no scramble.
DannyDuck716 (Axis) vs Wizmark (Allies) BM3 Game 2
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Gibraltar to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians 3 bombers moved from Gibraltar to Tunisia 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Queensland to 37 Sea Zone 1 bomber moved from Dutch New Guinea to 37 Sea Zone Combat - Americans Battle in Borneo Battle in Marshall Islands Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking Borneo from Japanese, taking Marshall Islands from Japanese, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 cruiser Battle in 37 Sea Zone Americans attack with 3 bombers Japanese defend with 1 carrier, 1 destroyer, 2 tactical_bombers and 3 transports Americans roll dice for 3 bombers in 37 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 3 transports in 37 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 37 Sea Zone retreated to 37 Sea Zone Japanese win with 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 2 bombers Casualties for Japanese: 1 carrier and 1 destroyer Battle in Tunisia Americans attack with 1 armour, 1 artillery, 3 bombers and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 bombers and 1 infantry in Tunisia, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry 2 tactical_bombers owned by the Japanese forced to land in Siam Non Combat Move - Americans 1 bomber moved from 37 Sea Zone to India 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 carrier, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 bombers moved from Tunisia to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from 109 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 destroyer and 1 transport placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.67 Americans : 4.33 Japanese : 0.33
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@wizmark I took the casualties in sz 37 as how i would have…if you want to change the loss order feel free…but I may change a bit of american non com movement if you do…just trying to keep the game moving on :relaxed:
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TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.50
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from India to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 fighter moved from Russia to Western Ukraine
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Gibraltar to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians 3 bombers moved from Gibraltar to Tunisia 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Queensland to 37 Sea Zone 1 bomber moved from Dutch New Guinea to 37 Sea Zone Combat - Americans Battle in Borneo Battle in Marshall Islands Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking Borneo from Japanese, taking Marshall Islands from Japanese, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 cruiser Battle in 37 Sea Zone Americans attack with 3 bombers Japanese defend with 1 carrier, 1 destroyer, 2 tactical_bombers and 3 transports Americans roll dice for 3 bombers in 37 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 3 transports in 37 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 37 Sea Zone retreated to 37 Sea Zone Japanese win with 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 2 bombers Casualties for Japanese: 1 carrier and 1 destroyer Battle in Tunisia Americans attack with 1 armour, 1 artillery, 3 bombers and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 bombers and 1 infantry in Tunisia, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry 2 tactical_bombers owned by the Japanese forced to land in Siam Non Combat Move - Americans 1 bomber moved from 37 Sea Zone to India 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 carrier, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 bombers moved from Tunisia to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from 109 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 destroyer and 1 transport placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from India to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 fighter moved from Russia to Western Ukraine Combat - British Battle in Shan State British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Western Ukraine British attack with 1 fighter Italians defend with 1 bomber British roll dice for 1 fighter in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 bomber in Western Ukraine, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Western Ukraine British win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Non Combat Move - British 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Persia to Russia 2 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Iraq to Northwest Persia 1 infantry moved from Syria to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Eire to United Kingdom 1 fighter and 1 tactical_bomber moved from Shan State to India Place Units - British 1 destroyer placed in 106 Sea Zone 1 submarine placed in 71 Sea Zone 1 destroyer placed in 98 Sea Zone 2 infantry placed in Egypt 1 fighter and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5 British collect 36 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,6,3,3,1,3,1 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.17 Italians : -0.67 British : 0.00 Americans : 4.33 Chinese : 0.83 Japanese : -0.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 2 fighters; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Archangel to Vologda Italians take Vologda from Russians 1 armour moved from Vologda to Urals Italians take Urals from Russians 2 armour and 1 mech_infantry moved from Tambov to Kazakhstan Italians take Kazakhstan from Russians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode 1 armour placed in Northern Italy 1 fighter placed in Southern Italy 1 fighter placed in 97 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.67
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 3 transports 3 transports owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Malaya Non Combat Move - ANZAC 3 fighters moved from Queensland to Java 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 3 transports 3 transports owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Malaya Non Combat Move - ANZAC 3 fighters moved from Queensland to Java 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 cruiser, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 submarines moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 4 infantry moved from Belarus to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 bomber moved from Bryansk to Samara 3 fighters and 3 tactical_bombers moved from Bryansk to Samara 3 infantry moved from Bryansk to Smolensk 3 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk 1 mech_infantry moved from Ukraine to Smolensk 1 armour moved from Ukraine to Smolensk 1 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Samara 8 armour and 1 mech_infantry moved from Bryansk to Smolensk Combat - Germans
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 cruiser, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 submarines moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 4 infantry moved from Belarus to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 bomber moved from Bryansk to Samara 3 fighters and 3 tactical_bombers moved from Bryansk to Samara 3 infantry moved from Bryansk to Smolensk 3 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk 1 mech_infantry moved from Ukraine to Smolensk 1 armour moved from Ukraine to Smolensk 1 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Samara 8 armour and 1 mech_infantry moved from Bryansk to Smolensk Combat - Germans Battle in 94 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 109 Sea Zone Germans attack with 1 bomber, 1 fighter, 4 submarines and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Americans with 1 bomber, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Smolensk Germans attack with 14 armour, 7 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 14 armour, 7 infantry and 6 mech_infantrys in Smolensk, round 2 : 9/27 hits, 9.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 14 armour, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers Russians defend with 8 infantry Germans roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 5/10 hits, 4.67 expected hits Russians roll dice for 8 infantry in Samara, round 2 : 2/8 hits, 2.67 expected hits 5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Samara, round 3 : 3/8 hits, 4.33 expected hits Russians roll dice for 3 infantry in Samara, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 8 infantry Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from Samara to Caucasus 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone 1 bomber moved from 109 Sea Zone to Western Germany Place Units - Germans 1 infantry placed in Western Germany 1 cruiser, 1 destroyer and 1 submarine placed in 112 Sea Zone 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.50 Americans : -0.33 Russians : 0.00
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@wizmark I assumed no scramble in 109, would have been pretty futile.
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Italians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Italians 3 infantry moved from Novosibirsk to Urals 2 fighters moved from Russia to Urals
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Italians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Italians 3 infantry moved from Novosibirsk to Urals 2 fighters moved from Russia to Urals Combat - Russians Battle in Urals Russians attack with 2 fighters and 3 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 3 infantry in Urals, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Urals Russians win, taking Urals from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 2 fighters moved from Urals to Russia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : -0.50
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@DannyDuck716 yeah thats no problem :+1:
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Changing ownership of Sakha from Russians to Japanese EDIT: Adding units owned by Japanese to Sakha: 1 infantry EDIT: Turning off Edit Mode 1 armour moved from Shantung to Hopei 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from UK_Pacific 2 carriers moved from 39 Sea Zone to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Philippines 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 1 armour and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Shantung to Hunan 2 fighters and 4 tactical_bombers moved from Siam to Hunan 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 2 fighters, 1 mech_infantry and 4 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 4 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 2 carriers, 3 fighters and 1 tactical_bomber ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 mech_infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 2 fighters and 4 tactical_bombers moved from Hunan to Anhwe 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 artilleries placed in Kwangtung Japanese undo move 2. 1 armour, 1 artillery and 1 infantry placed in Kwangtung 2 artilleries placed in Japan 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.33 Japanese : 1.00
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 4 bombers moved from Gibraltar to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 armour moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians 2 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 4 fighters moved from 33 Sea Zone to Paulau Island 1 bomber moved from India to French Indo China
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 4 bombers moved from Gibraltar to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 armour moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians 2 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 4 fighters moved from 33 Sea Zone to Paulau Island 1 bomber moved from India to French Indo China Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in Paulau Island Americans attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Paulau Island, round 2 : 1/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 104 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 109 Sea Zone Americans attack with 4 bombers and 1 destroyer Germans defend with 4 submarines Americans roll dice for 4 bombers and 1 destroyer in 109 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits 3 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 4 bombers and 1 destroyer in 109 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 4 bombers and 1 destroyer remaining. Battle score for attacker is 24 Casualties for Germans: 4 submarines Battle in 6 Sea Zone Americans attack with 4 submarines Japanese defend with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits 2 transports owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans Submerged Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 2 transports Battle in French Indo China Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 4 fighters moved from Paulau Island to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Caroline Islands 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Tunisia to Libya 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 4 bombers moved from 109 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 bombers and 1 fighter placed in Western United States Americans undo move 4. 1 bomber and 1 fighter placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1.17 Americans : -3.67 Japanese : 0.67
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan