@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 2 Sea Zone 1 fighter moved from 10 Sea Zone to Alaska 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 6 destroyers, 3 infantry, 2 mech_infantrys, 4 submarines and 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria 1 armour moved from 92 Sea Zone to Algeria 2 mech_infantrys moved from 92 Sea Zone to Algeria 3 infantry moved from 92 Sea Zone to Algeria 3 infantry moved from French Central Africa to French Equatorial Africa 1 bomber moved from French Equatorial Africa to 99 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 bomber moved from Western United States to Alaska Combat - Americans Battle in 2 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 92 Sea Zone Americans attack with 2 carriers, 1 cruiser, 6 destroyers, 4 submarines and 4 transports Italians defend with 1 destroyer Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 6 destroyers, 3 submarines and 4 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 99 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport; Italians defend with 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Germans lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Algeria Battle in Alaska Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Alaska, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Algeria from Italians with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 infantry moved from Western United States to British Columbia 1 bomber moved from Alaska to Western United States 1 bomber moved from 2 Sea Zone to Western United States 1 fighter moved from Alaska to Western United States 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 4 fighters moved from 104 Sea Zone to 92 Sea Zone 1 bomber moved from 99 Sea Zone to Egypt 3 fighters moved from Queensland to Hawaiian Islands Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Western United States Americans undo move 6. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery moved from Alexandria to Tobruk 2 armour moved from Alexandria to Tobruk 2 mech_infantrys moved from Alexandria to Tobruk 3 mech_infantrys moved from Alexandria to Egypt 3 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 2 infantry moved from Iraq to Persia 1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia 3 artilleries moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 4 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 4 infantry Japanese defend with 1 artillery and 2 mech_infantrys British roll dice for 1 artillery and 4 infantry in Burma, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Burma British roll dice for 1 artillery and 4 infantry in Burma, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - British Place Units - British 1 infantry and 2 mech_infantrys placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4 British collect 31 PUs (3 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.83 Italians : 0.67 British : 0.67 Americans : -0.50 Japanese : -2.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 3 infantry moved from 94 Sea Zone to Algeria 1 marine moved from Tunisia to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 1 armour, 6 infantry and 1 mech_infantry moved from Tunisia to Algeria Combat - Italians Italians creates battle in territory 98 Sea Zone Battle in Algeria Italians attack with 1 armour, 1 artillery, 9 infantry, 1 marine and 1 mech_infantry Americans defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 9 infantry, 1 marine and 1 mech_infantry in Algeria, round 2 : 4/13 hits, 3.00 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Algeria, round 2 : 3/7 hits, 2.50 expected hits 3 infantry owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Italians roll dice for 1 armour, 1 artillery, 6 infantry, 1 marine and 1 mech_infantry in Algeria, round 3 : 1/10 hits, 2.50 expected hits Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Italians roll dice for 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Algeria, round 4 : 1/8 hits, 2.17 expected hits Americans roll dice for 1 armour and 1 artillery in Algeria, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Americans lost in Algeria Italians roll dice for 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Algeria, round 5 : 4/8 hits, 2.17 expected hits Americans roll dice for 1 armour in Algeria, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Algeria Italians win, taking 98 Sea Zone from French, taking Algeria from Americans with 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Italians: 5 infantry Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -0.00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.67
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Southern Italy to Gibraltar 1 submarine moved from 119 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 3 infantry moved from Novgorod to Belarus 8 armour, 7 artilleries, 22 infantry and 18 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour moved from Baltic States to Western Ukraine 5 infantry moved from Bessarabia to Western Ukraine 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone 2 fighters moved from Eastern Poland to Belarus 1 tactical_bomber moved from Western Germany to Belarus 1 tactical_bomber moved from Eastern Poland to Ukraine
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Southern Italy to Gibraltar 1 submarine moved from 119 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 3 infantry moved from Novgorod to Belarus 8 armour, 7 artilleries, 22 infantry and 18 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour moved from Baltic States to Western Ukraine 5 infantry moved from Bessarabia to Western Ukraine 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone 2 fighters moved from Eastern Poland to Belarus 1 tactical_bomber moved from Western Germany to Belarus 1 tactical_bomber moved from Eastern Poland to Ukraine Combat - Germans Battle in Gibraltar Germans attack with 1 bomber British defend with 1 airfield and 1 harbour; Americans defend with 1 bomber Germans roll dice for 1 bomber in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber in Gibraltar, round 2 : 1/1 hits, 0.17 expected hits 1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Gibraltar British win with no units remaining. Battle score for attacker is 0 Casualties for Germans: 1 bomber Casualties for Americans: 1 bomber Battle in Ukraine Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 9 armour, 7 artilleries, 28 infantry and 18 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 7 artilleries, 28 infantry and 18 mech_infantrys in Western Ukraine, round 2 : 14/62 hits, 15.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 armour, 7 artilleries, 28 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 112 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in 104 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 104 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Southern Italy 4 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy 1 submarine moved from 113 Sea Zone to 109 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Finland to Karelia 1 infantry moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland 3 aaGuns moved from Eastern Poland to Western Ukraine 1 aaGun moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from Ukraine to Eastern Poland 5 artilleries and 5 infantry moved from Poland to Eastern Poland 1 artillery and 3 infantry moved from Germany to Poland 1 aaGun and 4 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to France 1 artillery and 2 infantry moved from Tunisia to Algeria Place Units - Germans 1 submarine and 1 transport placed in 113 Sea Zone 1 artillery and 1 infantry placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.83 Americans : 0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Vologda to Novosibirsk 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Siberia to Amur 1 infantry moved from Amur to Buryatia 1 artillery and 4 infantry moved from Smolensk to Bryansk 2 artilleries and 5 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Vologda to Smolensk Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.50
