TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
4 bombers moved from United Kingdom to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Marianas to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from India to Malaya
Combat - Americans
Battle in Soviet Far East
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Soviet Far East from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 112 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 submarines and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 bomber and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Korea
Battle in Malaya
Americans attack with 1 bomber
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Malaya
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 bomber moved from Malaya to India
1 bomber moved from 6 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Alexandria to Egypt
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
4 bombers moved from 112 Sea Zone to Norway
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 bombers
EDIT: Adding units owned by Americans to Caroline Islands: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Germans
4 fighters moved from Russia to Volgograd
2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Persia to Volgograd
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
4 bombers moved from United Kingdom to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Marianas to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from India to Malaya
Combat - Americans
Battle in Soviet Far East
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Soviet Far East from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 112 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 submarines and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 bomber and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Korea
Battle in Malaya
Americans attack with 1 bomber
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Malaya
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 bomber moved from Malaya to India
1 bomber moved from 6 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Alexandria to Egypt
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
4 bombers moved from 112 Sea Zone to Norway
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 bombers
EDIT: Adding units owned by Americans to Caroline Islands: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Germans
4 fighters moved from Russia to Volgograd
2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Persia to Volgograd
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Volgograd
British attack with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/9 hits, 4.00 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.33 expected hits
2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
4 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour, 1 artillery and 5 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 fighters moved from Persia to Egypt
1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Shan State
3 aaGuns and 11 infantry moved from Burma to Yunnan
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,1,1,4,6
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.67
British : -1.00
Americans : 1.00
Chinese : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 armour moved from Northern Italy to Romania
Place Units - Italians
2 armour placed in Northern Italy
1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Burma to French Indo China
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Burma to French Indo China
Combat - ANZAC
Battle in Celebes
Battle in French Indo China
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to Queensland
2 fighters moved from French Indo China to Yunnan
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Burma to French Indo China
Combat - ANZAC
Battle in Celebes
Battle in French Indo China
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to Queensland
2 fighters moved from French Indo China to Yunnan
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Tambov to Volgograd
9 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 bomber moved from Bryansk to Rostov
1 mech_infantry moved from Smolensk to Vologda
1 armour moved from Smolensk to Vologda
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Novosibirsk to Vologda
4 armour and 2 mech_infantrys moved from Smolensk to Novgorod
1 artillery and 1 infantry moved from Novgorod to Karelia
1 artillery and 3 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Volgograd
Germans attack with 11 armour
British defend with 2 armour and 2 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 11 armour in Volgograd, round 2 : 4/11 hits, 5.50 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 2 armour owned by the Germans and 2 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 9 armour remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Rostov
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Ukraine
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Germany
1 artillery and 1 infantry placed in Germany
1 tactical_bomber placed in Western Germany
2 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,3,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Italians
9 infantry moved from Yenisey to Timguska
Russians take Timguska from Italians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
3 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Italians
9 infantry moved from Yenisey to Timguska
Russians take Timguska from Italians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
3 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 2 fighters and 3 infantry in Vologda, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
2 aaGuns moved from Yenisey to Timguska
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
@wizmark I think its time to call this one. Allied navy has dominated and russia is starting to push back. Good Game. Thanks for playing. I’ll post it.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 99 Sea Zone
1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 artilleries moved from Northern Italy to 99 Sea Zone
2 infantry moved from Southern Italy to 99 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Crete
2 artilleries and 2 infantry moved from 100 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Crete
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the British lost in 96 Sea Zone
Italians win, taking Crete from Neutral_Allies with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery moved from Libya to Tobruk
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 100 Sea Zone
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
2 infantry moved from Albania to Bulgaria
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5
Italians collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 armour moved from Poland to Novgorod
2 infantry moved from Karelia to Novgorod
4 mech_infantrys moved from Poland to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 123 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 1 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Novgorod, round 2 : 0/7 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Novgorod, round 3 : 3/7 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Western Germany to Tunisia
1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy
1 artillery moved from Western Germany to Northern Italy
3 mech_infantrys moved from Yugoslavia to Southern Italy
1 aaGun moved from Karelia to Finland
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 aaGuns, 6 armour, 5 artilleries, 16 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Germany to Poland
Place Units - Germans
3 infantry placed in Ukraine
2 mech_infantrys placed in Germany
2 fighters placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
@everyone Hello hope everyone is well. I would like to let those of you I am in games with currently know that I am leaving for 3 weeks to Europe. I will try my best to play turns as frequently as I can, but no promises. I will for sure do one turn in each game tomorrow morning as I’m in the airport.
Additionally, if anyone has been to Dublin, Paris, or London and has anything they think I should do there PLEASE let me know as I am in each city for a week and I still have a few free days with nothing planned. Thank you all!!