TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
5 bombers, 9 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 3 battleships, 5 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu
1 fighter and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kiangsu
Japanese attack with 1 artillery and 1 mech_infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 3 battleships, 5 bombers, 5 carriers, 1 cruiser, 11 fighters, 1 submarine, 9 tactical_bombers and 2 transports
Americans defend with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 3 battleships, 5 bombers, 5 carriers, 1 cruiser, 11 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 16/29 hits, 17.33 expected hits
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 15/24 hits, 12.50 expected hits
Units damaged: 3 battleships owned by the Japanese
1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 3 battleships, 5 bombers, 1 cruiser, 10 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 13/28 hits, 16.83 expected hits
Americans roll dice for 1 battleship, 3 carriers and 7 fighters in 6 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits
6 fighters owned by the Japanese, 3 carriers owned by the Americans and 7 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 3 battleships, 5 bombers, 1 cruiser, 4 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 12/22 hits, 13.00 expected hits
Americans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 3 battleships, 5 bombers, 1 cruiser, 3 fighters, 9 tactical_bombers and 2 transports remaining. Battle score for attacker is 119
Casualties for Japanese: 5 carriers, 8 fighters and 1 submarine
Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber
Battle in Korea
Japanese attack with 1 artillery, 2 infantry and 1 marine
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Japanese
2 tactical_bombers could not land in 6 Sea Zone and were removed
5 bombers, 3 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 infantry and 2 mech_infantrys moved from French Indo China to Shan State
3 mech_infantrys moved from Malaya to Shan State
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in French Indo China
1 armour and 1 infantry placed in Malaya
1 bomber and 1 fighter placed in Japan
Japanese undo move 2.
1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 2.50
Chinese : -1.00
Japanese : -6.50
Savegame