No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
Combat - ANZAC
Battle in Java
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 infantry moved from South Australia to Queensland
1 fighter moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry, 1 marine, 12 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Kazakhstan to Timguska
21 armour, 1 artillery and 10 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
2 infantry moved from Norway to 112 Sea Zone
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 7 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 7 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Timguska
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Timguska, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Timguska, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Timguska
Germans roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Timguska, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Timguska
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Scotland
Germans attack with 1 artillery and 7 infantry
British defend with 1 aaGun, 1 airfield and 2 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 7 infantry in Scotland, round 2 : 2/8 hits, 1.67 expected hits
British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Northwest Persia
Germans attack with 21 armour, 1 artillery and 14 mech_infantrys
British defend with 11 infantry and 7 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 3 armour, 3 infantry and 3 mech_infantrys
Germans roll dice for 21 armour, 1 artillery and 14 mech_infantrys in Northwest Persia, round 2 : 13/36 hits, 13.33 expected hits
British roll dice for 3 armour, 16 infantry and 10 mech_infantrys in Northwest Persia, round 2 : 8/29 hits, 10.17 expected hits
2 infantry owned by the ANZAC, 3 infantry owned by the Americans, 8 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Northwest Persia
Germans roll dice for 21 armour, 1 artillery and 6 mech_infantrys in Northwest Persia, round 3 : 9/28 hits, 12.00 expected hits
British roll dice for 3 armour, 3 infantry and 10 mech_infantrys in Northwest Persia, round 3 : 8/16 hits, 5.83 expected hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 armour owned by the Germans, 6 mech_infantrys owned by the Germans, 3 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Northwest Persia
Germans roll dice for 20 armour in Northwest Persia, round 4 : 12/20 hits, 10.00 expected hits
British roll dice for 3 armour and 4 mech_infantrys in Northwest Persia, round 4 : 3/7 hits, 2.83 expected hits
4 mech_infantrys owned by the British, 3 armour owned by the Germans and 3 armour owned by the Americans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 17 armour remaining. Battle score for attacker is 22
Casualties for Germans: 4 armour, 1 artillery and 14 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 3 armour, 3 infantry and 3 mech_infantrys
Casualties for British: 11 infantry and 7 mech_infantrys
Non Combat Move - Germans
4 aaGuns moved from Caucasus to Northwest Persia
3 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Tambov to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from United Kingdom to Western Germany
3 fighters moved from 110 Sea Zone to 111 Sea Zone
4 fighters and 6 tactical_bombers moved from Western Ukraine to Caucasus
Place Units - Germans
4 transports placed in 113 Sea Zone
3 artilleries, 1 infantry and 1 marine placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,3,6,2,4,4,1,4,2,6,4,1,2,5
Germans collect 73 PUs (3 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 0.50
Americans : -0.33
Russians : 0.67
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Timguska to Kansu
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Anhwe to Kiangsi
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 carriers and 3 destroyers; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to 42 Sea Zone
6 bombers moved from Japan to 46 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 6 bombers
Americans defend with 3 destroyers
Japanese roll dice for 6 bombers in 46 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
3 destroyers owned by the Americans lost in 46 Sea Zone
Japanese win with 6 bombers remaining. Battle score for attacker is 24
Casualties for Americans: 3 destroyers
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 3 : 0/5 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters and 2 mech_infantrys in Shan State, round 4 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 3 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to Malaya
3 aaGuns, 12 armour and 21 mech_infantrys moved from French Indo China to Siam
1 fighter moved from 42 Sea Zone to Malaya
6 bombers moved from 46 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
5 tactical_bombers moved from Korea to Japan
Place Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,4,4,4
Japanese collect 47 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Americans : -1.00
UK_Pacific : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Algeria to Morocco
1 armour and 2 mech_infantrys moved from Tunisia to Morocco
2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from 93 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Iraq to Trans-Jordan
6 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Shensi to French Indo China
1 bomber moved from Shensi to Shan State
1 bomber moved from Shensi to Evenkiyskiy
Combat - Americans
Battle in Evenkiyskiy
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Evenkiyskiy
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in French Indo China
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Shan State to India
1 bomber moved from French Indo China to India
1 bomber moved from Evenkiyskiy to Kansu
1 aaGun moved from Tunisia to Libya
1 aaGun moved from Libya to Tobruk
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 destroyers, 4 submarines and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 12 infantry moved from Yunnan to Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery placed in Hunan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Chinese undo move 6.
Chinese undo move 5.
2 infantry placed in Chahar
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Anhwe
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Algeria to Morocco
1 armour and 2 mech_infantrys moved from Tunisia to Morocco
2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from 93 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Iraq to Trans-Jordan
6 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Shensi to French Indo China
1 bomber moved from Shensi to Shan State
1 bomber moved from Shensi to Evenkiyskiy
Combat - Americans
Battle in Evenkiyskiy
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Evenkiyskiy
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in French Indo China
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Shan State to India
1 bomber moved from French Indo China to India
1 bomber moved from Evenkiyskiy to Kansu
1 aaGun moved from Tunisia to Libya
1 aaGun moved from Libya to Tobruk
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 destroyers, 4 submarines and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 12 infantry moved from Yunnan to Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery placed in Hunan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Chinese undo move 6.
Chinese undo move 5.
2 infantry placed in Chahar
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Anhwe
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 23 PUs;
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 armour and 2 mech_infantrys moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
1 fighter moved from Yunnan to Malaya
9 armour, 4 artilleries, 18 infantry and 32 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Burma to Shan State
2 artilleries and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Hunan to French Indo China
3 armour moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Persia
Combat - British
Battle in Malaya
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Malaya, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 2 fighters in Malaya, round 2 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 fighters
Non Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Malaya to Yunnan
Place Units - British
2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 1.17
Americans : 1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq
17 armour moved from Northwest Persia to Iraq
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq
17 armour moved from Northwest Persia to Iraq
Combat - Germans
Battle in Persia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 18 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 8 armour, 2 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry
Germans roll dice for 18 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 15/26 hits, 12.83 expected hits
British roll dice for 8 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Iraq, round 2 : 5/16 hits, 6.67 expected hits
1 mech_infantry owned by the British, 3 armour owned by the Germans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 5 infantry owned by the British and 7 armour owned by the British lost in Iraq
Germans roll dice for 15 armour, 3 fighters and 3 tactical_bombers in Iraq, round 3 : 9/21 hits, 11.00 expected hits
British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 14 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 4 armour and 2 mech_infantrys
Casualties for British: 8 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Northwest Persia to Persia
3 aaGuns moved from Northwest Persia to Iraq
3 fighters and 3 tactical_bombers moved from Iraq to Caucasus
2 tactical_bombers moved from Caucasus to Southern Italy
1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Novosibirsk
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 111 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
Place Units - Germans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 80 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
1 infantry moved from Kansu to Timguska
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 2 transports; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from Caroline Islands to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 3 bombers and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
3 bombers moved from 25 Sea Zone to Japan
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Shantung to Kiangsu
1 fighter and 2 tactical_bombers moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Japanese collect 40 PUs (1 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : 1.67
@samuel06 its your game. you’ll have all the victory cities in the next 2 turns and there’s nothing i can do about it.
G.G.
Another?
@dawgoneit Thanks. It was a good game. Yes I would like to play another one. Do you want to switch side or same thing ?
@samuel06 sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
sure. i’ll set it up
@dawgoneit Congratulation. That’s very nice of your kids to do that,
@samuel06 thank you