Oh dear. This isn’t going well.
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 98 Sea Zone Non Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 infantry placed in Southern Italy 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New Guinea to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - French
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New Guinea to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 artillery and 5 infantry moved from Scotland to Eire Germans take Eire from Neutral_Allies 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq 17 armour moved from Northwest Persia to Iraq
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 artillery and 5 infantry moved from Scotland to Eire Germans take Eire from Neutral_Allies 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq 17 armour moved from Northwest Persia to Iraq Combat - Germans Battle in Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Germans attack with 18 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers British defend with 8 armour, 2 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry Germans roll dice for 18 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 15/26 hits, 12.83 expected hits British roll dice for 8 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Iraq, round 2 : 5/16 hits, 6.67 expected hits 1 mech_infantry owned by the British, 3 armour owned by the Germans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 5 infantry owned by the British and 7 armour owned by the British lost in Iraq Germans roll dice for 15 armour, 3 fighters and 3 tactical_bombers in Iraq, round 3 : 9/21 hits, 11.00 expected hits British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 14 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Germans: 4 armour and 2 mech_infantrys Casualties for British: 8 armour, 2 artilleries, 5 infantry and 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Northwest Persia to Persia 3 aaGuns moved from Northwest Persia to Iraq 3 fighters and 3 tactical_bombers moved from Iraq to Caucasus 2 tactical_bombers moved from Caucasus to Southern Italy 1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia 1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 3 infantry moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 3 mech_infantrys moved from Russia to Novosibirsk 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 111 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to Caucasus Place Units - Germans 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers placed in 113 Sea Zone Turn Complete - Germans Germans collect 80 PUs; end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -1.50
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Yenisey to Timguska 1 infantry moved from Kansu to Timguska Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 2 transports; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 3 bombers moved from Caroline Islands to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 3 bombers and 1 destroyer Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 3 bombers moved from 25 Sea Zone to Japan 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Shantung to Kiangsu 1 fighter and 2 tactical_bombers moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 3 destroyers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4 Japanese collect 40 PUs (1 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : 1.67
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@samuel06 its your game. you’ll have all the victory cities in the next 2 turns and there’s nothing i can do about it.
G.G.
Another? -
@dawgoneit Thanks. It was a good game. Yes I would like to play another one. Do you want to switch side or same thing ?
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@samuel06 sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
sure. i’ll set it up -
@dawgoneit Congratulation. That’s very nice of your kids to do that,
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@samuel06 thank you