Anything is possible, of course.
@AcesWild5049 said in Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 2:
You are the first I’ve heard to offer that RR breaks the game in favor of the axis.
I should probably clarify that, it doesn’t break the game in favor of the axis, it breaks the game for the Russian player, in a 5 player game.
Without it, the game very nearly is broken in favor of the allies due to the ahistorical R1 Ukraine attack.
I’ll agree, if you have a completely unrestricted Russia, then the game is indeed likely to be short and one sided, so something needs to be done, but does it have to be something that totally removes the Russian players ability to get their licks in? That is what I am saying. Keep the Russians in the game, keep folks playing the game. 2-4 players, not as big a deal, 5 players, and the fellow that draws the short straw is going to find something else to play. :(
You have mentioned a couple times the ahistorical nature of the Russian first turn, but I have a bigger concern, and that is the ahistorical axis conquest of the Mediterranean sea and north Africa. In game terms, yes, we need Germany to have a chance to expand into africa, but does this have to mean a virtually free ride? In the one game I have played so far where this happened, the allies lost 2BB, 2TR, 1SS for just one german sub, and then lost an infantry and tank in egypt for free. I cannot see 2 russian tanks being a threat to egypt in that situation, unless the UK can recapture, and to do that they likely need to forgo killing the German transport/BB. The other issue, at least to my mind, which is after all that of a long time player of the game against people even worse at it than me, is that something needs be done about the allies being able to “shuck-shuck” troops over to europe, and to me, that means trying to develop house rules that, should they prove to be good enough, might just become the next set of ‘optional rules’ for the game. But again, that would require me to be able to get folks playing classic in the first place…
For the record, I’ve lost as many games as I’ve won as the axis using RR and @Avin and @DizzKneeLand, who were my regular opponents, both agree and, further, have started to convince me that the axis needs even more help than just RR.
Keep in mind, my only experience playing classic against someone who knows how to play the game, is the two games I’ve played with you! I played for 30 years, and no one really had their defecation coagulated, and right now, folks won’t even play classic at all, so It’s not like I’m going to be able to playtest my ideas. :(
I have ideas for how to give that more help, but that involves a house rule pertaining to multi-national fleets, and without anyone to work with at playtesting, I cannot tell if my ideas are really going to work out or not. So I guess I would welcome the opportunity to learn how you folks are playing, by playing or at least being able to watch via PBF save game files. Or something. :)
I’m really opposed to the concept of low-luck dice and house rules. I don’t mind playing games of classic with you by any means but it doesn’t sound like a collaboration will bear any fruit.
When I first watched your YouTube video series, I was impressed with the time and effort that you put forth, in explaining things and making your points.
What I hope to do is learn what everyone else already knows about classic, and go from there in making changes that restore the fun and popularity of the game, so folks will want to play it.
For me, a guy that used to be a fairly good amature chess player, back in the day when my health was not affecting my brain, I love the strategy part of strategy games, but like to restrict luck to a minor role, rather than being the central actor of the game.
Then too, there is a difference in playing a game in person, where 12 die rolls ending up in 6 1’s is a kodak moment as opposed to just sitting at the keyboard and shaking your head, lol. In person, playing the game as designed is entertaining, as it’s a social event. Playing online, though, the cold random number generator of fate isn’t as entertaining.
You mentioned that you don’t like LL, but have you played very much with that? In person, classic has the column rolling system, and that works well, but online, the dice servers seem, in my admittedly limited experience, much over prone to shooting down my bombing raids, while never hitting the AI’s bombers.:jack_o_lantern: LL does limit the whole “Lucky shot, Sir!” kind of thing, but some fundamental work would need to be done to fix the game, when the special cases come up, sub first shot, and AA fire.
I think RR pretty much balances the game as of this writing. If the axis need a boost, the adjustments I would make would be adding one German infantry to the Ukraine and removing one soviet infantry from Evenki National Okrug, that’s it. That’s as intense as it would need to get IMO.
I can see what you are saying, and perhaps with more experience playing the game online, and not just solely with the current incarnation of RR, I could provide some interesting ideas that may lead to renewed interest in classic, but any such thing would need to provide new, fresh ideas for balancing things out.
Anyway, I’ve gotten way off topic here, and will be creating game three on Tuesday, June 11th and continue my education on what NOT to do as the allies playing a master axis player @AcesWild5049