@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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@dawgoneit Hey, before I take the turn, I’m just wondering if you left the Anzac fighters on line on purpose or you didn’t see it.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from Bryansk: 3 fighters EDIT: Adding units owned by ANZAC to Russia: 3 fighters EDIT: Turning off Edit Mode 1 infantry moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 2 artilleries and 1 infantry moved from Archangel to Belarus 1 infantry moved from Novgorod to Belarus 2 artilleries and 5 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 10 armour, 14 artilleries, 25 infantry and 19 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bryansk Germans attack with 12 armour, 14 artilleries, 25 infantry and 26 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 14 artilleries, 25 infantry and 26 mech_infantrys in Bryansk, round 2 : 12/77 hits, 21.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking 125 Sea Zone from Americans, taking Bryansk from Russians with 12 armour, 14 artilleries, 24 infantry and 26 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/9 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Belarus Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 3 artilleries and 9 infantry moved from Eastern Poland to Western Ukraine 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Southern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 transport placed in 112 Sea Zone 3 mech_infantrys placed in Novgorod 3 armour placed in Western Ukraine 1 infantry and 3 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,6,1 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -13.33 Russians : 2.67
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@samuel06 After looking at the situation for a bit, I thought that those planes were probably suppose to be on Moscow and not blockers. Correct me if I’m wrong. I moved them and took the turn
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from Bryansk: 3 fighters EDIT: Adding units owned by ANZAC to Russia: 3 fighters EDIT: Turning off Edit Mode 1 infantry moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 2 artilleries and 1 infantry moved from Archangel to Belarus 1 infantry moved from Novgorod to Belarus 2 artilleries and 5 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 10 armour, 14 artilleries, 25 infantry and 19 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bryansk Germans attack with 12 armour, 14 artilleries, 25 infantry and 26 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 14 artilleries, 25 infantry and 26 mech_infantrys in Bryansk, round 2 : 12/77 hits, 21.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking 125 Sea Zone from Americans, taking Bryansk from Russians with 12 armour, 14 artilleries, 24 infantry and 26 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/9 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Belarus Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 3 artilleries and 9 infantry moved from Eastern Poland to Western Ukraine 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Southern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 transport placed in 112 Sea Zone 3 mech_infantrys placed in Novgorod 3 armour placed in Western Ukraine 1 infantry and 3 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,6,1 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 4 aaGuns EDIT: Adding units owned by Germans to Bryansk: 4 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -13.33 Russians : 2.67
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@samuel06 I forgot to move my AA guns. Please use the last file
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Belarus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Belarus to Russia 4 artilleries and 3 infantry moved from Vologda to Russia 2 aaGuns and 8 infantry moved from Siberia to Amur 1 infantry moved from Amur to Buryatia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yenisey to Timguska 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Rostov to Caucasus 1 infantry moved from Tambov to Rostov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.17
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@samuel06 thank you for moving my anzac fighters. you were rite that i wanted to move them
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 54 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 33 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland 1 carrier moved from 33 Sea Zone to 54 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland 1 carrier moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 54 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 33 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland 1 carrier moved from 33 Sea Zone to 54 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland 1 carrier moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Battle in Western Australia Battle in Dutch New Guinea Battle in 49 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 49 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 destroyer and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 3 transports in 54 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 31 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Queensland Japanese attack with 3 artilleries, 2 fighters, 3 infantry, 2 marines and 2 tactical_bombers ANZAC defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry; Americans defend with 3 fighters and 1 tactical_bomber AA fire in Queensland : 3/4 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Queensland Japanese roll dice for 3 artilleries, 3 infantry, 2 marines and 1 tactical_bomber in Queensland, round 2 : 3/9 hits, 3.17 expected hits ANZAC roll dice for 2 aaGuns, 3 fighters, 4 infantry and 1 tactical_bomber in Queensland, round 2 : 4/8 hits, 3.83 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland Japanese roll dice for 2 artilleries, 2 marines and 1 tactical_bomber in Queensland, round 3 : 3/5 hits, 1.83 expected hits ANZAC roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Queensland, round 3 : 4/7 hits, 3.50 expected hits 2 artilleries owned by the Japanese, 2 marines owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -40 Casualties for Japanese: 3 artilleries, 2 fighters, 3 infantry, 2 marines and 1 tactical_bomber Casualties for ANZAC: 2 aaGuns and 4 infantry 1 tactical_bomber owned by the Japanese retreated Non Combat Move - Japanese 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 33 Sea Zone 2 armour and 4 mech_infantrys moved from Burma to India 4 bombers moved from Philippines to Caroline Islands 1 bomber moved from Japan to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 fighter moved from Japan to 33 Sea Zone 1 fighter moved from 49 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from India to 54 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Malaya 1 airfield and 3 armour placed in French Indo China 2 aaGuns and 1 fighter placed in India 3 mech_infantrys placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : 1.33 AA fire in Queensland : : 2.33 Japanese : 3.00
