@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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@samuel06 i have a sub going on your carriers. my first hit i took a tip. what would you like my second hit on?
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@dawgoneit The second carrier
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33 -
TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 factory_minor, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 3 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine 1 bomber moved from Western Germany to United Kingdom -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 factory_minor, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 3 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine 1 bomber moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom causes 0 damage total. Battle in Ukraine Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine 5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Karelia to Novgorod 1 artillery and 3 infantry moved from Novgorod to Baltic States 1 artillery and 3 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 2 artilleries and 7 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from France to Western Germany 5 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany Place Units - Germans 1 factory_minor placed in Western Ukraine 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Western Germany 2 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,3,4,1 Germans collect 51 PUs (4 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.67 Russians : -0.33 AA fire in United Kingdom : : 0.83 -
@samuel06 Hey, I was crazy busy this weekend sorry for the wait. I had my wedding on Sunday and the family is here. I am also leaving for vacation for a few days, I will be back around the 15th. I hope that it is ok
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Smolensk to Belarus 1 artillery and 1 infantry moved from Smolensk to Archangel 1 armour and 2 mech_infantrys moved from Bryansk to Archangel Combat - Russians Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.33 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 5 artilleries and 5 infantry moved from Russia to Bryansk Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.67 -
@samuel06 said in Samuel06 (Axis) Vs Dawgoneit (Allies) BM3:
@samuel06 Hey, I was crazy busy this weekend sorry for the wait. I had my wedding on Sunday and the family is here. I am also leaving for vacation for a few days, I will be back around the 15th. I hope that it is ok
congrats, have fun and see ya when you get back
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 1 marine, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 6 armour and 8 mech_infantrys moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 marine moved from Java to 42 Sea Zone 1 battleship, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone Japanese take 42 Sea Zone from Americans Japanese take 41 Sea Zone from Americans 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 bomber moved from Malaya to India 1 bomber, 2 fighters and 4 tactical_bombers moved from French Indo China to India 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 1 marine, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 6 armour and 8 mech_infantrys moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 marine moved from Java to 42 Sea Zone 1 battleship, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone Japanese take 42 Sea Zone from Americans Japanese take 41 Sea Zone from Americans 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 bomber moved from Malaya to India 1 bomber, 2 fighters and 4 tactical_bombers moved from French Indo China to India 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in Ceylon Battle in Solomon Islands Battle in 25 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking Solomon Islands from ANZAC with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in India Japanese attack with 6 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 9 mech_infantrys and 4 tactical_bombers British defend with 3 aaGuns, 2 artilleries, 12 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/8 hits, 1.33 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 6 armour, 1 artillery, 2 bombers, 1 infantry, 9 mech_infantrys and 4 tactical_bombers in India, round 2 : 9/23 hits, 9.17 expected hits UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 12 infantry and 1 mech_infantry in India, round 2 : 3/15 hits, 5.00 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in India Japanese roll dice for 6 armour, 1 artillery, 2 bombers, 7 mech_infantrys and 4 tactical_bombers in India, round 3 : 8/20 hits, 8.67 expected hits UK_Pacific roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in India, round 3 : 2/8 hits, 2.67 expected hits 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British and 5 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 armour, 1 artillery, 2 bombers, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 2 fighters, 1 infantry and 4 mech_infantrys Casualties for British: 3 aaGuns, 2 artilleries, 12 infantry and 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 4 tactical_bombers moved from India to Burma 3 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from Caroline Islands to Burma 2 bombers moved from India to Burma 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery, 1 bomber, 1 infantry and 1 marine placed in Japan 2 destroyers and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 68 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans : 0.67 UK_Pacific : -2.67 AA fire in India : : 0.67 Japanese : 2.17 -
@dawgoneit Thanks! I had a great time on my holyday
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 tactical_bomber moved from Queensland to 49 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from United Kingdom to 115 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 3 fighters moved from Gibraltar to 95 Sea Zone 3 bombers moved from Gibraltar to 95 Sea Zone 1 bomber moved from Gibraltar to 125 Sea Zone 2 bombers moved from Gibraltar to 98 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Combat - AmericansCombat Hit Differential Summary :
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@samuel06 scramble in sz95?
