@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 14 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,1,2,5 Italians collect 2 PUs (7 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Western Australia to Queensland 6 infantry moved from New South Wales to South Australia 1 fighter moved from Novosibirsk to Chahar Combat - ANZAC Battle in Chahar ANZAC attack with 1 fighter Japanese defend with 1 infantry ANZAC roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Chahar Japanese win with no units remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 1 factory_minor, 3 fighters, 4 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 infantry EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys EDIT: Removing units owned by Germans from Belarus: 1 infantry EDIT: Removing units owned by Russians from Vologda: 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 infantry EDIT: Changing ownership of Vologda from Russians to Germans EDIT: Changing ownership of Smolensk from Russians to Germans EDIT: Adding units owned by Germans to Smolensk: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry EDIT: Removing units owned by Russians from Samara: 1 infantry EDIT: Changing ownership of Samara from Russians to Germans EDIT: Removing units owned by Germans from Russia: 2 mech_infantrys EDIT: Adding units owned by Germans to Samara: 1 mech_infantry EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Removing units owned by Russians from Rostov: 1 infantry EDIT: Changing ownership of Rostov from Russians to Germans EDIT: Removing units owned by Germans from Russia: 2 mech_infantrys EDIT: Adding units owned by Germans to Tambov: 1 mech_infantry EDIT: Removing units owned by Germans from Ukraine: 1 artillery and 2 infantry EDIT: Removing units owned by Germans from Belarus: 3 mech_infantrys EDIT: Removing units owned by Germans from Russia: 21 armour and 4 mech_infantrys EDIT: Adding units owned by Germans to Rostov: 21 armour, 1 artillery, 1 infantry and 7 mech_infantrys EDIT: Turning off Edit Mode Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Southern France: 1 armour and 1 infantry EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Changing ownership of Southern France from Americans to Germans EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from France: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Southern France: 2 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode 4 fighters and 4 tactical_bombers moved from Novgorod to Russia 4 aaGuns moved from Bryansk to Rostov 2 tactical_bombers moved from Bryansk to Russia 3 infantry moved from Western Ukraine to Ukraine 3 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from France to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Novgorod to Bryansk Place Units - Germans 3 fighters and 4 infantry placed in Western Germany 2 transports placed in 112 Sea Zone 1 factory_minor placed in Yugoslavia 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,4,4 Germans collect 62 PUs (4 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
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@samuel06 I thought I was on local mode and I closed the game after my turn. I edited the combats and did the exact same movement and purchases. Let me know if you see anything wrong. Sorry about that.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov Combat - Russians Battle in Samara Russians attack with 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 6 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.00 Russians : 0.83 -
TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 5 bombers, 9 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 3 battleships, 5 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu 1 fighter and 2 tactical_bombers moved from Kweichow to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 6 Sea Zone -
@samuel06 OOL for sz6 please
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@samuel06 all boats not bb but tip. take 3 carriers and then tac then 5 fighters then fighters to carrier combo
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 5 bombers, 9 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 3 battleships, 5 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu 1 fighter and 2 tactical_bombers moved from Kweichow to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Kiangsu Japanese attack with 1 artillery and 1 mech_infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 6 Sea Zone Japanese attack with 3 battleships, 5 bombers, 5 carriers, 1 cruiser, 11 fighters, 1 submarine, 9 tactical_bombers and 2 transports Americans defend with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 battleships, 5 bombers, 5 carriers, 1 cruiser, 11 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 16/29 hits, 17.33 expected hits Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 15/24 hits, 12.50 expected hits Units damaged: 3 battleships owned by the Japanese 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 3 battleships, 5 bombers, 1 cruiser, 10 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 13/28 hits, 16.83 expected hits Americans roll dice for 1 battleship, 3 carriers and 7 fighters in 6 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits 6 fighters owned by the Japanese, 3 carriers owned by the Americans and 7 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 3 battleships, 5 bombers, 1 cruiser, 4 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 12/22 hits, 13.00 expected hits Americans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 3 battleships, 5 bombers, 1 cruiser, 3 fighters, 9 tactical_bombers and 2 transports remaining. Battle score for attacker is 119 Casualties for Japanese: 5 carriers, 8 fighters and 1 submarine Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber Battle in Korea Japanese attack with 1 artillery, 2 infantry and 1 marine Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Non Combat Move - Japanese 2 tactical_bombers could not land in 6 Sea Zone and were removed 5 bombers, 3 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 1 infantry and 2 mech_infantrys moved from French Indo China to Shan State 3 mech_infantrys moved from Malaya to Shan State 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in French Indo China 1 armour and 1 infantry placed in Malaya 1 bomber and 1 fighter placed in Japan Japanese undo move 2. 1 infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : 2.50 Chinese : -1.00 Japanese : -6.50 -
@dawgoneit I played too fast and just clicked next on causality screen and forgot that 2 of my tact could not reach Japan. I edited the tact out and put back 2 fighters as it should have been. If you have any problem with that change just remove 2 fighters on America’s turn.
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan 1 bomber moved from Novosibirsk to Kweichow 1 bomber moved from Novosibirsk to Hunan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone -
@dawgoneit scramble in sz6?
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@dawgoneit You attack 5 japanese mech with a single bomber? Did you think it was a lone mech?
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@JDOW yep
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@dawgoneit Scramble 3 fighters. Also, if you want to take back your bomber attacking the 5 mech that’s fine.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan 1 bomber moved from Novosibirsk to Kweichow 1 bomber moved from Novosibirsk to Hunan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea ZoneCombat Hit Differential Summary :
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@samuel06 any Kami’s? it wont let me edit until the end
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@dawgoneit If you want to use your bomber somewhere else, you can retake the turn altogether. I will use 1 suicide attack on each destroyer and 2 on the carrier.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan 1 bomber moved from Novosibirsk to Kweichow 1 bomber moved from Novosibirsk to Hunan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 4 bombers, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 4 bombers, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits Japanese roll dice for 3 battleships, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 battleships owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 39 Casualties for Americans: 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Battle in 91 Sea Zone Americans attack with 1 destroyer and 5 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 5 mech_infantrys Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 4 mech_infantrys in Hunan, round 3 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans roll dice for 1 bomber in Hunan, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 mech_infantrys in Hunan, round 4 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 3 mech_infantrys Casualties for Americans: 1 bomber Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 3 bombers moved from 6 Sea Zone to Manchuria 1 bomber moved from Kweichow to Shensi 1 bomber moved from Szechwan to Shensi 2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands 7 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 aaGun moved from Morocco to Algeria 1 aaGun moved from Algeria to Tunisia 3 infantry moved from Libya to Tobruk 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Alexandria to Egypt 2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan 3 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq 1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys EDIT: Adding units owned by Americans to Shensi: 1 bomber EDIT: Turning off Edit Mode 1 carrier placed in 101 Sea Zone 1 destroyer, 2 fighters and 1 submarine placed in 101 Sea Zone 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : -1.83 Japanese : -0.83 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Chinese creates battle in territory Anhwe Non Combat Move - Chinese 8 infantry moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :





