@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
5 infantry moved from Belarus to Novgorod
1 armour moved from Bryansk to Novgorod
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 1.67 expected hits
Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Novgorod
Russians attack with 1 armour and 5 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 armour and 5 infantry in Novgorod, round 2 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 armour and 4 infantry in Novgorod, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour and 2 infantry in Novgorod, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 4 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
4 artilleries and 4 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 1.33
Italians : 0.00
Russians : 1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry and 2 mech_infantrys moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Chahar to Shensi
2 bombers moved from Malaya to Java
2 fighters and 2 tactical_bombers moved from Malaya to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry and 2 mech_infantrys moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Chahar to Shensi
2 bombers moved from Malaya to Java
2 fighters and 2 tactical_bombers moved from Malaya to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 2 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Shensi, round 2 : 2/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Suiyuyan to Shensi
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 marine moved from Guam to 21 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Philippines
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya
2 bombers moved from Java to Malaya
Place Units - Japanese
1 factory_minor placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Japanese collect 62 PUs (1 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.33
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
2 destroyers and 1 submarine moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
2 infantry moved from Brazil to French Guiana
Combat - Americans
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Celebes from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
7 bombers moved from United Kingdom to French Equatorial Africa
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
Place Units - Americans
1 carrier and 3 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 1.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Chahar from Japanese, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Burma
Place Units - Chinese
1 infantry placed in Tsinghai
Chinese undo move 1.
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -2.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
2 destroyers and 1 submarine moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
2 infantry moved from Brazil to French Guiana
Combat - Americans
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Celebes from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
7 bombers moved from United Kingdom to French Equatorial Africa
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
Place Units - Americans
1 carrier and 3 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Chahar from Japanese, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Burma
Place Units - Chinese
1 infantry placed in Tsinghai
Chinese undo move 1.
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Egypt to Alexandria
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
Combat - British
Battle in Alexandria
British attack with 1 fighter and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 3 infantry in Alexandria, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 fighter and 2 infantry in Alexandria, round 3 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Alexandria to Egypt
1 mech_infantry moved from Iraq to Egypt
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour, 1 artillery and 2 infantry moved from 87 Sea Zone to French West Africa
3 infantry moved from India to Burma
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.83
Italians : -0.33
Americans : 1.67
Chinese : -2.50
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to 81 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to 81 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Italians lost in 81 Sea Zone
British win, taking Cyprus from British with 2 transports remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Alexandria to Libya
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 carrier and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
4 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 submarine and 2 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry and 1 marine moved from 94 Sea Zone to Algeria
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Volgograd to Russia
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Volgograd to Russia
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
6 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 fighter moved from Western Germany to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 0/8 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 3 : 1/8 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery and 6 infantry in Novgorod, round 4 : 1/7 hits, 1.50 expected hits
Russians roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 4/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Belarus to Eastern Poland
1 aaGun and 9 mech_infantrys moved from Baltic States to Eastern Poland
2 bombers moved from 115 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 aaGun, 5 artilleries and 5 infantry moved from Germany to Poland
2 infantry moved from Norway to Finland
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
2 infantry placed in Southern France
1 fighter and 2 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.67
Russians : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 infantry moved from Amur to Buryatia
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
Place Units - Russians
3 infantry placed in Ukraine
4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
2 bombers moved from Malaya to Java
1 artillery moved from French Indo China to Yunnan
1 mech_infantry moved from Shensi to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour and 2 mech_infantrys moved from Shensi to Sikang
1 artillery moved from Suiyuyan to Chahar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
2 bombers moved from Malaya to Java
1 artillery moved from French Indo China to Yunnan
1 mech_infantry moved from Shensi to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour and 2 mech_infantrys moved from Shensi to Sikang
1 artillery moved from Suiyuyan to Chahar
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Chahar
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Chahar, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Chahar, round 3 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Chahar, round 4 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Celebes
Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
2 armour moved from Malaya to French Indo China
2 bombers moved from Java to Malaya
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 bombers moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
Japanese undo move 1.
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
1 fighter and 2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.00
Chinese : -2.00
UK_Pacific : -0.33
Japanese : 0.67
@samuel06 I did an edit to remove the US transport in Celebes sz. I thought I had sent a fighter from Philippines to kill it but made a mistake. I hope that’s ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 mech_infantry moved from French West Africa to 87 Sea Zone
1 artillery, 2 mech_infantrys and 3 transports moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 87 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 carrier and 6 destroyers moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 submarines moved from 87 Sea Zone to 91 Sea Zone
7 bombers moved from French Equatorial Africa to Egypt
1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to French Equatorial Africa
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Morocco from Germans, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
3 bombers placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
2 bombers placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 mech_infantry moved from French West Africa to 87 Sea Zone
1 artillery, 2 mech_infantrys and 3 transports moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 87 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 carrier and 6 destroyers moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 submarines moved from 87 Sea Zone to 91 Sea Zone
7 bombers moved from French Equatorial Africa to Egypt
1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to French Equatorial Africa
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Morocco from Germans, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
3 bombers placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
2 bombers placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 armour, 1 artillery and 6 mech_infantrys moved from Egypt to Alexandria
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Iraq to Egypt
3 artilleries and 5 infantry moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Crete
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Crete from Italians, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 infantry moved from India to Burma
1 fighter moved from 99 Sea Zone to Egypt
Place Units - British
1 factory_minor placed in Egypt
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 87 Sea Zone: 1 destroyer and 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer and 2 transports
EDIT: Removing units owned by British from French West Africa: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Gibraltar: 1 armour, 1 artillery and 2 infantry
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : 0.83
Italians : -0.33
Americans : -0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour, 6 infantry, 1 marine and 1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Libya to Southern Italy
1 fighter moved from Libya to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 2 transports moved from 94 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
@samuel06 Hey, are you still playing ?