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@dawgoneit No scramble
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 tactical_bomber moved from Queensland to 49 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from United Kingdom to 115 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 3 fighters moved from Gibraltar to 95 Sea Zone 3 bombers moved from Gibraltar to 95 Sea Zone 1 bomber moved from Gibraltar to 125 Sea Zone 2 bombers moved from Gibraltar to 98 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in Morocco Battle in 49 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking Northern Italy from Italians, taking Morocco from Italians with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 115 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer and 2 transports Americans roll dice for 2 bombers in 115 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer and 2 transports Battle in 98 Sea Zone Americans attack with 2 bombers and 2 destroyers Italians defend with 1 submarine Americans roll dice for 2 bombers and 2 destroyers in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 2 bombers and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 125 Sea Zone to Scotland 1 bomber moved from 115 Sea Zone to Archangel 2 fighters moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to Libya 1 tactical_bomber moved from 49 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from 98 Sea Zone to 81 Sea Zone 2 bombers moved from 81 Sea Zone to Egypt 3 bombers moved from 95 Sea Zone to Gibraltar Place Units - Americans 2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 5. 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 0.50 Italians : -0.17 Americans : 2.67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 tactical_bomber moved from Queensland to 49 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from United Kingdom to 115 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 3 fighters moved from Gibraltar to 95 Sea Zone 3 bombers moved from Gibraltar to 95 Sea Zone 1 bomber moved from Gibraltar to 125 Sea Zone 2 bombers moved from Gibraltar to 98 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in Morocco Battle in 49 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking Northern Italy from Italians, taking Morocco from Italians with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 115 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer and 2 transports Americans roll dice for 2 bombers in 115 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer and 2 transports Battle in 98 Sea Zone Americans attack with 2 bombers and 2 destroyers Italians defend with 1 submarine Americans roll dice for 2 bombers and 2 destroyers in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 2 bombers and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 125 Sea Zone to Scotland 1 bomber moved from 115 Sea Zone to Archangel 2 fighters moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to Libya 1 tactical_bomber moved from 49 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from 98 Sea Zone to 81 Sea Zone 2 bombers moved from 81 Sea Zone to Egypt 3 bombers moved from 95 Sea Zone to Gibraltar Place Units - Americans 2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 5. 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 infantry and 4 mech_infantrys moved from West India to Eastern Persia 1 armour, 4 artilleries and 6 infantry moved from Persia to Eastern Persia 5 mech_infantrys moved from Iraq to Eastern Persia 3 infantry moved from Iraq to Persia 6 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Libya to Tunisia British take Tunisia from Italians Combat - British Non Combat Move - British Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from French Equatorial Africa: 3 infantry EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 3 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.50 Italians : -0.17 Americans : 2.67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco 1 fighter moved from Southern Italy to 95 Sea Zone 4 fighters and 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 95 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Italy Italians attack with 4 fighters and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 4 fighters and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Morocco Italians attack with 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry Americans defend with 1 armour, 3 artilleries and 4 infantry Italians roll dice for 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/8 hits, 2.00 expected hits Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Morocco, round 2 : 3/8 hits, 2.83 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 3 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 armour, 3 artilleries and 2 infantry in Morocco, round 3 : 2/6 hits, 2.17 expected hits 1 marine owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 artilleries and 1 infantry in Morocco, round 4 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco Italians roll dice for 1 armour and 1 artillery in Morocco, round 5 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 armour and 3 artilleries in Morocco, round 5 : 1/4 hits, 1.50 expected hits 1 artillery owned by the Italians lost in Morocco 1 armour owned by the Italians retreated to Algeria Americans win with 1 armour and 3 artilleries remaining. Battle score for attacker is -13 Casualties for Italians: 1 artillery, 4 infantry, 1 marine and 1 mech_infantry Casualties for Americans: 4 infantry Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Southern Italy 4 fighters moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,3,3 Italians collect 2 PUs (8 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Italians : -0.83 Americans : -1.67 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands 2 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 armour and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Solomon Islands ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 armour in Solomon Islands, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Solomon Islands Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
ANZAC : -0.50 Japanese : 0.33





