No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Algeria
Italians take Tunisia from Neutral_Axis
Italians take Algeria from Neutral_Axis
1 submarine moved from 96 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to Gibraltar
2 aaGuns, 2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
Turn Complete - Italians
Italians collect 11 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
3 fighters moved from Java to India
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
3 fighters moved from Java to India
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.17
French : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield and 9 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield and 9 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 armour moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
2 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
1 infantry moved from Germany to Western Germany
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
5 armour moved from Germany to Slovakia Hungary
1 artillery and 8 infantry moved from Germany to Poland
Place Units - Germans
9 mech_infantrys placed in Germany
1 airfield placed in Gibraltar
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 47 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 artilleries moved from Ukraine to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Amur
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery placed in Russia
3 infantry placed in Novgorod
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
1 artillery and 4 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
3 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
2 bombers moved from Kwangsi to Burma
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
1 artillery and 4 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
3 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
2 bombers moved from Kwangsi to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
1 artillery and 4 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
3 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
2 bombers moved from Kwangsi to Burma
Airborne Attack Move - Japanese
Combat - Japanese
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers and 3 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 transports in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 destroyers and 3 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Hopei
Japanese attack with 1 artillery, 3 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 artilleries and 6 infantry
Japanese roll dice for 1 artillery, 3 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 5/14 hits, 4.67 expected hits
Chinese roll dice for 3 artilleries and 6 infantry in Hopei, round 2 : 1/9 hits, 3.00 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 3 : 4/13 hits, 4.50 expected hits
Chinese roll dice for 3 artilleries and 1 infantry in Hopei, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 artilleries and 6 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Burma, round 2 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 3 artilleries and 3 infantry
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 artilleries and 3 infantry in Malaya, round 2 : 4/6 hits, 2.00 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Anhwe to Hopei
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Siam
3 fighters and 2 tactical_bombers moved from Hopei to Anhwe
2 bombers moved from Burma to Siam
1 aaGun moved from Kwangsi to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 marine placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Chinese : -2.33
UK_Pacific : 0.00
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 bombers moved from Hawaiian Islands to Eastern United States
1 bomber moved from Western United States to Eastern United States
1 fighter moved from Wake Island to Hawaiian Islands
Place Units - Americans
2 bombers placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 bombers moved from Hawaiian Islands to Eastern United States
1 bomber moved from Western United States to Eastern United States
1 fighter moved from Wake Island to Hawaiian Islands
Place Units - Americans
2 bombers placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Italian Somaliland
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
1 armour moved from Iraq to Egypt
1 artillery and 3 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Italian Somaliland
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Italian Somaliland, round 2 : 3/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone
British roll dice for 1 tactical_bomber in 99 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British lost in 99 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 destroyer
Non Combat Move - British
Place Units - British
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : 1.00
Italians : 0.33
Chinese : -1.00
Japanese : -2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 2 : 0/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 3 : 4/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Crete to 99 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Tunisia to Algeria
1 fighter moved from Gibraltar to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 15 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone
3 fighters moved from Western Germany to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone
3 fighters moved from Western Germany to 92 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 92 Sea Zone
Germans attack with 3 fighters
French defend with 1 destroyer
Germans roll dice for 3 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 92 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 carrier, 1 cruiser and 3 submarines moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Gibraltar
3 aaGuns, 6 armour, 4 artilleries and 17 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 10 infantry moved from Poland to Eastern Poland
1 armour moved from Romania to Eastern Poland
4 infantry moved from Bulgaria to Romania
9 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 infantry placed in Southern France
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -1.00
French : 0.67
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
3 infantry moved from Novgorod to Baltic States
1 fighter moved from Belarus to Baltic States
1 fighter moved from Western Ukraine to Baltic States
1 tactical_bomber moved from Western Ukraine to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
2 aaGuns, 1 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Belarus to Bryansk
2 aaGuns, 1 armour, 5 artilleries, 11 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery and 4 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Siberia
Place Units - Russians
4 artilleries placed in Russia
1 infantry placed in Novgorod
3 infantry placed in Ukraine
Russians undo move 3.
4 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
2 bombers moved from Siam to Sumatra
1 artillery moved from Malaya to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from Siam to Burma
1 infantry moved from Yunnan to Burma
3 fighters and 2 tactical_bombers moved from Anhwe to Burma
1 artillery moved from Hopei to Chahar
1 mech_infantry moved from Hopei to Chahar
3 infantry and 2 mech_infantrys moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese