Samuel06 (Axis) Vs Dawgoneit (Allies) BM3

  • '15 '14

    @dawgoneit You attack 5 japanese mech with a single bomber? Did you think it was a lone mech?


  • @JDOW yep


  • @dawgoneit Scramble 3 fighters. Also, if you want to take back your bomber attacking the 5 mech that’s fine.


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            4 bombers moved from Western United States to 6 Sea Zone
            1 bomber moved from Novosibirsk to Szechwan
            1 bomber moved from Novosibirsk to Kweichow
            1 bomber moved from Novosibirsk to Hunan
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from Gibraltar to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @samuel06 any Kami’s? it wont let me edit until the end


  • @dawgoneit If you want to use your bomber somewhere else, you can retake the turn altogether. I will use 1 suicide attack on each destroyer and 2 on the carrier.


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            4 bombers moved from Western United States to 6 Sea Zone
            1 bomber moved from Novosibirsk to Szechwan
            1 bomber moved from Novosibirsk to Kweichow
            1 bomber moved from Novosibirsk to Hunan
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from Gibraltar to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 5,1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in 6 Sea Zone
                Americans attack with 4 bombers, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 4 bombers, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits
                    Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
                    2 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
                    Japanese roll dice for 3 battleships, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 battleships owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 39
                Casualties for Americans: 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Americans attack with 1 bomber
                Japanese defend with 5 mech_infantrys
                    Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 4 mech_infantrys in Hunan, round 3 : 0/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    Americans roll dice for 1 bomber in Hunan, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 mech_infantrys in Hunan, round 4 : 3/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 3 mech_infantrys
                Casualties for Americans: 1 bomber
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from 6 Sea Zone to Manchuria
            1 bomber moved from Kweichow to Shensi
            1 bomber moved from Szechwan to Shensi
            2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
            7 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 aaGun moved from Morocco to Algeria
            1 aaGun moved from Algeria to Tunisia
            3 infantry moved from Libya to Tobruk
            1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Alexandria to Egypt
            2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
            3 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
            1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys
            EDIT: Adding units owned by Americans to Shensi: 1 bomber
            EDIT: Turning off Edit Mode
            1 carrier placed in 101 Sea Zone
            1 destroyer, 2 fighters and 1 submarine placed in 101 Sea Zone
            2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.83
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
            8 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            4 bombers moved from Western United States to 6 Sea Zone
            1 bomber moved from Novosibirsk to Szechwan
            1 bomber moved from Novosibirsk to Kweichow
            1 bomber moved from Novosibirsk to Hunan
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from Gibraltar to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 5,1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in 6 Sea Zone
                Americans attack with 4 bombers, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 4 bombers, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits
                    Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
                    2 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
                    Japanese roll dice for 3 battleships, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 battleships owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 39
                Casualties for Americans: 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Americans attack with 1 bomber
                Japanese defend with 5 mech_infantrys
                    Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 4 mech_infantrys in Hunan, round 3 : 0/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    Americans roll dice for 1 bomber in Hunan, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 mech_infantrys in Hunan, round 4 : 3/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 3 mech_infantrys
                Casualties for Americans: 1 bomber
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from 6 Sea Zone to Manchuria
            1 bomber moved from Kweichow to Shensi
            1 bomber moved from Szechwan to Shensi
            2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
            7 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 aaGun moved from Morocco to Algeria
            1 aaGun moved from Algeria to Tunisia
            3 infantry moved from Libya to Tobruk
            1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Alexandria to Egypt
            2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
            3 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
            1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys
            EDIT: Adding units owned by Americans to Shensi: 1 bomber
            EDIT: Turning off Edit Mode
            1 carrier placed in 101 Sea Zone
            1 destroyer, 2 fighters and 1 submarine placed in 101 Sea Zone
            2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
            8 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 13 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            7 armour, 3 artilleries, 1 fighter, 20 infantry and 28 mech_infantrys moved from India to Burma
            2 armour and 1 mech_infantry moved from West India to Burma
            3 infantry moved from West India to India
            3 armour and 8 mech_infantrys moved from Eastern Persia to India
            1 artillery and 4 infantry moved from Eastern Persia to West India
            2 armour and 1 mech_infantry moved from Persia to West India
            2 infantry moved from Persia to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            5 mech_infantrys moved from Iraq to Eastern Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Egypt to Iraq
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.83
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 8 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 aaGuns moved from Bryansk to Russia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,5,2,3
            Italians collect 1 PU (8 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Move Summary: French round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Smolensk to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Russia to Kazakhstan
                  Germans take Kazakhstan from Russians
            2 mech_infantrys moved from Russia to Tambov
            4 fighters and 6 tactical_bombers moved from Russia to Tambov
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            21 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            2 bombers moved from Western Germany to United Kingdom
            1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone
            3 fighters moved from Western Germany to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 7,7 and causes: 14 damage to unit: factory_major
                Bombing raid in United Kingdom causes 14 damage total. 
            Battle in Tambov
                Germans attack with 4 fighters, 2 mech_infantrys and 6 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Tambov, round 2 : 5/12 hits, 6.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 4 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 3 fighters
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 21 armour, 1 artillery, 1 infantry and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 21 armour, 1 artillery, 1 infantry and 10 mech_infantrys in Caucasus, round 2 : 13/33 hits, 12.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 21 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery and 7 infantry moved from 112 Sea Zone to Western Germany
            3 fighters moved from 104 Sea Zone to 112 Sea Zone
            3 mech_infantrys moved from Western Ukraine to Rostov
            4 aaGuns moved from Rostov to Caucasus
            3 infantry moved from Ukraine to Rostov
            1 infantry moved from Smolensk to Russia
            2 infantry moved from Southern France to France
            3 mech_infantrys moved from Southern France to France
            2 bombers moved from United Kingdom to Western Germany
            4 fighters and 6 tactical_bombers moved from Tambov to Western Ukraine
    
        Place Units - Germans
            4 artilleries, 1 bomber and 3 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Western Ukraine
            1 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,5
            Germans collect 69 PUs (4 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : -0.33
    Russians : 0.33
    AA fire in United Kingdom : : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Russians
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Anhwe
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 2 infantry and 1 marine moved from Korea to Manchuria
            6 bombers, 4 fighters and 7 tactical_bombers moved from Japan to Manchuria
            1 artillery and 1 mech_infantry moved from Kiangsu to Shantung
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shantung
                Japanese attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 artillery, 6 bombers, 4 fighters, 2 infantry, 1 marine and 7 tactical_bombers
                Americans defend with 3 bombers; Russians defend with 1 aaGun and 8 infantry
                    AA fire in Manchuria : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 artillery, 6 bombers, 3 fighters, 2 infantry, 1 marine and 7 tactical_bombers in Manchuria, round 2 : 9/20 hits, 10.50 expected hits
                    Chinese roll dice for 1 aaGun, 3 bombers and 8 infantry in Manchuria, round 2 : 3/11 hits, 3.17 expected hits
                    2 infantry owned by the Japanese, 5 infantry owned by the Russians, 1 marine owned by the Japanese, 1 aaGun owned by the Russians and 3 bombers owned by the Americans lost in Manchuria
                    Japanese roll dice for 1 artillery, 6 bombers, 3 fighters and 7 tactical_bombers in Manchuria, round 3 : 12/17 hits, 9.83 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                Japanese win with 6 bombers, 2 fighters and 7 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 artillery, 2 fighters, 2 infantry and 1 marine
                Casualties for Americans: 3 bombers
                Casualties for Russians: 1 aaGun and 8 infantry
    
        Non Combat Move - Japanese
            6 bombers, 2 fighters and 7 tactical_bombers moved from Manchuria to Korea
            6 bombers moved from Korea to Japan
            4 mech_infantrys moved from Hunan to Kiangsu
            3 aaGuns, 12 armour, 1 artillery, 1 infantry and 24 mech_infantrys moved from Shan State to French Indo China
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 fighters placed in French Indo China
            2 artilleries, 2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    AA fire in Manchuria : : 0.50
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            3 submarines moved from 97 Sea Zone to 93 Sea Zone
            3 destroyers moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 3 destroyers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
            1 aaGun, 1 armour and 2 mech_infantrys moved from Algeria to Tunisia
            1 aaGun moved from Tunisia to Libya
            3 infantry moved from Tobruk to Alexandria
            1 artillery moved from Alexandria to Egypt
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Trans-Jordan to Iraq
            2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
            2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Alaska to British Columbia
    
        Place Units - Americans
            1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Yunnan to Hunan
            10 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            3 submarines moved from 97 Sea Zone to 93 Sea Zone
            3 destroyers moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 3 destroyers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
            1 aaGun, 1 armour and 2 mech_infantrys moved from Algeria to Tunisia
            1 aaGun moved from Tunisia to Libya
            3 infantry moved from Tobruk to Alexandria
            1 artillery moved from Alexandria to Egypt
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Trans-Jordan to Iraq
            2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
            2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Alaska to British Columbia
    
        Place Units - Americans
            1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Yunnan to Hunan
            10 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 6 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            5 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
            1 mech_infantry moved from Burma to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour and 1 mech_infantry moved from Burma to Hunan
            8 armour, 4 artilleries, 18 infantry and 27 mech_infantrys moved from Burma to Yunnan
            3 armour and 8 mech_infantrys moved from India to Yunnan
            2 artilleries and 4 infantry moved from India to Burma
            2 armour and 1 mech_infantry moved from West India to Eastern Persia
            1 artillery and 4 infantry moved from West India to India
            2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Shan State
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Hunan
                    British roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Yunnan
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Iraq
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -2.67
    Americans : 1.17
    Chinese : -1.17
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Queensland to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Java
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            3 infantry moved from South Australia to Queensland
            1 fighter moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -0.33
    

    Savegame

Suggested Topics

  • 19
  • 15
  • 67
  • 28
  • 32
  • 39
  • 44
  • 212
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.8k

Users

40.4k

Topics

1.8m

Posts