TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Vologda to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Smolensk
2 armour moved from Bryansk to Smolensk
1 armour moved from Bryansk to Tambov
1 armour moved from Kazakhstan to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Tambov
1 armour moved from Volgograd to Samara
2 bombers moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Caucasus
2 tactical_bombers moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Russians launches 8 interceptors out of Russia
Attackers Fire, : 1/6 hits, 1.33 expected hits
Defenders Fire, : 4/8 hits, 2.67 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
1 fighter owned by the French lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Tambov
Germans attack with 2 armour
Russians defend with 1 artillery
Germans roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 5 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour and 3 mech_infantrys in Smolensk, round 2 : 2/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 tactical_bomber in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Russia to Bryansk
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 artilleries and 4 infantry placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,3,6
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : -1.17
Defenders Fire, : : 1.33
Attackers Fire, : : -0.33
Russians : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
10 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
10 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 armour
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 fighters and 1 infantry in Samara, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Samara, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Battle in Yenisey
Russians attack with 10 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 10 infantry in Yenisey, round 2 : 2/10 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Yenisey
Russians win, taking Yenisey from Italians with 10 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
10 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 armour
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 fighters and 1 infantry in Samara, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Samara, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Battle in Yenisey
Russians attack with 10 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 10 infantry in Yenisey, round 2 : 2/10 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Yenisey
Russians win, taking Yenisey from Italians with 10 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns
EDIT: Turning off Edit Mode
@DannyDuck716 Yes germany is hard to play if things don’t go very well for a few turns…getting allied fighters to moscow in numbers helps a lot for keeping russia in the game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 armour and 1 mech_infantry moved from Shantung to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Hunan to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 destroyers moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
9 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 17 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 2 destroyers and 1 transport
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 3/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
4 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to Philippines
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in Manchuria
1 armour, 1 artillery and 1 infantry placed in Shantung
Japanese undo move 2.
1 artillery and 1 infantry placed in Shantung
1 transport placed in 19 Sea Zone
2 armour and 1 mech_infantry placed in Kwangtung
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
UK_Pacific : 0.33
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
4 bombers moved from United Kingdom to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Marianas to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from India to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
4 bombers moved from United Kingdom to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Marianas to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from India to Malaya
Combat - Americans
Battle in Soviet Far East
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Soviet Far East from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 112 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 submarines and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 bomber and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Korea
Battle in Malaya
Americans attack with 1 bomber
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Malaya
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 bomber moved from Malaya to India
1 bomber moved from 6 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Alexandria to Egypt
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
4 bombers moved from 112 Sea Zone to Norway
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 bombers
EDIT: Adding units owned by Americans to Caroline Islands: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Germans
4 fighters moved from Russia to Volgograd
2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Persia to Volgograd
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
4 bombers moved from United Kingdom to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Marianas to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from India to Malaya
Combat - Americans
Battle in Soviet Far East
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Soviet Far East from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 112 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 submarines and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 bomber and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Korea
Battle in Malaya
Americans attack with 1 bomber
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Malaya
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 bomber moved from Malaya to India
1 bomber moved from 6 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Alexandria to Egypt
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
4 bombers moved from 112 Sea Zone to Norway
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 bombers
EDIT: Adding units owned by Americans to Caroline Islands: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Germans
4 fighters moved from Russia to Volgograd
2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Persia to Volgograd
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Volgograd
British attack with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/9 hits, 4.00 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.33 expected hits
2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
4 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour, 1 artillery and 5 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 fighters moved from Persia to Egypt
1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Shan State
3 aaGuns and 11 infantry moved from Burma to Yunnan
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,1,1,4,6
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.67
British : -1.00
Americans : 1.00
Chinese : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
1 bomber moved from Japan to Hunan
1 bomber moved from Japan to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 7/11 hits, 5.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
4 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
2 bombers, 4 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 fighter moved from Korea to Kiangsu
2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 7 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Siberia
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from Anhwe to Korea
1 fighter moved from 21 Sea Zone to Korea
1 infantry moved from Northern Australia to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Northern Australia to 56 Sea Zone
2 battleships, 3 cruisers, 1 destroyer and 2 submarines moved from 56 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Solomon Islands
2 fighters moved from Dutch New Guinea to 55 Sea Zone
4 fighters moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 3 cruisers, 2 destroyers, 6 fighters, 3 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 55 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking 55 Sea Zone from Neutral with 2 battleships, 3 cruisers, 2 destroyers, 6 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Solomon Islands
Battle in Siberia
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Solomon Islands from ANZAC, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
3 carriers moved from 56 Sea Zone to 55 Sea Zone
1 aaGun moved from Dutch New Guinea to 56 Sea Zone
1 aaGun and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 aaGun and 1 infantry moved from 55 Sea Zone to Queensland
2 artilleries, 6 infantry and 1 marine moved from Northern Australia to Queensland
3 transports moved from 56 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to French Indo China
1 tactical_bomber moved from Guam to French Indo China
1 fighter moved from Guam to 56 Sea Zone
1 carrier moved from 21 Sea Zone to 56 Sea Zone
1 destroyer moved from 21 Sea Zone to 5 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Kyushu to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone
2 artilleries and 2 infantry moved from 21 Sea Zone to Manilla
1 infantry moved from Davao to Manilla
2 infantry moved from Kyushu to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
2 bombers moved from Kwangtung to Davao
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Tsinghai to Szechwan
2 infantry moved from Shan State to French Indo China
1 artillery moved from Shansi to Honan
1 infantry moved from Honan to Shansi
1 aaGun moved from Jehol to Shansi
1 aaGun moved from Anhwe to Hopei
1 infantry moved from Hopei to Szechwan
1 aaGun moved from Southern Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Guam to Davao
2 tactical_bombers moved from Dutch New Guinea to Davao
1 tactical_bomber moved from Dutch New Guinea to French Indo China
1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Szechwan to Yunnan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
6 infantry placed in Japan
Japanese undo move 4.
Japanese undo move 3.
3 infantry placed in Malaya
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from India to Trans-Jordan
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 factory_minor placed in Iraq
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
@Stucifer Makes sense to me! Sorry for the hassle - was going based on the wording of the Rules and the BM Rules. I saw that Axis-Dom had the same interpretation that I did (that air units aren’t land units), so it’s good to have it settled by the game designers!
Are you ok with me making changes to the US Pacific non-combat move, and re-doing the Anzac combat turn? There wouldn’t be any combat that we’d have to roll for, thankfully.
@axis-dominion Fair enough - this is my 9th game of PTV, I think, so I’ll have to see how it plays out. But sitting in Yugo, you’d be able to wipe out any territory next door, which means I can’t commit too many troops to any territory (or suffer a massive TUV hit), and if I don’t protect the surrounding territories, then Russia is earning 70+. Russia earning more than Germany, and entrenched in SE Europe, is end-game for Axis (at least, it is in BM). From my perspective, I didn’t have much of a choice.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Timguska to Kansu
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
3 infantry moved from Russia to Bryansk
3 armour and 3 mech_infantrys moved from Smolensk to Belarus
4 armour and 10 mech_infantrys moved from Smolensk to Bryansk
2 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 4 armour, 3 infantry and 10 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 4 armour, 3 infantry and 10 mech_infantrys in Bryansk, round 2 : 1/17 hits, 4.17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 2 infantry and 10 mech_infantrys in Bryansk, round 3 : 4/16 hits, 4.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 armour, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 3 armour, 1 fighter and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Belarus to Russia
2 artilleries moved from Vologda to Russia
44 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs