@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 7 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Korea to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone 3 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 2 armour and 2 mech_infantrys moved from Tobruk to Egypt 1 artillery moved from Libya to Tobruk 3 infantry and 1 mech_infantry moved from Tunisia to Libya 1 mech_infantry moved from Libya to Tobruk 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 92 Sea Zone to Southern France 1 transport moved from 105 Sea Zone to 91 Sea Zone 4 bombers moved from United Kingdom to Western United States Combat - Americans Battle in 49 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Kiangsu Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 artilleries in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kiangsu Americans roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland 2 fighters moved from Southern France to 92 Sea Zone Place Units - Americans 1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States 7 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : -1.17 Japanese : 1.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 3 infantry moved from Sikang to Shensi 3 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 6 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 5 infantry in Shensi, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 7 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Korea to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone 3 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 2 armour and 2 mech_infantrys moved from Tobruk to Egypt 1 artillery moved from Libya to Tobruk 3 infantry and 1 mech_infantry moved from Tunisia to Libya 1 mech_infantry moved from Libya to Tobruk 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 92 Sea Zone to Southern France 1 transport moved from 105 Sea Zone to 91 Sea Zone 4 bombers moved from United Kingdom to Western United States Combat - Americans Battle in 49 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Kiangsu Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 artilleries in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kiangsu Americans roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland 2 fighters moved from Southern France to 92 Sea Zone Place Units - Americans 1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States 7 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 3 infantry moved from Sikang to Shensi 3 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 6 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 5 infantry in Shensi, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from West India to Burma Combat - British Battle in Burma British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 armour, 6 infantry and 1 mech_infantry moved from West India to India 6 mech_infantrys moved from Eastern Persia to India 3 infantry moved from Eastern Persia to West India 4 infantry moved from Persia to Eastern Persia 1 artillery moved from Persia to Eastern Persia 2 armour and 1 mech_infantry moved from Persia to West India 2 infantry moved from Iraq to Persia 3 armour and 8 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from Alexandria to Egypt Place Units - British 2 armour and 1 infantry placed in Persia 3 mech_infantrys placed in Iraq British undo move 1. 2 armour and 1 mech_infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : -0.50 British : -0.33 Americans : -1.17 Chinese : -0.67 Japanese : 1.33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 14 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,1,2,5 Italians collect 2 PUs (7 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Western Australia to Queensland 6 infantry moved from New South Wales to South Australia 1 fighter moved from Novosibirsk to Chahar Combat - ANZAC Battle in Chahar ANZAC attack with 1 fighter Japanese defend with 1 infantry ANZAC roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Chahar Japanese win with no units remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 1 factory_minor, 3 fighters, 4 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 infantry EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys EDIT: Removing units owned by Germans from Belarus: 1 infantry EDIT: Removing units owned by Russians from Vologda: 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 infantry EDIT: Changing ownership of Vologda from Russians to Germans EDIT: Changing ownership of Smolensk from Russians to Germans EDIT: Adding units owned by Germans to Smolensk: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry EDIT: Removing units owned by Russians from Samara: 1 infantry EDIT: Changing ownership of Samara from Russians to Germans EDIT: Removing units owned by Germans from Russia: 2 mech_infantrys EDIT: Adding units owned by Germans to Samara: 1 mech_infantry EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Removing units owned by Russians from Rostov: 1 infantry EDIT: Changing ownership of Rostov from Russians to Germans EDIT: Removing units owned by Germans from Russia: 2 mech_infantrys EDIT: Adding units owned by Germans to Tambov: 1 mech_infantry EDIT: Removing units owned by Germans from Ukraine: 1 artillery and 2 infantry EDIT: Removing units owned by Germans from Belarus: 3 mech_infantrys EDIT: Removing units owned by Germans from Russia: 21 armour and 4 mech_infantrys EDIT: Adding units owned by Germans to Rostov: 21 armour, 1 artillery, 1 infantry and 7 mech_infantrys EDIT: Turning off Edit Mode Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Southern France: 1 armour and 1 infantry EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Changing