@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Smolensk to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Russia to Kazakhstan Germans take Kazakhstan from Russians 2 mech_infantrys moved from Russia to Tambov 4 fighters and 6 tactical_bombers moved from Russia to Tambov 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 21 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 2 bombers moved from Western Germany to United Kingdom 1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Battle in Tambov Germans attack with 4 fighters, 2 mech_infantrys and 6 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Tambov, round 2 : 5/12 hits, 6.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 4 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 21 armour, 1 artillery, 1 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 21 armour, 1 artillery, 1 infantry and 10 mech_infantrys in Caucasus, round 2 : 13/33 hits, 12.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 21 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 7 infantry moved from 112 Sea Zone to Western Germany 3 fighters moved from 104 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from Western Ukraine to Rostov 4 aaGuns moved from Rostov to Caucasus 3 infantry moved from Ukraine to Rostov 1 infantry moved from Smolensk to Russia 2 infantry moved from Southern France to France 3 mech_infantrys moved from Southern France to France 2 bombers moved from United Kingdom to Western Germany 4 fighters and 6 tactical_bombers moved from Tambov to Western Ukraine Place Units - Germans 4 artilleries, 1 bomber and 3 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,5 Germans collect 69 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : -0.33 Russians : 0.33 AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Anhwe Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 artilleries, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 2 infantry and 1 marine moved from Korea to Manchuria 6 bombers, 4 fighters and 7 tactical_bombers moved from Japan to Manchuria 1 artillery and 1 mech_infantry moved from Kiangsu to Shantung 1 destroyer moved from 37 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shantung Japanese attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Manchuria Japanese attack with 1 artillery, 6 bombers, 4 fighters, 2 infantry, 1 marine and 7 tactical_bombers Americans defend with 3 bombers; Russians defend with 1 aaGun and 8 infantry AA fire in Manchuria : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 1 artillery, 6 bombers, 3 fighters, 2 infantry, 1 marine and 7 tactical_bombers in Manchuria, round 2 : 9/20 hits, 10.50 expected hits Chinese roll dice for 1 aaGun, 3 bombers and 8 infantry in Manchuria, round 2 : 3/11 hits, 3.17 expected hits 2 infantry owned by the Japanese, 5 infantry owned by the Russians, 1 marine owned by the Japanese, 1 aaGun owned by the Russians and 3 bombers owned by the Americans lost in Manchuria Japanese roll dice for 1 artillery, 6 bombers, 3 fighters and 7 tactical_bombers in Manchuria, round 3 : 12/17 hits, 9.83 expected hits Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria Japanese win with 6 bombers, 2 fighters and 7 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 1 artillery, 2 fighters, 2 infantry and 1 marine Casualties for Americans: 3 bombers Casualties for Russians: 1 aaGun and 8 infantry Non Combat Move - Japanese 6 bombers, 2 fighters and 7 tactical_bombers moved from Manchuria to Korea 6 bombers moved from Korea to Japan 4 mech_infantrys moved from Hunan to Kiangsu 3 aaGuns, 12 armour, 1 artillery, 1 infantry and 24 mech_infantrys moved from Shan State to French Indo China 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 fighters placed in French Indo China 2 artilleries, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese : 0.50 AA fire in Manchuria : : 0.50 Japanese : 1.00 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 3 submarines moved from 97 Sea Zone to 93 Sea Zone 3 destroyers moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 46 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 92 Sea Zone to 93 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 aaGun, 1 armour and 2 mech_infantrys moved from Algeria to Tunisia 1 aaGun moved from Tunisia to Libya 3 infantry moved from Tobruk to Alexandria 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Iraq 2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Alaska to British Columbia Place Units - Americans 1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 1.17 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 10 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : -1.17 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 3 submarines moved from 97 Sea Zone to 93 Sea Zone 3 destroyers moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 46 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 92 Sea Zone to 93 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 aaGun, 1 armour and 2 mech_infantrys moved from Algeria to Tunisia 1 aaGun moved from Tunisia to Libya 3 infantry moved from Tobruk to Alexandria 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Iraq 2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Alaska to British Columbia Place Units - Americans 1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 10 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 5 mech_infantrys moved from Eastern Persia to Northwest Persia 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 1 armour and 1 mech_infantry moved from Burma to Hunan 8 armour, 4 artilleries, 18 infantry and 27 mech_infantrys moved from Burma to Yunnan 3 armour and 8 mech_infantrys moved from India to Yunnan 2 artilleries and 4 infantry moved from India to Burma 2 armour and 1 mech_infantry moved from West India to Eastern Persia 1 artillery and 4 