Custom Painted Miniatures

66

Online

18.0k

Users

40.7k

Topics

1.8m

Posts