Samuel06 (Axis) Vs Dawgoneit (Allies) BM3


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Queensland to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Java
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            3 infantry moved from South Australia to Queensland
            1 fighter moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Queensland to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Java
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            3 infantry moved from South Australia to Queensland
            1 fighter moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 infantry, 1 marine, 12 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Novosibirsk to Timguska
            1 mech_infantry moved from Kazakhstan to Timguska
            21 armour, 1 artillery and 10 mech_infantrys moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Rostov to Northwest Persia
            2 infantry moved from Norway to 112 Sea Zone
            1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 7 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
            1 artillery and 7 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in Timguska
                Germans attack with 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys in Timguska, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Timguska, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Timguska
                    Germans roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Timguska, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Timguska
                Russians win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 2 mech_infantrys
            Battle in 110 Sea Zone
                Germans attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Scotland
                Germans attack with 1 artillery and 7 infantry
                British defend with 1 aaGun, 1 airfield and 2 infantry
                    Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 7 infantry in Scotland, round 2 : 2/8 hits, 1.67 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Northwest Persia
                Germans attack with 21 armour, 1 artillery and 14 mech_infantrys
                British defend with 11 infantry and 7 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 3 armour, 3 infantry and 3 mech_infantrys
                    Germans roll dice for 21 armour, 1 artillery and 14 mech_infantrys in Northwest Persia, round 2 : 13/36 hits, 13.33 expected hits
                    British roll dice for 3 armour, 16 infantry and 10 mech_infantrys in Northwest Persia, round 2 : 8/29 hits, 10.17 expected hits
                    2 infantry owned by the ANZAC, 3 infantry owned by the Americans, 8 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 21 armour, 1 artillery and 6 mech_infantrys in Northwest Persia, round 3 : 9/28 hits, 12.00 expected hits
                    British roll dice for 3 armour, 3 infantry and 10 mech_infantrys in Northwest Persia, round 3 : 8/16 hits, 5.83 expected hits
                    3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 armour owned by the Germans, 6 mech_infantrys owned by the Germans, 3 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Northwest Persia
                    Germans roll dice for 20 armour in Northwest Persia, round 4 : 12/20 hits, 10.00 expected hits
                    British roll dice for 3 armour and 4 mech_infantrys in Northwest Persia, round 4 : 3/7 hits, 2.83 expected hits
                    4 mech_infantrys owned by the British, 3 armour owned by the Germans and 3 armour owned by the Americans lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 17 armour remaining. Battle score for attacker is 22
                Casualties for Germans: 4 armour, 1 artillery and 14 mech_infantrys
                Casualties for ANZAC: 2 infantry
                Casualties for Americans: 3 armour, 3 infantry and 3 mech_infantrys
                Casualties for British: 11 infantry and 7 mech_infantrys
    
        Non Combat Move - Germans
            4 aaGuns moved from Caucasus to Northwest Persia
            3 infantry moved from Rostov to Caucasus
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Tambov to Caucasus
            1 armour and 2 mech_infantrys moved from Russia to Volgograd
            1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
            1 bomber moved from United Kingdom to Western Germany
            3 fighters moved from 110 Sea Zone to 111 Sea Zone
            4 fighters and 6 tactical_bombers moved from Western Ukraine to Caucasus
    
        Place Units - Germans
            4 transports placed in 113 Sea Zone
            3 artilleries, 1 infantry and 1 marine placed in Western Germany
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,3,6,2,4,4,1,4,2,6,4,1,2,5
            Germans collect 73 PUs (3 lost to blockades); end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : 0.50
    Americans : -0.33
    Russians : 0.67
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Russians
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Anhwe to Kiangsi
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 carriers and 3 destroyers; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 fighter moved from French Indo China to 42 Sea Zone
            6 bombers moved from Japan to 46 Sea Zone
            2 fighters, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 6 bombers
                Americans defend with 3 destroyers
                    Japanese roll dice for 6 bombers in 46 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
                    Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    3 destroyers owned by the Americans lost in 46 Sea Zone
                Japanese win with 6 bombers remaining. Battle score for attacker is 24
                Casualties for Americans: 3 destroyers
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys
                British defend with 3 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 3 : 0/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Shan State, round 4 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shan State to Malaya
            3 aaGuns, 12 armour and 21 mech_infantrys moved from French Indo China to Siam
            1 fighter moved from 42 Sea Zone to Malaya
            6 bombers moved from 46 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
            5 tactical_bombers moved from Korea to Japan
    
        Place Units - Japanese
            2 carriers and 3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,4,4,4
            Japanese collect 47 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Americans : -1.00
    UK_Pacific : 0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Algeria to Morocco
            1 armour and 2 mech_infantrys moved from Tunisia to Morocco
            2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 93 Sea Zone to 91 Sea Zone
            4 fighters moved from 93 Sea Zone to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            2 fighters moved from 91 Sea Zone to United Kingdom
            2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Egypt to Trans-Jordan
            3 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Iraq to Trans-Jordan
            6 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Shensi to French Indo China
            1 bomber moved from Shensi to Shan State
            1 bomber moved from Shensi to Evenkiyskiy
    
