@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Bryansk to Bessarabia 3 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 5 infantry moved from Belarus to Novgorod 1 armour moved from Bryansk to Novgorod 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Italians: 2 armour Battle in Novgorod Russians attack with 1 armour and 5 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 armour and 5 infantry in Novgorod, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 armour and 4 infantry in Novgorod, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour and 2 infantry in Novgorod, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 4 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Bessarabia to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 4 artilleries and 4 infantry moved from Russia to Bryansk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Ukraine 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 1.33 Italians : 0.00 Russians : 1.17
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry and 2 mech_infantrys moved from Suiyuyan to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Chahar to Shensi 2 bombers moved from Malaya to Java 2 fighters and 2 tactical_bombers moved from Malaya to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry and 2 mech_infantrys moved from Suiyuyan to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Chahar to Shensi 2 bombers moved from Malaya to Java 2 fighters and 2 tactical_bombers moved from Malaya to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 armour, 2 infantry and 4 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Shensi, round 2 : 2/7 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Suiyuyan to Shensi 1 artillery moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Hopei to Szechwan 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Chahar to Suiyuyan 1 aaGun moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 marine moved from Guam to 21 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to Philippines 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya 2 bombers moved from Java to Malaya Place Units - Japanese 1 factory_minor placed in French Indo China 2 armour and 1 mech_infantry placed in Malaya 2 armour and 1 mech_infantry placed in Kiangsu 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6 Japanese collect 62 PUs (1 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : 0.33 Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa 2 destroyers and 1 submarine moved from 101 Sea Zone to 87 Sea Zone 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 2 infantry moved from Brazil to French Guiana Combat - Americans Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Celebes from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French West Africa Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 7 bombers moved from United Kingdom to French Equatorial Africa 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone Place Units - Americans 1 carrier and 3 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 1.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Chahar Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Chahar from Japanese, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Place Units - Chinese 1 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -2.50 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa 2 destroyers and 1 submarine moved from 101 Sea Zone to 87 Sea Zone 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 2 infantry moved from Brazil to French Guiana Combat - Americans Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Celebes from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French West Africa Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 7 bombers moved from United Kingdom to French Equatorial Africa 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone Place Units - Americans 1 carrier and 3 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Chahar Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Chahar from Japanese, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Place Units - Chinese 1 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Egypt to Alexandria 1 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Egypt to Alexandria 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan Combat - British Battle in Alexandria British attack with 1 fighter and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 3 infantry in Alexandria, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 fighter and 2 infantry in Alexandria, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Yunnan British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Alexandria to Egypt 1 mech_infantry moved from Iraq to Egypt 2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour, 1 artillery and 2 infantry moved from 87 Sea Zone to French West Africa 3 infantry moved from India to Burma Place Units - British 1 artillery and 2 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.83 Italians : -0.33 Americans : 1.67 Chinese : -2.50 Japanese : -0.67
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to 81 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 2 fighters moved from 96 Sea Zone to Alexandria 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to 81 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 2 fighters moved from 96 Sea Zone to Alexandria 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer and 2 transports Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Italians lost in 81 Sea Zone British win, taking Cyprus from British with 2 transports remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for British: 1 destroyer Battle in Alexandria Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Alexandria to Libya 1 cruiser moved from 96 Sea Zone to 95 Sea Zone 1 carrier and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 4 infantry and 1 marine moved from Southern Italy to 95 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 submarine and 2 transports moved from 95 Sea Zone to 94 Sea Zone 4 infantry and 1 marine moved from 94 Sea Zone to Algeria Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 2.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Volgograd to Russia 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Volgograd to Russia 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 6 infantry moved from Karelia to Novgorod 1 artillery and 3 infantry moved from Eastern Poland to Bessarabia 3 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 1 fighter moved from Western Germany to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 2 bombers moved from Western Germany to 115 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 7 infantry Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 0/8 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 3 : 1/8 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery and 6 infantry in Novgorod, round 4 : 1/7 hits, 1.50 expected hits Russians roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Bessarabia Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 4/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 115 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 submarine Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Belarus to Eastern Poland 1 aaGun and 9 mech_infantrys moved from Baltic States to Eastern Poland 2 bombers moved from 115 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 aaGun, 5 artilleries and 5 infantry moved from Germany to Poland 2 infantry moved from Norway to Finland 1 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Novgorod 1 transport moved from 94 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy Place Units - Germans 5 artilleries and 5 infantry placed in Germany 2 infantry placed in Southern France 1 fighter and 2 infantry placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.67 Russians : -3.