@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 10 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 artilleries, 1 fighter and 10 infantry Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Hopei, round 2 : 4/14 hits, 3.67 expected hits Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Hopei, round 2 : 5/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hopei Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hopei, round 3 : 3/9 hits, 2.83 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 7 infantry Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0.50 Japanese : 3.67 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to Hawaiian Islands 1 bomber moved from Eastern United States to Hawaiian Islands 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States 1 fighter moved from Guam to Wake Island Place Units - Americans 1 bomber placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 10 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 artilleries, 1 fighter and 10 infantry Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Hopei, round 2 : 4/14 hits, 3.67 expected hits Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Hopei, round 2 : 5/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hopei Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hopei, round 3 : 3/9 hits, 2.83 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 7 infantry Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 18 PUs; UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Egypt 2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 1 tactical_bomber moved from Malta to Egypt 1 armour moved from Egypt to Iraq 1 fighter moved from Malta to Egypt 1 bomber moved from Malta to Italian Somaliland 1 mech_infantry moved from Ethiopia to Italian Somaliland 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo Combat - British Battle in Iraq British attack with 1 armour, 2 artilleries and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 artilleries and 1 infantry in Iraq, round 3 : 3/4 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Italian Somaliland British attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Italian Somaliland, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Italian Somaliland British roll dice for 1 bomber in Italian Somaliland, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British lost in Italian Somaliland Italians win with 1 infantry remaining. Battle score for attacker is -16 Casualties for British: 1 bomber and 1 mech_infantry Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 transports moved from 106 Sea Zone to 101 Sea Zone Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa 5 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
British : 0.17 Italians : 1.33 Chinese : 0.50 Neutral_Axis : -0.33 Japanese : 3.67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Libya to Algeria Italians take Tunisia from Neutral_Axis Italians take Algeria from Neutral_Axis 1 submarine moved from 96 Sea Zone to 98 Sea Zone 3 fighters moved from Southern Italy to Gibraltar 2 aaGuns, 2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary Turn Complete - Italians Italians collect 11 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 3 fighters moved from Java to India Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 3 fighters moved from Java to India Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 destroyer Italians defend with 1 submarine French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0.17 French : 0.67 -
TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield and 9 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield and 9 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 armour moved from Western Germany to Southern France Germans take Southern France from Neutral_Axis 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 2 armour moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 1 infantry moved from Germany to Western Germany 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 5 armour moved from Germany to Slovakia Hungary 1 artillery and 8 infantry moved from Germany to Poland Place Units - Germans 9 mech_infantrys placed in Germany 1 airfield placed in Gibraltar Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 47 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 artilleries moved from Ukraine to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 3 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery and 4 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 1 infantry moved from Sakha to Amur Place Units - Russians 3 artilleries placed in Ukraine 1 artillery placed in Russia 3 infantry placed in Novgorod 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya 1 artillery and 4 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 3 mech_infantrys moved from Kiangsu to Hopei 3 fighters and 2 tactical_bombers moved from Kwangsi to Hopei 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Shan State to Burma 1 artillery moved from Yunnan to Burma 2 bombers moved from Kwangsi to Burma -
TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya 1 artillery and 4 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 3 mech_infantrys moved from Kiangsu to Hopei 3 fighters and 2 tactical_bombers moved from Kwangsi to Hopei 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Shan State to Burma 1 artillery moved from Yunnan to Burma 2 bombers moved from Kwangsi to Burma -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya 1 artillery and 4 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 3 mech_infantrys moved from Kiangsu to Hopei 3 fighters and 2 tactical_bombers moved from Kwangsi to Hopei 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Shan State to Burma 1 artillery moved from Yunnan to Burma 2 bombers moved from Kwangsi to Burma Airborne Attack Move - Japanese Combat - Japanese Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 destroyers and 3 transports ANZAC defend with 1 cruiser Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 transports in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 destroyers and 3 transports remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Hopei Japanese attack with 1 artillery, 3 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers Chinese defend with 3 artilleries and 6 infantry Japanese roll dice for 1 artillery, 3 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 5/14 hits, 4.67 expected hits Chinese roll dice for 3 artilleries and 6 infantry in Hopei, round 2 : 1/9 hits, 3.00 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 3 : 4/13 hits, 4.50 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Hopei, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 artilleries and 6 infantry Battle in Burma Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Burma, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Malaya Japanese attack with 3 artilleries and 3 infantry British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 artilleries and 3 infantry in Malaya, round 2 : 4/6 hits, 2.00 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Anhwe to Hopei 1 infantry moved from Manchuria to Jehol 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Korea 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Siam 3 fighters and 2 tactical_bombers moved from Hopei to Anhwe 2 bombers moved from Burma to Siam 1 aaGun moved from Kwangsi to Yunnan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 1 marine placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 58 PUsCombat Hit Differential Summary :
ANZAC : -0.83 Chinese : -2.33 UK_Pacific : 0.00 Japanese : 2.17 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 4 bombers moved from Hawaiian Islands to Eastern United States 1 bomber moved from Western United States to Eastern United States 1 fighter moved from Wake Island to Hawaiian Islands Place Units - Americans 2 bombers placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -1.00 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 4 bombers moved from Hawaiian Islands to Eastern United States 1 bomber moved from Western United States to Eastern United States 1 fighter moved from Wake Island to Hawaiian Islands Place Units - Americans 2 bombers placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Italian Somaliland 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Belgian Congo to Egypt 1 armour moved from Iraq to Egypt 1 artillery and 3 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Italian Somaliland British attack with 2 artilleries and 2 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 2 infantry in Italian Somaliland, round 2 : 3/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 99 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone British roll dice for 1 tactical_bomber in 99 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British lost in 99 Sea Zone Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -13 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 destroyer Non Combat Move - British Place Units - British 1 factory_minor placed in Iraq 1 factory_minor placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5 British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
British : 1.00 Italians : 0.33 Chinese : -1.00 Japanese : -2.00 -
TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 2 armour, 2 artilleries and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 2 : 0/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 3 : 4/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Crete to 99 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Tunisia to Algeria 1 fighter moved from Gibraltar to Southern Italy 2 fighters moved from Gibraltar to Southern Italy Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 15 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -1.33 Russians : 0.33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone 3 fighters moved from Western Germany to 92 Sea Zone -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone 3 fighters moved from Western Germany to 92 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 92 Sea Zone Germans attack with 3 fighters French defend with 1 destroyer Germans roll dice for 3 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 92 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for French: 1 destroyer Non Combat Move - Germans 2 fighters moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Morocco to Algeria 1 carrier, 1 cruiser and 3 submarines moved from 91 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Gibraltar 3 aaGuns, 6 armour, 4 artilleries and 17 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery and 10 infantry moved from Poland to Eastern Poland 1 armour moved from Romania to Eastern Poland 4 infantry moved from Bulgaria to Romania 9 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 infantry placed in Southern France 10 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -1.00 French : 0.67 Russians : -0.17