infantry moved from West India to India 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 3 infantry in Shan State, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hunan British roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Shan State to Yunnan Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 1 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.33 British : -2.67 Americans : 1.17 Chinese : -1.17 Japanese : -1.00 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea Combat - ANZAC Battle in Java Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 3 infantry moved from South Australia to Queensland 1 fighter moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 0.83 Japanese : -0.33 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea Combat - ANZAC Battle in Java Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 3 infantry moved from South Australia to Queensland 1 fighter moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.83 Japanese : -0.33 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 infantry, 1 marine, 12 mech_infantrys and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Novosibirsk to Timguska 1 mech_infantry moved from Kazakhstan to Timguska 21 armour, 1 artillery and 10 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 2 infantry moved from Norway to 112 Sea Zone 1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 7 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 7 infantry moved from 111 Sea Zone to Scotland Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in Timguska Germans attack with 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys in Timguska, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Timguska, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Timguska Germans roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Timguska, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Timguska Russians win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 2 mech_infantrys Battle in 110 Sea Zone Germans attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Scotland Germans attack with 1 artillery and 7 infantry British defend with 1 aaGun, 1 airfield and 2 infantry Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 7 infantry in Scotland, round 2 : 2/8 hits, 1.67 expected hits British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Northwest Persia Germans attack with 21 armour, 1 artillery and 14 mech_infantrys British defend with 11 infantry and 7 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 3 armour, 3 infantry and 3 mech_infantrys Germans roll dice for 21 armour, 1 artillery and 14 mech_infantrys in Northwest Persia, round 2 : 13/36 hits, 13.33 expected hits British roll dice for 3 armour, 16 infantry and 10 mech_infantrys in Northwest Persia, round 2 : 8/29 hits, 10.17 expected hits 2 infantry owned by the ANZAC, 3 infantry owned by the Americans, 8 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Northwest Persia Germans roll dice for 21 armour, 1 artillery and 6 mech_infantrys in Northwest Persia, round 3 : 9/28 hits, 12.00 expected hits British roll dice for 3 armour, 3 infantry and 10 mech_infantrys in Northwest Persia, round 3 : 8/16 hits, 5.83 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 armour owned by the Germans, 6 mech_infantrys owned by the Germans, 3 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Northwest Persia Germans roll dice for 20 armour in Northwest Persia, round 4 : 12/20 hits, 10.00 expected hits British roll dice for 3 armour and 4 mech_infantrys in Northwest Persia, round 4 : 3/7 hits, 2.83 expected hits 4 mech_infantrys owned by the British, 3 armour owned by the Germans and 3 armour owned by the Americans lost in Northwest Persia Germans win, taking Northwest Persia from British with 17 armour remaining. Battle score for attacker is 22 Casualties for Germans: 4 armour, 1 artillery and 14 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for Americans: 3 armour, 3 infantry and 3 mech_infantrys Casualties for British: 11 infantry and 7 mech_infantrys Non Combat Move - Germans 4 aaGuns moved from Caucasus to Northwest Persia 3 infantry moved from Rostov to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Tambov to Caucasus 1 armour and 2 mech_infantrys moved from Russia to Volgograd 1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 1 bomber moved from United Kingdom to Western Germany 3 fighters moved from 110 Sea Zone to 111 Sea Zone 4 fighters and 6 tactical_bombers moved from Western Ukraine to Caucasus Place Units - Germans 4 transports placed in 113 Sea Zone 3 artilleries, 1 infantry and 1 marine placed in Western Germany 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,3,6,2,4,4,1,4,2,6,4,1,2,5 Germans collect 73 PUs (3 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : -1.33 British : 0.50 Americans : -0.33 Russians : 0.67 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 1 infantry moved from Timguska to Kansu 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Anhwe to Kiangsi Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 carriers and 3 destroyers; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from French Indo China to 42 Sea Zone 6 bombers moved from Japan to 46 Sea Zone 2 fighters, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 mech_infantry moved from Shantung to Jehol Japanese take Jehol from Chinese Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in 46 Sea Zone Japanese attack with 6 bombers Americans defend with 3 destroyers Japanese roll dice for 6 bombers in 46 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 3 destroyers owned by the Americans lost in 46 Sea Zone Japanese win with 6 bombers remaining. Battle score for attacker is 24 Casualties for Americans: 3 destroyers Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys British defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/5 hits, 1.50 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 3 : 0/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 2 fighters and 2 mech_infantrys in Shan State, round 4 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for British: 3 infantry Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Shan State to Malaya 3 aaGuns, 12 armour and 21 mech_infantrys moved from French Indo China to Siam 1 fighter moved from 42 Sea Zone to Malaya 6 bombers moved from 46 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone 5 tactical_bombers moved from Korea to Japan Place Units - Japanese 2 carriers and 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,4,4,4 Japanese collect 47 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