        Combat - Americans
            Battle in Evenkiyskiy
                Americans attack with 1 bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Evenkiyskiy
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in French Indo China
                Americans attack with 1 bomber
                Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in French Indo China
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Shan State to India
            1 bomber moved from French Indo China to India
            1 bomber moved from Evenkiyskiy to Kansu
            1 aaGun moved from Tunisia to Libya
            1 aaGun moved from Libya to Tobruk
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            2 destroyers, 4 submarines and 3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 12 infantry moved from Yunnan to Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 artillery placed in Hunan
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
            Chinese undo move 6.
            Chinese undo move 5.
            2 infantry placed in Chahar
            Chinese undo move 3.
            Chinese undo move 2.
            Chinese undo move 1.
            2 infantry placed in Anhwe
            1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Algeria to Morocco
            1 armour and 2 mech_infantrys moved from Tunisia to Morocco
            2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 93 Sea Zone to 91 Sea Zone
            4 fighters moved from 93 Sea Zone to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            2 fighters moved from 91 Sea Zone to United Kingdom
            2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Egypt to Trans-Jordan
            3 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Iraq to Trans-Jordan
            6 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Shensi to French Indo China
            1 bomber moved from Shensi to Shan State
            1 bomber moved from Shensi to Evenkiyskiy
    
        Combat - Americans
            Battle in Evenkiyskiy
                Americans attack with 1 bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Evenkiyskiy
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in French Indo China
                Americans attack with 1 bomber
                Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in French Indo China
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Shan State to India
            1 bomber moved from French Indo China to India
            1 bomber moved from Evenkiyskiy to Kansu
            1 aaGun moved from Tunisia to Libya
            1 aaGun moved from Libya to Tobruk
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            2 destroyers, 4 submarines and 3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 12 infantry moved from Yunnan to Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 artillery placed in Hunan
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
            Chinese undo move 6.
            Chinese undo move 5.
            2 infantry placed in Chahar
            Chinese undo move 3.
            Chinese undo move 2.
            Chinese undo move 1.
            2 infantry placed in Anhwe
            1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - British
            British repair damage of 16x factory_major; Remaining resources: 23 PUs; 
            British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            2 armour and 2 mech_infantrys moved from Yunnan to Malaya
                  UK_Pacific take Shan State from Japanese
            1 fighter moved from Yunnan to Malaya
            9 armour, 4 artilleries, 18 infantry and 32 mech_infantrys moved from Yunnan to French Indo China
            1 infantry moved from Burma to Shan State
            2 artilleries and 3 infantry moved from Burma to Yunnan
            1 mech_infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 armour moved from Hunan to French Indo China
            3 armour moved from Persia to Iraq
            2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Iraq to Persia
    
        Combat - British
            Battle in Malaya
                British attack with 2 armour, 1 fighter and 2 mech_infantrys
                Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
                    British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Malaya, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 fighters in Malaya, round 2 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 16
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - British
            1 artillery and 2 infantry moved from India to Burma
            1 fighter moved from Malaya to Yunnan
    
        Place Units - British
            2 artilleries and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 1.17
    Americans : 1.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 98 Sea Zone
    
        Non Combat Move - Italians
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New Guinea to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New Guinea to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 artillery and 5 infantry moved from Scotland to Eire
                  Germans take Eire from Neutral_Allies
            1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
            1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq
            17 armour moved from Northwest Persia to Iraq
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 artillery and 5 infantry moved from Scotland to Eire
                  Germans take Eire from Neutral_Allies
            1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
            1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq
            17 armour moved from Northwest Persia to Iraq
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Germans attack with 18 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                British defend with 8 armour, 2 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry
                    Germans roll dice for 18 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 15/26 hits, 12.83 expected hits
                    British roll dice for 8 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Iraq, round 2 : 5/16 hits, 6.67 expected hits
                    1 mech_infantry owned by the British, 3 armour owned by the Germans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 5 infantry owned by the British and 7 armour owned by the British lost in Iraq
                    Germans roll dice for 15 armour, 3 fighters and 3 tactical_bombers in Iraq, round 3 : 9/21 hits, 11.00 expected hits
                    British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 14 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43
                Casualties for Germans: 4 armour and 2 mech_infantrys
                Casualties for British: 8 armour, 2 artilleries, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Northwest Persia to Persia
            3 aaGuns moved from Northwest Persia to Iraq
            3 fighters and 3 tactical_bombers moved from Iraq to Caucasus
            2 tactical_bombers moved from Caucasus to Southern Italy
            1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
            3 infantry moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Western Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Russia to Novosibirsk
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 111 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
    
        Place Units - Germans
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 80 PUs; end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -1.50
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Kansu to Timguska
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers and 2 transports; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Jehol to Manchuria
                  Japanese take Manchuria from Chinese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            3 bombers moved from Caroline Islands to 25 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 3 bombers and 1 destroyer
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            3 bombers moved from 25 Sea Zone to Japan
            2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 1 infantry moved from Java to 42 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from Shantung to Kiangsu
            1 fighter and 2 tactical_bombers moved from Japan to Philippines
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 3 destroyers and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
            Japanese collect 40 PUs (1 lost to blockades); end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : 1.67
    

    Savegame


  • @samuel06 its your game. you’ll have all the victory cities in the next 2 turns and there’s nothing i can do about it.
    G.G.
    Another?


  • @dawgoneit Thanks. It was a good game. Yes I would like to play another one. Do you want to switch side or same thing ?


  • @samuel06 sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
    sure. i’ll set it up

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