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 2 infantry and 2 mech_infantrys moved from Shan State to Burma 1 armour and 1 mech_infantry moved from French Indo China to Burma 2 mech_infantrys moved from Malaya to Burma 2 armour moved from Kweichow to Burma 1 armour moved from Yunnan to Burma 3 mech_infantrys moved from Hunan to Burma 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 42 Sea Zone to Java 1 bomber moved from Philippines to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 bomber moved from Philippines to Java 2 bombers moved from Philippines to 54 Sea Zone
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 2 infantry and 2 mech_infantrys moved from Shan State to Burma 1 armour and 1 mech_infantry moved from French Indo China to Burma 2 mech_infantrys moved from Malaya to Burma 2 armour moved from Kweichow to Burma 1 armour moved from Yunnan to Burma 3 mech_infantrys moved from Hunan to Burma 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 42 Sea Zone to Java 1 bomber moved from Philippines to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 bomber moved from Philippines to Java 2 bombers moved from Philippines to 54 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 54 Sea Zone Japanese attack with 2 bombers ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 2 bombers in 54 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Burma Japanese attack with 6 armour, 2 infantry and 8 mech_infantrys British defend with 1 artillery and 4 infantry Japanese roll dice for 6 armour, 2 infantry and 8 mech_infantrys in Burma, round 2 : 5/16 hits, 4.67 expected hits UK_Pacific roll dice for 1 artillery and 4 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 6 armour and 8 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 4 infantry Battle in Java Japanese attack with 1 bomber, 1 infantry and 1 marine ANZAC defend with 1 armour Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 bomber and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Non Combat Move - Japanese 1 bomber moved from Java to Malaya 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 2 bombers moved from 54 Sea Zone to Caroline Islands 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 bomber moved from 42 Sea Zone to French Indo China 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Shensi to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 battleship moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 mech_infantry placed in Kiangsu 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 UK_Pacific : 0.33 Japanese : 0.83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 bombers moved from Egypt to 94 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 4 fighters moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Queensland 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 bomber moved from Western United States to 109 Sea Zone 1 bomber moved from Eastern United States to 109 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 94 Sea Zone Americans attack with 8 bombers and 1 destroyer Italians defend with 1 carrier, 1 cruiser and 2 transports Americans roll dice for 8 bombers and 1 destroyer in 94 Sea Zone, round 2 : 4/9 hits, 5.67 expected hits Italians roll dice for 1 carrier, 1 cruiser and 2 transports in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the Italians lost in 94 Sea Zone 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 8 bombers and 1 destroyer remaining. Battle score for attacker is 42 Casualties for Italians: 1 carrier, 1 cruiser and 2 transports Battle in 109 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 bombers moved from 109 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 92 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 8 bombers moved from 94 Sea Zone to Gibraltar Place Units - Americans 4 transports placed in 101 Sea Zone 1 armour, 3 artilleries and 3 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit Mode 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.83 Americans : -1.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 bombers moved from Egypt to 94 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 4 fighters moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Queensland 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 bomber moved from Western United States to 109 Sea Zone 1 bomber moved from Eastern United States to 109 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 94 Sea Zone Americans attack with 8 bombers and 1 destroyer Italians defend with 1 carrier, 1 cruiser and 2 transports Americans roll dice for 8 bombers and 1 destroyer in 94 Sea Zone, round 2 : 4/9 hits, 5.67 expected hits Italians roll dice for 1 carrier, 1 cruiser and 2 transports in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the Italians lost in 94 Sea Zone 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 8 bombers and 1 destroyer remaining. Battle score for attacker is 42 Casualties for Italians: 1 carrier, 1 cruiser and 2 transports Battle in 109 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 bombers moved from 109 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 92 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 8 bombers moved from 94 Sea Zone to Gibraltar Place Units - Americans 4 transports placed in 101 Sea Zone 1 armour, 3 artilleries and 3 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit Mode 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs Purchase Units - British British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Libya 2 armour, 1 artillery and 3 mech_infantrys moved from Tobruk to Libya British take Libya from Italians 1 mech_infantry moved from Eastern Persia to India 3 infantry moved from Eastern Persia to West India 1 armour and 4 mech_infantrys moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia 3 artilleries and 5 infantry moved from Iraq to Persia 5 mech_infantrys moved from Egypt to Iraq 6 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Eastern Persia 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia Combat - British Battle in Libya Battle in 98 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4 British collect 34 PUs (1 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 British : 0.67 Americans : -1.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 4 fighters moved from Southern Italy to 94 Sea Zone 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 98 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 94 Sea Zone Italians attack with 4 fighters Americans defend with 1 destroyer Italians roll dice for 4 fighters in 94 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone Italians win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 4 fighters moved from 94 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,3,4,6 Italians collect 7 PUs (5 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.67 Americans : -0.33
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@samuel06 Hey, I thought that the AA gun were counting as a defending unit for China, do you mind if I move one mech on that territory?
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TripleA Manual Gamesave Post: ANZAC round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.67
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@samuel06 i have a sub going on your carriers. my first hit i took a tip. what would you like my second hit on?
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@dawgoneit The second carrier
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33