Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 7 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 artillery moved from Libya to Tobruk
3 infantry and 1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 transport moved from 105 Sea Zone to 91 Sea Zone
4 bombers moved from United Kingdom to Western United States
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kiangsu
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Kiangsu
Americans roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland
2 fighters moved from Southern France to 92 Sea Zone
Place Units - Americans
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
7 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
3 infantry moved from Sikang to Shensi
3 infantry moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 5 infantry in Shensi, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from West India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 armour, 6 infantry and 1 mech_infantry moved from West India to India
6 mech_infantrys moved from Eastern Persia to India
3 infantry moved from Eastern Persia to West India
4 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Persia to West India
2 infantry moved from Iraq to Persia
3 armour and 8 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Alexandria to Egypt
Place Units - British
2 armour and 1 infantry placed in Persia
3 mech_infantrys placed in Iraq
British undo move 1.
2 armour and 1 mech_infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : -0.50
British : -0.33
Americans : -1.17
Chinese : -0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 14 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,1,2,5
Italians collect 2 PUs (7 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Western Australia to Queensland
6 infantry moved from New South Wales to South Australia
1 fighter moved from Novosibirsk to Chahar
Combat - ANZAC
Battle in Chahar
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Chahar
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Germans
Germans buy 1 factory_minor, 3 fighters, 4 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Adding units owned by Germans to Smolensk: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Changing ownership of Samara from Russians to Germans
EDIT: Removing units owned by Germans from Russia: 2 mech_infantrys
EDIT: Adding units owned by Germans to Samara: 1 mech_infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Changing ownership of Rostov from Russians to Germans
EDIT: Removing units owned by Germans from Russia: 2 mech_infantrys
EDIT: Adding units owned by Germans to Tambov: 1 mech_infantry
EDIT: Removing units owned by Germans from Ukraine: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Belarus: 3 mech_infantrys
EDIT: Removing units owned by Germans from Russia: 21 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Rostov: 21 armour, 1 artillery, 1 infantry and 7 mech_infantrys
EDIT: Turning off Edit Mode
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Changing ownership of Southern France from Americans to Germans
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Southern France: 2 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
4 fighters and 4 tactical_bombers moved from Novgorod to Russia
4 aaGuns moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Russia
3 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
3 fighters and 4 infantry placed in Western Germany
2 transports placed in 112 Sea Zone
1 factory_minor placed in Yugoslavia
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,4,4
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
@samuel06 I thought I was on local mode and I closed the game after my turn. I edited the combats and did the exact same movement and purchases. Let me know if you see anything wrong. Sorry about that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
Combat - Russians
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Samara, round 6 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
5 bombers, 9 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 3 battleships, 5 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu
1 fighter and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
@samuel06 OOL for sz6 please
@samuel06 all boats not bb but tip. take 3 carriers and then tac then 5 fighters then fighters to carrier combo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
5 bombers, 9 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 3 battleships, 5 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu
1 fighter and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kiangsu
Japanese attack with 1 artillery and 1 mech_infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 3 battleships, 5 bombers, 5 carriers, 1 cruiser, 11 fighters, 1 submarine, 9 tactical_bombers and 2 transports
Americans defend with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 3 battleships, 5 bombers, 5 carriers, 1 cruiser, 11 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 16/29 hits, 17.33 expected hits
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 15/24 hits, 12.50 expected hits
Units damaged: 3 battleships owned by the Japanese
1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 3 battleships, 5 bombers, 1 cruiser, 10 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 13/28 hits, 16.83 expected hits
Americans roll dice for 1 battleship, 3 carriers and 7 fighters in 6 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits
6 fighters owned by the Japanese, 3 carriers owned by the Americans and 7 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 3 battleships, 5 bombers, 1 cruiser, 4 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 12/22 hits, 13.00 expected hits
Americans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 3 battleships, 5 bombers, 1 cruiser, 3 fighters, 9 tactical_bombers and 2 transports remaining. Battle score for attacker is 119
Casualties for Japanese: 5 carriers, 8 fighters and 1 submarine
Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber
Battle in Korea
Japanese attack with 1 artillery, 2 infantry and 1 marine
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Japanese
2 tactical_bombers could not land in 6 Sea Zone and were removed
5 bombers, 3 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 infantry and 2 mech_infantrys moved from French Indo China to Shan State
3 mech_infantrys moved from Malaya to Shan State
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in French Indo China
1 armour and 1 infantry placed in Malaya
1 bomber and 1 fighter placed in Japan
Japanese undo move 2.
1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 2.50
Chinese : -1.00
Japanese : -6.50
@dawgoneit I played too fast and just clicked next on causality screen and forgot that 2 of my tact could not reach Japan. I edited the tact out and put back 2 fighters as it should have been. If you have any problem with that change just remove 2 fighters on America’s turn.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Novosibirsk to Szechwan
1 bomber moved from Novosibirsk to Kweichow
1 bomber moved from Novosibirsk to Hunan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
@dawgoneit scramble in sz6?
@dawgoneit You attack 5 japanese mech with a single bomber? Did you think it was a lone mech?
@JDOW yep
@dawgoneit Scramble 3 fighters. Also, if you want to take back your bomber attacking the 5 mech that’s fine.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Novosibirsk to Szechwan
1 bomber moved from Novosibirsk to Kweichow
1 bomber moved from Novosibirsk to Hunan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Combat Hit Differential Summary :
@samuel06 any Kami’s? it wont let me edit until the end
@dawgoneit If you want to use your bomber somewhere else, you can retake the turn altogether. I will use 1 suicide attack on each destroyer and 2 on the carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Novosibirsk to Szechwan
1 bomber moved from Novosibirsk to Kweichow
1 bomber moved from Novosibirsk to Hunan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 4 bombers, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 4 bombers, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits
Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
Japanese roll dice for 3 battleships, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 battleships owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 39
Casualties for Americans: 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 5 mech_infantrys
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 4 mech_infantrys in Hunan, round 3 : 0/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 bomber in Hunan, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 3 mech_infantrys in Hunan, round 4 : 3/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Manchuria
1 bomber moved from Kweichow to Shensi
1 bomber moved from Szechwan to Shensi
2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
7 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 aaGun moved from Morocco to Algeria
1 aaGun moved from Algeria to Tunisia
3 infantry moved from Libya to Tobruk
1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Alexandria to Egypt
2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
3 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys
EDIT: Adding units owned by Americans to Shensi: 1 bomber
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
1 destroyer, 2 fighters and 1 submarine placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.83
Japanese : -0.83