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter and 1 infantry moved from Bryansk to Belarus 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Siberia to Amur 1 infantry moved from Amur to Buryatia Combat - Russians Battle in Belarus Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 2 artilleries and 8 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov Place Units - Russians 3 infantry placed in Ukraine 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.67
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 2 infantry moved from Philippines to 35 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone 2 bombers moved from Malaya to Java 1 artillery moved from French Indo China to Yunnan 1 mech_infantry moved from Shensi to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 armour and 2 mech_infantrys moved from Shensi to Sikang 1 artillery moved from Suiyuyan to Chahar
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 2 infantry moved from Philippines to 35 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone 2 bombers moved from Malaya to Java 1 artillery moved from French Indo China to Yunnan 1 mech_infantry moved from Shensi to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 armour and 2 mech_infantrys moved from Shensi to Sikang 1 artillery moved from Suiyuyan to Chahar Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 2 bombers and 2 infantry Americans defend with 1 artillery Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Chahar Japanese attack with 2 armour, 1 artillery and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Chahar, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Chahar, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Chahar, round 4 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Celebes Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 2 armour moved from Malaya to French Indo China 2 bombers moved from Java to Malaya 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 2 bombers moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Malaya Japanese undo move 1. 1 transport placed in 36 Sea Zone 2 infantry placed in French Indo China 1 fighter and 2 infantry placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -2.00 UK_Pacific : -0.33 Japanese : 0.67
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@samuel06 I did an edit to remove the US transport in Celebes sz. I thought I had sent a fighter from Philippines to kill it but made a mistake. I hope that’s ok.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 artillery, 2 mech_infantrys and 3 transports moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 3 infantry moved from French Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 2 fighters moved from 87 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 carrier and 6 destroyers moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 submarines moved from 87 Sea Zone to 91 Sea Zone 7 bombers moved from French Equatorial Africa to Egypt 1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to French Equatorial Africa 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Morocco Battle in 42 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Morocco from Germans, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier placed in 10 Sea Zone 3 bombers placed in Western United States 1 destroyer placed in 101 Sea Zone Americans undo move 3. 2 bombers placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -0.50 Japanese : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 artillery, 2 mech_infantrys and 3 transports moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 3 infantry moved from French Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 2 fighters moved from 87 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 carrier and 6 destroyers moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 submarines moved from 87 Sea Zone to 91 Sea Zone 7 bombers moved from French Equatorial Africa to Egypt 1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to French Equatorial Africa 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Morocco Battle in 42 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Morocco from Germans, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier placed in 10 Sea Zone 3 bombers placed in Western United States 1 destroyer placed in 101 Sea Zone Americans undo move 3. 2 bombers placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to 99 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 2 armour, 1 artillery and 6 mech_infantrys moved from Egypt to Alexandria 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Iraq to Egypt 3 artilleries and 5 infantry moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia Combat - British Battle in 99 Sea Zone British attack with 1 fighter and 2 transports Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Crete Battle in Shan State British attack with 3 infantry Japanese defend with 1 mech_infantry British roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Crete from Italians, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Cyprus British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 infantry moved from India to Burma 1 fighter moved from 99 Sea Zone to Egypt Place Units - British 1 factory_minor placed in Egypt 3 infantry placed in Persia 2 infantry and 1 mech_infantry placed in Iraq 2 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from 87 Sea Zone: 1 destroyer and 2 transports EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer and 2 transports EDIT: Removing units owned by British from French West Africa: 1 armour, 1 artillery and 2 infantry EDIT: Adding units owned by British to Gibraltar: 1 armour, 1 artillery and 2 infantry Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 0.83 Italians : -0.33 Americans : -0.50 Japanese : -0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 armour, 6 infantry, 1 marine and 1 mech_infantry moved from Algeria to Tunisia 1 fighter moved from Libya to Southern Italy 1 fighter moved from Libya to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser and 2 transports moved from 94 Sea Zone to 97 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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@samuel06 Hey, are you still playing ?