ANZAC : 0.17 Americans : -1.00 UK_Pacific : 0.67 Japanese : -0.67 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Algeria to Morocco 1 armour and 2 mech_infantrys moved from Tunisia to Morocco 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 93 Sea Zone to 91 Sea Zone 4 fighters moved from 93 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 3 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Iraq to Trans-Jordan 6 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone Americans take 54 Sea Zone from Japanese 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Shensi to French Indo China 1 bomber moved from Shensi to Shan State 1 bomber moved from Shensi to Evenkiyskiy Combat - Americans Battle in Evenkiyskiy Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Evenkiyskiy Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in French Indo China Americans attack with 1 bomber Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Shan State to India 1 bomber moved from French Indo China to India 1 bomber moved from Evenkiyskiy to Kansu 1 aaGun moved from Tunisia to Libya 1 aaGun moved from Libya to Tobruk 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 2 destroyers, 4 submarines and 3 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 1.00 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 12 infantry moved from Yunnan to Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 artillery placed in Hunan 1 infantry placed in Sikang 1 infantry placed in Tsinghai Chinese undo move 6. Chinese undo move 5. 2 infantry placed in Chahar Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Anhwe 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Algeria to Morocco 1 armour and 2 mech_infantrys moved from Tunisia to Morocco 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 93 Sea Zone to 91 Sea Zone 4 fighters moved from 93 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 3 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Iraq to Trans-Jordan 6 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone Americans take 54 Sea Zone from Japanese 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Shensi to French Indo China 1 bomber moved from Shensi to Shan State 1 bomber moved from Shensi to Evenkiyskiy Combat - Americans Battle in Evenkiyskiy Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Evenkiyskiy Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in French Indo China Americans attack with 1 bomber Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Shan State to India 1 bomber moved from French Indo China to India 1 bomber moved from Evenkiyskiy to Kansu 1 aaGun moved from Tunisia to Libya 1 aaGun moved from Libya to Tobruk 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 2 destroyers, 4 submarines and 3 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 12 infantry moved from Yunnan to Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 artillery placed in Hunan 1 infantry placed in Sikang 1 infantry placed in Tsinghai Chinese undo move 6. Chinese undo move 5. 2 infantry placed in Chahar Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Anhwe 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British repair damage of 16x factory_major; Remaining resources: 23 PUs; British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 armour and 2 mech_infantrys moved from Yunnan to Malaya UK_Pacific take Shan State from Japanese 1 fighter moved from Yunnan to Malaya 9 armour, 4 artilleries, 18 infantry and 32 mech_infantrys moved from Yunnan to French Indo China 1 infantry moved from Burma to Shan State 2 artilleries and 3 infantry moved from Burma to Yunnan 1 mech_infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 armour moved from Hunan to French Indo China 3 armour moved from Persia to Iraq 2 armour and 1 mech_infantry moved from Eastern Persia to Iraq 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Persia Combat - British Battle in Malaya British attack with 2 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 factory_minor, 2 fighters and 1 harbour British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Malaya, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 fighters in Malaya, round 2 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 fighters Non Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from Malaya to Yunnan Place Units - British 2 artilleries and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.33 British : 1.17 Americans : 1.00 Japanese : -1.00 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 98 Sea Zone Non Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 infantry placed in Southern Italy 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New Guinea to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - French -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New Guinea to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 artillery and 5 infantry moved from Scotland to Eire Germans take Eire from Neutral_Allies 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq 17 armour moved from Northwest Persia to Iraq