ownership of Southern France from Americans to Germans EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from France: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Southern France: 2 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode 4 fighters and 4 tactical_bombers moved from Novgorod to Russia 4 aaGuns moved from Bryansk to Rostov 2 tactical_bombers moved from Bryansk to Russia 3 infantry moved from Western Ukraine to Ukraine 3 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from France to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Novgorod to Bryansk Place Units - Germans 3 fighters and 4 infantry placed in Western Germany 2 transports placed in 112 Sea Zone 1 factory_minor placed in Yugoslavia 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,4,4 Germans collect 62 PUs (4 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
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@samuel06 I thought I was on local mode and I closed the game after my turn. I edited the combats and did the exact same movement and purchases. Let me know if you see anything wrong. Sorry about that.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov Combat - Russians Battle in Samara Russians attack with 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 6 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.83
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 5 bombers, 9 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 3 battleships, 5 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu 1 fighter and 2 tactical_bombers moved from Kweichow to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 6 Sea Zone
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@samuel06 OOL for sz6 please
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@samuel06 all boats not bb but tip. take 3 carriers and then tac then 5 fighters then fighters to carrier combo
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 5 bombers, 9 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 3 battleships, 5 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu 1 fighter and 2 tactical_bombers moved from Kweichow to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Kiangsu Japanese attack with 1 artillery and 1 mech_infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 6 Sea Zone Japanese attack with 3 battleships, 5 bombers, 5 carriers, 1 cruiser, 11 fighters, 1 submarine, 9 tactical_bombers and 2 transports Americans defend with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 battleships, 5 bombers, 5 carriers, 1 cruiser, 11 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 16/29 hits, 17.33 expected hits Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 15/24 hits, 12.50 expected hits Units damaged: 3 battleships owned by the Japanese 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 3 battleships, 5 bombers, 1 cruiser, 10 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 13/28 hits, 16.83 expected hits Americans roll dice for 1 battleship, 3 carriers and 7 fighters in 6 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits 6 fighters owned by the Japanese, 3 carriers owned by the Americans and 7 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 3 battleships, 5 bombers, 1 cruiser, 4 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 12/22 hits, 13.00 expected hits Americans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 3 battleships, 5 bombers, 1 cruiser, 3 fighters, 9 tactical_bombers and 2 transports remaining. Battle score for attacker is 119 Casualties for Japanese: 5 carriers, 8 fighters and 1 submarine Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber Battle in Korea Japanese attack with 1 artillery, 2 infantry and 1 marine Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Non Combat Move - Japanese 2 tactical_bombers could not land in 6 Sea Zone and were removed 5 bombers, 3 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 1 infantry and 2 mech_infantrys moved from French Indo China to Shan State 3 mech_infantrys moved from Malaya to Shan State 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in French Indo China 1 armour and 1 infantry placed in Malaya 1 bomber and 1 fighter placed in Japan Japanese undo move 2. 1 infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 2.50 Chinese : -1.00 Japanese : -6.50
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@dawgoneit I played too fast and just clicked next on causality screen and forgot that 2 of my tact could not reach Japan. I edited the tact out and put back 2 fighters as it should have been. If you have any problem with that change just remove 2 fighters on America’s turn.
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan 1 bomber moved from Novosibirsk to Kweichow 1 bomber moved from Novosibirsk to Hunan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone
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@dawgoneit scramble in sz6?
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@dawgoneit You attack 5 japanese mech with a single bomber? Did you think it was a lone mech?
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@JDOW yep
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@dawgoneit Scramble 3 fighters. Also, if you want to take back your bomber attacking the 5 mech that’s fine.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan 1 bomber moved from Novosibirsk to Kweichow 1 bomber moved from Novosibirsk to Hunan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Combat Hit Differential Summary :
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@samuel06 any Kami’s? it wont let me edit until the end