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@samuel06 What a brutal round for Japan… that 3 hits with the AA guns was crushing.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 6 fighters moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern Persia to Sikang 1 bomber moved from Eastern Persia to Tsinghai 1 bomber moved from Iraq to Kansu 1 bomber moved from Tsinghai to Shensi 1 bomber moved from Iraq to Tsinghai 3 bombers moved from Iraq to Gibraltar 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Tunisia to Libya 2 armour and 2 mech_infantrys moved from Morocco to Tunisia 4 infantry moved from Morocco to Algeria 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to Western Australia 1 submarine moved from 26 Sea Zone to 49 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in 49 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 49 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 8 fighters in 25 Sea Zone, round 2 : 1/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 8 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kansu, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Australia Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western Australia to Queensland 1 fighter moved from 45 Sea Zone to Northern Territory 1 fighter moved from 56 Sea Zone to Northern Territory 8 fighters moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Shensi to Novosibirsk 1 bomber moved from Tsinghai to Novosibirsk 1 bomber moved from Kansu to Novosibirsk 1 aaGun moved from Eastern United States to 101 Sea Zone 1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -2.17 Japanese : -1.00
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 6 fighters moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern Persia to Sikang 1 bomber moved from Eastern Persia to Tsinghai 1 bomber moved from Iraq to Kansu 1 bomber moved from Tsinghai to Shensi 1 bomber moved from Iraq to Tsinghai 3 bombers moved from Iraq to Gibraltar 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Tunisia to Libya 2 armour and 2 mech_infantrys moved from Morocco to Tunisia 4 infantry moved from Morocco to Algeria 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to Western Australia 1 submarine moved from 26 Sea Zone to 49 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in 49 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 49 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 8 fighters in 25 Sea Zone, round 2 : 1/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 8 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kansu, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Australia Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western Australia to Queensland 1 fighter moved from 45 Sea Zone to Northern Territory 1 fighter moved from 56 Sea Zone to Northern Territory 8 fighters moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Shensi to Novosibirsk 1 bomber moved from Tsinghai to Novosibirsk 1 bomber moved from Kansu to Novosibirsk 1 aaGun moved from Eastern United States to 101 Sea Zone 1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry and 3 mech_infantrys moved from Eastern Persia to West India 2 armour, 6 infantry and 1 mech_infantry moved from Persia to Eastern Persia 2 armour and 1 mech_infantry moved from Eastern Persia to West India 3 infantry and 4 mech_infantrys moved from Iraq to Persia 4 mech_infantrys moved from Persia to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Trans-Jordan to Iraq 3 armour and 3 mech_infantrys moved from Tobruk to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 2 infantry moved from Libya to Tobruk Combat - British Non Combat Move - British Place Units - British 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -2.17 Japanese : -1.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,1,4,4 Italians collect 5 PUs (4 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1,2,5,1,5,2,2,2,5,3 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1,2,5,1,5,2,2,2,5,3 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Novgorod to Bryansk 3 armour, 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 artillery and 3 infantry moved from Ukraine to Bryansk 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 113 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk Place Units - Germans 2 bombers and 1 infantry placed in Novgorod 3 armour placed in Western Ukraine 2 armour and 1 mech_infantry placed in Ukraine 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,3,1 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
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@samuel06 I made a mistake yesterday, I closed the game before posting… I edited the moves that I had done the first time and did the exact same purchase and non combat move. If you see anything wrong please let me know.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 6 infantry moved from Amur to Korea 6 infantry moved from Amur to Manchuria 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 2 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Rostov 1 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Tambov Combat - Russians Battle in Korea Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Korea, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Manchuria Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 5 infantry in Manchuria, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Manchuria, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Manchuria, round 6 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Korea 1 aaGun moved from Amur to Manchuria 1 infantry moved from Buryatia to Amur 2 infantry moved from Timguska to Kansu 2 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Kazakhstan to Sikang 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.33 Japanese : 1.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer, 1 fighter and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 5 bombers moved from Caroline Islands to 49 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in 49 Sea Zone Japanese attack with 5 bombers and 1 destroyer Americans defend with 2 submarines Japanese roll dice for 5 bombers and 1 destroyer in 49 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits Americans roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 49 Sea Zone Japanese win with 5 bombers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 62 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 62 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits ANZAC roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Non Combat Move - Japanese 1 fighter and 3 tactical_bombers moved from 62 Sea Zone to 42 Sea Zone 2 battleships, 2 carriers and 3 transports moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to French Indo China 3 mech_infantrys moved from Kiangsu to Jehol 1 artillery moved from Chahar to Jehol 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from Yunnan to Anhwe 2 aaGuns, 8 armour, 1 artillery, 1 fighter, 2 infantry, 14 mech_infantrys and 2 tactical_bombers moved from India to Burma 3 armour moved from French Indo China to Burma 3 mech_infantrys moved from Malaya to Burma 5 bombers moved from 49 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 armour and 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kiangsu 2 fighters and 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.33 Japanese : -0.17