Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq
17 armour moved from Northwest Persia to Iraq
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq
17 armour moved from Northwest Persia to Iraq
Combat - Germans
Battle in Persia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 18 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 8 armour, 2 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry
Germans roll dice for 18 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 15/26 hits, 12.83 expected hits
British roll dice for 8 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Iraq, round 2 : 5/16 hits, 6.67 expected hits
1 mech_infantry owned by the British, 3 armour owned by the Germans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 5 infantry owned by the British and 7 armour owned by the British lost in Iraq
Germans roll dice for 15 armour, 3 fighters and 3 tactical_bombers in Iraq, round 3 : 9/21 hits, 11.00 expected hits
British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 14 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 4 armour and 2 mech_infantrys
Casualties for British: 8 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Northwest Persia to Persia
3 aaGuns moved from Northwest Persia to Iraq
3 fighters and 3 tactical_bombers moved from Iraq to Caucasus
2 tactical_bombers moved from Caucasus to Southern Italy
1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Novosibirsk
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 111 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
Place Units - Germans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 80 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
1 infantry moved from Kansu to Timguska
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 2 transports; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from Caroline Islands to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 3 bombers and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
3 bombers moved from 25 Sea Zone to Japan
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Shantung to Kiangsu
1 fighter and 2 tactical_bombers moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Japanese collect 40 PUs (1 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : 1.67
@samuel06 its your game. you’ll have all the victory cities in the next 2 turns and there’s nothing i can do about it.
G.G.
Another?
@dawgoneit Thanks. It was a good game. Yes I would like to play another one. Do you want to switch side or same thing ?
@samuel06 sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
sure. i’ll set it up
@dawgoneit Congratulation. That’s very nice of your kids to do that,
@samuel06 thank you